botticelli Posted January 21, 2023 Author Posted January 21, 2023 1 hour ago, Hochhalter1 said: I always though just blackening the backs of the hand to match he fur color on the fingers would be good enough for stage 1 myself. Hands look awesome imo. Maybe for the hands model make them a glove? rather then actual hands? then they would lock the player from equipping anything there and maintain thier own colors? nor a mod author so ink how it works exactly. Â all BAC appliances are armors, so the hands are already gloves in essence.
Hochhalter1 Posted January 21, 2023 Posted January 21, 2023 That's what I thought, however i didn't know if he had decided to take a diff approach cause i'm a newb to code:P
NoirXiaoba Posted January 21, 2023 Posted January 21, 2023 10 hours ago, Addywil said: I tried the approach of having the inside of the hand having no fur... Thoughts? First of all, they look amazing, outstanding work! Second, I think at this stage of the transformation the palm should still be kind of nude, maybe with a leathery skin, as it should still be possible to use the hands to hold weapons and manipulate objects. In the final stage, when they're effectively turned into mittens, they can be completely furred. 2
SilentOption Posted January 22, 2023 Posted January 22, 2023 My character was stuck in cold harbour plus the dialogue was quiet limited with Mandy. No option for cure or anything just a dialogue of her not wanting to go back
SilentOption Posted January 22, 2023 Posted January 22, 2023 On 1/20/2023 at 3:40 PM, Addywil said: Regarding the hand hooves: I'm thinking of skipping the one I designated"Stage01". It wasn't interesting enough and I decided to focus more on Stage02. Â Stage02 is at the stage of in-game testing, and it works decent enough. I am having some skinning issues to iron out. The texture is done to about 80-90%. I just wish I knew a way to prevent Skyrim from ignoring the applied textures in the NIF-file (and instead apply the default female hand textures for the flesh/skin part.). Here is a WIP: I tried the approach of having the inside of the hand having no fur... Thoughts? Â Stage03 is also tested in-game, using the same textures as the Feet-hooves. The reason I have not given much update regarding the hands is due to me moving apartments during January. would this require a new saved game or clean safe game suffice?
botticelli Posted January 22, 2023 Author Posted January 22, 2023 4 hours ago, SilentOption said: My character was stuck in cold harbour plus the dialogue was quiet limited with Mandy. No option for cure or anything just a dialogue of her not wanting to go back There is still no cure in coldharbour. Mandy's dislogue will only get you infected as a milk slave.
Addywil Posted January 22, 2023 Posted January 22, 2023 On 1/21/2023 at 12:43 AM, HerChianti said: I'm in love. Thought I can't say much about the lack of fur on the inside of the hand since I can't compare it to anything. Maybe adding fur and then comparing would give better perspective. I could do that. If it turns out well, I could add that as an optional texture replace. I will look into that and add some compare pictures here later on. Â On 1/21/2023 at 7:47 AM, NoirXiaoba said: First of all, they look amazing, outstanding work! Second, I think at this stage of the transformation the palm should still be kind of nude, maybe with a leathery skin, as it should still be possible to use the hands to hold weapons and manipulate objects. In the final stage, when they're effectively turned into mittens, they can be completely furred. The hand is using the same color texture for female hand so that it gets the same color tint as the rest of the body (that isn't covered in fur already that is ). The problem there though seems to be that skyrim ignores the custom normal map I have made for the skin part of the hand model and replaces it with the default female hand normal map. So I can't make the skin look more leathery (but I do like that idea). I had the same problem with the half-hoof feet, but there I just let it be. Â If I don't find a solution, I might just let it use the default normal for now and hope I find a solution later on. Â 6 hours ago, SilentOption said: would this require a new saved game or clean safe game suffice? That's a question for @botticelli. 2
NoirXiaoba Posted January 22, 2023 Posted January 22, 2023 26 minutes ago, Addywil said: So I can't make the skin look more leathery I don't mind it looking smooth and sensitive. Technically that's exactly my cup of tea.
