lehus Posted January 7, 2023 Posted January 7, 2023 (edited) 3 hours ago, botticelli said: Those are CBBE-based, not sure how they work with UUNP. *But* The hooves displayed in your first image are the very old hooves which are no longer in use. Did you clean out the old bac objects before installing? This looks like a mixup. If you had those lying loosely around, it would explain this issue.  I apologize for my poor English, I use Google translator. I think there could be a problem in this, I deleted all the BAC files, reinstalled BAC_2.0.2.LEE through NMM, did it according to the instructions of BodySlide, as a result, the textures disappeared (the character is blue) and all hooves are not visible UPD: I took the textures from version 2.0, and also found that CalienteTools does not generate meshes for BAC files. Is it just because of the non-conformity of the body? UPD2: Eee, I found a solution - the problem was in the broken version of CalienteTools. Reinstalled it and everything works fine, including with UNP Edited January 7, 2023 by lehus
w234aew Posted January 8, 2023 Posted January 8, 2023 (edited) So, no one has stated whether they have the HDT-SMP patch working with F-SMP in SE yet, but given that I can't get the download from Schaken to work anymore, I'm just going to assume it's a no-go anyway. Â Click download on the site, directed to random EXE or disc image file (luckily I'm not setup to auto-run). Â 7Z files I can scan and look through, but EXE file from pop-ups are an absolute no-go. Edited January 8, 2023 by w234aew
Quentonis Posted January 8, 2023 Posted January 8, 2023 I am randomly curious, do the hand hoof armor increase unarmed damage at all? I am always curious about it but if any information is about on it I have missed it.
alexsl Posted January 8, 2023 Posted January 8, 2023 Hi ! i was the one who spoke about the fact that i tought i remember being sold as a cow to the jarl of whiterun or at least that i was milk inside some place that i tought was dragonreach. Now after several answer from @botticelli and @HerChianti that seem to say a yes and a no to that event existing I still dont know if i imagined it. Beside i did manage to encounter the hunter several time, got the nose ring, cow bell, branded and after that you get owned by paul, no jarl or anything. Â But beside an halucination on my part or not I think that something like that could be nice ? Plus i think in the mod at some point the PC ask paul if he would sell her. What if being sold could be an outcome to the jarl or anyone ? (like the farmer next door to serve the giant)
jayce113 Posted January 9, 2023 Posted January 9, 2023 17 hours ago, Quentonis said: I am randomly curious, do the hand hoof armor increase unarmed damage at all? I am always curious about it but if any information is about on it I have missed it. I think they do yes.
botticelli Posted January 9, 2023 Author Posted January 9, 2023 16 hours ago, alexsl said: Hi ! i was the one who spoke about the fact that i tought i remember being sold as a cow to the jarl of whiterun or at least that i was milk inside some place that i tought was dragonreach. Now after several answer from @botticelli and @HerChianti that seem to say a yes and a no to that event existing I still dont know if i imagined it. Beside i did manage to encounter the hunter several time, got the nose ring, cow bell, branded and after that you get owned by paul, no jarl or anything.  But beside an halucination on my part or not I think that something like that could be nice ? Plus i think in the mod at some point the PC ask paul if he would sell her. What if being sold could be an outcome to the jarl or anyone ? (like the farmer next door to serve the giant) There's no enslavement by the Jarl, just another way to get enslaved by Paul with a (possibly) lower debt. The outcome is still an enslavement with Paul as your Master, only the process is somewhat shorter than the Riften part ans you'll end up with a different tattoo.  50 minutes ago, jayce113 said: I think they do yes. Yes they do. You can get your total with player.getav unarmeddamage in the console. Individual values are: regular hand hooves: 8 LightArmor, 25 UnarmedDamage armored hand hooves: 16 HeavyArmor, 45 UnarmedDamage  regular hooves: 8 LightArmor, 35 CarryWeight light armor hooves: 16 LightArmor, 50 CarryWeight heavy armor hooves: 32 HeavyArmor, 50 CarryWeight  Horns&Ears (from stage 6 on): 32 LightArmor, 25 Sneak (may be 2 times for slots 42 and 55 each depending on items worn)  Cowbell&Ring (as combo): 32 LightArmor (up to 3 times: slots 44, 45, and 47)
ZloyDrakon Posted January 9, 2023 Posted January 9, 2023 On 1/7/2023 at 1:32 PM, botticelli said: If you do the milking-off (clear half your debt to Paul first, then talk to Acolyte Jenssen, then do the misc quest to gain the recipe, use that on a tanning rack 3 times, use the 3 resulting scrolls on 3 different npc bac cows, talk to the emissary to get rid of the bovine aspect), the tattoos will be removed with the last stage. Is it possible to return to human form? Wow. And then you can once again become a cow or rollback into a person is irreversible? To be honest, I admire your work in this mod. If you need the services of a 2D artist, please contact me, I will be happy to help. (DeoDrac) https://www.furaffinity.net/gallery/gronnulv/
botticelli Posted January 9, 2023 Author Posted January 9, 2023 44 minutes ago, ZloyDrakon said: Is it possible to return to human form? Wow. And then you can once again become a cow or rollback into a person is irreversible? To be honest, I admire your work in this mod. If you need the services of a 2D artist, please contact me, I will be happy to help. (DeoDrac) https://www.furaffinity.net/gallery/gronnulv/ The cycle is restartable, of course ? I could use a cool image for a splash screen in MCM...
