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Posted

Hello, I have completed the Who I Am quest. The quest "Unowned" starts. What's next? Talking to Paul for the nose ring does not start milking on the wagon after capture. Always breaks. I have ZAZ 8+ and have already tried all 3 options for the MME installation with the 3 options, doesn't work for me. Loading always breaks off and I get to before the conversation with the hunters. What am I doing wrong? I ask for help for dummies.

Posted
1 hour ago, chicken67 said:

Hello, I have completed the Who I Am quest. The quest "Unowned" starts. What's next? Talking to Paul for the nose ring does not start milking on the wagon after capture. Always breaks. I have ZAZ 8+ and have already tried all 3 options for the MME installation with the 3 options, doesn't work for me. Loading always breaks off and I get to before the conversation with the hunters. What am I doing wrong? I ask for help for dummies.

Post a Papyrus0.log from the crash time.

Posted
2 hours ago, chicken67 said:

??? how do I do that???

Seriously? If you don't know that you shouldn't try modding Skyrim.

Goto your savegame location, 1 directory up there should be a Skyrim.ini file. Edit that and change in section [Papyrus] the following values:

 

bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0

 

to look like this

 

bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

 

Save it and start Skyrim and produce the crash. You should the have a Papyrus0.log file in the subdirectory Logs\Script at the same location as the ini file. Just post that here.

Posted

I've been playing a modded Skyrim with about 220 plugins for years, only had problems with the original Bac at the same point. I was able to solve the other problems 70% of the time. It's my first question on Loverslab, thanks. I'll try.
My sykrim.ini looks like this

 

bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

Posted
22 minutes ago, chicken67 said:

I've been playing a modded Skyrim with about 220 plugins for years, only had problems with the original Bac at the same point. I was able to solve the other problems 70% of the time. It's my first question on Loverslab, thanks. I'll try.
My sykrim.ini looks like this

 

bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

Then there should be log files already there.

Posted

chikn might have a prob I had a long time ago when I moved drives and files logs were sent to Narnia. 

For ref mines in C:\Users\username\Documents\My Games\Skyrim Special Edition > logs

good luck Chicken67

Posted

Hello! Loving the mod, great job converting. Having a few minor issues.

 

1. After marcs scene, make into here with these guys just staring. Saw earlier posts about trying to disable one npc and reboot the other but did not seem to work. Attached are my load order and plugins, keep running FNIS pre boot, dwarven milk machine is actually pumping ion the screen shot as well. 

 

2. I've also been struggling to get tattoo/fur to work. Have already changed my INS files to create more slots for my race menus INS. I've been trying to search thread for more troubleshooting but yeah no luck. No colored fur. slave tats mcm is loaded as well, but not showing anything.  Thank you in advance to anyone who provies help, and I am really mooved by all the work you have put in botticelli.

ScreenShot2.png

mod list 1.png

mod list 2.png

Posted
32 minutes ago, fallenwingz said:

Hello! Loving the mod, great job converting. Having a few minor issues.

 

1. After marcs scene, make into here with these guys just staring. Saw earlier posts about trying to disable one npc and reboot the other but did not seem to work. Attached are my load order and plugins, keep running FNIS pre boot, dwarven milk machine is actually pumping ion the screen shot as well. 

 

2. I've also been struggling to get tattoo/fur to work. Have already changed my INS files to create more slots for my race menus INS. I've been trying to search thread for more troubleshooting but yeah no luck. No colored fur. slave tats mcm is loaded as well, but not showing anything.  Thank you in advance to anyone who provies help, and I am really mooved by all the work you have put in botticelli.

ScreenShot2.png

mod list 1.png

mod list 2.png

for the scene try hitting the stuck scene in mod config > BAC > about. that usually kick starts it. for the tats if everything is installed right its probably your overlays...that has been addressed numerous times in this tread. adjust those and it should work

Posted

Its been awhile, what are the requirements needed to get the quest to gather the parts to make paul's milking device? i tried a search but i guess i'm not smart enough to figure out the best search terms for what i'm looking for ?

Posted (edited)

I'm running the 2.03 SE version with the 2.0 SE tats and I'm getting the blue body missing texture. Is this the right version to use with 2.03 or am I missing something?

 

Edit: Nevermind, I never activated the tats in the left window of MO2, man I'm dumb lol. I'll leave this here to remind anyone else to check or my own future self.

Edited by H Bof
Posted
6 hours ago, lildis89 said:

for the scene try hitting the stuck scene in mod config > BAC > about. that usually kick starts it. for the tats if everything is installed right its probably your overlays...that has been addressed numerous times in this tread. adjust those and it should work

I've already tried the unstuck before as well, char model of the kidnapper seems to reset slightly, but continues to stand there. Also I already have my overlays set to where I think they are supposed to be based on your explanation, still hasn't worked.  Thanks!

race menu ini setting.txt

Posted
1 hour ago, fallenwingz said:

I've already tried the unstuck before as well, char model of the kidnapper seems to reset slightly, but continues to stand there. Also I already have my overlays set to where I think they are supposed to be based on your explanation, still hasn't worked.  Thanks!

race menu ini setting.txt 6.04 kB · 0 downloads

I changed the scene requirements with 2.0 to have that bloke not needing to stand on a specific pixel. But if you have loose files lying around from an older version, this will not trigger. You could try tagging him in the console and typing moveto player, but that also only seems to work 10% of the time.

I recommend cleaning out loose BAC scripts as stated in the FAQ before installing a new version.

Posted

I have gone back to a previous save during a Craftsmans Masterpiece to attempt to interact with the altar but it is currently doing nothing. Is this due to a problem with Wintersun Faiths of Skyrim overwriting BAC?

Posted
5 hours ago, qwertykeys123 said:

I have gone back to a previous save during a Craftsmans Masterpiece to attempt to interact with the altar but it is currently doing nothing. Is this due to a problem with Wintersun Faiths of Skyrim overwriting BAC?

Could be. There's a talking activator right at the altar that becomes active with the canisters stage and should forcegreet you when you approach the altar. If that's not happening, something changed the location and then it's not where it is supposed to be. The talking activator has reference ID xx0adfa7, so you could perhaps try to force it via console with prid xx0adfa7 and then either moveto player or activate player. If that doesn't help: The topic ID for the force greeting is xx0b25f2. So if you got that activator in the console try say xx0b25f2. (xx = BAC's mod ID)

Posted
2 hours ago, botticelli said:

Could be. There's a talking activator right at the altar that becomes active with the canisters stage and should forcegreet you when you approach the altar. If that's not happening, something changed the location and then it's not where it is supposed to be. The talking activator has reference ID xx0adfa7, so you could perhaps try to force it via console with prid xx0adfa7 and then either moveto player or activate player. If that doesn't help: The topic ID for the force greeting is xx0b25f2. So if you got that activator in the console try say xx0b25f2. (xx = BAC's mod ID)

That worked, cheers!

Posted

The problem i have with the mod is that the curse does not feel like one because if you just don't milk yourself or get milked it won't progress possible fixes for this is the breast milk leaking counting as 'breast milked amount' or incoporate the involuntary milking mutation as part of the curse as an option in mcm or something.

I came up with some possible alternative ways for the curse to progress instead of just milked amount, what i was thinking was Option 1 it checks milk produced instead of milk milked 
 Option 2 lactacid converted into milk (not amount of lactacid ingested).

Would love to do thise myself but sadly i have 0 experience coding/modding ?

Posted
9 hours ago, assasinAurora said:

The problem i have with the mod is that the curse does not feel like one because if you just don't milk yourself or get milked it won't progress possible fixes for this is the breast milk leaking counting as 'breast milked amount' or incoporate the involuntary milking mutation as part of the curse as an option in mcm or something.

I came up with some possible alternative ways for the curse to progress instead of just milked amount, what i was thinking was Option 1 it checks milk produced instead of milk milked 
 Option 2 lactacid converted into milk (not amount of lactacid ingested).

Would love to do thise myself but sadly i have 0 experience coding/modding ?

I agree with you that tthe player need to be forced in an immersive way.
I use Lactat in the meantime, you can get cursed and get levelups or mutations on a timer.

 

Posted
10 hours ago, assasinAurora said:

Would love to do thise myself but sadly i have 0 experience coding/modding ?

 

53 minutes ago, awire said:

I agree with you that tthe player need to be forced in an immersive way.

The problem with this is that it depends on MME a) not capping the produced milk amount before reporting it b) have a method of reporting converted Lactacid or produced milk in the first place. What you get from MME is only pathological content, i. e. the situation report after all the math has been done.

Posted
10 hours ago, awire said:

I agree with you that tthe player need to be forced in an immersive way.
I use Lactat in the meantime, you can get cursed and get levelups or mutations on a timer.

I'm playing through wartimes alternative start and step father ends up purchasing milking machine some time after you start producing milk and forces you into it the first time, I mean you could just run away, but if you wanna stay in the house you gotta listen to most of the commands or find ways to apologize for it, and then you have to keep up with the milk quota for every day afterwards, this ends up a pretty immersive way of curse triggering. Having like an optional lite version of that in BAC for some of the cities would be fun, where guards just end up imposing milk quotas for anyone staying too long in the city and lactating.

Posted
On 4/11/2023 at 9:48 AM, assasinAurora said:

The problem i have with the mod is that the curse does not feel like one because if you just don't milk yourself or get milked it won't progress

This is also something i miss from the origional BAC,  It would still progress level's even without milking.  not sure why it was removed in the new version

Posted
41 minutes ago, LatencyRemix said:

This is also something i miss from the origional BAC,  It would still progress level's even without milking.  not sure why it was removed in the new version

I don't recall original bac mod doing this tbf

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