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Posted
4 hours ago, Theletter79 said:

Well, I thought I'd redownload Skyrim and it appears I have the same issue as the last time I tried.

(Note: this is for AE played via MO2)

(and yes, I installed no LE mods)

 

The mod won't work on the original save I had it for. There's no MCM menu for the mod, although every thing can still be found in the console. 

Because of this, I thought that I should maybe try a new save after a bit of fidgeting, but it simply CTDs every time it loads fully.

I've been spending hours trying to fix the load order, but it has gotten me nowhere.

And as a final note, I checked what seemed to cause CTDs and it was only this mod as far as I could see, as disabling it worked fine.

CTD on AE happens with SE mods installed that pack a DLL. E. g. if on AE you cannot use PO3 or Q2C. Those mods will break your game. BAC itself does not bring a dll and we have several users here who successfully run it on AE.

2 hours ago, Catastrophic said:

Did something change about giving Followers Blended Lactacid? It used to just happen when I put it in their inventory but no longer seems to

Your follower needs to be a MME milkmaid/slave for this to happen. Else there's no alias triggering it.

Posted (edited)
16 minutes ago, botticelli said:

CTD on AE happens with SE mods installed that pack a DLL. E. g. if on AE you cannot use PO3 or Q2C. Those mods will break your game. BAC itself does not bring a dll and we have several users here who successfully run it on AE.

Your follower needs to be a MME milkmaid/slave for this to happen. Else there's no alias triggering it.

It seems to only be this mod causing the CTDs, though. If I remove it, I have no issues with my saves.

I've probably just done something stupid, but for now I'm still stumped.

Edited by Theletter79
Posted

The Mod is not showing up in MCM. Do i need to innstall the original version? For SE do i need to install the loose LE file ?

Posted
6 minutes ago, mymods said:

The Mod is not showing up in MCM. Do i need to innstall the original version? For SE do i need to install the loose LE file ?

Would you mind trying to start a new save? If you get CTDs when you try and load it, we've got the same issue.

Posted
37 minutes ago, Theletter79 said:

load

 

37 minutes ago, Theletter79 said:

Would you mind trying to start a new save? If you get CTDs when you try and load it, we've got the same issue.

no ctd after save and reload or exit the game and start new.

Posted
7 hours ago, Theletter79 said:

It seems to only be this mod causing the CTDs, though. If I remove it, I have no issues with my saves.

I've probably just done something stupid, but for now I'm still stumped.

BAC optionally uses PO3 and Q2c. If you installed those along with BAC, they cause a CTD when BAC is loaded. If you uninstall BAC, they do not cuase a CTD because no mod uses them any more.

Posted (edited)
4 minutes ago, botticelli said:

BAC optionally uses PO3 and Q2c. If you installed those along with BAC, they cause a CTD when BAC is loaded. If you uninstall BAC, they do not cuase a CTD because no mod uses them any more.

Now, I'm going to sound like an idiot here, but which mods are those?

 

wait no I just realised. I have neither of them installed.

Edited by Theletter79
Posted
1 hour ago, Theletter79 said:

Now, I'm going to sound like an idiot here, but which mods are those?

 

wait no I just realised. I have neither of them installed.

can you post a papyrus0.log from the crash?

Posted

Mod works good but I would love a different kind of setup for this if possible. Like to be hunted, captured more often like an event. And possible to temporarily unmorph the pc with potions etc?

Posted (edited)
1 hour ago, SLSO said:

Mod works good but I would love a different kind of setup for this if possible. Like to be hunted, captured more often like an event. And possible to temporarily unmorph the pc with potions etc?

pausing cow visuals is in BAC MCM settings. Else you need to complete the miniquest to obtain the blessing scroll recipe and use that. As for the other things, that needs time...

Edited by botticelli
Posted
1 hour ago, Theletter79 said:

i have absolutely no clue how I could go about doing that.

...and you try out mods and wonder as to why they crash... How about watching some videos and learning how to do these things? I feel like explaining the very basics of modding for the 100th time. Look at this post.

Posted

Good evening and good weekend.
I have a little update for you all regarding the armour for Hand semi-hoof stage that I have been working on lately. I have spent extra time on this one because for me, playing Skyrim in VR, this is what I will see the most of the graphic work that I have made for BAC. I am allowed to be selfish sometimes ?.

