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Posted
14 hours ago, HerChianti said:

Call me boring but I'd actually like to know what kind of present before I go there. Would you kindly elaborate

It's some Oblivion smell that sticks and causes occasional sexual harassment by animals.

Posted

I keep thinking on how many possiblities there could be in terms of possible other owners inside whiterun, Imagine Paul telling you "Nazeem is interested in buying you" and you reply that you'd rather pick someone else, and Paul would allow you to pick someone, and you'd have to pass a fairly easy speech check, but Paul would also recommend talking to Nazeems wife Ahlam and telling her his plan to buy you. Thus proving that men are indeed alike, treating their women like cattle, so she could offer a bettyer offer than her husband ?

 

Or even Adrianne could make an offer, or Olfina, or even saadia {say, you save her life against thje Alik'r and in return she feels she owes you a debt so she offers to buy you to keep you safe or something ?}

 

I think the issue would mainly be the dialog tree, correct ?

Posted (edited)

Hi Guys can someone help me am running the mode on SE and MO2 and everything will work fine when going in to the main menu but as soon as i try to load in to a new or saved game the game will crash , if i uncheck the main mod ( bac_alternate_1.9F2_SE (Being a cow) ) the game will go in and work fine but of course the mod doesn't work then can anyone point me in the right direction please  ( there is something wrong with the (bac_alternate_1.9F2_SE) i think

 

Capture.PNG

Edited by ZxFrostxZ
Posted
1 hour ago, Tiruil said:

I think the issue would mainly be the dialog tree, correct ?

Wrong. All the quests hinge on Paul being your owner. If any other owner needs to send you around, it would not work. The dialogue tree is the least of my problems with That.

Posted
1 hour ago, botticelli said:

Wrong. All the quests hinge on Paul being your owner. If any other owner needs to send you around, it would not work. The dialogue tree is the least of my problems with That.

So there is no way to migrate quests to a new owner then.... darn, would have been neat though. I dun like Paul being my owner.

 

Either way its mostly just a thought.

Posted

Hi, 

 

I'm also running into CTD when trying to start a new game with this.  I'm running the most up to date version for Skyrim (AE), is that supported or do you need to be using the SE version prior to that update?   I've tried both the most recent BAC SE versions listed in the post (2.0.2 and 2.0.1), and per the main page I did try it both with the loose and BSA at the same time, but then also with just the loose files version (in addition to having the BAC tats and HDT-SMP tail). I've gone through all the dependencies, and they all appear to be installed correctly.

 

Am I missing anything obvious?  I did check the Papyrus logs and it does appear to be getting to the BAC updates right before it crashes (and removing BAC does allow the game to start).  Thanks for any help, I'm looking forward to trying this mod out.

 

 

Quote

[12/20/2022 - 01:24:58PM] [RealisticWaterTwoMCM <RealisticWaterTwoMCMQuest (1400ADC1)>]: Registered Realistic Water Two at MCM.
[12/20/2022 - 01:24:58PM] [CACO_MCMScript <CACO_MainQuest (F70A2A3F)>] INITIALIZED
[12/20/2022 - 01:24:58PM] [_dflowmcm <_DflowMCM (8900C545)>] INITIALIZED
[12/20/2022 - 01:24:58PM] RoggGags_Controller.psc(417) >> rogggags_controller{}:   OnInit()
[12/20/2022 - 01:24:58PM] [DMSE] Scanning Device Files...
[12/20/2022 - 01:24:58PM] [slaMainScr <sla_Main (0F042D62)>]: registered for maintenance
[12/20/2022 - 01:24:58PM] RoggGags_Controller.psc(429) >> rogggags_controller{}:   leaving state
[12/20/2022 - 01:24:58PM] APOC 7 DEBUG: Initialising Populate Lists script...
[12/20/2022 - 01:24:58PM] [FactionRanksMCMBothDLC <FactionMenuMCM09 (FE0BA800)>] INITIALIZED
[12/20/2022 - 01:24:58PM] [AYOPMGMCM <AYOPMGQuest (FE02C803)>] INITIALIZED
[12/20/2022 - 01:25:09PM] [_snskyuiconfig <_SNSKConfigQuest (D700334B)>] INITIALIZED
[12/20/2022 - 01:25:09PM] BAC: BAC::Update - Update to 1.7
[12/20/2022 - 01:25:09PM] BAC: BAC::Update - