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Posted
4 minutes ago, clubnickamal said:

thanks for the answer)) Apparently it has not yet reached a stage where you can eat grass. My main character takes a very long time to transform...I have a problem with the search for a leukocyte. Recommend mods to get it in an easy way and in large quantities?

Forced Milkmaid Mod and Milk Addict Mod work fine, especially with RN&D. They can cascade out of hand easily. MME milking stations in orc settlements force feed lactacid if setup that way. Lactacid can be bought at alchemists and exchanged for milk with kahjit traders. MME has a debug option to force feed lactacid on milking on every milking station.

Posted
59 minutes ago, clubnickamal said:

thanks for the answer)) Apparently it has not yet reached a stage where you can eat grass. My main character takes a very long time to transform...I have a problem with the search for a leukocyte. Recommend mods to get it in an easy way and in large quantities?

The degrading spell (which also causes occasional grazing) is added upon registration as a cow. However, it triggers depending on a number of conditions:

  • You must allow grazing in MCM
  • Cow stage must be greater than 5
  • You may *not* be...
    • running
    • in combat
    • bleeding out
    • sneaking
    • a ghost
    • sitting
    • trespassing
    • unconscious
    • sleeping
    • swimming
    • riding
    • a werewolf
    • actively participating in a sexlab animation
    • indoors (this will be scrapped in the next update)
  • Neither Captured Cow nor Captured Cow2 must be running
  • at least 3 grazeable plants are within 2000 feet of your location

Grazing checks run randomly every...

  • 0.8 to 1.3 game days for cows with fast metabolism
  • 1.0 to 1.5 game days for cows with regular metabolism (i. e. without any of the two metabolism mutations)
  • 1.3 to 2.0 game days for cows with slow metabolism
Posted
2 hours ago, NoirXiaoba said:

Forced Milkmaid Mod and Milk Addict Mod work fine, especially with RN&D. They can cascade out of hand easily. MME milking stations in orc settlements force feed lactacid if setup that way. Lactacid can be bought at alchemists and exchanged for milk with kahjit traders. MME has a debug option to force feed lactacid on milking on every milking station.

MME milking stations in orc settlements force feed lactacid if setup that way.  REALLY? I didn't see this option. how does it work? using mod Defeat? so that the orcs defeat you in battle and then forcefully put you in the  milking stations?

Posted
1 hour ago, botticelli said:

Унижающее достоинство заклинание (которое также вызывает случайный выпас скота) добавляется при регистрации в качестве коровы. Однако он срабатывает в зависимости от ряда условий:

  • Вы должны разрешить выпас скота в МКМ
  • Стадия коровы должна быть больше 5
  • Вы можете * не * быть...
    • Выполняется
    • в бою
    • истекающий кровью
    • крадущийся
    • призрак
    • сидящий
    • незаконное проникновение
    • бессознательный
    • Спящие
    • плавание
    • Верхом
    • оборотень
    • активное участие в анимации sexlab
    • в помещении (это будет отменено в следующем обновлении)
  • Ни захваченная корова, ни Захваченный Cow2 не должны быть запущены
  • по крайней мере, 3 пригодных для выпаса растения находятся в пределах 2000 футов от вашего местоположения

Проверки выпаса выполняются случайным образом каждый раз...

  • 0,8-1,3 игровых дня для коров с быстрым метаболизмом
  • от 1,0 до 1,5 игровых дней для коров с нормальным метаболизмом (т.е. без какой-либо из двух мутаций метаболизма)
  • от 1,3 до 2,0 игровых дней для коров с замедленным метаболизмом

please make mod compatible ineed!  Because MMM has support for this mod Ineed. And it would be cool if becoming a cow also supported. I am very glad that you continued and gave life to this mod. I beg you not to abandon this mod. Expand it in every sense. Create new quests. 
 

Posted
1 hour ago, clubnickamal said:

please make mod compatible ineed!  Because MMM has support for this mod Ineed. And it would be cool if becoming a cow also supported. I am very glad that you continued and gave life to this mod. I beg you not to abandon this mod. Expand it in every sense. Create new quests. 
 