ZloyDrakon Posted January 9, 2023 Posted January 9, 2023 6 hours ago, botticelli said: The cycle is restartable, of course ? I could use a cool image for a splash screen in MCM... Write me in discord DeoDrac#9671
HerChianti Posted January 11, 2023 Posted January 11, 2023 (edited) @botticelli When getting sent to Coldharbour by the altar, 3 Afflicted were there next to Mandy, and they attack the Dremora that initially spawns and tries to have sex with the player which means the player ends up also getting attacked and killed. I checked the QF_bac_MandyAndHugh_060ADFB4 script to see what was up and I noticed that it has changed drastically since last time when I remember you fixing the Afflicted problem. So my guess is the script needs another pass to make sure the Afflicted don't spawn. Edited January 12, 2023 by HerChianti
Obryanov Posted January 12, 2023 Posted January 12, 2023 While LE version is pretty stable aside from breaking follower faces when cow head is used, SE version takes forever to apply changes (way longer than LE even with far greedier mods there) and parts that get replaced at higher stages very often fail to do that, e.g. raised human feet don't get replaced with hooves even at maxed out transformation. It affects mutations like longhorn as well. The only fix for it is unequipping everything and then updating the affected cow, but that's a lot of manual work.
Drek01 Posted January 12, 2023 Posted January 12, 2023 (edited) I seem to be having an issue with body parts not working properly or at all. They used to that is, but now like the horns feet and udders they dont progress they just seem to get stuck at their first transformation and thats it. All the fur tattoo's are still working but the brandings seem to have issues as well when drawing on the body but not the head. When I changed the type of cbbe it fixed the issue except for the feet i cant put boots on to kind of reset them as I did the horns with a helmet one time.Z Edit: Nevermind it turned out something to do with inventory functions as mentioned in an earlier post  Edited January 12, 2023 by Drek01 Problem solved
botticelli Posted January 12, 2023 Author Posted January 12, 2023 (edited) 13 hours ago, HerChianti said: @botticelli When getting sent to Coldharbour by the altar, 3 Afflicted were there next to Mandy, and they attack the Dremora that initially spawns and tries to have sex with the player which means the player ends up also getting attacked and killed. I checked the QF_bac_MandyAndHugh_060ADFB4 script to see what was up and I noticed that it has changed drastically since last time when I remember you fixing the Afflicted problem. So my guess is the script needs another pass to make sure the Afflicted don't spawn. I changed the encounter zone of my Coldharbour cell to NONE with this update and that fixed those Afflicted appearing there. If you ran the update on a running game with the Afflicted already in place, it would not have done for you. Apparently the previous setting not only moved those Afflicted there but occasionally also Ruki from the Book of Love quest and other random npcs. Edited January 12, 2023 by botticelli 1
robert.marquis Posted January 12, 2023 Posted January 12, 2023 (edited) I'm having a problem with the horns not showing up. The ears work fine. ( I haven't gotten far enough to have anything else show yet. ) So what did I do wrong?   Sorry for not reviewing all 100+ pages, so if this has been previously addressed, please just tell me which page to check.   Edit: The horns just showed up! The dialogue seemed to be telling me they should have already been there, but perhaps I was wrong. Anyway the problem seems to have somehow resolved itself. Edited January 12, 2023 by robert.marquis
HerChianti Posted January 12, 2023 Posted January 12, 2023 8 hours ago, botticelli said: I changed the encounter zone of my Coldharbour cell to NONE with this update and that fixed those Afflicted appearing there. If you ran the update on a running game with the Afflicted already in place, it would not have done for you. Apparently the previous setting not only moved those Afflicted there but occasionally also Ruki from the Book of Love quest and other random npcs. Ah, alrighty! ?
