NoirXiaoba Posted April 24, 2023 Posted April 24, 2023 4 minutes ago, clubnickamal said: thanks for the answer)) Apparently it has not yet reached a stage where you can eat grass. My main character takes a very long time to transform...I have a problem with the search for a leukocyte. Recommend mods to get it in an easy way and in large quantities? Forced Milkmaid Mod and Milk Addict Mod work fine, especially with RN&D. They can cascade out of hand easily. MME milking stations in orc settlements force feed lactacid if setup that way. Lactacid can be bought at alchemists and exchanged for milk with kahjit traders. MME has a debug option to force feed lactacid on milking on every milking station.
botticelli Posted April 24, 2023 Author Posted April 24, 2023 59 minutes ago, clubnickamal said: thanks for the answer)) Apparently it has not yet reached a stage where you can eat grass. My main character takes a very long time to transform...I have a problem with the search for a leukocyte. Recommend mods to get it in an easy way and in large quantities? The degrading spell (which also causes occasional grazing) is added upon registration as a cow. However, it triggers depending on a number of conditions: You must allow grazing in MCM Cow stage must be greater than 5 You may *not* be... running in combat bleeding out sneaking a ghost sitting trespassing unconscious sleeping swimming riding a werewolf actively participating in a sexlab animation indoors (this will be scrapped in the next update) Neither Captured Cow nor Captured Cow2 must be running at least 3 grazeable plants are within 2000 feet of your location Grazing checks run randomly every... 0.8 to 1.3 game days for cows with fast metabolism 1.0 to 1.5 game days for cows with regular metabolism (i. e. without any of the two metabolism mutations) 1.3 to 2.0 game days for cows with slow metabolism 2
clubnickamal Posted April 24, 2023 Posted April 24, 2023 2 hours ago, NoirXiaoba said: Forced Milkmaid Mod and Milk Addict Mod work fine, especially with RN&D. They can cascade out of hand easily. MME milking stations in orc settlements force feed lactacid if setup that way. Lactacid can be bought at alchemists and exchanged for milk with kahjit traders. MME has a debug option to force feed lactacid on milking on every milking station. MME milking stations in orc settlements force feed lactacid if setup that way. REALLY? I didn't see this option. how does it work? using mod Defeat? so that the orcs defeat you in battle and then forcefully put you in the milking stations?
clubnickamal Posted April 24, 2023 Posted April 24, 2023 1 hour ago, botticelli said: Унижающее достоинство заклинание (которое также вызывает случайный выпас скота) добавляется при регистрации в качестве коровы. Однако он срабатывает в зависимости от ряда условий: Вы должны разрешить выпас скота в МКМ Стадия коровы должна быть больше 5 Вы можете * не * быть... Выполняется в бою истекающий кровью крадущийся призрак сидящий незаконное проникновение бессознательный Спящие плавание Верхом оборотень активное участие в анимации sexlab в помещении (это будет отменено в следующем обновлении) Ни захваченная корова, ни Захваченный Cow2 не должны быть запущены по крайней мере, 3 пригодных для выпаса растения находятся в пределах 2000 футов от вашего местоположения Проверки выпаса выполняются случайным образом каждый раз... 0,8-1,3 игровых дня для коров с быстрым метаболизмом от 1,0 до 1,5 игровых дней для коров с нормальным метаболизмом (т.е. без какой-либо из двух мутаций метаболизма) от 1,3 до 2,0 игровых дней для коров с замедленным метаболизмом please make mod compatible ineed! Because MMM has support for this mod Ineed. And it would be cool if becoming a cow also supported. I am very glad that you continued and gave life to this mod. I beg you not to abandon this mod. Expand it in every sense. Create new quests.
botticelli Posted April 24, 2023 Author Posted April 24, 2023 1 hour ago, clubnickamal said: please make mod compatible ineed! Because MMM has support for this mod Ineed. And it would be cool if becoming a cow also supported. I am very glad that you continued and gave life to this mod. I beg you not to abandon this mod. Expand it in every sense. Create new quests. It should be compatible as is. The "Hungry" mutation makes you eat comestibles you carry and the iNeed alias should get a notice OnObjectEquipped() when you do. Only the grazing items are not registered with iNeed as comestibles. I'll put in a _snquestscript.ModHunger() call with a negative value when grazing forces you to eat some herbs.
NoirXiaoba Posted April 24, 2023 Posted April 24, 2023 4 hours ago, clubnickamal said: MME milking stations in orc settlements force feed lactacid if setup that way. REALLY? I didn't see this option. how does it work? using mod Defeat? so that the orcs defeat you in battle and then forcefully put you in the milking stations? Go into settlement, find milk cave (has a sign), enter cave, enter milk machine, get force-fed.
