botticelli Posted May 8, 2023 Author Posted May 8, 2023 46 minutes ago, Arsus12 said: I used milking pump, it says that i had the urge to moo, but horns didnt appear and no message poped up, i guess i did something wrong or installed something incorectly. If that not to much trouble, i would appreciate if you could make the mod work on your end and send me instructions on how to do everything right from scratch in MO for SE version. I just dont know what to do at this point. Please. This mod works for several years now. Also, I only do the LE version and I do not have/use ModOrganizer, only Vortex, sorry. As for the milking: have you tried to milk some more times? Because right at the registering the mod will take some time until first stage triggers. With regular milk amounts being only single digit numbers, it may well be that nothing happens for some time. Did you set MME pump settings to feed Lactacid? If not, try that first. Plus: Did you perhaps forget to install the loose files archive? Horns and other meshes are in there. There is the main mod archive (bac.esp and bac.bsa and some essential files) *and* the loose files archive. Both need to be present.
Arsus12 Posted May 8, 2023 Posted May 8, 2023 (edited) 19 minutes ago, botticelli said: This mod works for several years now. Also, I only do the LE version and I do not have/use ModOrganizer, only Vortex, sorry. As for the milking: have you tried to milk some more times? Because right at the registering the mod will take some time until first stage triggers. With regular milk amounts being only single digit numbers, it may well be that nothing happens for some time. Did you set MME pump settings to feed Lactacid? If not, try that first. Plus: Did you perhaps forget to install the loose files archive? Horns and other meshes are in there. There is the main mod archive (bac.esp and bac.bsa and some essential files) *and* the loose files archive. Both need to be present. I didn’t see the option in MME to feed lactacid, I guess I will check that out. Also, I thought you only need to install only loose files from what I read. So the main archive and loose need to be separate in mo I assume? Also, I didn’t understand what is bodyslider for exactly. Edited May 8, 2023 by Arsus12
botticelli Posted May 9, 2023 Author Posted May 9, 2023 15 hours ago, Arsus12 said: I didn’t see the option in MME to feed lactacid, I guess I will check that out. Also, I thought you only need to install only loose files from what I read. So the main archive and loose need to be separate in mo I assume? Also, I didn’t understand what is bodyslider for exactly. BodySlide is a mod you need to create the meshes for other mods (like BAC). As for how to use it, look e. g. to YouTube or elsewhere in this thread. I'm not going to explain the use of that here again. As for the SE loose files: Some people here unpacked bac.bsa to convert it and put that up as loose files. Then you may need the other loose files as well depending on whether those were included or not.
NoirXiaoba Posted May 9, 2023 Posted May 9, 2023 15 hours ago, Arsus12 said: Also, I didn’t understand what is bodyslider for exactly. You really need to learn how to install mods and do basic troubleshooting if you want to play with mods. You will inevitably break stuff, that's just how things are. Read up or watch tutorials, start small, work yourself up here. BAC is complicated with lots of interconnecting parts. Get comfortable with smaller things first and take your time. Otherwise you *WILL* hit frustration down the line. Or irreparably break your game. Probably both.
Hochhalter1 Posted May 13, 2023 Posted May 13, 2023 i seem to get a weird slow floating effect sometimes from sex acts once the hooves are equipped to the feet. If i reupdate the cow it'll ground the character again, but then it'll eventually happen again. Not sure if it's from sexlab repositioning the characters, but it only seems to happen with BAC after hooves are equipped. I saw a reference to mile high bug, but i assumed that's when the scene appears near skybox. I'm using AE and everything on mod seems to work fine except for the new conditional mutation triggers. i've noticed this effect on pretty much all versions of BAC alt released so far. If anyone has a solution or had this happen plz give me a heads up. wouldn't be so much an issue if updating cow was faster:P
botticelli Posted May 13, 2023 Author Posted May 13, 2023 1 hour ago, Hochhalter1 said: i seem to get a weird slow floating effect sometimes from sex acts once the hooves are equipped to the feet. If i reupdate the cow it'll ground the character again, but then it'll eventually happen again. Not sure if it's from sexlab repositioning the characters, but it only seems to happen with BAC after hooves are equipped. I saw a reference to mile high bug, but i assumed that's when the scene appears near skybox. I'm using AE and everything on mod seems to work fine except for the new conditional mutation triggers. i've noticed this effect on pretty much all versions of BAC alt released so far. If anyone has a solution or had this happen plz give me a heads up. wouldn't be so much an issue if updating cow was faster:P raising the hooves is done by NiOverride. For SE there needed to be a Racemenu patch to fix this, not sure about AE, though.
