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Posted
1 hour ago, yayepicyay said:

So assuming you mean in the Documents/My Games/Skyrim Special Edition/SKSE directory, I don't have a papyrus0.log file. Posting all the vaguly papyrus related ones in case one of them is that file but just renamed. Let me know if there is somewhere else the file should be. Also thanks for the help.

PapyrusTweaks.log 1.86 kB · 0 downloads PapyrusUtilDev.log 8.81 kB · 0 downloads po3_papyrusextender64.log 4.11 kB · 0 downloads

in Documents/My Games/Skyrim Special Edition/ should be a file named skyrim.ini. In there, change section

[Papyrus]

bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

 

all three to 1, then try to reproduce the crash, you should then find a file Documents/My Games/Skyrim Special Edition/Logs/papyrus0.log

That's the helpful one. You can change those settings in the ini file back to 0 after you're done.

 

 

Posted (edited)
3 hours ago, Zsaber065 said:

Question, I've noticed that some events that require the player being milked arent working for me. The milking station quest seems to work but things like getting the player's bust size reduced and characters milking the player through dialogue wont start, just ends dialogue. Any ideas as to why?

Do you have any Breastfeeding animations activated in Sexlab? They need to have the tag "Breastfeeding". If not, no milking scene will ever function.

Edited by botticelli
Posted (edited)

Hi Botticelli,

 

I've done a clean install and remade everything. I've even played it safe with just using CBBE instead of COSIO just for now, however I am still acquiring the issue with invisible wrists and strange shadows as could be seen with COSIO before.

 

At this point I think it's got to be something I am doing during the installation process. I'll do a step by step process of my setup here, hopefully you can pick out if something is wrong.

 

1. Install prerequisites, including SLIF and CBBE, run Skyrim each time to confirm the bug isn't replicating in earlier installation states.

2. Run FNIS once everything is installed.

3. Install BAC - 2.07, 2.06 Tats, 2.04 Loose files

4. Run FNIS again for good measure

5. Go onto Bodyslide. Select CBBE for body/outfit and Demoniac as Preset. Click 'build morph' and 'meshes\actors\etc...'

6. Click 'build' in centre of screen.

7. Select 'batch build' - tick all BAC files (These are all just hoof and hand files, with Udder variations as well. Unsure if this is intended)

8. Build all of these files.

9. Play game - base skin shows no issues. Drink blended Lactacid, then use debug 'Cow's levelup' item.

10. Visual bug appears and maintains. Tail is also stretched and distorted when it is gained, extending down to the floor then up to the ankles

20231119112240_1.jpg

Edited by darkmoon1234
Posted (edited)
On 10/28/2023 at 8:05 PM, Jenova23 said:

I successfully bypassed the quest verification, I forgot that I had to reset the quest in order for the changes to take effect. However, I am now facing a challenge in understanding how to proceed with the section where the player is required to obtain a nose piercing. I wanted this mod to specifically be used with Aela the Huntress as a follower, so you must initiate the quest with her as a follower. Additionally, she must have been milked at least once, although for now it dosen't matter testing purposes as I added bac_milkmaid to her faction.

 

So far, I have made several modifications:
- The non-playable characters (NPCs) have been resized to their regular size.
- The cow tails have been altered using FANTASY CREATURE HDT SMP TAILS, so you'll need that mod and all it's requirements.
- I have made some modifications to the dialogue, but I plan on making further improvements in the future. For now, please consider it as a reference and don't take the dialogue or grammar too seriously.
- Additionally, an option has been added to initiate the quest with Aela the huntress.

- Fixed the pauls work bench sinking into the floor.

 

Future plans include enhancing the interactions between non-player characters (NPCs) and further developing the story to align with Aela the Huntress as well as voicing all dialogue with xVASynth. Additionally, the main goal is to allow players to complete quests through their followers without having to become a milkmaid themselves. 

 

I would greatly appreciate assistance since I am currently in the process of relearning how to mod with Creation Kit.

 

 

Being a Cow v2.0.7_SE.rar 575.71 MB · 64 downloads

 Is that the new one for SE ? Or Do i still need other files ? Because nothing is working right now, Paul has no dialouge  and a black head which is not matching with the body anymore... I used a clean save and let nothing overwrite bac and still not working i just checked yes Bac started get the mooo sound 2 but still no options with paul.

growing horns is working and still nothing to do with hammerheart quest ?