It should be compatible as is. The "Hungry" mutation makes you eat comestibles you carry and the iNeed alias should get a notice OnObjectEquipped() when you do. Only the grazing items are not registered with iNeed as comestibles. I'll put in a _snquestscript.ModHunger() call with a negative value when grazing forces you to eat some herbs.

Posted
4 hours ago, clubnickamal said:

MME milking stations in orc settlements force feed lactacid if setup that way.  REALLY? I didn't see this option. how does it work? using mod Defeat? so that the orcs defeat you in battle and then forcefully put you in the  milking stations?

Go into settlement, find milk cave (has a sign), enter cave, enter milk machine, get force-fed.

Posted

If you want to get some stupid amounts of lactids, into the 2-3000's SL Survival has a part of the mod that makes it cum lactitds, can go utp to 200% lactid for a blow job, and has it so size matters, humans give a little, dragons give a lot, i think  its like 400 or so for a dragon

Posted (edited)

speaking of lactacids, I just wanna share this because it's funny to look at

 

image.png

 

Edit:

also an insane amount of milk generation

 

image.png

Edited by FlameXeno
Posted
4 hours ago, FlameXeno said:

also an insane amount of milk generation

when the milk generation approaches max int (2147483647), you may want to reset that manually. Else it runs around becoming negative and causing strange effects and CTDs.

Posted
3 hours ago, botticelli said:

when the milk generation approaches max int (2147483647), you may want to reset that manually. Else it runs around becoming negative and causing strange effects and CTDs.


I could guess that much, but I really wanna see for myself how it'll turn out lmao

Posted
15 hours ago, FlameXeno said:

speaking of lactacids, I just wanna share this because it's funny to look at

 

image.png

 

Edit:

also an insane amount of milk generation

 

 

image.png

which MCM Menu is that from?

Posted (edited)
8 hours ago, skyrimfet said:

Hi @botticelli
Any chance to add opacity for vines and cellulite overlays in MCM? ;)

I'll add alpha and glossy settings to the Cow Settings menu as with the stretch marks, just not the colors.

Edited by botticelli
Posted
10 hours ago, SilentOption said:

which MCM Menu is that from?

 

The question is answered by diff person. But yeah this is Milk Mod Economy MCM on Overview tab and on the edit, it's the Debug Milk Maid tab.

Posted

Is anyone else having a problem where the game crashes once it tries to implement the cow head transformation? How can i fix that?

Posted
10 hours ago, fsdgvs said:

Is anyone else having a problem where the game crashes once it tries to implement the cow head transformation? How can i fix that?

if you're on SE, try the LE head meshes (BAC loose files LE, ONLY extract meshes/bac/head/*)

Posted
On 4/30/2023 at 2:08 PM, evilbom said:

Извините за задержку, я только что закончил преобразование 2.0.4, но пока ничего не тестировал и загружаю сетку головки LE в качестве файла опций

For SE version (bac_2.0.4_SE_LooseFile) Need to download only this file? Unfortunately, I have a crash when starting new / loading the game.

Posted (edited)
9 hours ago, ZloyDrakon said:

For SE version (bac_2.0.4_SE_LooseFile) Need to download only this file? Unfortunately, I have a crash when starting new / loading the game.

 

CTD using BAC means that you are missing hard requirements, or loaded a SkyrimLE BSA file. Go to excellent requirement list with links.

 

Make sure that you do not have installed also a BAC.BSA file.  Move it out of the Skyrim folders, if you find it there.  If the BSA is formatted for SkyrimLE it will CTD SkyrimSE, BAC_LooseFile should have all the files contained in the BSA, hence loose adjective.  Better compatibility without the BSA but relative slower loading performance during game startup or asset loading.

 

Because is standard procedure mod author do not include in instructions, if you install/reinstall a mod with custom animation, you need to run FNIS. If you do not know, you also need to run FNIS before starting Skyrim.  Some BAC requirement have animations.

 

Hint: Wrong Zaz Animation Pack versions will CTD any mod that need ZAP 8+.

Check my explanation about finding and installing ZAP 8+ for SkyrimSE in another forum post. Read from "Conversion to SkyrimSE" down. It is also in the requirement links with less explain.

