DatGuyYea Posted March 27, 2023 Posted March 27, 2023 I'm getting a load of errors and a crash on loading. All the latest files are installed, dependencies as well, game version is 1.6.640.0 Papyrus.0.log
Dojodo1 Posted March 27, 2023 Posted March 27, 2023 Anyone know what to do after getting the scroll of Molag ball recipe. How do you make it? as no quest started after picking up the recipe Â
Hermaeus Moron Posted March 28, 2023 Posted March 28, 2023 Okay, I've run into an issue with overlays. Specifically, I keep getting error messages saying I failed to allocate sufficient overlay slots. This in spite of the fact that I already did this: Quote The fur/mutation tats are not appearing/stop appearing You probably have too few slots assigned to overlays in data\SKSE\plugins\nioverride.ini (LE) or skee64.ini (SE). Make sure you change those settings in the file: section [Overlays] bEnableFaceOverlays to 1 instead of 0 section [Overlays/Body] iNumOverlays to 30 instead of 6 section [Overlays/Hands] iNumOverlays to 20 instead of 3 section [Overlays/Feet] iNumOverlays to 20 instead of 3 section [Overlays/Face] iNumOverlays to 20 instead of 3 On top of that, my Slavetats list shows only the standard number of slots (most of them apparently earmarked by default for BAC), or non at all. Mind you, most of the mutation overlays are visible, but I would appreciate being able to see them, modify them, and not be subjected to error messages.
botticelli Posted March 28, 2023 Author Posted March 28, 2023 10 hours ago, Hermaeus Moron said: Okay, I've run into an issue with overlays. Specifically, I keep getting error messages saying I failed to allocate sufficient overlay slots. This in spite of the fact that I already did this: On top of that, my Slavetats list shows only the standard number of slots (most of them apparently earmarked by default for BAC), or non at all. Mind you, most of the mutation overlays are visible, but I would appreciate being able to see them, modify them, and not be subjected to error messages. That is strange. SlaveTats only puts 12 slots on one page, you get a page slider above that. Can you switch that?  10 hours ago, Dojodo1 said: Anyone know what to do after getting the scroll of Molag ball recipe. How do you make it? as no quest started after picking up the recipe  Use it on a tanning rack and the resulting scroll on a npc BAC cow.  11 hours ago, DatGuyYea said: I'm getting a load of errors and a crash on loading. All the latest files are installed, dependencies as well, game version is 1.6.640.0 Papyrus.0.log 12.98 kB · 0 downloads Your problem is AE. SE mods that pack DLLs do not run under AE (e. g. PO3). Either you need to find the specific AE mod version or uninstall those mods or downgrade your AE to SE.
DatGuyYea Posted March 28, 2023 Posted March 28, 2023 8 hours ago, botticelli said: Your problem is AE. SE mods that pack DLLs do not run under AE (e. g. PO3). Either you need to find the specific AE mod version or uninstall those mods or downgrade your AE to SE. The only mod that causes the crash is BAC itself. The rest of the load order works.
botticelli Posted March 29, 2023 Author Posted March 29, 2023 (edited) 15 hours ago, DatGuyYea said: The only mod that causes the crash is BAC itself. The rest of the load order works. BAC does not ship any dlls and it runs on other AE installations. But this  [03/28/2023 - 12:37:54AM] ERROR: Property bondageStuff on script QF_bac_capturedcow2_050266C0 attached to bac_capturedcow2 (1B0266C0) cannot be bound because <nullptr form> (0F02DC8A) is not the right type  tells me you instralled the wrong/incompatible ZaZ version. BAC *only* runs with ZaZ 8.0+ (which means exactly that version as opposed to any version 8.0 or above. The plus sign is part of the version). Edited March 29, 2023 by botticelli
diegolito2000 Posted March 29, 2023 Posted March 29, 2023 Is there any way to change the face with the weight slider?
botticelli Posted March 29, 2023 Author Posted March 29, 2023 1 hour ago, diegolito2000 said: Is there any way to change the face with the weight slider? No. Weight is a bodymorph whereas face sliders are facegen morphs. Those work differently. I recommend Showracemenu mod and EFM (Expressive Facegen Morphs). There you'll find some sliders that may be useful.
trmntwrk Posted March 29, 2023 Posted March 29, 2023 (edited) Hello botticelli i wanted to share my appreciation for your hard work in improving and continuing this mod. One of the most crazy and unexpected modded quest i've played, and quite thrilling! Â I see you are still active so i'd like to take the opportunity to ask a couple questions: - i don't think i ever reached the end of the questline with Paul nor played the side quests (wasn't able to trigger them), is there some sort of endgame? Just curious. - Does the bovinification reach a level of "walking on all fours" or is something not added yet in the mod? - And is MME multi row breast function supported? Because i tried to use both mods functionality but the body would become invisible. Having a cow with more than 2 breasts would be cool. - What's the lactacid / milk mechanic? I admit i just milked the pc every once in a while but never really understood how the milk amount levels up. Feel like i missed a good chunk of the mod. Â Keep up the good work! You made a great job here. Maybe one day a quest to be fully owned by some slavers instead of Paul will be added? Like when the pc gets caught but without being rescued by Paul? :3 Edited March 29, 2023 by trmntwrk
botticelli Posted March 30, 2023 Author Posted March 30, 2023 14 hours ago, LinksSword said: does blessing work on slave npcs? yes. As long as they are MME MilkSlaves *and* BAC cows..
botticelli Posted March 30, 2023 Author Posted March 30, 2023 16 hours ago, trmntwrk said: - i don't think i ever reached the end of the questline with Paul nor played the side quests (wasn't able to trigger them), is there some sort of endgame? Just curious. as of yet, there's no endgame, just the option of DeBovinification. SideQuests: A Craftsman's Masterpiece starts automatically some time after both a) House of Horrors and b) No one escapes Cidhna Mine are completed *and* Being A Cow is running The Moo is strong in Hugh is a side quest to that The cure recipe is a misc quest available from Acolyte Jenssen once you've cleared half your debt to Paul 16 hours ago, trmntwrk said: - Does the bovinification reach a level of "walking on all fours" or is something not added yet in the mod? Other than with the optional Beastess sneak anim download (and also possibly DAC to have that for cows only), no. That would require an entire new skeleton and I'm not skilled in doing that. 16 hours ago, trmntwrk said: What's the lactacid / milk mechanic? I admit i just milked the pc every once in a while but never really understood how the milk amount levels up. Feel like i missed a good chunk of the mod. That's a little complex. The actual milk amount is done by MME based on the current lactacid amount. I didn't meddle with that. Blended Lactacid is just a more concentrated form of Lactacid giving you 5-15 units of Lactacid for one potion. Some quest stages in BAC feed you Lactacid (regular) and also Breast Enlargement potions from MME (which in turn raise lactation). The "Lactation Bursts" mutation also raises that and Paul punishing you for not showing up may also do so. I leave that math to MME and only try to pamper you with lactacid-like stuff every so often. I myself use Skyrim UtilOne to get my cow fed Lactacid on every sex occasion. That results in me restting her MME lactation score every 2-3 game months shortly before it rund around maximum int and gets negative. That way she spurts ~5 million units of milk every hour at peak time. 16 hours ago, trmntwrk said: And is MME multi row breast function supported? Because i tried to use both mods functionality but the body would become invisible. Having a cow with more than 2 breasts would be cool. Since those are basioally armors, BAC will not block them. Its strange they do not show up in your installation, mine do. But I also installed the multibreast bodyslide files and generated those armors to not look too shitty. The do not copy the texture overlays, though.
Hermaeus Moron Posted March 31, 2023 Posted March 31, 2023 On 3/28/2023 at 3:26 AM, botticelli said: That is strange. SlaveTats only puts 12 slots on one page, you get a page slider above that. Can you switch that? No, I've never noticed that feature before. Maybe it's just a question of the version of SlaveTats I'm using (though I didn't notice any major updates to it since I last played Skyrim). Will have to double-check when I have time. Â I also belatedly realized it might have something to do with the fact the Corruption mod is also active. Again, something to test. Will get back to you. Â 14 hours ago, botticelli said: Other than with the optional Beastess sneak anim download (and also possibly DAC to have that for cows only), no. That would require an entire new skeleton and I'm not skilled in doing that. Ironic, as the expansions on the previous BAC are pretty damn good, and inspired me to suggest something similar/a related spin-off. Specifically, assuming one could get a working skeleton conversion script, I was going to propose a /d/orse mod. Â As to the skeletons/bodymorphs for both BAC and the proposed /d/orse mode, I can already think of someone who's kinda beat you to it. FancyPantzzz, the guy responsible for Crimes Against Nature, released a joke mod a while back, the Tommy Wiseau Defense Force, (I apologize for the Steam link, but FancyPantzzz seems to have taken down or hidden many of his his smaller mods from the Nexus), which already stretches a very strange man's body over a horse's skeleton. Modifying the meshes into something more feminine doesn't seem too big of a stretch (no pun intended). Â Barring that, would it be possible to modify the script to force a cow to either crawl on all fours or use said crawling animation while walking once a certain mutation threshold has been reached? Â One more thing, you mentioned in the mod description the Racemenu default settings for max face mutations. What is the slider value I should use to align a cow's teeth? 1
NoirXiaoba Posted March 31, 2023 Posted March 31, 2023 31 minutes ago, Hermaeus Moron said: No, I've never noticed that feature before. Maybe it's just a question of the version of SlaveTats I'm using (though I didn't notice any major updates to it since I last played Skyrim). Will have to double-check when I have time. Â If you're on LE, that version of Slavetats doesn't have the page switching. It's hard coded to only show 12 slots, even if it can support more behind the scenes.
Hermaeus Moron Posted March 31, 2023 Posted March 31, 2023 8 minutes ago, NoirXiaoba said: Â If you're on LE, that version of Slavetats doesn't have the page switching. It's hard coded to only show 12 slots, even if it can support more behind the scenes. Ah, that explains quite a lot then. Thank you.
botticelli Posted March 31, 2023 Author Posted March 31, 2023 4 hours ago, Hermaeus Moron said: Ah, that explains quite a lot then. Thank you. No, that's not correct. I have SlveTats *with* the slider on LE. You can just install the SE version .It also runs under LE. Â 5 hours ago, Hermaeus Moron said: Barring that, would it be possible to modify the script to force a cow to either crawl on all fours or use said crawling animation while walking once a certain mutation threshold has been reached? Probably, using DAR (LE vs. SE), you can nearly achieve that effect right now. I only use the Beastess anims for sneaking, but if you copy those and rename them, you should be able to also use them for walking and running. I have these in Data\meshes\actors\character\animations: DynamicAnimationReplacer.7z (with DAR). Â 5 hours ago, Hermaeus Moron said: One more thing, you mentioned in the mod description the Racemenu default settings for max face mutations. What is the slider value I should use to align a cow's teeth? This is stated unter the EFM link in the optional files on the file page. With CowHead8 you'd need a slider setting (Teeth - Depth) of ~ 50. But that also depends on your other face settings, So the value in the ini file needs to be at least 50.
NoirXiaoba Posted March 31, 2023 Posted March 31, 2023 8 hours ago, botticelli said: No, that's not correct. I have SlveTats *with* the slider on LE. You can just install the SE version I learned something new. Thank you.