LatencyRemix Posted April 25, 2023 Posted April 25, 2023 If you want to get some stupid amounts of lactids, into the 2-3000's SL Survival has a part of the mod that makes it cum lactitds, can go utp to 200% lactid for a blow job, and has it so size matters, humans give a little, dragons give a lot, i think its like 400 or so for a dragon
FlameXeno Posted April 28, 2023 Posted April 28, 2023 (edited) speaking of lactacids, I just wanna share this because it's funny to look at Edit: also an insane amount of milk generation Edited April 28, 2023 by FlameXeno
botticelli Posted April 28, 2023 Author Posted April 28, 2023 4 hours ago, FlameXeno said: also an insane amount of milk generation when the milk generation approaches max int (2147483647), you may want to reset that manually. Else it runs around becoming negative and causing strange effects and CTDs.
FlameXeno Posted April 28, 2023 Posted April 28, 2023 3 hours ago, botticelli said: when the milk generation approaches max int (2147483647), you may want to reset that manually. Else it runs around becoming negative and causing strange effects and CTDs. I could guess that much, but I really wanna see for myself how it'll turn out lmao
skyrimfet Posted April 29, 2023 Posted April 29, 2023 Hi @botticelli Any chance to add opacity for vines and cellulite overlays in MCM?
SilentOption Posted April 29, 2023 Posted April 29, 2023 15 hours ago, FlameXeno said: speaking of lactacids, I just wanna share this because it's funny to look at Edit: also an insane amount of milk generation which MCM Menu is that from?
NoirXiaoba Posted April 29, 2023 Posted April 29, 2023 4 hours ago, SilentOption said: which MCM Menu is that from? MME. One of the debug or status options.
botticelli Posted April 29, 2023 Author Posted April 29, 2023 (edited) 8 hours ago, skyrimfet said: Hi @botticelli Any chance to add opacity for vines and cellulite overlays in MCM? I'll add alpha and glossy settings to the Cow Settings menu as with the stretch marks, just not the colors. Edited April 29, 2023 by botticelli 3
FlameXeno Posted April 29, 2023 Posted April 29, 2023 10 hours ago, SilentOption said: which MCM Menu is that from? The question is answered by diff person. But yeah this is Milk Mod Economy MCM on Overview tab and on the edit, it's the Debug Milk Maid tab.
jayce113 Posted April 29, 2023 Posted April 29, 2023 Has 2.0.4 been converted for SE? Or am I completely overlooking it?
botticelli Posted April 29, 2023 Author Posted April 29, 2023 2 hours ago, jayce113 said: Has 2.0.4 been converted for SE? Or am I completely overlooking it? Try this post?
fsdgvs Posted April 29, 2023 Posted April 29, 2023 Is anyone else having a problem where the game crashes once it tries to implement the cow head transformation? How can i fix that?
jayce113 Posted April 30, 2023 Posted April 30, 2023 6 hours ago, botticelli said: Try this post ? Ah danke.
botticelli Posted April 30, 2023 Author Posted April 30, 2023 10 hours ago, fsdgvs said: Is anyone else having a problem where the game crashes once it tries to implement the cow head transformation? How can i fix that? if you're on SE, try the LE head meshes (BAC loose files LE, ONLY extract meshes/bac/head/*)
evilbom Posted April 30, 2023 Posted April 30, 2023 sorry for delay i just finish conversion 2.0.4 but don't test anything yet and upload LE head mesh as option file 1
ZloyDrakon Posted May 1, 2023 Posted May 1, 2023 On 4/30/2023 at 2:08 PM, evilbom said: Извините за задержку, я только что закончил преобразование 2.0.4, но пока ничего не тестировал и загружаю сетку головки LE в качестве файла опций For SE version (bac_2.0.4_SE_LooseFile) Need to download only this file? Unfortunately, I have a crash when starting new / loading the game.
