qwert44 Posted November 23, 2023 Posted November 23, 2023 2 hours ago, qwert44 said: upon further inspection, it seems like the game ctd's on the next level up after aquiring cowhead stage 1, no matter what mutation is actually happening in that level up. maybe the head 2 ctd is actually just head 1 causing the crash as its needed before you can get head 2 or maybe all the heads are broken. i dont know. is head 1 supposed to look like this: i figured it out! needed to download the heads.rar and put it in the BAC folder to replace the meshes. i thought that download was for LE since it didnt clearly state it was se on the hyperlink title thingy above it.
botticelli Posted November 23, 2023 Author Posted November 23, 2023 1 hour ago, qwert44 said: i figured it out! needed to download the heads.rar and put it in the BAC folder to replace the meshes. i thought that download was for LE since it didnt clearly state it was se on the hyperlink title thingy above it. Those are in fact the LE head meshes. CAO conversion of those doesn't seem to work and the resulting SE meshes cause CTDs.
qwert44 Posted November 26, 2023 Posted November 26, 2023 On 11/23/2023 at 11:17 PM, botticelli said: Those are in fact the LE head meshes. CAO conversion of those doesn't seem to work and the resulting SE meshes cause CTDs. thats strange. the LE head meshes work perfectly fine? i used them and it had no issues
DylanKpack Posted November 28, 2023 Posted November 28, 2023 Hello, I'm having the strangest issue. I've run all the bodyslide steps as described and built the morphs, but the udder and hooves are invisible. Any help? I'm at a loss.
botticelli Posted November 29, 2023 Author Posted November 29, 2023 On 11/28/2023 at 7:19 AM, DylanKpack said: Hello, I'm having the strangest issue. I've run all the bodyslide steps as described and built the morphs, but the udder and hooves are invisible. Any help? I'm at a loss. Did you check the target folder data\meshes\bac\[brown, spots, or white] for the generated hooves? It should look like this: Spoiler if those files are not there, check the target output path in Bodyslide settings.
awire Posted November 30, 2023 Posted November 30, 2023 hi @botticelli, in Skyrim VR racemenu seems to be bugged with face overlays (my ini settings are all correct), they don't work in any way (nothing to do with your mod). make-ups work though, maybe it could be possible to have an option to apply the face tats as make-up instead ? That would be neat ! only if its not too much work, i understand this is pretty niche, and racemenu should fix it, but i get no response there. thanks for all the great work !
botticelli Posted December 1, 2023 Author Posted December 1, 2023 (edited) On 11/30/2023 at 1:02 PM, awire said: hi @botticelli, in Skyrim VR racemenu seems to be bugged with face overlays (my ini settings are all correct), they don't work in any way (nothing to do with your mod). make-ups work though, maybe it could be possible to have an option to apply the face tats as make-up instead ? That would be neat ! only if its not too much work, i understand this is pretty niche, and racemenu should fix it, but i get no response there. thanks for all the great work ! Uh, what is the difference between FaceTats and MakeUp? At least in Skyrim LE, the are the same, both use up face overlay slots and are applied via the same method in NiOverride... That is, as long as you are not referring to something like lip color or cheek color. Those are only color values (no textures) the face nif can work with. Edited December 1, 2023 by botticelli
tholos Posted December 2, 2023 Posted December 2, 2023 Hey botticelli, have some questions. Related to story quest: 1) Spoiler Is there a way to go back to coldharbour in some way ? I saw a NPC in a wall where you can ask him some favours, is there a legit way to get there ? 2) Spoiler After escaping coldharbour, the quest marker for the canister shows the abandoned house, with the console command, it seems it is in Nepo's house. After getting it back to Paul, you have to get to the milking machine but the quest won't go further, I had to setstage to the next part, is it something known or is there a legit way too to advance in stage ? 3) Regarding mutations, once you get lvl 30, you won't get any more mutations right ? As I am not full on mutations, do I have to set in the MCM the mutation on bleedout or orgasm ? Can't I get mutations by milking like I had when leveling ? Thanks in advance
botticelli Posted December 2, 2023 Author Posted December 2, 2023 3 hours ago, tholos said: 1) Spoiler NPC in a wall is either a bug or you saw the harassing dremora in his parking position. That one is only there for the harrassment. If you refer to Hugh - he should not be stuck in a wall, just behind the bars. 3 hours ago, tholos said: 2) Spoiler You can get in either to enter the tunnel since it connects both. The milking machine: Did you get no activator? Then you should check you ZaZ installation. Even with the activator, it's sometimes tedious. I've found that clicking on the southeast corner of the machine (the one that points to Pelagia farm) mostly helps. Even if the machine does not start: Getting in there and out again proceeds the quest, because cows already milking would not get processed bythe machine. 3 hours ago, tholos said: 3) Either that or set the random mutation start and end in MCM like e. g. from 2 to 50, then after becoming a cow, check again in cow settings and optionally adjust it there. 1
tholos Posted December 4, 2023 Posted December 4, 2023 So if I understood correctly, once level max (MCM shows 100%) and I don't have all the mutations, there is no way to get missing ones other than using a mutagen potion ? The setting to random mutation start 2 to 50 only takes effect when leveling right ? As for Coldharbour, can you go back there without using coc command ?