So  do i need all of them ??
1.BAC 2.07
2.bac 2.07 se loose file
3.bac 2.07se hotfix 

4.bac 2.05 se bsa

 

already checked overwrite for old bac but its all gone

 

 

Edited by Jimi123
Posted
6 hours ago, darkmoon1234 said:

Tail is also stretched and distorted when it is gained

That is an issue I also have with the 1st tail. Usually, I look in the console with player.inv for Tail (1) and remove it with player.removeitem <tail-id> 1. It may happen several times until stage 14 when you get the 2nd one which does not have that issue. I'm not familiar with .hkx files, so if you know anyone who can do old style HDT-PE animations, feel free to change that.

 

With the invisible wrists: Are they really invisible or is there a gap between the wrists and the hands? I cannot see that in your screenshot (too dark). We had an ivisibility issue with the hands as well. There was an alpha transparency flag set that rendered them invisible or at least translucent under some ENBs but that has been fixed with 2.0.7.

Posted
4 hours ago, Jimi123 said:

 Is that the new one for SE ? Or Do i still need other files ? Because nothing is working right now, Paul has no dialouge  and a black head which is not matching with the body anymore... I used a clean save and let nothing overwrite bac and still not working i just checked yes Bac started get the mooo sound 2 but still no options with paul.

growing horns is working and still nothing to do with hammerheart quest ?


So  do i need all of them ??
1.BAC 2.07
2.bac 2.07 se loose file
3.bac 2.07se hotfix 

4.bac 2.05 se bsa

 

already checked overwrite for old bac but its all gone

 

 

the 2.0.7 has a bsa included. If you overwrite that with the 2.0.5 BSA, nothing will work, so leave that out. From your list you need 1 -3. If it still crashes, that may be due to SE not liking the converted BSA file. Get a tool to unpack it from the Nexus and do so.

Posted
55 minutes ago, botticelli said:

That is an issue I also have with the 1st tail. Usually, I look in the console with player.inv for Tail (1) and remove it with player.removeitem <tail-id> 1. It may happen several times until stage 14 when you get the 2nd one which does not have that issue. I'm not familiar with .hkx files, so if you know anyone who can do old style HDT-PE animations, feel free to change that.

 

With the invisible wrists: Are they really invisible or is there a gap between the wrists and the hands? I cannot see that in your screenshot (too dark). We had an ivisibility issue with the hands as well. There was an alpha transparency flag set that rendered them invisible or at least translucent under some ENBs but that has been fixed with 2.0.7.

 

Hi Botcelli, hopefully these screenshots are better. There is a huge gap between them and the hands, it isnt that the entire hand is invisible - more that the arm and hand aren't connected by any visual flesh. Also the arms themselves show through the body, being visible from all angles.

 

Please see in the second photo how you can look at the other arm completely through the player model's stomach.

 

No worries on the tail, as long as its something that isn't just on my end as an issue.20231119183221_1.thumb.jpg.446945da40c7aa50044ea54d9520ed7b.jpg20231119183316_1.thumb.jpg.5e021321a4ce1c6d8afeb2363c6b8ffd.jpg

Posted
2 hours ago, botticelli said:

the 2.0.7 has a bsa included. If you overwrite that with the 2.0.5 BSA, nothing will work, so leave that out. From your list you need 1 -3. If it still crashes, that may be due to SE not liking the converted BSA file. Get a tool to unpack it from the Nexus and do so.

okay have it done but still no dialogue and still his black head nothing is overwritting bac i put it in the end. fnis/nemesis everyone worked fine even the mcm for bac works but i cant talk with him ? Do i need to talk with him ? maybe i am wrong and the quest hammerheart is bugged? or how far do i need to be transformed?

20231119104336_1.jpg

Papyrus.0.log

Posted
29 minutes ago, Jimi123 said:

Do i need to talk with him ?

Yes. He has dialogue even if you didn't start the transformation at all. Your problem is this:

[11/19/2023 - 11:03:43AM] Cannot open store for class "bac_MilkOMatic", missing file?
[11/19/2023 - 11:03:43AM] error: Unable to bind script bac_MilkOMatic to  (770A731A) because their base types do not match

You have the wrong ZaZ version, so BAC will not initialize in full. You need exactly 8.0+ with the + being part of the version number as stated countless times in this thread. For SE/AE do *not* download the ZaZ version from the mod download section but instead go to the first entry in that mod's support thread. Search there for 8.0+ and then download either CBBE or UUNP version.

Posted
2 hours ago, darkmoon1234 said:

Please see in the second photo how you can look at the other arm completely through the player model's stomach.

That's strange and probably not connected to BAC. When you do the BodySlide BatchBuild. do not just tick the BAC items. Build *all* available items. There are BodySlide files for COSIO femalehands and -feet as well.

Posted

Heya;

 

Is there a way to "remove" Short Cow when doing a SexLab animation ?  Once I got the short cow mutation, my character is no more aligned. I don't seem to see this in settings

 

Oh and the hooves on feet might get devious / zaz keywords attached to it, every time I change them I get the "You are no longer visibly bound".

