botticelli Posted November 9, 2023 Author Posted November 9, 2023 (edited) 15 hours ago, Nightangel32 said: Unfortunately that's not it. I uninstalled the other ZaZ installed Plus ran fnis and started a completely new game to test it. My character would stand in front of the furniture and pause for a second and then I would get control again. a) please check the aliases (console: sqv bac_blacksmith) that start wurh furn... Are they assigned or do they point to NONE? b) are you on LE/SE/AE/VR? Edited November 9, 2023 by botticelli
Nightangel32 Posted November 9, 2023 Posted November 9, 2023 7 hours ago, botticelli said: a) please check the aliases (console: sqv bac_blacksmith) that start wurh furn... Are they assigned or do they point to NONE? b) are you on LE/SE/AE/VR? I'm using LE here is a screen shot of what's shown also I tried just going the other route and refusing the piercing but when the hunters kidnap my character it just stays black, I can pause the game and wait but thats it.
botticelli Posted November 10, 2023 Author Posted November 10, 2023 (edited) On 11/10/2023 at 12:35 AM, Nightangel32 said: I'm using LE here is a screen shot of what's shown also I tried just going the other route and refusing the piercing but when the hunters kidnap my character it just stays black, I can pause the game and wait but thats it. There seems to be something wrong with your ZaZ installation. Try this: go to Lake Ilinalta, just a bit west of Anise's Cabin. There should be a wagon with a milk pump there. Try to activate that milk pump. If that doesn't work, your ZaZ is broken. Â ***EDIT*** Did you by chance have an old installation of BAC running before this? If so, did you clean out all the old scripts before installing this one? If in doubt, check 3rd FAQ item on the file page. Â ***EDIT 2***The same goes for your ZaZ installation. If the previous one left some loose scripts that do not go well with the current one, they need to be cleaned out. Edited November 11, 2023 by botticelli
skypain1979 Posted November 10, 2023 Posted November 10, 2023 (edited) Does anyone have an idea how I can fix this error? When I move my head down in the first person view, shapes like horns appear on the right and left, in skin color. If you lift your leg and head, the error disappears again. I've already tried deactivating the horns without success. It's definitely due to the BAC mod. The error wasn't there before the transformation. In the course of the cow's transformation comes. Â Edited November 10, 2023 by skypain1979
botticelli Posted November 11, 2023 Author Posted November 11, 2023 (edited) 19 hours ago, skypain1979 said: When I move my head down in the first person view, shapes like horns appear on the right and left, in skin color. If you lift your leg and head, the error disappears again. I've already tried deactivating the horns without success. It's definitely due to the BAC mod. The error wasn't there before the transformation. In the course of the cow's transformation comes. Depending on your 1st person mod, several items may appear in your view. I get the nose ring (with Joy of Perspective) myself. BAC scales several nodes like spine1 and spine2. and then needs to adjust both camera positions (1st and 3rd person), so that a) the camera will be at the expected level relative to your head and b) you will see your hands at the expected level in 1st person. Sadly, the view calculation done by vanilla Skyrim as well as the 1st peron mods do not always account for all the details. So, after moving that 1st person camera which is normally stuck at your shoulder up so that it is again at your shoulder, those items stuck to your head will regrettably not be moved out of the way. If someone has a solution to this, I'd welcome it. Edited November 11, 2023 by botticelli
voberon13 Posted November 12, 2023 Posted November 12, 2023 On 11/3/2023 at 9:46 PM, botticelli said: Seems like you're a bit short on graphics power. Horn texture is 2k texture. Try one of these: horn_512.ddshorn_1k.dds. Overwrite data\textures\bac\horn.dds with one of these (either 1k, or if that's causing similar effects, the 512 version). Sorry for the late reply, was very busy. Tested it and it worked. Thank you!
Nightangel32 Posted November 12, 2023 Posted November 12, 2023 (edited) On 11/10/2023 at 7:01 AM, botticelli said: There seems to be something wrong with your ZaZ installation. Try this: go to Lake Ilinalta, just a bit west of Anise's Cabin. There should be a wagon with a milk pump there. Try to activate that milk pump. If that doesn't work, your ZaZ is broken. Â ***EDIT*** Did you by chance have an old installation of BAC running before this? If so, did you clean out all the old scripts before installing this one? If in doubt, check 3rd FAQ item on the file page. Â ***EDIT 2***The same goes for your ZaZ installation. If the previous one left some loose scripts that do not go well with the current one, they need to be cleaned out. Thanks I figured it out. I couldn't get zaz to work properly in fnis. So I deleted the animation list at someone's suggestion and that is what was screwing it up. That's for being patient with me lol. Edited November 12, 2023 by Nightangel32
juliovoughan Posted November 12, 2023 Posted November 12, 2023 hi im having a problem when the quest hunters gonna hunt defeat me, the black screen shows up and fade away after a few time and after that i, still on the same place. Â Â Im also having a problem with the tail htd and this problem:screenshot.bmp
botticelli Posted November 13, 2023 Author Posted November 13, 2023 14 hours ago, juliovoughan said: hi im having a problem when the quest hunters gonna hunt defeat me, the black screen shows up and fade away after a few time and after that i, still on the same place. Â Â Im also having a problem with the tail htd and this problem:screenshot.bmp Quest: In the console do sqv bac_blacksmith and look for the furn... aliases. It should look like in this post. If they point to NONE instead, you've got the wrong ZaZ installation. Tail: Did you install the loose files? If not, the tail will be missing.