ebbluminous Posted January 12, 2023 Posted January 12, 2023 1 hour ago, robert.marquis said: I'm having a problem with the horns not showing up. The ears work fine. ( I haven't gotten far enough to have anything else show yet. ) So what did I do wrong?   Sorry for not reviewing all 100+ pages, so if this has been previously addressed, please just tell me which page to check.   Edit: The horns just showed up! The dialogue seemed to be telling me they should have already been there, but perhaps I was wrong. Anyway the problem seems to have somehow resolved itself. I've found until the horns reach a certain size they have a habit of appearing/disappearing...
robert.marquis Posted January 12, 2023 Posted January 12, 2023 23 minutes ago, ebbluminous said: I've found until the horns reach a certain size they have a habit of appearing/disappearing... Thanks for the insight. It helps explain why they didn't show and will help me avoid stress if they disappear again.
NoirXiaoba Posted January 12, 2023 Posted January 12, 2023 1 hour ago, robert.marquis said: I'm having a problem with the horns not showing up. This happens if you wear a helmet/circlet and have "Hardcore Mode" disabled. Helmets/circlets take precedence. 1
robert.marquis Posted January 12, 2023 Posted January 12, 2023 14 minutes ago, NoirXiaoba said: This happens if you wear a helmet/circlet and have "Hardcore Mode" disabled. Helmets/circlets take precedence. In fact I was wearing a circlet, and I do have "Hardcore Mode" disabled, so You might be on to something here. Thanks.
NoirXiaoba Posted January 12, 2023 Posted January 12, 2023 2 hours ago, robert.marquis said: You might be on to something here. Additional information: during the initial stages, ears and horns are separated and use separate slots. That's why the ears show up and the horns don't. At some point after they're fully grown, they get combined as one item with a single slot. Â I know this because I use "Wearable Lanterns", which use the same slot as the ears. So for me if I forget to remove my lantern the ears don't show up until ears & horns are combined.
sgasheppard11 Posted January 13, 2023 Posted January 13, 2023 I'm having an issue with after running bac where i can not load in too my save with out it crashing any advice would be helpful. Papyrus.0.log
Kanutten Posted January 13, 2023 Posted January 13, 2023 Is it possible to stop being a milkslave or loose the lure of coldharbour?
botticelli Posted January 13, 2023 Author Posted January 13, 2023 4 hours ago, sgasheppard11 said: I'm having an issue with after running bac where i can not load in too my save with out it crashing any advice would be helpful. Papyrus.0.log 91.35 kB · 0 downloads Your problem is this: [01/13/2023 - 12:04:58AM] error: Native static function TESTScanCellNPCsByFaction could find no matching static function on linked type MiscUtil. Function will not be bound. MiscUtil is part of SKSE. Are you sure you installed the correct SKSE for your Skyrim version (AE vs. SE especially?)
botticelli Posted January 13, 2023 Author Posted January 13, 2023 29 minutes ago, Kanutten said: Is it possible to stop being a milkslave or loose the lure of coldharbour? MilkSlave: yes. Get the recipe from the misc quest available from Acolyte Jenssen after clearing half your debt to Paul, use that on a tanning rack 3 times, use the 3 resulting scrolls on 3 different npc bac cows, then ask the emissary to remove the milk slave. Â Lure of Coldharbour: Immersive: not yet (I will include this in the options available from the emissary). For the time being use the console to remove the spell (just type help coldharbour, it should also print the ID of that spell then type player.removespell <ID>)
Kanutten Posted January 13, 2023 Posted January 13, 2023 thanks, tried talking the jenssen but have no idea how much i owe.
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