Tildetyper Posted May 15, 2023 Posted May 15, 2023 What a journey! So I started out with original mod, and that died when Marc is supposed to get all your tattoos and things removed. He just went about his day, and never showed up at the spot! Anyway, this version definitely has cleaned a lot of things up, I appreciate some of the writing changes, and interactions. I might be missing the hooks into the quest outside of finding Lactacid, or locating one of the milking machines (Are the places they are located somewhere in the thread? - I've found 2 so far - outside of Orc camps) This version seems to get a little glitchy - at least for me when the Hammerfell guys capture you. It's not a particularly big issue - but the scene resets itself again and again before eventually completing (It gives you time to be milked I guess - since they set your breasts to 20 or something). I think I have too many other mods that are also scanning the world - since I get a lot of crashes - I might have to pair down on some of the baka and approach things I was also testing. Also had an occurrance where the Hammerfell guys approached me in Whiterun, and I escaped out the door and the Mech was there - and between the guards and the mech the hammerfell guys didn't stand a chance - but even though they were all killed there was no dialogue for Paul about how you almost got jumped. I'm wondering if I should continue to see if someone else jumps me? or do I have to reload? The first time they had me hooked the back of the cart I was interested to know what happened if you just stayed there - I'm assuming it is an escape only situation though! Anyway, so far so good - thanks for keeping the mod alive for other people to experience~
botticelli Posted May 16, 2023 Author Posted May 16, 2023 14 hours ago, Tildetyper said: I might be missing the hooks into the quest outside of finding Lactacid, or locating one of the milking machines (Are the places they are located somewhere in the thread? - I've found 2 so far - outside of Orc camps) This mod only eventually places one milking machine outside the main quest line wherein it has 3 of which you only experience 1 or 2 (either the one in Dragonsreach or the one on the cart and the one in the cellar). All other milking machines are placed by other mods (MME, if you so choose on installation, then e. g. MilkAddict or Corruption). The discussion with the scenes is as old as this mod. We use ZaZ milk pumps here which sadly do not work like other furniture regarding the event handling. These pumps do not notify the script when the character is properly seated or stood-up again. So there is a lot of script handling around these issues to get the scene running all in all. It has been good practice to save the game before capture and reload if the scene gets stuck which can happen on very simple things like the hunter who is supposed to force-greet you not standing in the right position and not having a clear path to it. With the Whiterun scene you describe: Killing the hunters will only produce a response from Paul if you didn't collect a bounty on the way.
Tildetyper Posted May 16, 2023 Posted May 16, 2023 36 minutes ago, botticelli said: This mod only eventually places one milking machine outside the main quest line wherein it has 3 of which you only experience 1 or 2 (either the one in Dragonsreach or the one on the cart and the one in the cellar). All other milking machines are placed by other mods (MME, if you so choose on installation, then e. g. MilkAddict or Corruption). The discussion with the scenes is as old as this mod. We use ZaZ milk pumps here which sadly do not work like other furniture regarding the event handling. These pumps do not notify the script when the character is properly seated or stood-up again. So there is a lot of script handling around these issues to get the scene running all in all. It has been good practice to save the game before capture and reload if the scene gets stuck which can happen on very simple things like the hunter who is supposed to force-greet you not standing in the right position and not having a clear path to it. With the Whiterun scene you describe: Killing the hunters will only produce a response from Paul if you didn't collect a bounty on the way. Thanks for the information! Interesting to know about the milking machines - I found reloading the save seemed to fix it to where I could tell Paul about the attempt. I kind of want to test out the quests related to the hunters catching and marking you and the whole Riften quest to undo it - but I think I'll just assume it works now since the specific game I was using to test this mod has too many other things running (I should really make more close to clean versions in order to play with these). It was nice to see what I think is all the content and all the hard work put in so far to expand the original premise. As I said before, with too many other mods running (My own fault) I came across a lot of issues - but probably the most bizarre one was that I have a mod that puts NPC actors into random pairings for sex scenes and a lot of times the Mech would get selected - and not sure if it was by design or not - but the Mech has a human female body with Paul head on it (Albeit - a shriveled version) it was pretty surreal. Especially when Paul and the Mech were paired up.