juliovoughan Posted November 13, 2023 Posted November 13, 2023 (edited) 9 hours ago, botticelli said: Quest: In the console do sqv bac_blacksmith and look for the furn... aliases. It should look like in this post. If they point to NONE instead, you've got the wrong ZaZ installation. Tail: Did you install the loose files? If not, the tail will be missing. the milkpump works fine, and i have zaz 8.0, and should i use both the normal version and the loose or only the loose version, or should i rewrite the normal version with the loose ? Â and also when i use the comand he says item "blacksmith" not found for parament quest Edited November 13, 2023 by juliovoughan
darkmoon1234 Posted November 14, 2023 Posted November 14, 2023 (edited) On 11/7/2023 at 12:36 AM, botticelli said: I have default CosioHD 5.7 running with BakaFactory ABC Cosio patch, Demoniac_1.12_cosio_texture patch, BabyDoll X patch, and DD Assets + DD Expanded Cosio BodySlides and other than the occasional blink I normally have no transparency issues. That is, having 2 cows standing next to another while one is engaged in a SexLab animation sometimes renders the other invisible. But, a disable/enable in the console makes her visible again. On the Cosio page: Zap 8.0 Cosio BodySlideSupport.7z 27.84 MB · 3 downloads For the Demoniac patch, you need the demoniac mod. Depending on your graphics engine, extremely hi-res textures can cause partial invisibility. I'm not sure if the resolution is actually up for choice when installing cosio, but it would be worth checking.  Thanks for the assistance Botticelli, appreciate the quick reply!  I gave your instructions a red hot go, but unfortunately even when using the patches and running the bodyslide settings it still comes out like below enb 2023_11_14 19_17_52_19.bmp Edited November 14, 2023 by darkmoon1234
botticelli Posted November 14, 2023 Author Posted November 14, 2023 15 hours ago, juliovoughan said: the milkpump works fine, and i have zaz 8.0, and should i use both the normal version and the loose or only the loose version, or should i rewrite the normal version with the loose ? both. There should be no overwriting. ZaZ should be version 8.0+ with the plus sign. 8.0 is not working. 15 hours ago, juliovoughan said: and also when i use the comand he says item "blacksmith" not found for parament quest the quest is named bac_blacksmith with the bac_ prefix.
botticelli Posted November 14, 2023 Author Posted November 14, 2023 (edited) 3 hours ago, darkmoon1234 said:  Thanks for the assistance Botticelli, appreciate the quick reply!  I gave your instructions a red hot go, but unfortunately even when using the patches and running the bodyslide settings it still comes out like below enb 2023_11_14 19_17_52_19.bmp 14.06 MB · 1 download ...and you did create that body *with* Racemenu morphs enabled in BodySlide? Edited November 14, 2023 by botticelli
darkmoon1234 Posted November 15, 2023 Posted November 15, 2023 20 hours ago, botticelli said: ...and you did create that body *with* Racemenu morphs enabled in BodySlide?  Absolutely, I'll add the screenshots to show it, please let me know if any of these are incorrect in their execution.     Here is my mod list for clarity, in case there is anything lacking as far as textures etc go. The basic requirements for BAC has already been loaded, as I was playing the mod without issue previously - just not with an inflation-friendly skin     enb 2023_11_15 19_14_21_93.bmp
botticelli Posted November 15, 2023 Author Posted November 15, 2023 2 hours ago, darkmoon1234 said: Absolutely, I'll add the screenshots to show it, please let me know if any of these are incorrect in their execution. I just want to make sure. That flag needs to be set with main *body* creation, not only with the Batch Build. Else no Racemenu slider will have any effect. So what I wanted to know is, did you set that flag before pressing the main Build button in the middle.