Spoiler

ZAZ Animation Pack 8+: Needs to be manually registered with Sexlab animation index. The first time sexlab is fully init the animations need to be registered using SLAL, but some programs were designed before SLAL and use a different system.  ZAZ is one of those special cases.  Go to ZAZ MCM and in the Sexlab section (wait for the data acquisition overhead delay), you need to click on "Register", and wait in the page until it changes to "Registered".  That will register Sexlab animation needed by ZAZ features.  The other mod that need special registration is "Estrus Chaurus" but is not used in these mod.

 

 

Edited by safado
Posted
11 hours ago, safado said:

 

CTD using BAC means that you are missing hard requirements, or loaded a SkyrimLE BSA file. Go to excellent requirement list with links.

 

Make sure that you do not have installed also a BAC.BSA file.  Move it out of the Skyrim folders, if you find it there.  If the BSA is formatted for SkyrimLE it will CTD SkyrimSE, BAC_LooseFile should have all the files contained in the BSA, hence loose adjective.  Better compatibility without the BSA but relative slower loading performance during game startup or asset loading.

 

Because is standard procedure mod author do not include in instructions, if you install/reinstall a mod with custom animation, you need to run FNIS. If you do not know, you also need to run FNIS before starting Skyrim.  Some BAC requirement have animations.

 

Hint: Wrong Zaz Animation Pack versions will CTD any mod that need ZAP 8+.

Check my explanation about finding and installing ZAP 8+ for SkyrimSE in another forum post. Read from "Conversion to SkyrimSE" down. It is also in the requirement links with less explain.

  Reveal hidden contents

ZAZ Animation Pack 8+: Needs to be manually registered with Sexlab animation index. The first time sexlab is fully init the animations need to be registered using SLAL, but some programs were designed before SLAL and use a different system.  ZAZ is one of those special cases.  Go to ZAZ MCM and in the Sexlab section (wait for the data acquisition overhead delay), you need to click on "Register", and wait in the page until it changes to "Registered".  That will register Sexlab animation needed by ZAZ features.  The other mod that need special registration is "Estrus Chaurus" but is not used in these mod.

I set all the strict requirements, registered the animations in Fnis, it still crashes, maybe it's a requiem, I'm not sure. Mods installed with MO2. I'll attach a screenshot of the mods.

 

 

 

mods.png

Posted
11 hours ago, safado said:

 

CTD using BAC means that you are missing hard requirements, or loaded a SkyrimLE BSA file. Go to excellent requirement list with links.

 

Make sure that you do not have installed also a BAC.BSA file.  Move it out of the Skyrim folders, if you find it there.  If the BSA is formatted for SkyrimLE it will CTD SkyrimSE, BAC_LooseFile should have all the files contained in the BSA, hence loose adjective.  Better compatibility without the BSA but relative slower loading performance during game startup or asset loading.

 

Because is standard procedure mod author do not include in instructions, if you install/reinstall a mod with custom animation, you need to run FNIS. If you do not know, you also need to run FNIS before starting Skyrim.  Some BAC requirement have animations.

 

Hint: Wrong Zaz Animation Pack versions will CTD any mod that need ZAP 8+.

Check my explanation about finding and installing ZAP 8+ for SkyrimSE in another forum post. Read from "Conversion to SkyrimSE" down. It is also in the requirement links with less explain.

  Reveal hidden contents

ZAZ Animation Pack 8+: Needs to be manually registered with Sexlab animation index. The first time sexlab is fully init the animations need to be registered using SLAL, but some programs were designed before SLAL and use a different system.  ZAZ is one of those special cases.  Go to ZAZ MCM and in the Sexlab section (wait for the data acquisition overhead delay), you need to click on "Register", and wait in the page until it changes to "Registered".  That will register Sexlab animation needed by ZAZ features.  The other mod that need special registration is "Estrus Chaurus" but is not used in these mod.

I set all the strict requirements, registered the animations in Fnis, it still crashes, maybe it's a requiem, I'm not sure. Mods installed with MO2. I'll attach a screenshot of the mods.

Papyrus also awards.

 

 

papirus.png

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