Ploffo Posted May 16, 2023 Posted May 16, 2023 im Trying to play on the anniversary edition and the game always crash on the transformation after 46%. Is it because i am on the anniversary edition? and if so is there gonna be a update one day for AE? I have these files intalled from the mod: bac 2.0.2 SE_BSA bac_2.0.2_bodymorph_JSON Bac_alternate_SE_Bodyslide bac SE tail HDT bac_2.0_LE_tats
botticelli Posted May 16, 2023 Author Posted May 16, 2023 1 hour ago, Ploffo said: im Trying to play on the anniversary edition and the game always crash on the transformation after 46% The percentage doesn't tell me anything since it's reslated to minimum and maximum stages. It would be nice to know exactly which mutation happened at that point. Most likely it's CowHead1. CTD with CowHeads happen under SE *and* AE with the converted meshes. Try downloading and only extract meshes/bac/heads/femalehead* to the corresponding path in your data folder. With the SE installations that seemd to fix the problem.
Ploffo Posted May 16, 2023 Posted May 16, 2023 6 hours ago, botticelli said: The percentage doesn't tell me anything since it's reslated to minimum and maximum stages. It would be nice to know exactly which mutation happened at that point. Most likely it's CowHead1. CTD with CowHeads happen under SE *and* AE with the converted meshes. Try downloading and only extract meshes/bac/heads/femalehead* to the corresponding path in your data folder. With the SE installations that seemd to fix the problem. thank you it worked!
Fart N. Posted May 18, 2023 Posted May 18, 2023 The beastess sneaking animations broke for me, so I made an Open Animation Replacer thing with the anims from Beastess SSE. Main advantage of this is that NPCs no longer are forced into doing the beastess animation alongside you. They're activated once an actor gets put into the bac_feet faction. Beastess Sneak Replacer.7z
botticelli Posted May 18, 2023 Author Posted May 18, 2023 2 hours ago, Fart N. said: Main advantage of this is that NPCs no longer are forced into doing the beastess animation alongside you. They're activated once an actor gets put into the bac_feet faction They never were, at least not, if you'd used those with Dynamic Animation Replacer...
Fart N. Posted May 18, 2023 Posted May 18, 2023 55 minutes ago, botticelli said: They never were, at least not, if you'd used those with Dynamic Animation Replacer... that's true, and OAR is an upgrade of DAR. But all the mods I've seen so far used just loose files (some of which FNIS could not process) and I wasn't able to find any DAR packs in the corresponding forums. This one I made is just for convenience's sake.
botticelli Posted May 18, 2023 Author Posted May 18, 2023 8 hours ago, Fart N. said: that's true, and OAR is an upgrade of DAR. But all the mods I've seen so far used just loose files (some of which FNIS could not process) and I wasn't able to find any DAR packs in the corresponding forums. This one I made is just for convenience's sake. Having read the instructions of DAR I didn't think that much of a bother to do myself back then. Here's my (LE) DAR folder. I use faction bac_milkmaid. If you want to stick to bac_feet, replace the faction Id in conditions.txt with 011061. BAC_DAR.7z 1
Garudo Posted May 18, 2023 Posted May 18, 2023 (edited) Looked around here with the search function, but couldn't really find any that fits for the 'problems' I have atm. Was testing with a Follower (Lydia) which worked before, with version 2.02 if I remember right, now with 2.04, if I tell her to use the Milk Pumps, she gets in there but keeps parts of her clothes on. If I switch to be naked in there (still wears shoes), the clothes are back on when some changes happen to her. All works fine with other animations with her. And she rarely gets into the milker the way it was supposed to be. She is facing more towards the left. I even double checked all the settings I had to do to make things work, so I'm unsure what could be a problem there, unless I still missed something different. Another part that is working but not looking right are the teeth, or mouth, from the cow head ~4 to 8. It is slightly open, but I can look through and into the body. From the pictures I found here, it doesn't seem to be that way for others, or maybe they using some settings/sliders that I don't know or found. Is there a way to adjust the camera in 1st and 3rd person after some changes happened? In 3rd person the camera is centered right from the player character and in 1st person, when I look down, I can see the shoulders and part of the back. Thanks to all that helped me to so far. EDIT: Forgot to ask, is it normal that the Hunters fully undress when they captured the player? One of them see to have wrong head/body too, means body is darker than the head. Edited May 19, 2023 by Garudo
