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Posted
8 hours ago, botticelli said:

The black screen takes some time (around half a minute in my own playthrough).

that's usually how long I end up waiting before aborting the thing, if not longer. The background audio never changes, and after around that time Im able to "look around" even if the black screen remains. I've had people come up and talk to my character even while "stuck"

Posted (edited)
15 hours ago, silly-go-round said:

that's usually how long I end up waiting before aborting the thing, if not longer. The background audio never changes, and after around that time Im able to "look around" even if the black screen remains. I've had people come up and talk to my character even while "stuck"

While black, there's a potentially endless loop in there:

Spoiler
while !Alias_bacFurniture.getReference().Is3dLoaded()
	Utility.Wait(1.0)
endWhile

referring to the milk pump. If the pump cannot be loaded it will be stuck forever. I'll put some check in there. In the meantime, you can check the console while black-screened. Do sqv bac_capturedcow and search for the alias bacFurniture. If that is pointing to NONE, you've got a problem. This furniture (i. e. milk pump) is from ZaZ and if that doesn't have the correct version, it's simply not there.

 

*** EDIT ***

If you had installed the broken 2.0.7 and made a save and *then* installed the hotfix, the broken version may also have cleared those aliases. I'm afraid the only thing that works then ist either to load a save prior to version 2.0.7 if that exists or start a new game.

Edited by botticelli
Posted
5 hours ago, GretaVonHochfels said:

Hi,

 

everything works except to a certain part. When I progress as a cow, the ears and horns fully develop. After this, I get an instant CTD. Can someone help?

You are probably on SE/AE/VR and are getting the CowHead mutation. The head nif conversion didn't work out. Try downloading the LE 2.0.4 loose files archive and *only* extract data\meshes\bac\heads\femalehead*.nif to the respective folder in your game directory.

Posted (edited)

I forgot since it has been a while since I wanted to use this on SE. Do the textures, hooves and such only work on CBBE bodies or do they work on UNP (BHUNP to be precise) aswell?

Edited by Pristbeast
Posted
17 hours ago, botticelli said:

While black, there's a potentially endless loop in there:

  Reveal hidden contents
while !Alias_bacFurniture.getReference().Is3dLoaded()
	Utility.Wait(1.0)
endWhile

referring to the milk pump. If the pump cannot be loaded it will be stuck forever. I'll put some check in there. In the meantime, you can check the console while black-screened. Do sqv bac_capturedcow and search for the alias bacFurniture. If that is pointing to NONE, you've got a problem. This furniture (i. e. milk pump) is from ZaZ and if that doesn't have the correct version, it's simply not there.

 

*** EDIT ***

If you had installed the broken 2.0.7 and made a save and *then* installed the hotfix, the broken version may also have cleared those aliases. I'm afraid the only thing that works then ist either to load a save prior to version 2.0.7 if that exists or start a new game.

 

The save was the issue. Thank you so much.

Posted
15 hours ago, Pristbeast said:

I forgot since it has been a while since I wanted to use this on SE. Do the textures, hooves and such only work on CBBE bodies or do they work on UNP (BHUNP to be precise) aswell?

They were made for CBBE. I'm not sure how it fits the [BH]UNP bodies... They are not checked or blocked, though.

Posted
4 hours ago, botticelli said:

They were made for CBBE. I'm not sure how it fits the [BH]UNP bodies... They are not checked or blocked, though.

Guess I just try and see how it looks then.
Usually I use this Mod on my LE setup where I also use CBBE. But I accidentally purged my LE folder recently and I am currently not in the mood to re-Mod the whole thing.
So SE with BHUNP is currently the only thing I have without spending hours on downloading Mods again.^^

Posted

So, even after installing the hotfix, Paul just sits in whiterun stables, never progressing past talking to him for the first time.

In addition, now I'm getting notices that I don't have enough body or face overlays.

Posted

This might be slightly off topic what does does [BH]UNP stand for ? I know of CBBE and UNP and UUNP, but I've never figured out the [BH]UNP/BHUNP ?

Posted (edited)
14 hours ago, Galarorn said:

So, even after installing the hotfix, Paul just sits in whiterun stables, never progressing past talking to him for the first time.

In addition, now I'm getting notices that I don't have enough body or face overlays.

a) If you load a save that you created with the broken version, it will still be broken. You need to load a save prior to that or create a new game.

b) For the slots, nioverride.ini (LE) or skee64.ini (SE) needs to be changed. See FAQ on the file page for that (4th item).

