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Posted
2 hours ago, Odirn said:

how actually escaping Coldharbour, the minotaur not following me at all, can't activate the portal button and he always comes back to the same position

Do you have some follower mod that interferes with him? I only use EFF and that works fine... Anyways: go to button #1 and tag it in the console, go to button #2 in a position ready to press it, then type activate player in the console, immediately close the console and press button #2.

Posted

So... I haven't been following this mod in a while. I was wandering if there's any story progression, like new quests added after you pay off your debt to Paul... (btw I'd change the name to Ragnar or sth like that to be a bit more lore friendly)?

Posted

Great update,  I like the new consolidated MCM,  Big kudos to Addyvil for amazying work.

 

One thing i have noticed, and my game is probably bloated to the nine hells is that the new mething for mutation's triggering on bleedout/orgasm didn't work for me

Posted
On 4/14/2023 at 3:35 AM, LatencyRemix said:

i think i had it work with using the new bodymorph file, with having SLIF setup with Nio 0% and seting bodymorphs instead, used with 3BA 3B

How did you install the bodymorph file? did you install it like a normal mod or did u drag it inside bac folder?, can you share your SLIF setup i dont know what i need to modify inside SLIF besides putting Nio to 0%

Posted
7 minutes ago, Mizux said:

How did you install the bodymorph file? did you install it like a normal mod or did u drag it inside bac folder?, can you share your SLIF setup i dont know what i need to modify inside SLIF besides putting Nio to 0%

Yeah i just installed the bodymorph as its own mod in MO, you can put it in the main BAC folder also either works.  When seting NiO to 0% click the menu at the top right and you should see one called "percentages" then adjust what sliders you want to have morphs used

Posted
On 4/17/2023 at 6:19 AM, botticelli said:

Then the removal got stuck somehow. Try

rimod xx040840

in the console (xx = BAC's load order no.) up to 10 (30?) times. If the problem persists, I'd wager another mod preventing ImageSpace Modifier removal.

Using that once worked. Thank you.

 

Quick other thing, with the new update for the hand hooves (awesome btw) how do we make it so we stay at stage 1 of them? I remember reading somewhere way back about an idea of having the choice between full hand hooves and partial. Is that implemented yet?

Posted
3 hours ago, LatencyRemix said:

Yeah i just installed the bodymorph as its own mod in MO, you can put it in the main BAC folder also either works.  When seting NiO to 0% click the menu at the top right and you should see one called "percentages" then adjust what sliders you want to have morphs used

Thank you, i got the breast morph from cow mutations work (Breast enlargement and voluptuouness potion still not working idk why)

Posted
1 hour ago, dragongodmod117 said:

Quick other thing, with the new update for the hand hooves (awesome btw) how do we make it so we stay at stage 1 of them? I remember reading somewhere way back about an idea of having the choice between full hand hooves and partial. Is that implemented yet?

As stated in the changelog, the stage 2 hand hooves come as a standard mutation. So go to Mutation settings and disable it.

Posted
On 4/15/2023 at 12:03 AM, botticelli said:

They are, just not at your location. They spawn at random either in Riften, Solitude or near Riverwood and then walk towards you. If you move around a lot, they may miss you a very long time.

Speak of the Devil, they showed up immediately after I posted.

 

New problems though.

1. Paul's demands can't progress because the associated furniture items aren't appearing.

2. The option to add horseshoes and hoof armor never comes up.

3. I tried updating from 2.03 to 2.04, now I CTD whenever I try to load a cow save. Disabling BAC and MME prior to updating don't help, either,

Posted
57 minutes ago, Hermaeus Moron said:

3. I tried updating from 2.03 to 2.04, now I CTD whenever I try to load a cow save. Disabling BAC and MME prior to updating don't help, either,

All my previous saves CTD with 2.04 too. This doesn't sound like a problem though, script-wise the mod has changed drastically from 2.03. You'll just have to deal with it and start a new save like I did.

Posted
7 hours ago, Hermaeus Moron said:

1. Paul's demands can't progress because the associated furniture items aren't appearing.

This normally points to a wrong ZaZ version (exactly ZaZ 8.0+is still needed).

Posted

I'm curious what people have been using for the voice, if anything. I tried to set it but I don't have any voices that would make sense.

I assume these are from sexlab voice packs, which I guess installed with some animations at some point without me realizing. Is there a cow one people have from a certain pack? Maybe a custom voice? Only voice downloads I've noticed have just been different porn stars, which is fine, but none of them really sound like a person mostly transformed into a cow (for some reason).

 

I really like the idea behind it, so I'd love to get some ideas on how to make it work.

Posted
On 4/18/2023 at 11:10 AM, botticelli said:

As stated in the changelog, the stage 2 hand hooves come as a standard mutation. So go to Mutation settings and disable it.

Ah sorry, must have overlooked or misunderstood that. Thank you.

Posted (edited)
14 hours ago, Catastrophic said:

I'm curious what people have been using for the voice, if anything. I tried to set it but I don't have any voices that would make sense.

I assume these are from sexlab voice packs, which I guess installed with some animations at some point without me realizing. Is there a cow one people have from a certain pack? Maybe a custom voice? Only voice downloads I've noticed have just been different porn stars, which is fine, but none of them really sound like a person mostly transformed into a cow (for some reason).

 

I really like the idea behind it, so I'd love to get some ideas on how to make it work.

E. g. use MoreNastyCritters, it comes with creature voices.

Edited by botticelli
Posted
8 hours ago, ronexa said:

Anyone got it to work on AE? If yes, what did you install? 

I have it running for AE and all I did was use the SE conversion with the requirements

image.png.ab2aad0b7f8bfa5f5ca7c00c0a2103dc.png

Posted (edited)
33 minutes ago, FlameXeno said:

I have it running for AE and all I did was use the SE conversion with the requirements

image.png.ab2aad0b7f8bfa5f5ca7c00c0a2103dc.png

always getting CTD
which conversion did you use?

Edited by ronexa
Posted
6 minutes ago, ronexa said:

always getting CTD
which conversion did you use?

it's in the frontpage

image.png.1aee912cf9a27bcdd27cc18c1613c33e.png

Posted
4 hours ago, ronexa said:

always getting CTD
which conversion did you use?

Are you running the LE version without converting with CAO?

Sure sounds like an issue with version mismatch issue.

I also run on AE downgraded into SE and have gotten zero crashes, but I used CAO.

 

5 hours ago, botticelli said:

E. g. use MoreNastyCritters, it comes with creature voices.

 

I think that's where I got my current list of sounds from, but none of them make sense for a cow person. The nearest one there would be Horse but that has distinct whinnies.

 

 

Posted
1 hour ago, Catastrophic said:

Are you running the LE version without converting with CAO?

Sure sounds like an issue with version mismatch issue.

I also run on AE downgraded into SE and have gotten zero crashes, but I used CAO.

No, using the SE versions from the first page

Posted (edited)
2 hours ago, Catastrophic said:

I think that's where I got my current list of sounds from, but none of them make sense for a cow person. The nearest one there would be Horse but that has distinct whinnies.

Well, I chose cow... If that doesn't suit you, I don't know... Could be that that is part of CreatureFrameowrk instead of MNC itself, though.

Spoiler

20230420213527_1.jpg.666a302ae8819ec8468184f1c6c2d8fa.jpg

 

Edited by botticelli
Posted
3 hours ago, Catastrophic said:

Are you running the LE version without converting with CAO?

Sure sounds like an issue with version mismatch issue.

I also run on AE downgraded into SE and have gotten zero crashes, but I used CAO.

 

 

 

 

got it working with CAO in AE, thanks

Posted (edited)
3 hours ago, botticelli said:

Well, I chose cow... If that doesn't suit you, I don't know... Could be that that is part of CreatureFrameowrk instead of MNC itself, though.

  Reveal hidden contents

20230420213527_1.jpg.666a302ae8819ec8468184f1c6c2d8fa.jpg

 

 

 It must not be available in the SE version. At least thats my best guess.

 I made sure to update Creature Framework and MNC but I still don't have any option for cow. I don't even get options with '(MNC)' in the name.

Guess I'll have to do without for now.

Edited by Catastrophic

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