botticelli Posted May 19, 2023 Author Posted May 19, 2023 Looked around here with the search function, but couldn't really find any that fits for the 'problems' I have atm. Was testing with a Follower (Lydia) which worked before, with version 2.02 if I remember right, now with 2.04, if I tell her to use the Milk Pumps, she gets in there but keeps parts of her clothes on. If I switch to be naked in there (still wears shoes), the clothes are back on when some changes happen to her. All works fine with other animations with her. And she rarely gets into the milker the way it was supposed to be. She is facing more towards the left. I even double checked all the settings I had to do to make things work, so I'm unsure what could be a problem there, unless I still missed something different. Another part that is working but not looking right are the teeth, or mouth, from the cow head ~4 to 8. It is slightly open, but I can look through and into the body. From the pictures I found here, it doesn't seem to be that way for others, or maybe they using some settings/sliders that I don't know or found. Is there a way to adjust the camera in 1st and 3rd person after some changes happened? In 3rd person the camera is centered right from the player character and in 1st person, when I look down, I can see the shoulders and part of the back. Thanks to all that helped me to so far. EDIT: Forgot to ask, is it normal that the Hunters fully undress when they captured the player? One of them see to have wrong head/body too, means body is darker than the head. The pump issue is, well, a pump issue. Address that in ZaZ or MME forums BAC only uses the pumps but does not provide them itself. For the teeth: We had that waaay back in this thread. I cannot influence facegen morphs, only bodymorphs. The CowHeads are FacePart replacements, not morphs. So, if you want to have the teeth adjusted, install EFM (LE or SE), go to data\SKSE\chargen.ini [LE] or data\SKSE\skee64.ini [SE] and make sure, at least these values are set: [FaceGen] fSliderMultiplier=50.0 bDisableFaceGenCache=1 bExternalHeads=0 ; Change this to 1 to generate external heads bExtendedMorphs=1 ; Enables extended morph hooks and loading of extended morph assets bAllowAllMorphs=1 ; Enables use of all preset morphs across all races Then go to racemenu and set: Example for CowHead8, needs to be carefully adjusted! [Mouth] Teeth - Height to 9.0 Teeth - Size to 7.5 Teeth - Depth to 50.0 Oral - Width to 3.5 Oral - Depth to 35.0 Oral - Height to 12.0 [Expressions] Aah to about 2.0 (to compensate for the lower gums to stick out of the chin otherwise) The vertical camera adjustments are done by BAC, any lateral adjustments come from other mods. The 1st person settings were made with the compromise in mid that you want to see your hands in correct size and are able to use them (e. g. casting spells) with a comprehensive line-of-sight. If I set the camera to show the rest of your body in 1st person correctly, you will not see your hands because they will be displayed far outside the view to the left and right. I can't get both of this to work together, so this is my compromise. If the camera adjustments were not done btw. you'd have a view from the height of your character's navel because vanilla camera does not compensate for skeleton morphs. As far as I get it, camera adjustments can be done in racemenu as well. As for the left/right positioning: Be very careful and make sure this is a permanent issue. Because even vanilla camera is displaced to the left or right during combat situations and may fail to revert. Ususally a reload from a saved position fixes that. The hunters (or any other npcs for that matter) undressing at some point during or at end of dialogue is a known issue. It is caused by them not having a standard outfit and depending on whether you cooperate or fight them, there are faction changes which trigger Skyrim to equip the (non-existing) standard outfit effectively stripping them.
