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Posted
1 hour ago, Sheliya said:

Strangely enough the NPC version of the spell did work. Lydia wanted to go with me on an adventure and now she's far ahead!

...both spells have the same script...

Posted

So I got enslaved and I've been milked for 230+ units of milk and counting, when does it end?! ? I've been pressing every button trying to escape and no luck does it end when i reach a certain stage of cowification or what.

Posted

That scene likes to be bugged. You should be able to move your camera during that (see SL keybinds). One of your captors is probably standing there frozen.

 

That happens when you skip too early.

 

He should do a few things to you while the others go to sleep and then the quest should update.

Although- there is the option to stay for a while and get milked for .... a HUGE ammount :D

 

As for fix: reload autosave. And do what the quest says, be patient! 

 

3 hours ago, botticelli said:

...both spells have the same script...

Thats what i thought and why i called it strange. Lydia got transformed without an issue. Just me...it didnt start until that utils fix.

Posted
On 5/22/2023 at 8:41 PM, SilentOption said:

@botticelli any idea why BAC version is 2.0.2 instead of 2.0.4 I did download but I check the MCM on the About it said 2.0.2

 

I was looking into my overwrite order, and noticed that I choose BAC 2.0.4 to overwrite the "MME_Adjustments" patch.  It conflicts on the script "bac_main".

If you do not overwrite the old patch, it will have the old version number and some bugs corrected in 2.0.4.

 

Maybe that your issue with the version and the other things.

 

Posted

Cow dialogue interruption is unbelievably annoying when it happens 2 out of every 3 times I try to talk to an NPC, like holy hell. Tone it down a little, please. One in every ten or so would be fine.

Posted
58 minutes ago, ktgktxkgxgx said:

Cow dialogue interruption is unbelievably annoying when it happens 2 out of every 3 times I try to talk to an NPC, like holy hell. Tone it down a little, please. One in every ten or so would be fine.

I've added a mooing skill in the next version that will gradually lead to regular dialogue again. Basically it'll increase by 1 each time you navigate a mooing dialogue and caps at 50. Its value is then used to shift the speech chance in your favor.

Posted

I now added the recommended PO3 to add grazing.

The option is no longer greyed out \o/

However...

Ever since i get mooing 100% of the time when i talk to any NPC.

And Lydia and me are holding a world champion competition in farting (infinite loop). 

Judged by the behavior during sneaking its indeed the farts on infinite loop, not just the sounds.

How often is both supposed to happen? Before PO3 both happened just occasionally. Does it depend on something, like eating? (Got hungry too)

 

And that mooing skill sounds neat!

Posted
6 hours ago, Sheliya said:

I now added the recommended PO3 to add grazing.

The option is no longer greyed out \o/

However...

Ever since i get mooing 100% of the time when i talk to any NPC.

And Lydia and me are holding a world champion competition in farting (infinite loop). 

Judged by the behavior during sneaking its indeed the farts on infinite loop, not just the sounds.

How often is both supposed to happen? Before PO3 both happened just occasionally. Does it depend on something, like eating? (Got hungry too)

 

And that mooing skill sounds neat!

Bethesda's vanilla randomizer will give you the same specific single choice 90% of the time, so depending on starting seed, Utility.randomFloat(0.00, 99.99) has a high chance of not hitting the intended randomization, thus e. g. resulting in rare farting. PO3 uses a state-of-the-art randomizer which works as intended.

One effect is the "increased" farting, the other the mooing. The latter is also intended. The more cow the more moo. You can increase the base chance a little via MCM: 20230529201614_1.jpg.40b6b2c38642aee469f57ad3cb77eba2.jpg

*and* you need Speechcraft skill. A lot.

Posted

Well its not rare farting. The contrary - Its literally non stop. I had to disable it in the sounds menu for now.

And same goes for the mooing. Its not occasionally, its 100%.

Both where working before as well, albeit with more reasonable chances.

Posted (edited)
15 hours ago, Sheliya said:

Well its not rare farting. The contrary - Its literally non stop. I had to disable it in the sounds menu for now.

And same goes for the mooing. Its not occasionally, its 100%.

Both where working before as well, albeit with more reasonable chances.

and you're sure you got the correct version of PO3 (AE vs. SE vs. LE)?

 

***EDIT*** mooing nearly 100% can occur when the cow is full of milk and not milked.

farting chance is at a max 20% every 6 seconds with Fat2 cow and full transformation.

 

We had a similar issue with a reverb mod that tended to duplicate all those sounds a long time ago.

Edited by botticelli
Posted

Hi, I'm playing on SSE, BAC version 2.04. I wanted to try out the Event based Mutations with Orgasms. I have SLSO installed and am using SL utility plus. But After reaching 100% of Cowprogress nothing happens after orgasms. Even worse my BAC MCM will get stuck afterwards occasionally and I can't go into the 'Cow View' Tab in it.

I tried the Event based Mutations with Bleed Out and it worked, without the mentioned problems. 

Is this some incompatibilities with SLSO? Or am I missing something?

Thanks and keep up the good work, this mod is really great (when it works)

Posted (edited)

Some other problems:

 

1:

In the 'After storm' quest, the BAC MCM menu cannot open for me. I do not know why. ?

 

2:

I hear the stomach-sound, and a message appears:
"Nothing  remotely grazeable was found... You feel hungry still but decide to starve."

Sometimes it appears right after the end of the "A cow needs to graze" quest.
But she have a ton of grazeable stuff around her.

Edited by TiredGamer
Posted
59 minutes ago, memati? said:

Is this some incompatibilities with SLSO? Or am I missing something?

could be. I do not use that mod. BAC orgasm trigger schedules a mutation after the sex scene ends. Now if SLSO triggers two of those at the same time, they may get stuck.

 

52 minutes ago, TiredGamer said:

In the 'After storm' quest, the BAC MCM menu cannot open for me. I do not know why.

Me neither. It never happened here and there's nothing in the menu startup or later prompting this. Other MCM menus functioning normal?

Posted
11 minutes ago, botticelli said:

could be. I do not use that mod. BAC orgasm trigger schedules a mutation after the sex scene ends. Now if SLSO triggers two of those at the same time, they may get stuck.

 

I just tried it out on a new game without SLSO installed and still the mutations on Orgasm won't happen. I really don't know why this feature won't work on my side.
Everything else is working just fine.

Posted
56 minutes ago, botticelli said:

Me neither. It never happened here and there's nothing in the menu startup or later prompting this. Other MCM menus functioning normal?

Yes, the other menus work normal.

Posted
19 hours ago, botticelli said:

could be. I do not use that mod. BAC orgasm trigger schedules a mutation after the sex scene ends. Now if SLSO triggers two of those at the same time, they may get stuck.

 

Nvm, after changing the Mutation progress from "Event Based" to "Normal" and just letting the "Mutation after Sex" Slider in the Settings tab on, everything is working fine!

Posted

Hello, i have a problem with hand mutation, they seem to alway be brown colour regardless of settings and hand hoof mutation doesnt trigger. How do i fix this? There was 1 time that hand mutation worked, but i dont know what i did to make it work.

Posted
On 5/29/2023 at 7:43 AM, Sheliya said:

And Lydia and me are holding a world champion competition in farting (infinite loop). 

I am laughing far too hard because for me its me and Ahlam and somehow we dont actually do this but somehow I want to

Posted

Has anyone else experienced feet sinking into the ground? it seems to affect my female characters too so I have no clue why it's doing this.. the HH offset nistring is still attached in nifskope so I'm a tad confused as to what's wrong.

Posted (edited)
1 hour ago, DerpLykiaos said:

Has anyone else experienced feet sinking into the ground? it seems to affect my female characters too so I have no clue why it's doing this.. the HH offset nistring is still attached in nifskope so I'm a tad confused as to what's wrong.

Update for this; it seems the first stage of foot transformation works fine, but semihoove01 and 02 seem to both not properly act like heels. 

 

edit; found the issue, the SE versions of the semihooves in bodyslide seem to be messed up somehow, as the LE versions adjust just fine.. and also work on SE/AE just fine, so the SE versions seem unnecessary. 

Edited by DerpLykiaos
Posted
2 hours ago, DerpLykiaos said:

edit; found the issue, the SE versions of the semihooves in bodyslide seem to be messed up somehow, as the LE versions adjust just fine.. and also work on SE/AE just fine, so the SE versions seem unnecessary. 

The point with the SE version was that the ankle size and mesh density of the CBBE differs between LE and SE.

Posted
15 hours ago, Arsus12 said:

Hello, i have a problem with hand mutation, they seem to alway be brown colour regardless of settings and hand hoof mutation doesnt trigger. How do i fix this? There was 1 time that hand mutation worked, but i dont know what i did to make it work.

are you sure, you installed the tats archive?

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