darkmoon1234 Posted November 15, 2023 Posted November 15, 2023 2 hours ago, botticelli said: I just want to make sure. That flag needs to be set with main *body* creation, not only with the Batch Build. Else no Racemenu slider will have any effect. So what I wanted to know is, did you set that flag before pressing the main Build button in the middle. Yep, I set the flag on before hitting build. Â
botticelli Posted November 15, 2023 Author Posted November 15, 2023 3 hours ago, darkmoon1234 said: Yep, I set the flag on before hitting build.  ok. Please check your setting in [LE: nioverride.ini, SE: skee64.ini], section [General] - for iBodyMorphMode is 0? Or something else? - the same goes for iScaleMode  and you do not have any old BAC scripts lying around loosely in data\scripts which do not work well with the current version? Loose scripts take precedence over those packed with the bsa [3rd item in FAQs on the file page].  Other than that I have no idea as to why those morphs are not happening. Other mods morphs function normally? Then again, do those applied in Racemenu?  Â
darkmoon1234 Posted November 16, 2023 Posted November 16, 2023 (edited) 13 hours ago, botticelli said: ok. Please check your setting in [LE: nioverride.ini, SE: skee64.ini], section [General] - for iBodyMorphMode is 0? Or something else? - the same goes for iScaleMode  and you do not have any old BAC scripts lying around loosely in data\scripts which do not work well with the current version? Loose scripts take precedence over those packed with the bsa [3rd item in FAQs on the file page].  Other than that I have no idea as to why those morphs are not happening. Other mods morphs function normally? Then again, do those applied in Racemenu?    All of those things have been checked, and they are in the correct state.  Honestly, I'm going do to a clean install and try from the top - hopefully that will fix any issues going forwards. Thanks regardless for the assistance botticelli, it must have been something interacting strangely with my other mods. I'm going to start with just BAC required things and move from there if it all goes according to plan. Edited November 16, 2023 by darkmoon1234
Jimi123 Posted November 16, 2023 Posted November 16, 2023 (edited) So which files do i need ? all of them ? for SE ? or only which i spoilerd? Its pretty hard to find the right downloads and even the load order for them -.- MMe or other mods i am reinstalling them now over and over again because sometimes there is an hotfix in page 520 or page 170 but page 630 doesnt work...   Dont know for what denied Food is ? grazeabels ? Can i use them without anything ? I am sorry but i dont have the shorttags for some mods -.-  Spoiler BAC SE tail HDT-SMP.7z 135.86 kB / April 15, 2022 Download bac_alternate_SE_BodySlide.7z 461.79 kB / May 22, 2022 DownloadDownload bac_2.0.3_BodyMorph_JSON.7z 2.43 kB / February 15 Download BAC_2.0.5_DeniedFood_JSON.7z 430 B / June 17 Download bac_2.0.6_LE_tats.7z 39.02 MB / August 25 Download bac_2.0.6_Grazeables_JSON.7z 1.41 kB / August 25 Download bac_2.0.7_LE.7z 169.38 MB / October 18  Edited November 16, 2023 by Jimi123
botticelli Posted November 17, 2023 Author Posted November 17, 2023 (edited) 12 hours ago, Jimi123 said: Dont know for what denied Food is ? With the Hungry mutation your cow will eat just about anything that is tagged as food item INCLUDING quest items like the spiced beef for Voada in Markarth. I made that JSON to exclude such food items. Since I do not know which other mods you've installed that come with such items, it's a JSON so it can be edited. Edited November 17, 2023 by botticelli
yayepicyay Posted November 17, 2023 Posted November 17, 2023 Having a problem when leveling up from Cow stage 8 to Cow stage 9 my game crashes. Using the SE (AE) version of the mod and everything seemed to work for the first 8 levels. Anyone have suggestions?  Thanks
yayepicyay Posted November 17, 2023 Posted November 17, 2023 (edited) 52 minutes ago, yayepicyay said: Having a problem when leveling up from Cow stage 8 to Cow stage 9 my game crashes. Using the SE (AE) version of the mod and everything seemed to work for the first 8 levels. Anyone have suggestions?  Thanks  Update I was reading the level wrong. I was level 8 milk maid not level 8 cow. I tried starting a new game to see if I could replicate the results with the cow level potion and... yeah got to 100% cow with no issue so... idk? Anyways sticking with the game that doesn't crash repeatedly. Do I know why it works now nope. To quote the great Todd Howard (who totally envisioned turning characters into cows by the way when designing Skyrim) "It just works" Update: Upon leaving the live another life room and going to Jorrvasker (I wanna be a were cow) after probably 20 seconds the game crashes. Any thoughts on what could be the issue? Edited November 17, 2023 by yayepicyay Update
botticelli Posted November 18, 2023 Author Posted November 18, 2023 8 hours ago, yayepicyay said: Â Update I was reading the level wrong. I was level 8 milk maid not level 8 cow. I tried starting a new game to see if I could replicate the results with the cow level potion and... yeah got to 100% cow with no issue so... idk? Anyways sticking with the game that doesn't crash repeatedly. Do I know why it works now nope. To quote the great Todd Howard (who totally envisioned turning characters into cows by the way when designing Skyrim) "It just works"Â Update: Upon leaving the live another life room and going to Jorrvasker (I wanna be a were cow) after probably 20 seconds the game crashes. Any thoughts on what could be the issue? post a papyrus0.log of the crash
Zsaber065 Posted November 18, 2023 Posted November 18, 2023 Question, I've noticed that some events that require the player being milked arent working for me. The milking station quest seems to work but things like getting the player's bust size reduced and characters milking the player through dialogue wont start, just ends dialogue. Any ideas as to why?
yayepicyay Posted November 18, 2023 Posted November 18, 2023 3 hours ago, botticelli said: post a papyrus0.log of the crash So assuming you mean in the Documents/My Games/Skyrim Special Edition/SKSE directory, I don't have a papyrus0.log file. Posting all the vaguly papyrus related ones in case one of them is that file but just renamed. Let me know if there is somewhere else the file should be. Also thanks for the help. PapyrusTweaks.log PapyrusUtilDev.log po3_papyrusextender64.log
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