Alisss Posted May 19, 2023 Posted May 19, 2023 Is there a list of items to make the cow gain weight? Which items make her gain the most, and, on the other hand, which are the leanest? I remember there being some issue or something that made only cabbage increase the weight, so I just have no idea what works and what doesn't at this point. Also, what would the best ways to either passively gain weight or to not lose as much be during a normal skyrim playthrough?
botticelli Posted May 19, 2023 Author Posted May 19, 2023 (edited) 1 hour ago, Alisss said: Is there a list of items to make the cow gain weight? Which items make her gain the most, and, on the other hand, which are the leanest? I remember there being some issue or something that made only cabbage increase the weight, so I just have no idea what works and what doesn't at this point. Also, what would the best ways to either passively gain weight or to not lose as much be during a normal skyrim playthrough? You lose weight by "activity". This is done in the script by collecting activity points one each for animation events JumpUp, JumpDown, FootLeft, and FootRight. Every now and then the collected activity points result in a weight loss. So in order to not lose that much weight, you could e. g. ride a horse. On the other hand, food points are collected one each by eating anything that technically is a potion (yes, cabbages are technically also potions). If that potion happens to be a MME milk of some sorts, you also get a tiny bonus to your milk production. Those points are then used every ticker interval (6 to 10 seconds depending on how many cows there are) to calculate a weight change like this: you get an activity score... of 0.001 if you collected 10 or less activitiy points (usually slow walk will do this) of 0.000 if you collected more then 10 activity points. This is modified further... by -0.06 with fast metabolism by either -0.05 if fat or -0.03 if fat2 or -0.08 if neither by either -0.05 if slim or -0.07 if slim2 you get a food score... of 0.35x your collected food points, with slow metabolism of 0.1x your collected food points with fast metabolism of 0.17x your collected food points with neither the weight you see in MCM is then modified by the sum of activity score (negative value!) and food score. E. g. a fast metabolism fat cow with more than 10 activity points collected and 5 food points will have an activity score of -0.11 and a food score of 0.5 thus resulting in putting on 0.39 weight If you play super slim fast metabolism cows, you'll have a difficult time holding any significant weight. On the other hand, if your cow gets the Hungry mutation and you make sure to have ample food items in your inventory, she'll only rarely drop below 40.0. A slim2 fast metabolism cow with at least 11 activity points starts out with an activity score of -0.21 meaning you'd need to eat at least 2.1 food items every 6 seconds while running to not have her lose weight. ***EDIT*** for the next version, I'll also listen to FootSprintLeft and FootSprintRight events worth 2 activity points each. Edited May 19, 2023 by botticelli
Garudo Posted May 19, 2023 Posted May 19, 2023 10 hours ago, botticelli said: The pump issue is, well, a pump issue. Address that in ZaZ or MME forums BAC only uses the pumps but does not provide them itself. For the teeth: We had that waaay back in this thread. I cannot influence facegen morphs, only bodymorphs. The CowHeads are FacePart replacements, not morphs. So, if you want to have the teeth adjusted, install EFM (LE or SE), go to data\SKSE\chargen.ini [LE] or data\SKSE\skee64.ini [SE] and make sure, at least these values are set: [FaceGen] fSliderMultiplier=50.0 bDisableFaceGenCache=1 bExternalHeads=0 ; Change this to 1 to generate external heads bExtendedMorphs=1 ; Enables extended morph hooks and loading of extended morph assets bAllowAllMorphs=1 ; Enables use of all preset morphs across all races Then go to racemenu and set: Example for CowHead8, needs to be carefully adjusted! [Mouth] Teeth - Height to 9.0 Teeth - Size to 7.5 Teeth - Depth to 50.0 Oral - Width to 3.5 Oral - Depth to 35.0 Oral - Height to 12.0 [Expressions] Aah to about 2.0 (to compensate for the lower gums to stick out of the chin otherwise) The vertical camera adjustments are done by BAC, any lateral adjustments come from other mods. The 1st person settings were made with the compromise in mid that you want to see your hands in correct size and are able to use them (e. g. casting spells) with a comprehensive line-of-sight. If I set the camera to show the rest of your body in 1st person correctly, you will not see your hands because they will be displayed far outside the view to the left and right. I can't get both of this to work together, so this is my compromise. If the camera adjustments were not done btw. you'd have a view from the height of your character's navel because vanilla camera does not compensate for skeleton morphs. As far as I get it, camera adjustments can be done in racemenu as well. As for the left/right positioning: Be very careful and make sure this is a permanent issue. Because even vanilla camera is displaced to the left or right during combat situations and may fail to revert. Ususally a reload from a saved position fixes that. The hunters (or any other npcs for that matter) undressing at some point during or at end of dialogue is a known issue. It is caused by them not having a standard outfit and depending on whether you cooperate or fight them, there are faction changes which trigger Skyrim to equip the (non-existing) standard outfit effectively stripping them. Thanks. I have EFM for the LE edition and I checked the forum here, but seems I used the wrong keywords for the search so not found all of it. Besides the Racemenu, that I will try when having the time, all was set the right way. I will double check on the camera setting and take a look to make sure when and if it happens. Was only wondering about the Hunters, so wanted make sure and so far only happens in that situation so not able to see them long that way. So nothing big. About the Pumps, they work fine, it is just for the follower that the stall isn't working right sometimes and she gets dressed when a change happens. (Gets in naked (milker setting), and then get the clothes back on when growing the horns, for example) Will try with another to see if it is the same there.