SilentOption Posted January 22, 2023 Posted January 22, 2023 4 hours ago, botticelli said: There is still no cure in coldharbour. Mandy's dislogue will only get you infected as a milk slave. oaah okay. Â
botticelli Posted January 22, 2023 Author Posted January 22, 2023 (edited) 10 hours ago, SilentOption said: would this require a new saved game or clean safe game suffice? That alone would probably go without a new game. *But* I've already made several other changes that in summary would probably be better applied to a new game: Mainly these: Body morphs via json file rework of the MCM menu to have just one menu again instead of three There are other small changes as well, but those would not crash a running game. I also plan to clean out the old armor stuff no longer used by the mod. Edited January 22, 2023 by botticelli
tigerrrrulez Posted January 22, 2023 Posted January 22, 2023 (edited) I dont know what i messed up but i have no textures for the body and head its just purple in se 2.0.2 nvm was just being an idiot but i dont have any nose/mouth/eye textures/presets just says "Warning no bounds checking! make sure you choose the correct exisiting preset" Edited January 22, 2023 by tigerrrrulez
botticelli Posted January 22, 2023 Author Posted January 22, 2023 1 hour ago, tigerrrrulez said: I dont know what i messed up but i have no textures for the body and head its just purple in se 2.0.2 nvm was just being an idiot but i dont have any nose/mouth/eye textures/presets just says "Warning no bounds checking! make sure you choose the correct exisiting preset" with "preset" the racemenu ID of Nose Type/Mouth type/Eye Type (+1) is meant. E. g. RaceMenu Eye Type = 2, you select 3 here. Btw. This will change next update to the exact number from RaceMenu.
Hochhalter1 Posted January 22, 2023 Posted January 22, 2023 Been reading the comments all morning and haven't found a solution to what I'm looking for. I want to be able to set my cow transformation so that milking levels cow/mutations as normal, but i also wanted to set it so sex could trigger it before stage 30 as well. I've tried everything i can think of in the setting but the hard lock on mutation end stage seems to have me cornered. Before i start transforming the sex counter says stage 0, then jumps to stage 30 once the first transformation happens. I'm sure it's all by design. I just thought it would be a neat way to play through the mod. would make defeat events that much more significant for the player if getting rapped means she had a chance to put on 100 pounds too. I also tried manually setting the transformation start period as high as it will go but that seems to be 11. Â
Tiruil Posted January 23, 2023 Posted January 23, 2023 16 hours ago, botticelli said: That alone would probably go without a new game. *But* I've already made several other changes that in summary would probably be better applied to a new game: Mainly these: rework of the MCM menu to have just one menu again instead of three I dunno, I actually LIKE having the mcm menus split up; makes it far easier for me truth be told
fred200 Posted January 23, 2023 Posted January 23, 2023 My dumb question of the day: From the point of view of this mod, what is the difference between a milk maid and a milk slave? I could never figure it out from the MME description...
botticelli Posted January 23, 2023 Author Posted January 23, 2023 (edited) 19 hours ago, Hochhalter1 said: Been reading the comments all morning and haven't found a solution to what I'm looking for. I want to be able to set my cow transformation so that milking levels cow/mutations as normal, but i also wanted to set it so sex could trigger it before stage 30 as well. I've tried everything i can think of in the setting but the hard lock on mutation end stage seems to have me cornered. Before i start transforming the sex counter says stage 0, then jumps to stage 30 once the first transformation happens. I'm sure it's all by design. I just thought it would be a neat way to play through the mod. would make defeat events that much more significant for the player if getting rapped means she had a chance to put on 100 pounds too. I also tried manually setting the transformation start period as high as it will go but that seems to be 11.  Mutation advancement by sex will only kick in once the maximum stage has been reached. Originally, mutations happened between stage 11 and 30 by default and 30 was the hard max stage. I added the option a) to start them earlier and b) to prolong that until stage 40, *plus* adding more mutations after the end stage by sexual encounters. This is not overlapping. If you leave the standard setting (11 through 30), you'll get 20 mutations by stage and any leftovers after that by sex. Mutation by sex does not kick in earlier because then it would be possible to get all remaining mutations before your maximum stage resulting in empty stages. So, you have the stage progress and optionally after that the additional mutations.  10 hours ago, Tiruil said: I dunno, I actually LIKE having the mcm menus split up; makes it far easier for me truth be told ...only they are a pain in the ass to coordinate in the background...  8 hours ago, fred200 said: From the point of view of this mod, what is the difference between a milk maid and a milk slave? MME default: a) MilkMAIDs may choose to be milked or not, can collect any amount of lactacid and can use milk pumps. b) MilkSLAVES automatically start milking, have a maximum of 100 lactacid and cannot use milk pumps (at least not to sell their milk). From BAC point of view: MME only allows for 20 milk maids, so if you want to create more, you'll need to make them milk slaves. My maximum so far is 57 npc cows in one game. Edited January 23, 2023 by botticelli
La furie du Dragon Posted January 23, 2023 Posted January 23, 2023 Could we have a way to switch from our bovine form to our human form, and vice-versa ? I have some mods that are better with a human character, and I would love for my character to be able to switch from her bovine form to her human form
botticelli Posted January 23, 2023 Author Posted January 23, 2023 1 hour ago, La furie du Dragon said: Could we have a way to switch from our bovine form to our human form, and vice-versa ? I have some mods that are better with a human character, and I would love for my character to be able to switch from her bovine form to her human form There's the cure misc quest available from Acolyte Jenssen when you've cleared half your debt. Once cured, you can get infected again.