As usual, don't expect this to be finished soon as I still have some additions to do (like a metal protective edge, sort of symbolising the nailed on shoe, one the two larger nails/claws) and also to get this to work in Skyrim (that is the part I hate the most and what drains my willpower, so it tend to drag out a bit more).
Also, please note that this picture is a PBR based rendering and 4K resolution of the textures, and is therefor not 100% representative of what it will look in game.
Stage02_armour.jpg.a7243abb724414e8d4a67cd85a042575.jpg

Posted (edited)
15 hours ago, Theletter79 said:

It seems to only be this mod causing the CTDs, though. If I remove it, I have no issues with my saves.

I've probably just done something stupid, but for now I'm still stumped.

 

As a troubleshooting step:

Look into your game mod manager deployment staged files and if you find "BAC.BSA", remove it.  Remove only that file, and try to redeploy-start the game.  If the CTD got resolved, then it means you messed up by loading the BAC assets files for SkyrimLE.  Removing the "BAC.BSA" without having the "loosed" script files will break BAC, but this is a troubleshooting to identify the CTD.  If the BAC.BSA was the issue, you can solve it by replacing it with a SkyrimSE/AE formatted version or extracting the files, converting (CAO) them to SkyrimSE, and removing the BSA.

 

 

 

Edited by safado
Posted
wildly funny when hunters try to attack my minotaur under 3 meters tall, I think she could scatter them with punches. Thanks again to Botticelli for this is the best mod of my life. It's the only thing that keeps me calm in a war.
 

Снимок экрана (936).png

Posted
8 hours ago, botticelli said:

...and you try out mods and wonder as to why they crash... How about watching some videos and learning how to do these things? I feel like explaining the very basics of modding for the 100th time. Look at this post.

(sorry for the delay I went to bed earlier)

Did I do it right? Papyrus.0.log

4 hours ago, safado said:

 

As a troubleshooting step:

Look into your game mod manager deployment staged files and if you find "BAC.BSA", remove it.  Remove only that file, and try to redeploy-start the game.  If the CTD got resolved, then it means you messed up by loading the BAC assets files for SkyrimLE.  Removing the "BAC.BSA" without having the "loosed" script files will break BAC, but this is a troubleshooting to identify the CTD.  If the BAC.BSA was the issue, you can solve it by replacing it with a SkyrimSE/AE formatted version or extracting the files, converting (CAO) them to SkyrimSE, and removing the BSA.

 

 

 

Gave this a look and I can tell you with certainty that all I have is the newest version of BAC as loose files. . . I think

Posted

I have some problems.

 

1:

After a milking, the PC's skin turned to blue, except the head.

After a save/load the hand and foot turned back, but the body remained blue.

After I equip a transparent zipsuit, the body turned back and blue again after every step.

I think, it is because some wrong/missing textures, but I don"t know, what are missing?

 

Yes, I read the FAQ:
The tats are not appearing/partially appearing/body is blue

  • Check your slavetats folder unter data\textures\actors\character\SlaveTats\bac. Even if you don't have SlaveTats installed, that's where the tat textures are located
  • Check data\SKSE\Plugins\nioverride.ini. Enable face tats and make sure you have enough tat slots available on all body parts

    In the data\textures\actors\character\SlaveTats\bac folder I have 3 files:
    1˙398˙256 brown_phase_09.dds
    1˙398˙256 spots_phase_09.dds
    1˙398˙256 white_phase_09.dds

I do not have data\SKSE\Plugins\nioverride.ini file, but have data\SKSE\plugins\skee64.ini

 

[Overlays]
bPlayerOnly=1 ; Default[1]

bImmediateArmor=1 ; Default[1]

bImmediateFace=1 ; Default[0]

 

[Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]"
iNumOverlays=40 ; Default[6]
iSpellOverlays=1 ; Default[1]


[Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]"
iNumOverlays=30 ; Default[3]
iSpellOverlays=1 ; Default[1]


[Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]"
iNumOverlays=30 ; Default[3]
iSpellOverlays=1 ; Default[1]


[Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
iNumOverlays=30 ; Default[3]
iSpellOverlays=1 ; Default[1]


[Overlays/Data]
iAlphaFlags=4845 ; Default[4845]
iAlphaThreshold=0 ; Default[0]
sDefaultTexture=textures\actors\character\overlays\default.dds

 

[FaceGen]
fSliderMultiplier=50.0
bDisableFaceGenCache=1
bExternalHeads=0 ; Change this to 1 to generate external heads
bExtendedMorphs=1 ; Enables extended morph hooks and loading of extended morph assets
bAllowAllMorphs=1 ; Enables use of all preset morphs across all races
bExportSkinToBone=1
bAllowAnyRacePart=0 ; When using face parts, allows using parts not normally valid for the race, not recommended may not persist
bAlloyAnyGenderPart=0 ; Similar to above but does not restrict gender

 

2: The quest furniture placed in a wrong spot.

