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Posted

Can anyone help me on why im crashing?


Currently im just testing if the mod work by using "Milk's level up"

At some point it crash after an amount of drink so I guess it a mutation fault

 

log and loadorder are attached

Papyrus.0.log loadorder.txt

Posted
On 12/29/2022 at 10:06 PM, NoirXiaoba said:

I can confirm that it appears as if BAC 2.0.2 on LE breaks the API of Deviously Cursed Loot.

Did any mods that don't rely on DCL got affected by any weird stuff? I can live without DCL until next patch I only keep some quests up for slavery auction outcomes.

Posted

I was wondering which mod controls the breast size more and what I should do. Milk mod seems to control the size the most initially but I have an issue with the (fantasy?) slider it uses that makes the breasts defy gravity unless I turn the scale back. I havnt progressed enough to see if BAC adjusts the breast size itself but I see theres an option that will increase the breast scale as some kind of punishment.
Problem is what slider is that using, will it over ride the reduced MME slider if i set it low and if it does will it then have the same issue MME gives me?
I know a choice of sliders would be nice to turn on off but as MME seems to control size more when it comes to milk levels it seems like between both mods there's a struggle to get breasts to progress the way the user wants.

Posted
On 4/14/2022 at 2:09 PM, botticelli said:

 

The furniture comes with ZaZ 8.0+ in LE. I do not know the correct ZaZ version for SE. But if you have ZaZ installed, you may check some things at that point when the furniture fails to appear:

  • fire up the console and type sqv bac_blacksmith, then scroll a little up
  • there should be quest variables named stocks, stockVert, chair, and bitchLession [sic]
  • if those variables point to different IDs, the mod has at least found something
  • take the id of the chair variable and type prid <id> and then enable
  • if something appears, try talking to Paul again
  • if that fails, try loading a previous save, enable the chair before talikng to Paul and then do the dialogue

 

So, what does it mean when the furniture doesn't have an RFID? I have zaz 8.0+, even re-downloaded it to be sure.

 

Here's what the console log says:

 

Spoiler

    sqv bac_blacksmith
        --- Papyrus ---------------------------------
            Registered for game-time update every 0.98 hours
        bacblacksmithquest:
            Script state = ""
            ::bac_bell_var =  (54013632)
            ::bac_feet_var =  (54011061)
            ::bac_hands_var =  (54011062)
            ::bac_mark_var =  (54013633)
            ::bac_nose_var =  (54011064)
            ::BACActor_var = bac_main (54001D90)
            ::bacBlacksmith_var = alias bacBlacksmith on quest bac_blacksmith (5400EA6E)
            ::BACConfig_var = bac_main (54001D90)
            ::bacCrowdSpot_var = alias CrowdSpot on quest bac_blacksmith (5400EA6E)
            ::BACStore_var = bac_main (54001D90)
            ::BACUpdate_var = bac_main (54001D90)
            ::CanService_var = False
            ::myFurniture_var = alias bacFurniture on quest bac_blacksmith (5400EA6E)
            ::qBlacksmith_var = bac_blacksmith (5400EA6E)
            ::sBlacksmith_var = bac_blacksmith (5400EA6E)
            ::StableDoor_var = alias StableDoor on quest bac_blacksmith (5400EA6E)
            ::Workloop_var = bac_blacksmith_workloop (540D1774)
            bFurnitureActive = False
            NeedsToCleanup = False
        qf_bac_blacksmith_0500ea6e:
            Script state = ""
            ::Alias_bacBlacksmith_var = alias bacBlacksmith on quest bac_blacksmith (5400EA6E)
            ::Alias_bacFurniture_var = alias bacFurniture on quest bac_blacksmith (5400EA6E)
            ::Alias_bacIdle_var = alias bacIdle on quest bac_blacksmith (5400EA6E)
            ::Alias_BACPlayer_var = alias BACPlayer on quest bac_blacksmith (5400EA6E)
            ::Alias_BlacksmithStart_var = alias BlacksmithStart on quest bac_blacksmith (5400EA6E)
            ::Alias_crowdSpot_var = alias CrowdSpot on quest bac_blacksmith (5400EA6E)
            ::Alias_furnAlternate_var = alias furnAlternate on quest bac_blacksmith (5400EA6E)
            ::Alias_furnChair_var = alias furnChair on quest bac_blacksmith (5400EA6E)
            ::Alias_furnGarotte_var = alias furnGarotte on quest bac_blacksmith (5400EA6E)
            ::Alias_furnLesson_var = alias furnLesson on quest bac_blacksmith (5400EA6E)
            ::Alias_furnPillory_var = alias furnPillory on quest bac_blacksmith (5400EA6E)
            ::Alias_StableDoor_var = alias StableDoor on quest bac_blacksmith (5400EA6E)
            ::BACConfig_var = bac_main (54001D90)
            ::BACUtility_var = bac_main (54001D90)
            ::mainScene_var =  (5400EA6F)
        bac_blacksmith_storage:
            Script state = ""
            No variables
        - 12 Aliases for quest 'bac_blacksmith' (5400EA6E)-
        REF 'bacBlacksmith'-> '' (5400E4EC)
        REF 'BACPlayer'-> '' (00000014)
        REF 'bacFurniture'-> '' (5400F53D)
        REF 'bacIdle'-> '' (5400F53D)
        REF 'CrowdSpot'-> '' (5400FAB8)
        REF 'furnGarotte'-> NONE
        REF 'furnPillory'-> NONE
        REF 'furnLesson'-> NONE
        REF 'furnChair'-> NONE
        REF 'furnAlternate'-> NONE
        REF 'StableDoor'-> NONE
        REF 'BlacksmithStart'-> NONE
        --- Quest state -----------------------------
        Enabled?            Yes
        State:            Running
        Current stage:    20
        Priority:        80
        BAC: bac_alias::Pain - Prob is 0.000000 because MilkLevel:0.379927 and painPoint15.000000
        BAC: bac_alias::Pain - Recalc MooFactor is0

 

 

Posted
On 12/29/2022 at 3:23 AM, w234aew said:

Anyone have the nose piercings/tail working with faster HDT-SMP in SE (1.5.97) with the latest versions (I'm on 2.0.2)?