safado Posted May 2, 2023 Posted May 2, 2023 (edited) 9 hours ago, ZloyDrakon said: For SE version (bac_2.0.4_SE_LooseFile) Need to download only this file? Unfortunately, I have a crash when starting new / loading the game. CTD using BAC means that you are missing hard requirements, or loaded a SkyrimLE BSA file. Go to excellent requirement list with links. Make sure that you do not have installed also a BAC.BSA file. Move it out of the Skyrim folders, if you find it there. If the BSA is formatted for SkyrimLE it will CTD SkyrimSE, BAC_LooseFile should have all the files contained in the BSA, hence loose adjective. Better compatibility without the BSA but relative slower loading performance during game startup or asset loading. Because is standard procedure mod author do not include in instructions, if you install/reinstall a mod with custom animation, you need to run FNIS. If you do not know, you also need to run FNIS before starting Skyrim. Some BAC requirement have animations. Hint: Wrong Zaz Animation Pack versions will CTD any mod that need ZAP 8+. Check my explanation about finding and installing ZAP 8+ for SkyrimSE in another forum post. Read from "Conversion to SkyrimSE" down. It is also in the requirement links with less explain. Spoiler ZAZ Animation Pack 8+: Needs to be manually registered with Sexlab animation index. The first time sexlab is fully init the animations need to be registered using SLAL, but some programs were designed before SLAL and use a different system. ZAZ is one of those special cases. Go to ZAZ MCM and in the Sexlab section (wait for the data acquisition overhead delay), you need to click on "Register", and wait in the page until it changes to "Registered". That will register Sexlab animation needed by ZAZ features. The other mod that need special registration is "Estrus Chaurus" but is not used in these mod. Edited May 2, 2023 by safado
ZloyDrakon Posted May 2, 2023 Posted May 2, 2023 11 hours ago, safado said: CTD using BAC means that you are missing hard requirements, or loaded a SkyrimLE BSA file. Go to excellent requirement list with links. Make sure that you do not have installed also a BAC.BSA file. Move it out of the Skyrim folders, if you find it there. If the BSA is formatted for SkyrimLE it will CTD SkyrimSE, BAC_LooseFile should have all the files contained in the BSA, hence loose adjective. Better compatibility without the BSA but relative slower loading performance during game startup or asset loading. Because is standard procedure mod author do not include in instructions, if you install/reinstall a mod with custom animation, you need to run FNIS. If you do not know, you also need to run FNIS before starting Skyrim. Some BAC requirement have animations. Hint: Wrong Zaz Animation Pack versions will CTD any mod that need ZAP 8+. Check my explanation about finding and installing ZAP 8+ for SkyrimSE in another forum post. Read from "Conversion to SkyrimSE" down. It is also in the requirement links with less explain. Reveal hidden contents ZAZ Animation Pack 8+: Needs to be manually registered with Sexlab animation index. The first time sexlab is fully init the animations need to be registered using SLAL, but some programs were designed before SLAL and use a different system. ZAZ is one of those special cases. Go to ZAZ MCM and in the Sexlab section (wait for the data acquisition overhead delay), you need to click on "Register", and wait in the page until it changes to "Registered". That will register Sexlab animation needed by ZAZ features. The other mod that need special registration is "Estrus Chaurus" but is not used in these mod. I set all the strict requirements, registered the animations in Fnis, it still crashes, maybe it's a requiem, I'm not sure. Mods installed with MO2. I'll attach a screenshot of the mods.
ZloyDrakon Posted May 2, 2023 Posted May 2, 2023 11 hours ago, safado said: CTD using BAC means that you are missing hard requirements, or loaded a SkyrimLE BSA file. Go to excellent requirement list with links. Make sure that you do not have installed also a BAC.BSA file. Move it out of the Skyrim folders, if you find it there. If the BSA is formatted for SkyrimLE it will CTD SkyrimSE, BAC_LooseFile should have all the files contained in the BSA, hence loose adjective. Better compatibility without the BSA but relative slower loading performance during game startup or asset loading. Because is standard procedure mod author do not include in instructions, if you install/reinstall a mod with custom animation, you need to run FNIS. If you do not know, you also need to run FNIS before starting Skyrim. Some BAC requirement have animations. Hint: Wrong Zaz Animation Pack versions will CTD any mod that need ZAP 8+. Check my explanation about finding and installing ZAP 8+ for SkyrimSE in another forum post. Read from "Conversion to SkyrimSE" down. It is also in the requirement links with less explain. Reveal hidden contents ZAZ Animation Pack 8+: Needs to be manually registered with Sexlab animation index. The first time sexlab is fully init the animations need to be registered using SLAL, but some programs were designed before SLAL and use a different system. ZAZ is one of those special cases. Go to ZAZ MCM and in the Sexlab section (wait for the data acquisition overhead delay), you need to click on "Register", and wait in the page until it changes to "Registered". That will register Sexlab animation needed by ZAZ features. The other mod that need special registration is "Estrus Chaurus" but is not used in these mod. I set all the strict requirements, registered the animations in Fnis, it still crashes, maybe it's a requiem, I'm not sure. Mods installed with MO2. I'll attach a screenshot of the mods. Papyrus also awards.
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