cheshire93 Posted March 31, 2023 Posted March 31, 2023 (edited) Hey there! Running into a problem with the newest update/hotfix on SSE. The mod works fine for the first few hours of play, but upon reaching a certain state (one that I cannot isolate in game), I start consistently CTDing on load. Papyrus is giving me this error each time. Â Quote [03/31/2023 - 03:05:22PM] Error: Incorrect number of arguments passed to function PO3_SKSEFunctions.GetSkinColor(Actor param1). Expected 1, got 2 instead!. stack: Â Â Â <unknown self>.bac_po3_access.GetSkinColor() - "bac_po3_access.psc" Line 16 Â Â Â [bac_reequip00 (600551E3)].bac_reequip.ActorSetFacePart() - "bac_actor_base.psc" Line 1831 Â Â Â [bac_reequip00 (600551E3)].bac_reequip.reequipItemsEx() - "bac_actor_base.psc" Line 883 Â Â Â [bac_reequip00 (600551E3)].bac_reequip.OnUpdate() - "bac_reequip.psc" Line 101 Any ideas here? I -think- it may have something to do with the initial cow face transformation, but I'm not 100% sure. Edited March 31, 2023 by cheshire93
botticelli Posted April 1, 2023 Author Posted April 1, 2023 (edited) 7 hours ago, cheshire93 said: Any ideas here? I -think- it may have something to do with the initial cow face transformation, but I'm not 100% sure. PO3 has a different parameter list for function GetSkinColor() in LE vs SE. Look at this post and about 4 posts bleow that for the compiled SE script. You'll need the archives from both posts. Edited April 1, 2023 by botticelli
VitaminF Posted April 1, 2023 Posted April 1, 2023 Hi, Â I'm running BAC 2.03 on SE. Everything works fine but I was wondering about morphs applied to the player character. As the PC levels up her breasts grow, but they become misshapen and react less to physics - I believe this is because BAC is applying morphs from LE and not CBBE SE. I tried to find them and reset it in SLIF but I cannot find it. Is there any way to disable these morphs either in the file or in game? Thank you. Â -VitaminF Â
botticelli Posted April 1, 2023 Author Posted April 1, 2023 6 minutes ago, VitaminF said: Hi, Â I'm running BAC 2.03 on SE. Everything works fine but I was wondering about morphs applied to the player character. As the PC levels up her breasts grow, but they become misshapen and react less to physics - I believe this is because BAC is applying morphs from LE and not CBBE SE. I tried to find them and reset it in SLIF but I cannot find it. Is there any way to disable these morphs either in the file or in game? Thank you. Â -VitaminF Â Did you install the json file? Then you can just change them in there. That's one of the reasons I did that.
VitaminF Posted April 1, 2023 Posted April 1, 2023 2 hours ago, botticelli said: Did you install the json file? Then you can just change them in there. That's one of the reasons I did that. I've installed it - sorry if you'd already explained earlier in the thread, but am I just able to delete the section 'ChangeWeight' and 'ChangeBreasts', or do I need to change all the values to zero? thanks for your help.Â
botticelli Posted April 2, 2023 Author Posted April 2, 2023 6 hours ago, VitaminF said: I've installed it - sorry if you'd already explained earlier in the thread, but am I just able to delete the section 'ChangeWeight' and 'ChangeBreasts', or do I need to change all the values to zero? thanks for your help. The intention is to edit those section to contain only those morphs you want to have applied. If you either delete them or set them to zero, nothing would happen. If e. .g the slider in SSE is called BreastsSpread instead of BreastsTogether, you could just change the name in the list *and* the section name below that. If you don't want a slider, remove it from the list and its entire section below that. The JSON format is described here.
Karkhel Posted April 2, 2023 Posted April 2, 2023 This is something I'm going to eventually test myself anyway so if answer is 'I dunno' then its not a big deal. I have degrading disabled for now, doing alternative start but I'd want to eventually turn it on, can you turn it on while transformed and what happens then? Will it just jump to max if tranformation is far in or will it start progressing from there?
botticelli Posted April 2, 2023 Author Posted April 2, 2023 (edited) 3 hours ago, Karkhel said: This is something I'm going to eventually test myself anyway so if answer is 'I dunno' then its not a big deal. I have degrading disabled for now, doing alternative start but I'd want to eventually turn it on, can you turn it on while transformed and what happens then? Will it just jump to max if tranformation is far in or will it start progressing from there? depends on what part of degrading you're referring to. The speech impairment is keyed to cow stage, so if you turn degrading on later, it will hit you with a strength depending on the stage you have then. The grazing quest on the other hand will just eventually start, there's no intensifying with that one. If you want to disable cow progress during alternate start, just cast a UnBlock Self-Bovinification spell (Book available via console or AddItem menu). When done with the start quest, just cast it again. Edited April 2, 2023 by botticelli 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now