Arasu69 Posted December 4, 2023 Posted December 4, 2023 anyone got a picture of the map? for the book its showing up as a rainbow image with the text img: on top of the rainbow
LatencyRemix Posted December 4, 2023 Posted December 4, 2023 Hi @botticelli Sorry to ping you, i am wondering if you wouldn't mind having a look over and helping me with adjusting the bodymorph.json ? I tried to add in a couple of extra slider's from COCO body, i think i did the file format correctly, but when i ran skyrim again it said the bodymroph json was corrupted. i also add in the file too actor_base.json Spoiler "MorphList" : [ "slif_breast", "COCO_breast10", "Udders" ], "Morphs" : // factors: [0 = boob size] { "slif_breast" : { "reverse" : 0, "factors" : [ 1.0 ], "summands" : [ ] }, "Udders" : { "reverse" : 0, "factors" : [ 1.0 ], "summands" : [ ] }, "COCO_breast10" : { "reverse" : 1, "factors" : [ 1.0 ], "summands" : [ ] } } },
Ash7141 Posted December 5, 2023 Posted December 5, 2023 (edited) Hi there, just a few quick questions. How do I start the cold harbour quest? Also when I ask Paul to equip me with shoes or any item nothing happens. There is also no furniture in his worksop to sit on I'm guessing that's why it doesn't work. Even though I have the most up to date zaz furniture and animation pack. Also my game says I only have 6 body overlays but need 13 and 0 face overlays and need whatever the amount is. Anyone know how I can sort this? Edited December 5, 2023 by Ash7141
safado Posted December 5, 2023 Posted December 5, 2023 1 hour ago, LatencyRemix said: Hi @botticelli Sorry to ping you, i am wondering if you wouldn't mind having a look over and helping me with adjusting the bodymorph.json ? I tried to add in a couple of extra slider's from COCO body, i think i did the file format correctly, but when i ran skyrim again it said the bodymroph json was corrupted. i also add in the file too No comments........ Also, you broke the scope format in various places. Always run JSON data set agains a validator. Corrected in spoiler, it has your changes and is valid for a JSON but do not know if it valid for BAC. Spoiler { "ChangeWeight": { "MorphList": [ "Breasts", "BreastsSmall", "BreastsTogether", "DoubleMelon", "ChestDepth", "ChestWidth", "SternumDepth" ], "Morphs": { "Breasts": { "reverse": 1, "factors": [ 1, 1, 1 ], "summands": [] }, "BreastsSmall": { "reverse": 1, "factors": [ 1, 1, 1 ], "summands": [] }, "BreastsTogether": { "reverse": 1, "factors": [ 1, 1, 1 ], "summands": [] }, "DoubleMelon": { "reverse": 0, "factors": [ 1, 1, 1 ], "summands": [] }, "ChestDepth": { "reverse": 0, "factors": [ 1, 1, 1 ], "summands": [] }, "ChestWidth": { "reverse": 0, "factors": [ 1, 1, 1 ], "summands": [] }, "SternumDepth": { "reverse": 0, "factors": [ 1, 1, 1 ], "summands": [] } } }, "ChangeWeight2": { "MorphList": [ "slif_belly" ], "Morphs": { "slif_belly": { "reverse": 0, "factors": [ 1 ], "summands": [ 1 ] } } }, "ChangeBreasts": { "MorphList": [ "slif_breast", "COCO_breast10", "Udders" ], "Morphs": { "slif_breast": { "reverse": 0, "factors": [ 1 ], "summands": [] }, "Udders": { "reverse": 0, "factors": [ 1 ], "summands": [] }, "COCO_breast10": { "reverse": 1, "factors": [ 1 ], "summands": [] } } }, "ChangeHead": { "MorphList": [ "BigTorso", "ShoulderWidth", "ShoulderSmooth" ], "Morphs": { "BigTorso": { "reverse": 0, "factors": [ 1 ], "summands": [] }, "ShoulderWidth": { "reverse": 1, "factors": [ 1 ], "summands": [] }, "ShoulderSmooth": { "reverse": 0, "factors": [ 1 ], "summands": [] } } }, "ChangeHead2": { "MorphList": [ "slif_head" ], "Morphs": { "slif_head": { "reverse": 0, "factors": [ 1 ], "summands": [] } } }, "ChangeFeet": { "MorphList": [ "SlimThighs", "Thighs", "CalfSize", "ChubbyLegs", "Legs", "Butt", "BigButt", "ChubbyButt", "AppleCheeks", "RoundAss", "ButtSmall", "Hips", "HipBone" ], "Morphs": { "SlimThighs": { "reverse": 1, "factors": [ 0.3 ], "summands": [] }, "Thighs": { "reverse": 0, "factors": [ 0.3 ], "summands": [] }, "CalfSize": { "reverse": 0, "factors": [ 1 ], "summands": [] }, "ChubbyLegs": { "reverse": 0, "factors": [ 0.1 ], "summands": [] }, "Legs": { "reverse": 1, "factors": [ 0.1 ], "summands": [] }, "Butt": { "reverse": 1, "factors": [ 0.5 ], "summands": [] }, "BigButt": { "reverse": 0, "factors": [ 0.5 ], "summands": [] }, "ChubbyButt": { "reverse": 0, "factors": [ 0.5 ], "summands": [] }, "AppleCheeks": { "reverse": 0, "factors": [ 0.5 ], "summands": [] }, "RoundAss": { "reverse": 0, "factors": [ 0.5 ], "summands": [] }, "ButtSmall": { "reverse": 1, "factors": [ 1 ], "summands": [] }, "Hips": { "reverse": 0, "factors": [ 0.5 ], "summands": [] }, "HipBone": { "reverse": 0, "factors": [ 0.5 ], "summands": [] } } }, "ChangeAss": { "MorphList": [ "slif_butt", "COCO Aruru6Duck Lower", "SlimThighs", "Thighs", "Hips", "HipBone" ], "Morphs": { "slif_butt": { "reverse": 0, "factors": [ 1 ], "summands": [ 1 ] }, "SlimThighs": { "reverse": 1, "factors": [ 0.5 ], "summands": [ 0 ] }, "Thighs": { "reverse": 0, "factors": [ 0.5 ], "summands": [ 0 ] }, "Hips": { "reverse": 0, "factors": [ 0.5 ], "summands": [ 0 ] }, "COCO Aruru6Duck Lower": { "reverse": 0, "factors": [ 0.5 ], "summands": [ 0 ] }, "HipBone": { "reverse": 0, "factors": [ 0.5 ], "summands": [ 0 ] } } }, "ChangePelvis": { "MorphList": [ "slif_pelvis", "LegSpread_v2", "Labia Puffyness", "Labia Thickness", "Groin size", "Clit", "Thigh Gap" ], "Morphs": { "slif_pelvis": { "reverse": 0, "factors": [ 1 ], "summands": [ 1 ] }, "LegSpread_v2": { "reverse": 0, "factors": [ 2 ], "summands": [ 0 ] }, "Labia Puffyness": { "reverse": 0, "factors": [ 2 ], "summands": [ 0 ] }, "Labia Thickness": { "reverse": 0, "factors": [ 1 ], "summands": [ 0 ] }, "Groin size": { "reverse": 0, "factors": [ 2 ], "summands": [ 0 ] }, "Clit": { "reverse": 0, "factors": [ 2 ], "summands": [ 0 ] }, "Thigh Gap": { "reverse": 0, "factors": [ 2 ], "summands": [ 0 ] } } }, "MutationCowBack": { "MorphList": [ "ChubbyWaist", "WideWaistLine", "HipBone", "Hips", "BigButt", "ChubbyButt", "BigTorso", "ShoulderWidth", "ShoulderSmooth" ], "Morphs": { "ChubbyWaist": { "reverse": 0, "factors": [ 1 ], "summands": [] }, "WideWaistLine": { "reverse": 0, "factors": [ 1 ], "summands": [] }, "HipBone": { "reverse": 0, "factors": [ 1 ], "summands": [] }, "Hips": { "reverse": 0, "factors": [ 1 ], "summands": [] }, "BigButt": { "reverse": 0, "factors": [ 1 ], "summands": [] }, "ChubbyButt": { "reverse": 0, "factors": [ 1 ], "summands": [] }, "BigTorso": { "reverse": 0, "factors": [ 1 ], "summands": [] }, "ShoulderWidth": { "reverse": 