 

I've yet to get it working, even using my previous versions (1.9D5c) meshes, which I know for certain were working with original HDT SMP (not Faster HDT-SMP).

Same here, tail physics is no longer working for Skyrim SE.

Posted

Just coming back to the mod. Looks like you have done a lot of  GREAT work on it. I am probably missing this stuff on the forum or the descript but couple of questions. The Mech shackles don't display the mech body and in fact he is missing from the stable at white run. Is there a quest line or quest that takes you to Molag Bal? I saw the blessing in the mod but didn't see any mention of it.

Posted
On 12/29/2022 at 10:06 PM, NoirXiaoba said:

I don't really see how the two are related, but that's my observation. Could be entirely coincidental, of course...

I don't use DCL any more because it used to CTD my game at some point down the line anyway. So I have not checked whether BAC would go along DCL obviously. I imagine the things that could interact with DCL are:

  • the changed StorageUtil values (if DCL sowhow used the old ones)
  • the deleted StartGameEnabled flags on those two quest (but I enclosed the changed SEQ file with 2.0.2)
  • 3rd MCM menu?

 

On 12/27/2022 at 12:33 AM, alexsl said:

I remember getting to becoming the personnal cow of the jarl of witerun or someone in dragonreach because i remember being inside and getting told i would be milked there. Never found that ending again to the point i wonder if i have hallucinated the thing.

Try killing the hunters every time they show up.

Posted
22 hours ago, fyredraken said:

Just coming back to the mod. Looks like you have done a lot of  GREAT work on it. I am probably missing this stuff on the forum or the descript but couple of questions. The Mech shackles don't display the mech body and in fact he is missing from the stable at white run. Is there a quest line or quest that takes you to Molag Bal? I saw the blessing in the mod but didn't see any mention of it.

Does anyone have any info they will share?

Posted
13 hours ago, botticelli said:

I don't use DCL any more because it used to CTD my game at some point down the line anyway. So I have not checked whether BAC would go along DCL obviously. I imagine the things that could interact with DCL are:

  • the changed StorageUtil values (if DCL sowhow used the old ones)
  • the deleted StartGameEnabled flags on those two quest (but I enclosed the changed SEQ file with 2.0.2)
  • 3rd MCM menu?

 

Try killing the hunters every time they show up.

What does all of them mean ? How many time should i do it ? Then after the last time what am i suppose to do ?

Posted
1 hour ago, alexsl said:

What does all of them mean ? How many time should i do it ? Then after the last time what am i suppose to do ?

Why not just play the game instead of asking these questions? Keep killing them and see what happens.

Posted
7 hours ago, HerChianti said:

Why not just play the game instead of asking these questions? Keep killing them and see what happens.

Yes and what if i dont want to lose my time doing the wrong thing. Even just getting 2 hunter took hours of skipping. I already played the mod through and through age ago. this is the only thing that happened once

Posted
39 minutes ago, alexsl said:

Yes and what if i dont want to lose my time doing the wrong thing. Even just getting 2 hunter took hours of skipping. I already played the mod through and through age ago. this is the only thing that happened once

When you kill the hunters, they respawn on location change. You can check that in the console: prid xx01de6a (xx=BAC load order #) and then have a look at that hunter's health (getav health, if you're not running MFGConsole or the like).

They respawn in some random location however, so if you want to speed that up, wait until the hunter is healthy again then pick a tree in the distance in the console and note its ID. Then with each of the three hunters do prid <hunter-ID> then moveto <tree-ID>. The hunter-IDs are xx01de6a through xx01de6c.. Then let them acquire their target.

Posted
On 1/4/2023 at 8:32 AM, botticelli said:

Try killing the hunters every time they show up.


Admittedly I spent 4 irl hours killing maybe a dozen or two altogether all last night and no jarl anything so I really dunno what one is supposed to do to trigger anything but I am probably being dumb as usual :(

Posted

4 hours? What the hell are you people doing? All you need to do is sit on a safe location surrounded by guards like in Whiterun then do this:

 

  1. Press the 'Wait" button and wait for 1 in-game hour.
  2. Wait a couple seconds to see if the Hunters warp into Whiterun.
  3. If they do wait until they engage you in conversation then after killing them go talk to the NPC and go back to step 1, if they don't you just go back to step 1 immediately.

 

This process takes me at worst half an hour to complete, I've done it multiple times.

Posted

Okay, good to know my questions wont even be acknowledged.  Still think some great work is being done just wish there was more info on some of the new stuff that was added or even an answer.

Posted
On 1/4/2023 at 4:24 AM, fyredraken said:

Just coming back to the mod. Looks like you have done a lot of  GREAT work on it. I am probably missing this stuff on the forum or the descript but couple of questions. The Mech shackles don't display the mech body and in fact he is missing from the stable at white run. Is there a quest line or quest that takes you to Molag Bal? I saw the blessing in the mod but didn't see any mention of it.


Spoiler for Molag Quest starting conditions:

Spoiler

For the molag bal quest, when your doing the quest for making the milking machine if you go to the building where you first meet molag bal and go to his shrine and talk to him there, it should teleport you to Coldharbour.

as for the mech stuff, I've never used it, so I can't help there.

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