 

3: When I asked Paul to applicate the bell collar, some guard and other NPC came, and clapped, but some of them stepped on the PC.

right.jpg

left.jpg

step_up.jpg

wrong_place.jpg

Posted
39 minutes ago, TiredGamer said:

I have some problems.

 

1:

After a milking, the PC's skin turned to blue, except the head.

After a save/load the hand and foot turned back, but the body remained blue.

After I equip a transparent zipsuit, the body turned back and blue again after every step.

I think, it is because some wrong/missing textures, but I don"t know, what are missing?

 

2: The quest furniture placed in a wrong spot.

 

3: When I asked Paul to applicate the bell collar, some guard and other NPC came, and clapped, but some of them stepped on the PC.

 

1. Check, if you have some mod equipping transparent (i. e. invisible) armor, like a naked suit. The issue is the same with the zipsuit. Transparency in Skyrim can hardly cope with overlays and tends to flicker.

 

2. Then some other mod messed up with my marker and moved it or the whole stable

 

3. That cannot be helped because the spectator crowd is allowed to move around. Else you would not see them as they would stand and clap where they are.

Posted

Greetings! I was wondering if this can work with male characters or if it doesn't can you change the flags in your actor_base script so that it doesn't check for that? I was wanting to make some models for male versions of the various transformations and whatnot but its been a bit of a hellish experience trying to recompile the actor_base script to remove the "is female" checks, or could someone do this for me? I try to compile but I'm faced with "too many arguments" errors so I cannot do it myself.. I would be incredibly pleased if someone were to do this for me! I am simply asking since my expertise with modding lies mostly within xedit and blender/OS.. whilst I'm rather script illiterate, I love the mod but have recently discovered I prefer dudes.. and as such have migrated but miss the mod dearly.. :c  you guys are truly quite talented and I wish you the best of luck on future updates!

Posted (edited)
2 hours ago, botticelli said:

1. Check, if you have some mod equipping transparent (i. e. invisible) armor, like a naked suit. The issue is the same with the zipsuit. Transparency in Skyrim can hardly cope with overlays and tends to flicker.

 

2. Then some other mod messed up with my marker and moved it or the whole stable

 

3. That cannot be helped because the spectator crowd is allowed to move around. Else you would not see them as they would stand and clap where they are.

Thanks!

 

1: I don't see affected mods. Here is my reduced load order (I turned off some mods, and in console unequipped all items from PC - so her become naked-, but no effect, the whole body is blue, except the head. Yes, the hands and foots are blue again.)

 

2: I think, one of the CC mods cause this.

EDIT: Yes, the cause is the ccbgssse038-bowofshadows CC content.

 

Load order:

Skyrim AE:

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
ccasvsse001-almsivi.esm=1
ccBGSSSE001-Fish.esm=1
ccbgssse002-exoticarrows.esl=1
ccbgssse003-zombies.esl=1
ccbgssse004-ruinsedge.esl=1
ccbgssse005-goldbrand.esl=1
ccbgssse006-stendarshammer.esl=1
ccbgssse007-chrysamere.esl=1
ccbgssse010-petdwarvenarmoredmudcrab.esl=1
ccbgssse011-hrsarmrelvn.esl=1
ccbgssse012-hrsarmrstl.esl=1
ccbgssse014-spellpack01.esl=1
ccbgssse019-staffofsheogorath.esl=1
ccbgssse020-graycowl.esl=1
ccbgssse021-lordsmail.esl=1
ccmtysse001-knightsofthenine.esl=1
ccQDRSSE001-SurvivalMode.esl=1
cctwbsse001-puzzledungeon.esm=1
cceejsse001-hstead.esm=1
ccqdrsse002-firewood.esl=1
ccbgssse018-shadowrend.esl=1
ccbgssse035-petnhound.esl=1
ccfsvsse001-backpacks.esl=1
cceejsse002-tower.esl=1
ccedhsse001-norjewel.esl=1
ccvsvsse002-pets.esl=1
ccbgssse037-curios.esl=1
ccbgssse034-mntuni.esl=1
ccbgssse045-hasedoki.esl=1
ccbgssse008-wraithguard.esl=1
ccbgssse036-petbwolf.esl=1
ccffbsse001-imperialdragon.esl=1
ccmtysse002-ve.esl=1
ccbgssse043-crosselv.esl=1
ccvsvsse001-winter.esl=1
cceejsse003-hollow.esl=1
ccbgssse016-umbra.esm=1
ccbgssse031-advcyrus.esm=1
ccbgssse038-bowofshadows.esl=1
ccbgssse040-advobgobs.esl=1
ccbgssse050-ba_daedric.esl=1
ccbgssse052-ba_iron.esl=1
ccbgssse054-ba_orcish.esl=1
ccbgssse058-ba_steel.esl=1
ccbgssse059-ba_dragonplate.esl=1
ccbgssse061-ba_dwarven.esl=1
ccpewsse002-armsofchaos.esl=1
ccbgssse041-netchleather.esl=1
ccedhsse002-splkntset.esl=1
ccbgssse064-ba_elven.esl=1
ccbgssse063-ba_ebony.esl=1
ccbgssse062-ba_dwarvenmail.esl=1
ccbgssse060-ba_dragonscale.esl=1
ccbgssse056-ba_silver.esl=1
ccbgssse055-ba_orcishscaled.esl=1
ccbgssse053-ba_leather.esl=1
ccbgssse051-ba_daedricmail.esl=1
ccbgssse057-ba_stalhrim.esl=1
ccbgssse066-staves.esl=1
ccbgssse067-daedinv.esm=1
ccbgssse068-bloodfall.esl=1
ccbgssse069-contest.esl=1
ccvsvsse003-necroarts.esl=1
ccvsvsse004-beafarmer.esl=1
ccBGSSSE025-AdvDSGS.esm=1
ccffbsse002-crossbowpack.esl=1
ccbgssse013-dawnfang.esl=1
ccrmssse001-necrohouse.esl=1
ccedhsse003-redguard.esl=1
cceejsse004-hall.esl=1
cceejsse005-cave.esm=1
cckrtsse001_altar.esl=1
cccbhsse001-gaunt.esl=1
ccafdsse001-dwesanctuary.esm=1
Unofficial Skyrim Special Edition Patch.esp=1
Unofficial Farming Patch.esl=1
Unofficial Forgotten Seasons Patch.esl=1
Unofficial Civil War Champions Patch.esl=1
Unofficial Dead Man's Dread Patch.esl=1
Unofficial Myrwatch Patch.esl=1
Unofficial Tundra Homestead Patch.esl=1
Unofficial Sunder & Wraithguard Patch.esl=1
Unofficial Vigil Enforcer Armor Set Patch.esl=1
Unofficial Spell Knight Armor Patch.esl=1
Unofficial Hendraheim Patch.esl=1
Unofficial Umbra Patch.esl=1
Unofficial Lord's Mail Patch.esl=1
Unofficial Arms of Chaos Patch.esl=1
Unofficial Bone Wolf Patch.esl=1
Unofficial Daedric Mail Armor Patch.esl=1
Unofficial Daedric Plate Armor Patch.esl=1
Unofficial Dwarven Armored Mudcrab Patch.esl=1
Unofficial Dwarven Mail Armor Patch.esl=1
Unofficial Ebony Plate Armor Patch.esl=1
Unofficial Elven Hunter Armor Patch.esl=1
Unofficial Gray Cowl Returns Patch.esl=1
Unofficial Netch Leather Armors Patch.esl=1
Unofficial Nix-Hound Patch.esl=1
Unofficial Nordic Jewelry Patch.esl=1
Unofficial Orcish Plate Armor Patch.esl=1
Unofficial Orcish Scaled Armor Patch.esl=1
Unofficial Pets of Skyrim Patch.esl=1
Unofficial Saturalia Holiday Pack Patch.esl=1
Unofficial Shadowrend Patch.esl=1
Unofficial Steel Soldier Armor Patch.esl=1
Unofficial Wild Horses Patch.esl=1
Unofficial Arcane Accessories Patch.esl=1
Unofficial Arcane Archer Pack Patch.esl=1
Unofficial Bittercup Patch.esl=1
Unofficial Bloodchill Manor Patch.esl=1
Unofficial Bow of Shadows Patch.esl=1
Unofficial Chrysamere Patch.esl=1
Unofficial Dawnfang and Duskfang Patch.esl=1
Unofficial Divine Crusader Patch.esl=1
Unofficial Dragon Plate Armor Patch.esl=1
Unofficial Dragonscale Armor Patch.esl=1
Unofficial Dwarven Home Patch.esl=1
Unofficial Dwarven Plate Armor Patch.esl=1
Unofficial Expanded Crossbow Pack Patch.esl=1
Unofficial Elite Crossbows Patch.esl=1
Unofficial Ghosts of the Tribunal Patch.esl=1
Unofficial Gallows Hall Patch.esl=1
Unofficial Goblins Patch.esl=1
Unofficial Goldbrand Patch.esl=1
Unofficial Headmans Cleaver Patch.esl=1
Unofficial Iron Armor Patch.esl=1
Unofficial Necromantic Grimoire Patch.esl=1
Unofficial Plague of the Dead Patch.esl=1
Unofficial Redguard Elite Armaments Patch.esl=1
Unofficial Ruin's Edge Patch.esl=1
Unofficial Shadowfoot Sanctum Patch.esl=1
Unofficial Silver Armor Patch.esl=1
Unofficial Staff of Sheogorath Patch.esl=1
Unofficial Stalhrim Fur Armor Patch.esl=1
Unofficial Stendarr's Hammer Patch.esl=1
Unofficial The Cause Patch.esl=1
Unofficial The Contest Patch.esl=1
ApachiiHair.esm=1
ZaZAnimationPack.esm=1
SexLab.esm=1
Skyrim - Utility Mod.esm=1
Schlongs of Skyrim - Core.esm=1
Devious Devices - Assets.esm=1
creation-USSEP.esp=1
SexLabAroused.esm=1
Devious Devices - Integration.esm=1
Devious Devices - Expansion.esm=1
Devious Devices - Contraptions.esm=1
SkyUI_SE.esp=1
CBBE.esp=1
SLSO.esp=1
OSLAroused.esp=1
MilkModNEW.esp=1
MilkMod_MilkPumpsFancy.esp=1
bac.esp=1
Deviously Cursed Loot.esp=1
Devious Lore.esp=1
Laura's Bondage Shop.esp=1
DeviouslyPink.esp=1
SimpleSlavery.esp=1
SexLab_Hormones.esp=1
RaceMenuHH.esp=1
MCMHelper.esp=1
MfgFix.esp=1
My Home Is Your Home.esp=1
Joy of Perspective.esp=1
Joy of Perspective Anniversary Edition Patch.esp=1
AltStartRaceMenuActivator.esp=1
dse-soulgem-oven.esp=1
Schlongs of Skyrim.esp=1
FNIS.esp=1
FNISspells.esp=1
FNISspells_Power.esp=1
UIExtensions.esp=1
RaceMenu.esp=1
RaceMenuPlugin.esp=1
XPMSE.esp=1
SlaveTats.esp=1
SlaveTatsEventsBridge.esp=1
UnforgivingDevices.esp=1
UnforgivingDevices - DD Patch.esp=1
UnforgivingDevices - DCL Patch.esp=1
UnforgivingDevices - LBS Patch.esp=1
UnforgivingDevices - Pink Patch.esp=1
SLA Monitor Widget.esp=1
MilkModNEW CF.esp=1
MilkModNEW HF.esp=1
MilkModNEW Sanbox.esp=1
CowLifeServices.esp=1

 

Edited by TiredGamer
Posted
3 hours ago, DerpLykiaos said:

Greetings! I was wondering if this can work with male characters or if it doesn't can you change the flags in your actor_base script so that it doesn't check for that? I was wanting to make some models for male versions of the various transformations and whatnot but its been a bit of a hellish experience trying to recompile the actor_base script to remove the "is female" checks, or could someone do this for me? I try to compile but I'm faced with "too many arguments" errors so I cannot do it myself.. I would be incredibly pleased if someone were to do this for me! I am simply asking since my expertise with modding lies mostly within xedit and blender/OS.. whilst I'm rather script illiterate, I love the mod but have recently discovered I prefer dudes.. and as such have migrated but miss the mod dearly.. :c  you guys are truly quite talented and I wish you the best of luck on future updates!

all those bIsFemale flags are for NiOverride. You'd need those for male cows also. I changed the Milkmaid check in bac_actor_base to allow for MME's MaleMaid flag (see attached files). I think that's the main blocker here.

bac_actor_base.psc bac_actor_base.pex

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