1, "factors": [ 0.5 ], "summands": [] }, "ShoulderSmooth": { "reverse": 0, "factors": [ 0.5 ], "summands": [] } } }, "MutationFlatBreasts": { "MorphList": [ "BreastFlatness" ], "Morphs": { "BreastFlatness": { "reverse": 0, "factors": [ 0.5 ], "summands": [] } } }, "MutationSaggingBreasts": { "MorphList": [ "BreastGravity", "COCO_breast01", "COCO_breast02" ], "Morphs": { "BreastGravity": { "reverse": 0, "factors": [ 1 ], "summands": [] }, "COCO_breast01": { "reverse": 0, "factors": [ 1 ], "summands": [] }, "COCO_breast02": { "reverse": 0, "factors": [ 1 ], "summands": [] } } }, "MutationSteatopygia": { "MorphList": [ "COCO_butt_huge", "BigButt", "Back" ], "Morphs": { "COCO_butt_huge": { "reverse": 1, "factors": [ 1.5 ], "summands": [] }, "BigButt": { "reverse": 0, "factors": [ 1 ], "summands": [] }, "Back": { "reverse": 1, "factors": [ 1 ], "summands": [] } } }, "MutationBigNipples": { "MorphList": [ "NippleSize", "NippleLength" ], "Morphs": { "NippleSize": { "reverse": 1, "factors": [ 1 ], "summands": [ 1, 1, 0 ] }, "NippleLength": { "reverse": 0, "factors": [ 0.5 ], "summands": [ 0, 1, 1 ] } } } }
botticelli Posted December 5, 2023 Author Posted December 5, 2023 18 hours ago, tholos said: So if I understood correctly, once level max (MCM shows 100%) and I don't have all the mutations, there is no way to get missing ones other than using a mutagen potion ? The setting to random mutation start 2 to 50 only takes effect when leveling right ? You can raise the setting in Cow Settings anytime, even if you've reached the max level already. You just can't raise it above the general setting. One other option for extra mutations in the mutation on orgasm setting, you do not need to resort to the potion. 18 hours ago, tholos said: As for Coldharbour, can you go back there without using coc command ? no 16 hours ago, Arastal said: anyone got a picture of the map? for the book its showing up as a rainbow image with the text img: on top of the rainbow go to data\textures\bac. There it is map.png which looks fully ok in my version. Anyone else having this problem? 12 hours ago, Ash7141 said: Even though I have the most up to date zaz furniture and animation pack That's the problem. BAC needs version "8.0+". Exactly. Nothing else. The + is part of the version number. This does *not* mean "any version 8.0 or above". If on SE, the file on the download page has the wrong version. Go to the first post in the support thread and search for 8.0+. 12 hours ago, Ash7141 said: Also my game says I only have 6 body overlays but need 13 and 0 face overlays and need whatever the amount is. Anyone know how I can sort this? see 4th item in FAQ on the file page. 13 hours ago, LatencyRemix said: I tried to add in a couple of extra slider's from COCO body, 12 hours ago, safado said: Always run JSON data set agains a validator. ...or use an editor, e. g. Sublime, that does that on the fly. 1st error looks like this in sublime: Spoiler 1