La furie du Dragon Posted January 23, 2023 Posted January 23, 2023 34 minutes ago, botticelli said: There's the cure misc quest available from Acolyte Jenssen when you've cleared half your debt. Once cured, you can get infected again. Ok but when you get infected do you start the transformation from the start or from the its state when you do the quest ? also I don't want to do the quest everytime I want to get back to human
Addywil Posted January 23, 2023 Posted January 23, 2023 1 hour ago, La furie du Dragon said: Ok but when you get infected do you start the transformation from the start or from the its state when you do the quest ? also I don't want to do the quest everytime I want to get back to human You could always just disable and enable the mod in the MCM as you see fit, that should return you to human or to the cow stage that you were at. My information here is not up to date however, as I have not tested the latest version yet, but it used to work in older versions at least. Also, I don't know if it will mess things up doing this. Â Might not be an immersive way of doing it though. 1
SilentOption Posted January 24, 2023 Posted January 24, 2023 Is there a trick in pressing the buttons at Cold Harbour so I can escape the place?
botticelli Posted January 24, 2023 Author Posted January 24, 2023 13 hours ago, Addywil said: You could always just disable and enable the mod in the MCM as you see fit, that should return you to human or to the cow stage that you were at. My information here is not up to date however, as I have not tested the latest version yet, but it used to work in older versions at least. Also, I don't know if it will mess things up doing this. Â Might not be an immersive way of doing it though. ...which would reset all cows to human and back in the process, not just the player... Â 8 hours ago, SilentOption said: Is there a trick in pressing the buttons at Cold Harbour so I can escape the place? Those buttons make a sound _at the player characters position_ when pressed. You have half a game minute to press both. Obviously that's pretty ambitious doing. So, you need help. Ask Hugh to press one button when he is positione a little distance away so he still needs to go there and give you enough time to head to the other. There, you wait for the sound and then immediately press the other button. It takes some tries because of the dremora and also because of the interface handling (just have the follower task crosshairs remain active when you head to that other button and *after* the sound press Esc and then hit the button as fast as you can manage).
Hochhalter1 Posted January 24, 2023 Posted January 24, 2023 So i found a kinda work around to get the results i was kind of looking for.. Basically i make all mutations target nothing, use pots to level cow all the way up, then enable the mootations so that they can then be triggered by sex. at about stage 11 though the visuals for the cow leveling stop as the mootations arent there, so using mcm to ensure cow level 100% you update cow and then all the visuals will kick in.  Kinda gives me what i was looking for but not quite. I kinda wanted to race the 2 effects against each other side by side, but seeing as the cow levels are tied pretty firmly to mootations occuring too, idt it's really possible. beyond what i can achieve now. but it does add alittle something in my opinion, at 100% cow talking is alittle painfull, but every time paul makes you go do something and you end up picking up another mootation or 2 cause you just serviced an entire giant camp makes his "chores" alittle more apprehensive to the cow. Do you do the chore and risk becomming more of a cow? or do you risk his wrath?..... choices choices:P  I know the original mod author was all about making the experience horrifying to the PC. SO having the mootations as part of leveling totaly makes sense. I probably would never have thought of this idea if i hadn't seen the sex option in the MCM. Either way i love the original mod and this mod took it to a whole new level, so i'm deffinatly not bitching. was just looking at possibilities. Â
botticelli Posted January 24, 2023 Author Posted January 24, 2023 (edited) 17 hours ago, La furie du Dragon said: Ok but when you get infected do you start the transformation from the start or from the its state when you do the quest ? also I don't want to do the quest everytime I want to get back to human Depends on whether you were able to complete the milking-off in one week or not. If not, it will just reverse direction and progress into cow again. If totally cured, you start the whole transformation again (with different options perhaps). Btw. which quests do not work as a cow? I modified Diplomatic Immunity (Party shoes no longer required), Trinity Restored (Nightingale armor requirement reduced to cuirass only), and To Kill an Empire (Chef's hat no longer required). What other quest is not working normally? Edited January 24, 2023 by botticelli
lehus Posted January 24, 2023 Posted January 24, 2023 4 hours ago, botticelli said: Depends on whether you were able to complete the milking-off in one week or not. If not, it will just reverse direction and progress into cow again. If totally cured, you start the whole transformation again (with different options perhaps). Btw. which quests do not work as a cow? I modified Diplomatic Immunity (Party shoes no longer required), Trinity Restored (Nightingale armor requirement reduced to cuirass only), and To Kill an Empire (Chef's hat no longer required). What other quest is not working normally? DLC Dragonborn had a mine where it was necessary to break the walls with a magic sword
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