Edited by botticelli
Posted

Does anyone know how to implement a condition  so that when I speak to an NPC the next stage of dialogue appears only if my follower is accompanying me and if that follower belongs to a faction. I have attempted various methods, such as using an alias that references the actor and their faction, or directly referencing the actor in the dialogue conditions itself. Unfortunately, neither of these have worked so far so far. Any help or guidance regarding this matter would be greatly appreciated. I'm simply just trying to find a way to make  quests work with followers so that I can play the mod as a male.

Posted (edited)
10 hours ago, Jenova23 said:

Does anyone know how to implement a condition  so that when I speak to an NPC the next stage of dialogue appears only if my follower is accompanying me and if that follower belongs to a faction. I have attempted various methods, such as using an alias that references the actor and their faction, or directly referencing the actor in the dialogue conditions itself. Unfortunately, neither of these have worked so far so far. Any help or guidance regarding this matter would be greatly appreciated. I'm simply just trying to find a way to make  quests work with followers so that I can play the mod as a male.

Well, Paul's dialogue with the cow items regarding the follower works with an alias. All conditions there refer to faction ranks of the folower. You need to have the follower in a quest alias and then choose that alias as base actor every time you create a condition. Check bac.esp, quest bac_d, dialogue view bac_blacksmith_wotk (the follower dialogue is somewhere in there).

***EDIT*** You also need to make sure, your alias is filled correctly. If you have an already running quest and then add an alias in the CK, that alias will *not* be filled in the running instance. Either restart that quest or find other ways to ForceRefTo() that alias in a running game like e. g. OnPlayerLoadGame().

Edited by botticelli
Posted (edited)
12 hours ago, botticelli said:

Well, Paul's dialogue with the cow items regarding the follower works with an alias. All conditions there refer to faction ranks of the folower. You need to have the follower in a quest alias and then choose that alias as base actor every time you create a condition. Check bac.esp, quest bac_d, dialogue view bac_blacksmith_wotk (the follower dialogue is somewhere in there).

***EDIT*** You also need to make sure, your alias is filled correctly. If you have an already running quest and then add an alias in the CK, that alias will *not* be filled in the running instance. Either restart that quest or find other ways to ForceRefTo() that alias in a running game like e. g. OnPlayerLoadGame().

I successfully bypassed the quest verification, I forgot that I had to reset the quest in order for the changes to take effect. However, I am now facing a challenge in understanding how to proceed with the section where the player is required to obtain a nose piercing. I wanted this mod to specifically be used with Aela the Huntress as a follower, so you must initiate the quest with her as a follower. Additionally, she must have been milked at least once, although for now it dosen't matter testing purposes as I added bac_milkmaid to her faction.

 

So far, I have made several modifications:
- The non-playable characters (NPCs) have been resized to their regular size.
- The cow tails have been altered using FANTASY CREATURE HDT SMP TAILS, so you'll need that mod and all it's requirements.
- I have made some modifications to the dialogue, but I plan on making further improvements in the future. For now, please consider it as a reference and don't take the dialogue or grammar too seriously.
- Additionally, an option has been added to initiate the quest with Aela the huntress.

- Fixed the pauls work bench sinking into the floor.

 

Future plans include enhancing the interactions between non-player characters (NPCs) and further developing the story to align with Aela the Huntress as well as voicing all dialogue with xVASynth. Additionally, the main goal is to allow players to complete quests through their followers without having to become a milkmaid themselves. 

 

I would greatly appreciate assistance since I am currently in the process of relearning how to mod with Creation Kit.

 

 

Being a Cow v2.0.7_SE.rar

Edited by Jenova23
Posted (edited)
11 hours ago, juliovoughan said:

hi i dont know why but the hand and feet udders and is simply invisible and not appear, i've redone countless time the bodyslide but still dont appear idk what it is going on

look into your data folder (data\meshes\bac for the udders and data\meshes\bac\<color>\ for the hooves. There should be .nif files there like these:

Spoiler

udders (data\meshes\bac\)

image.png.804ef89c9a2a370d57d69b532ded4c72.png

hooves (Example data\meshes\bac\brown)

image.png.d78942dd8acb1a08d9a46fb641eae867.png

(continuing severeal more files, also starting with hooves_... for the feet)

If those are not there, your BodySlide dumps the files somewhere else and BAC won't find them. Check the output paths for BodySlide.