safado Posted May 19, 2023 Posted May 19, 2023 (edited) On 5/18/2023 at 3:49 PM, Garudo said: Looked around here with the search function, but couldn't really find any that fits for the 'problems' I have atm. Was testing with a Follower (Lydia) which worked before, with version 2.02 if I remember right, now with 2.04, if I tell her to use the Milk Pumps, she gets in there but keeps parts of her clothes on. If I switch to be naked in there (still wears shoes), the clothes are back on when some changes happen to her. All works fine with other animations with her. And she rarely gets into the milker the way it was supposed to be. She is facing more towards the left. I even double checked all the settings I had to do to make things work, so I'm unsure what could be a problem there, unless I still missed something different. Another part that is working but not looking right are the teeth, or mouth, from the cow head ~4 to 8. It is slightly open, but I can look through and into the body. From the pictures I found here, it doesn't seem to be that way for others, or maybe they using some settings/sliders that I don't know or found. Is there a way to adjust the camera in 1st and 3rd person after some changes happened? In 3rd person the camera is centered right from the player character and in 1st person, when I look down, I can see the shoulders and part of the back. Thanks to all that helped me to so far. EDIT: Forgot to ask, is it normal that the Hunters fully undress when they captured the player? One of them see to have wrong head/body too, means body is darker than the head. Follower managers that also controls outfits can override NPC asset un-equip during milking and also interrupt the milking process. When item get added to NPC inventory, it may trigger an outfit update by default. The pumps have colliders geometry and NPC have a hard time reaching the pump mesh center to activate the furniture functions. Try zap-no-collision-furnitures The pumps meshes are from ZAP but cloned into a new asset by MME with the milking script. The ZAP no collision furniture helps NPC activate properly MME pumps. Edited May 19, 2023 by safado
Houghin Posted May 20, 2023 Posted May 20, 2023 Are there any modpacks with this mod? Or modpacks with milk mod economy at least? Not necessary, but would be great.
Theletter79 Posted May 21, 2023 Posted May 21, 2023 (edited) Well, I thought I'd redownload Skyrim and it appears I have the same issue as the last time I tried. (Note: this is for AE played via MO2) (and yes, I installed no LE mods) The mod won't work on the original save I had it for. There's no MCM menu for the mod, although every thing can still be found in the console. Because of this, I thought that I should maybe try a new save after a bit of fidgeting, but it simply CTDs every time it loads fully. I've been spending hours trying to fix the load order, but it has gotten me nowhere. And as a final note, I checked what seemed to cause CTDs and it was only this mod as far as I could see, as disabling it worked fine. Edited May 21, 2023 by Theletter79
Catastrophic Posted May 21, 2023 Posted May 21, 2023 Did something change about giving Followers Blended Lactacid? It used to just happen when I put it in their inventory but no longer seems to. I am running on SE version so that may be why. Either way I tried all the story settings "forced" and whatnot but nothing seemed to make them drink it. I did accidentally drink it trying to get them to which is fun too but not really what I was looking for at the time. Just can't tell if it's bugged from the SE conversion or I am missing something.
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