How to make sure this is not a devious item ? 

Thanks in advance !

Posted
3 hours ago, tholos said:

Heya;

 

Is there a way to "remove" Short Cow when doing a SexLab animation ?  Once I got the short cow mutation, my character is no more aligned. I don't seem to see this in settings

 

Oh and the hooves on feet might get devious / zaz keywords attached to it, every time I change them I get the "You are no longer visibly bound".

How to make sure this is not a devious item ? 

Thanks in advance !

Short Cow / Tall Cow: no. Either set Sexlab to adjust actors height before sex (which may cause CTDs though) or set the height difference in MCM minimal like 0.99 or 0.98. Since this is a base height change: toggling this off and on like with the spine and other things would essentially do the same as the Sexlab function.

 

The hooves and other cow items intentionally have DD keywords. this is necessary in order to discourage other mods like e. g. Bimbos of Skyrim to remove even hardcore hooves for some high heel boots. The message you get there is not a DD message by the way. That message (You are no longer visibly bound) comes from Deviously Cursed Loot.

Posted
16 hours ago, Jimi123 said:

 Is that the new one for SE ? Or Do i still need other files ? Because nothing is working right now, Paul has no dialouge  and a black head which is not matching with the body anymore... I used a clean save and let nothing overwrite bac and still not working i just checked yes Bac started get the mooo sound 2 but still no options with paul.

growing horns is working and still nothing to do with hammerheart quest ?


So  do i need all of them ??
1.BAC 2.07
2.bac 2.07 se loose file
3.bac 2.07se hotfix 

4.bac 2.05 se bsa

 

already checked overwrite for old bac but its all gone

 

 

Please disregard that file as I am going to start over from scratch.

Posted

Its working finally dont know how... but it is... just a few question. does the horeshoes paul is equipping look different from the hooves transformation or isnt there any visual difference ? what is hardcore mode doing ? I already fixed the purple with the se tats the head ctd with the heads file and now i am working on the equipment from paul but i get the same hands back -.-

Posted
16 hours ago, Jimi123 said:

Its working finally dont know how... but it is... just a few question. does the horeshoes paul is equipping look different from the hooves transformation or isnt there any visual difference ? what is hardcore mode doing ? I already fixed the purple with the se tats the head ctd with the heads file and now i am working on the equipment from paul but i get the same hands back -.-

Hardcore mode = cow items stay equipped or will be re-equipped if something forces them to unequip. You'll be unable to wear helmets/circlets, shoes, gloves, clit piercings (= tongue), navel piercings (= udders), collars, and probably something else.

 

shoed hooves have cowshoes (cow equivalent to horseshoes) and count as light armor, armored hooves come with some plating and count as heavy armor. Same gors for the hands but the stage 13 hands do not have a visible representation for the armor yet, only the hand hooves do. All upgraded hooves come with different sounds to the plain ones.

Posted
On 11/18/2023 at 6:29 AM, botticelli said:

in Documents/My Games/Skyrim Special Edition/ should be a file named skyrim.ini. In there, change section

[Papyrus]

bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

 

all three to 1, then try to reproduce the crash, you should then find a file Documents/My Games/Skyrim Special Edition/Logs/papyrus0.log

That's the helpful one. You can change those settings in the ini file back to 0 after you're done.

 

 

Thanks. Here is the correct file and yeah it definetly has some errors (lots of em) Also now for whatever reason the game is crashing like half a second after I load a save as opposed to before when it was a few seconds later.

I appreciate all the help. Despite having been modding skyrim for like 4 years, I still don't really understand what I am doing. 

Papyrus.0.log

Posted
11 minutes ago, yayepicyay said:

Thanks. Here is the correct file and yeah it definetly has some errors (lots of em) Also now for whatever reason the game is crashing like half a second after I load a save as opposed to before when it was a few seconds later.

I appreciate all the help. Despite having been modding skyrim for like 4 years, I still don't really understand what I am doing. 

Papyrus.0.log 82.92 kB · 0 downloads

It seems you've got your installation pretty mixed up. Example:

[11/20/2023 - 07:48:09AM] error: Property SexLabF on script bac_Pun_001 attached to alias PlayerRef on quest bac__quest_Pun_001_BeNaked (240402D4) cannot be bound because <nullptr form> (24000D62) is not the right type

 

That property reads in the script:

SexLabFramework Property SexLabF Auto

 

So, in other words: Your SexLab is not compatible with your Skyrim installation. This seems to be the case for other mods as well, e. g.