Arasu69 Posted December 5, 2023 Posted December 5, 2023 (edited) 1 hour ago, botticelli said: You can raise the setting in Cow Settings anytime, even if you've reached the max level already. You just can't raise it above the general setting. One other option for extra mutations in the mutation on orgasm setting, you do not need to resort to the potion. no go to data\textures\bac. There it is map.png which looks fully ok in my version. Anyone else having this problem? That's the problem. BAC needs version "8.0+". Exactly. Nothing else. The + is part of the version number. This does *not* mean "any version 8.0 or above". If on SE, the file on the download page has the wrong version. Go to the first post in the support thread and search for 8.0+. see 4th item in FAQ on the file page. ...or use an editor, e. g. Sublime, that does that on the fly. 1st error looks like this in sublime: Reveal hidden contents had to grab old version of the mod le 2.0.4 and toss it into a empty mod so that should fix it thanks also how do i remove the tongue i disabled all face stuff but the tongue still appeared and i missed disabling it and i never noticed it until a long while in my save so i cant go back to disable it is there a console command i can do to remove it? it doesn't fit my characters race it looks very goofy and my character wears a mask so it looks doubly dumb with it clipping through it lol Edited December 5, 2023 by Arastal
botticelli Posted December 5, 2023 Author Posted December 5, 2023 1 hour ago, Arastal said: had to grab old version of the mod le 2.0.4 and toss it into a empty mod so that should fix it thanks also how do i remove the tongue i disabled all face stuff but the tongue still appeared and i missed disabling it and i never noticed it until a long while in my save so i cant go back to disable it is there a console command i can do to remove it? it doesn't fit my characters race it looks very goofy and my character wears a mask so it looks doubly dumb with it clipping through it lol Settings page "Regular Items" - Tongues. At the moment you can only disable it for all cows. With the next version, you can discern between pc and npc cows.
Ceclr Posted December 5, 2023 Posted December 5, 2023 Just wanting to say how much i love this mod and thanks for making it! played 2.03 now updated to newest to try on a new game.
Arasu69 Posted December 5, 2023 Posted December 5, 2023 5 hours ago, botticelli said: Settings page "Regular Items" - Tongues. At the moment you can only disable it for all cows. With the next version, you can discern between pc and npc cows. it is off but its still there its why was asking if there was a way to remove it since i couldn't figure it out
botticelli Posted December 6, 2023 Author Posted December 6, 2023 13 hours ago, Arastal said: it is off but its still there its why was asking if there was a way to remove it since i couldn't figure it out depending on whether or not you have Q2C's inventory functions installed, the removal is done by keyword (Q2C) or form list (otherwise). But this works no different as with all the other items. I checked it out *with* Q2C right now and it works as designed. The form list removal however, I did not test again since I do not want to uninstall Q2C. That one can break because those FormLists are pretty long and the script run can be aborted. Try setting that MCM setting to something different, then to nobody immediately again and then exit the menu. A message for BAC Update starting should appear and *after* the tongue removal the ending message. Do those shine up?
