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Posted
9 hours ago, DivineDefiance said:

@botticelli this may just be a SE thing but my character even with hardcore mode on can still wear weapons, it does block gloves though like it used too.
 

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how did you just get 1 mcm menu, I have 3

Posted (edited)
5 hours ago, ronexa said:

how did you just get 1 mcm menu, I have 3

since version 2.0.3

15 hours ago, DivineDefiance said:

@botticelli this may just be a SE thing but my character even with hardcore mode on can still wear weapons, it does block gloves though like it used too.

hardcore mode only blocks weapons when equipping non-silently, i. e. OnObjectEquipped is executed in your alias. Some shortcut mods use parameter silent = true or preventunequip = true when calling EquipItem(). Then I have no chance of preventing that. I only added the condition for the hand hoof mutation to be active. I just tried it again and it also works with SKY UI shortcuts.

Spoiler

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Edited by botticelli
Posted
15 hours ago, Hermaeus Moron said:

But I am using ZaZ 8+.

As I got it, the versions can be a bit tricky there. there is 8 *and* 8.0 which are not the same. Also there is 8+ *and* 8.0+ which also are not the same.

 

17 hours ago, Catastrophic said:

It must not be available in the SE version. At least thats my best guess

I have MNC 15 nstalled. I also installed the Sexlab (LE) patch to up the animation limit to 2000 which I guess is not a point in SE. Also I installed

But that's about it.

Posted
6 hours ago, botticelli said:

As I got it, the versions can be a bit tricky there. there is 8 *and* 8.0 which are not the same. Also there is 8+ *and* 8.0+ which also are not the same.

 

I have MNC 15 nstalled. I also installed the Sexlab (LE) patch to up the animation limit to 2000 which I guess is not a point in SE. Also I installed

But that's about it.

 

 I was able to figure out what the issue was!

 That mod you linked showed a bit of a tutorial, with one step involving resetting the Sexlab Voice registry. That's all it took to make the MNC voices appear on the list for me.

Posted
17 hours ago, ronexa said:

how did you just get 1 mcm menu, I have 3

if you are using SE and want the latest version of BAC, my post on page 123 has the file version for 2.0.4 for special edition (new save may be required)

 3rd message from the bottom.

Posted (edited)

Now playing in LE, but both captured questlines don't work if I use the setstage command I have blackscreen. 

does anyone know how to fix it?

 

and how to get ZaZ 8.0+ for LE?

Edited by ronexa
Posted
2 hours ago, ronexa said:

and how to get ZaZ 8.0+ for LE?

If you don't have that, your first point is no wonder. But I also wonder why I put the link on file page if nobody follows it.

Posted (edited)
9 minutes ago, botticelli said:

If you don't have that, your first point is no wonder. But I also wonder why I put the link on file page if nobody follows it.

but there is only a link to 8.0+ SE, on the LE there is only 8.0

Edited by ronexa
Posted

I keep having CTD on new game in AE. I turned on papyrus logging to see if I could figure something out but I'm not the best at reading them. The CTD does not happen when BAC is not installed so I know I am doing something wrong with its installment. I attached the papyrus log to see if anyone can figure that out.  I just need help?

Papyrus.0.log

Posted (edited)
29 minutes ago, BBoii said:

I keep having CTD on new game in AE. I turned on papyrus logging to see if I could figure something out but I'm not the best at reading them. The CTD does not happen when BAC is not installed so I know I am doing something wrong with its installment. I attached the papyrus log to see if anyone can figure that out.  I just need help?

Papyrus.0.log 99.27 kB · 1 download

I'll try again: BAC needs some other mods that bring SKSE plugin dlls like PO3 or Q2C. If you install their SE version in AE but no other mod except BAC uses them, your game will not CTD when not using BAC. In the moment you use BAC, your game will CTD. You need *the AE versions* of those mods, else you'll always get a CTD. If there are no AE versions, leave them out but do not install the SE version.

 

1 hour ago, ronexa said:

but there is only a link to 8.0+ SE, on the LE there is only 8.0

Zara's v8.0 of 2017 is considered "8.0+" as opposed to the other 8.0's out there.

Edited by botticelli
Posted

Having a bug where horns/ears/hooves/tails will not be replaced with their upgraded versions when levelling up via normal means/potion. using SE version. applies to both 2.03 and 2.04. this is the most recent log I have. Note that if I unequip any of these via console the next update will equip the proper one. 

Papyrus.0.log

Posted
2 hours ago, botticelli said:

I'll try again: BAC needs some other mods that bring SKSE plugin dlls like PO3 or Q2C. If you install their SE version in AE but no other mod except BAC uses them, your game will not CTD when not using BAC. In the moment you use BAC, your game will CTD. You need *the AE versions* of those mods, else you'll always get a CTD. If there are no AE versions, leave them out but do not install the SE version.

 

Zara's v8.0 of 2017 is considered "8.0+" as opposed to the other 8.0's out there.

Okay so I made sure all the skse plugins that BAC uses are updated and good with my version of skyrim AE, but I'm still getting CTD on load when using BAC. So I'll just keep trying I suppose. But thank you for responding, I really do appreciate it.