Edited by botticelli
Posted (edited)
13 hours ago, Jenova23 said:

I wanted this mod to specifically be used with Aela the Huntress as a follower, so you must initiate the quest with her as a follower

I made a dalogue option that is standalone in that bac_blacksmith work view. You can ask your follower if she wants to be serviced by Paul. You need to be within 2000' of Paul for this to pop up. This disloague option puts her in the alias. Right now it only works with npc cows (bac_milkmaid faction).

***EDIT*** If you make your changes in the original mod, we'll have to do the work twice each time someone changes things. If you make an addon instead, it will be far easier for both of us. Just set the ESM flag with SSEEdit  in the header of BAC an then create a new mod that uses BAC as master.

Edited by botticelli
Posted

Hi I don't know if this is the right place to drop request or ideas but I have been thinking if they could be a mutation that would make you have a constant sloshing sound when you walk. Maybe growing more intense the more milk you have in you chest.

Posted (edited)
8 hours ago, botticelli said:

look into your data folder (data\meshes\bac for the udders and data\meshes\bac\<color>\ for the hooves. There should be .nif files there like these:

  Hide contents

udders (data\meshes\bac\)

image.png.804ef89c9a2a370d57d69b532ded4c72.png

hooves (Example data\meshes\bac\brown)

image.png.d78942dd8acb1a08d9a46fb641eae867.png

(continuing severeal more files, also starting with hooves_... for the feet)

If those are not there, your BodySlide dumps the files somewhere else and BAC won't find them. Check the output paths for BodySlide.

i have looked there and the hooves and udders.nif are not there, here are the pics of what are in the directory of the mod, but still what should i do to fix and what of the two page should i get the files that are missing ?

Spoiler

CapturadeEcr(1).png.fe337c0ff40484caac4866830dc10f94.pngCapturadeEcr(1).png.fe337c0ff40484caac4866830dc10f94.pngCapturadeEcr(1).png.fe337c0ff40484caac4866830dc10f94.pngCaptura de Ecrã (2).pngCaptura de Ecrã (3).png

Edited by juliovoughan
Posted
On 10/25/2023 at 7:31 PM, botticelli said:

You are probably on SE/AE/VR and are getting the CowHead mutation. The head nif conversion didn't work out. Try downloading the LE 2.0.4 loose files archive and *only* extract data\meshes\bac\heads\femalehead*.nif to the respective folder in your game directory.

Thank you! :D

Posted
29 minutes ago, juliovoughan said:

i have looked there and the hooves and udders.nif are not there, here are the pics of what are in the directory of the mod, but still what should i do to fix and what of the two page should i get the files that are missing ?

Your BodySlide needs to be configured to put the files in the correct folders. As long as this is not the case, you will have problems with all mods needing BodySlide!

Click on the settings button and make sure, your data path is set correctly:

Spoiler

image.png.2cc75c085f47b68b8d4384a71e9305df.png

make sure the correct path is in here:

image.png.98fabb264d6925f2dc4eccab629d8704.png

Then do the BodySlide generation again.

 

Posted
2 hours ago, darkdraketom said:

Hi I don't know if this is the right place to drop request or ideas but I have been thinking if they could be a mutation that would make you have a constant sloshing sound when you walk. Maybe growing more intense the more milk you have in you chest.

That sound wouldn't be a problem. The mod keeping track of your milk amount is MME, though. And MME does not inform other mods when it adds milk, only when you get milked, a mod message is sent. This would mean the volume/intensity increase being somewhat crude because the alias update which would be able to look only runs every 6 seconds. Do you have a suggestion as to which sounds to use (should have a free-to-use license!).

Posted
On 10/29/2023 at 5:50 PM, botticelli said:

That sound wouldn't be a problem. The mod keeping track of your milk amount is MME, though. And MME does not inform other mods when it adds milk, only when you get milked, a mod message is sent. This would mean the volume/intensity increase being somewhat crude because the alias update which would be able to look only runs every 6 seconds. Do you have a suggestion as to which sounds to use (should have a free-to-use license!).

I did not find any royalty free ones but I was thinking something along the lines of this https://twitter.com/CaptainElderly/status/1594301487911698432

 

Could scrap the milk amount volume idea and just have 2 mutation stages for it. First one with just low sound and second with lot more sloshing.

Posted
9 hours ago, darkdraketom said:

I did not find any royalty free ones but I was thinking something along the lines of this https://twitter.com/CaptainElderly/status/1594301487911698432

 

Could scrap the milk amount volume idea and just have 2 mutation stages for it. First one with just low sound and second with lot more sloshing.

got a "Page not found" from twitter... I'll search for something

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