Unknown22923 Posted December 8, 2023 Posted December 8, 2023 (edited) Hi Botticelli, Not sure why but when i get to about half way in transformation my chars body goes blue, ive opened racemenu and it was the layer called liqvandb something in slot 8 ish, im using the 3 new files for LE including the new tats file, and removed the old version of those also did the bodyslide again. Edited December 8, 2023 by Unknown22923
TnkQV Posted December 9, 2023 Posted December 9, 2023 (edited) 6 hours ago, Unknown22923 said: Hi Botticelli, Not sure why but when i get to about half way in transformation my chars body goes blue, ive opened racemenu and it was the layer called liqvandb something in slot 8 ish, im using the 3 new files for LE including the new tats file, and removed the old version of those also did the bodyslide again. yes. also on SE. bac_actor_base.psc if HasUntamedMilk(acActor) if IsHorny(acActor) if HasLactationBursts(acActor) ActorOverlayAdd(acActor, "body", "liquid", "liqvandb2", false) else ActorOverlayAdd(acActor, "body", "liquid", "liqvandb", false) endif have texture liquids, liqb, liqv, liqvandb. no liqvandb2.dds! in Quote bac_2.0.8_LE+SE_tats\textures\actors\character\SlaveTats\bac copy liqvandb to liqvandb2 while wait fix small bug but thank you for update botticelli Edited December 9, 2023 by TnkQV
Obryanov Posted December 9, 2023 Posted December 9, 2023 (edited) I don't remember if I suggested this before, but would it be possible to have all cow head mutations also swap mouth mesh? My reasoning for this is that not only is trying to fiddle with mouth sliders a pain to do, but it also never fits quite right and you can't do this on NPCs at all (I don't remember if NPC head issue ever was or can be resolved, but that's beside the point). Saving it as a head sculp doesn't really work out either because it remembers where the neck seam was. If you're at a different weight when trying to import it, it will get misaligned. Saving and loading whole presets are an even worse solution AFAIK. This SHOULD be feasible because I distinctly recall Corruption mod changing mouth meshes along with head meshes for a few transformations. The only problem is that the vanilla mouth mesh is low poly and not even mods change that, so, it will be harder to make it fit, but it's better than going through this hassle with RaceMenu. Edited December 9, 2023 by Obryanov
botticelli Posted December 9, 2023 Author Posted December 9, 2023 2 hours ago, Obryanov said: I don't remember if I suggested this before, but would it be possible to have all cow head mutations also swap mouth mesh? My reasoning for this is that not only is trying to fiddle with mouth sliders a pain to do, but it also never fits quite right and you can't do this on NPCs at all (I don't remember if NPC head issue ever was or can be resolved, but that's beside the point). Saving it as a head sculp doesn't really work out either because it remembers where the neck seam was. If you're at a different weight when trying to import it, it will get misaligned. Saving and loading whole presets are an even worse solution AFAIK. This SHOULD be feasible because I distinctly recall Corruption mod changing mouth meshes along with head meshes for a few transformations. The only problem is that the vanilla mouth mesh is low poly and not even mods change that, so, it will be harder to make it fit, but it's better than going through this hassle with RaceMenu. I'd love to. But: As already stated before, FaceGen things are not accessible via script. The *only* point of entry here is RaceMenu There are no BodyMorphs for the face. I can only swap headparts by type as listed in HeadPart.psc: Spoiler int Property Type_Misc = 0 AutoReadOnly int Property Type_Face = 1 AutoReadOnly int Property Type_Eyes = 2 AutoReadOnly int Property Type_Hair = 3 AutoReadOnly int Property Type_FacialHair = 4 AutoReadOnly int Property Type_Scar = 5 AutoReadOnly int Property Type_Brows = 6 AutoReadOnly Sadly, neither the mouth or the ears for that matter are Type_Misc. 3 hours ago, TnkQV said: no liqvandb2.dds! sorry for that. I could have sworn to have it copied into the tats distribution folder, but I didn't obviously. Here it is:liqvandb2.dds. It needs to go into data\textures\sctors\character\SlaveTats\bac. I'll update the tats archive on the download page in a minute. 1
Obryanov Posted December 9, 2023 Posted December 9, 2023 2 hours ago, botticelli said: I'd love to. But: As already stated before, FaceGen things are not accessible via script. The *only* point of entry here is RaceMenu There are no BodyMorphs for the face. I can only swap headparts by type as listed in HeadPart.psc: Hide contents int Property Type_Misc = 0 AutoReadOnly int Property Type_Face = 1 AutoReadOnly int Property Type_Eyes = 2 AutoReadOnly int Property Type_Hair = 3 AutoReadOnly int Property Type_FacialHair = 4 AutoReadOnly int Property Type_Scar = 5 AutoReadOnly int Property Type_Brows = 6 AutoReadOnly Sadly, neither the mouth or the ears for that matter are Type_Misc. That's unfortunate, but I could have sworn Corruption does this somehow.
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