[11/20/2023 - 07:48:09AM] error: Property MMX452_AlternateStart_BlackHandEncounter on script MMX452_AS_BlackHandAlias attached to alias Bandit01 on quest MMX452_AlternateStart_BlackHandDavid (23001D53) cannot be bound because  (2300211F) is not the right type

 

Now, if you have Skyrim AE, you may *not* use any Skyrim SE mods that pack a SKSE plugin dll out of the box (and SexLab does pack a dll) because the SKSE build is different between AE and SE and the AE build will not recognize SE dlls. There is an AE downgrade patch somewhere out there to make it SE compatible. Without that, you need to make exceptionally sure to get the AE vs. the SE version of your mod.

Posted

Trying updating everything, removing all the mods I don't actually use/remember why I installed and will report back. I swear I have the sexlab for AE but worth trying a refresh to see if I screwed up minor versioning or something.

 

Thanks for all the help.

Posted
2 hours ago, yayepicyay said:

Trying updating everything, removing all the mods I don't actually use/remember why I installed and will report back. I swear I have the sexlab for AE but worth trying a refresh to see if I screwed up minor versioning or something.

 

Thanks for all the help.

Okay new new plan. Given some of my warnings seem to be from base skyrim/creation club stuff, time to do a clean install. 

Posted
2 hours ago, yayepicyay said:

Okay new new plan. Given some of my warnings seem to be from base skyrim/creation club stuff, time to do a clean install. 

I resign from this for now. Full clean install, minimum mods. 100% sure all are the correct version and it still crashes. I may come back to this later (probably by using the downpatcher to have SE not AE. but not doing that today.

Thanks for all the help.

Posted (edited)

Hello! I have a question.

 

Does anyone happen to know why my tail's meshes are stretched and warped like in the images?

I've been trying different things and still haven't gotten to the bottom of it.

 

The same thing also happens with the pears of anguish when they have a bell or sign hanging from them.

Let me know if anyone has encountered this before, and how you fixed it, please. 

 

Playing on Anniversary Edition.

 

Thanks!

20231120210023_1.jpg

20231120210054_1.jpg

20231120210105_1.jpg

Edited by Arckand
Posted

 

1 hour ago, Arckand said:

Hello! I have a question.

 

Spoiler

Does anyone happen to know why my tail's meshes are stretched and warped like in the images?

I've been trying different things and still haven't gotten to the bottom of it.

 

The same thing also happens with the pears of anguish when they have a bell or sign hanging from them.

Let me know if anyone has encountered this before, and how you fixed it, please. 

 

Playing on Anniversary Edition.

 

Thanks!

20231120210023_1.jpg

20231120210054_1.jpg

20231120210105_1.jpg

 

Ah yeah ,I've had that happen even not related to BAC, basically the HDT {PE or SMP it doesnt matter} will anchor itself to a solid object, in this case its hooking to the ground then popping back up like that. For me a reload normally fixed the issue, or going through to a different ceill would also fix the issue, so its not related to BAC directly, its related to the HDT extension

Posted (edited)
9 hours ago, Tiruil said:

 

Ah yeah ,I've had that happen even not related to BAC, basically the HDT {PE or SMP it doesnt matter} will anchor itself to a solid object, in this case its hooking to the ground then popping back up like that. For me a reload normally fixed the issue, or going through to a different ceill would also fix the issue, so its not related to BAC directly, its related to the HDT extension

 

Okie dokie. Thanks for the tip!

 

I'll see what I can do.

 

Edit: FSMP is working just fine.  https://www.nexusmods.com/skyrimspecialedition/mods/57339

Edited by Arckand
Posted

playing se 2.0.7. ctd upon mutating to cowhead stage 2. i have bac 2.0.7 se, bac 2.0.7 se hotfix, bac 2.0.7 loose file and all the requirements needed for the mod. ive had no other problems other than it ctd'ing upon loading this one specific mutation. i have no idea why. is there anyway i can fix this? i assume this is due to the SE version of the mod

Posted
15 hours ago, qwert44 said:

playing se 2.0.7. ctd upon mutating to cowhead stage 2. i have bac 2.0.7 se, bac 2.0.7 se hotfix, bac 2.0.7 loose file and all the requirements needed for the mod. ive had no other problems other than it ctd'ing upon loading this one specific mutation. i have no idea why. is there anyway i can fix this? i assume this is due to the SE version of the mod

upon further inspection, it seems like the game ctd's on the next level up after aquiring cowhead stage 1, no matter what mutation is actually happening in that level up. maybe the head 2 ctd is actually just head 1 causing the crash as its needed before you can get head 2 or maybe all the heads are broken. i dont know. is head 1 supposed to look like this:

20231123183611_1.jpg

20231123183621_1.jpg

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