Posted
3 hours ago, BBoii said:

Okay so I made sure all the skse plugins that BAC uses are updated and good with my version of skyrim AE, but I'm still getting CTD on load when using BAC. So I'll just keep trying I suppose. But thank you for responding, I really do appreciate it.

 

Wrong version of ZAZ will also CTD if a mod call it's functions that are only available in newer version, it needs ZAZ 8+ in SkyrimSE/AE.  Check the first page for the link.  Also, versions of BSA archives for SkyrimLE will CTD SkyrimSE/AE at load.  If only happens with BAC and you are using a version with a BSA, try unpacking it and make it "loose", remove BSA and try again.   Make sure you are using the BAC version tagged for SE explicitly. 

 

Do not know about BSA warnings in Mod Organizer, but Vortex will let you know.

 

 

Posted
9 hours ago, gingersnapples said:

Having a bug where horns/ears/hooves/tails will not be replaced with their upgraded versions when levelling up via normal means/potion. using SE version. applies to both 2.03 and 2.04. this is the most recent log I have. Note that if I unequip any of these via console the next update will equip the proper one. 

Papyrus.0.log 1.17 MB · 1 download

If you installed SE version of Q2C, uninstall it. That version is deprecated.

Posted

Can I get clarification on updating this mod? I currently have the following installed:
bac_2.0.3_BodyMorph_JSON

bac_2.0.3_hotfix

bac_2.0.3_LE

bac_2.0_LE_loose_files

bac_2.0_LE_tats

bac_2.0.4_LE

bac_2.0.4_LE_loose_files

 

I assume I just want to enable the newest version of each file, so I'd only have the following enabled, with maybe the hotfix file being unnecessary:

bac_2.0.3_BodyMorph_JSON

bac_2.0.3_hotfix

bac_2.0_LE_tats

bac_2.0.4_LE

bac_2.0.4_LE_loose_files

 

Is that right? Sorry, I'm still learning how all of this works.

Posted
46 minutes ago, niwik said:

Can I get clarification on updating this mod? I currently have the following installed:
bac_2.0.3_BodyMorph_JSON

bac_2.0.3_hotfix

bac_2.0.3_LE

bac_2.0_LE_loose_files

bac_2.0_LE_tats

bac_2.0.4_LE

bac_2.0.4_LE_loose_files

 

I assume I just want to enable the newest version of each file, so I'd only have the following enabled, with maybe the hotfix file being unnecessary:

bac_2.0.3_BodyMorph_JSON

bac_2.0.3_hotfix

bac_2.0_LE_tats

bac_2.0.4_LE

bac_2.0.4_LE_loose_files

 

Is that right? Sorry, I'm still learning how all of this works.

leave the hotfix out, that was for 2.0.3 and is no longer needed in 2.0.4.

Posted

I also can use weapons in hardcore mode in the CAO-converted SE version. Armour is still correctly blocked.

Everything else is looking good and the hand hooves look incredible. Makes me wish I had VR (and the patience to set up modded Skyrim again).

 

 

 

 

Posted
On 3/30/2023 at 5:32 PM, botticelli said:

as of yet, there's no endgame, just the option of DeBovinification. SideQuests:

  • A Craftsman's Masterpiece starts automatically some time after both a) House of Horrors and b) No one escapes Cidhna Mine are completed *and* Being A Cow is running
  • The Moo is strong in Hugh is a side quest to that
  • The cure recipe is a misc quest available from Acolyte Jenssen once you've cleared half your debt to Paul

Other than with the optional Beastess sneak anim download (and also possibly DAC to have that for cows only), no. That would require an entire new skeleton and I'm not skilled in doing that.

That's a little complex. The actual milk amount is done by MME based on the current lactacid amount. I didn't meddle with that. Blended Lactacid is just a more concentrated form of Lactacid giving you 5-15 units of Lactacid for one potion. Some quest stages in BAC feed you Lactacid (regular) and also Breast Enlargement potions from MME (which in turn raise lactation). The "Lactation Bursts" mutation also raises that and Paul punishing you for not showing up may also do so. I leave that math to MME and only try to pamper you with lactacid-like stuff every so often. I myself use Skyrim UtilOne to get my cow fed Lactacid on every sex occasion. That results in me restting her MME lactation score every 2-3 game months shortly before it rund around maximum int and gets negative. That way she spurts ~5 million units of milk every hour at peak time.

Since those are basioally armors, BAC will not block them. Its strange they do not show up in your installation, mine do. But I also installed the multibreast bodyslide files and generated those armors to not look too shitty. The do not copy the texture overlays, though.

Thank you for answering all my questions, i definetly need to play this mod again since i missed quite some content. Again, kudos for working hard on this mod, 10/10.

My bad for replying 1 month late. Looking forward to the next updates!

Posted
1 hour ago, clubnickamal said:

Hello. Please make it possible to eat grass and have support for INEED mods?

Eating herbs is already in the mod, but transformation has to progress far enough.

Posted
1 hour ago, NoirXiaoba said:

Употребление трав уже есть в моде, но трансформация должна пройти достаточно далеко.

thanks for the answer)) Apparently it has not yet reached a stage where you can eat grass. My main character takes a very long time to transform...I have a problem with the search for a leukocyte. Recommend mods to get it in an easy way and in large quantities?

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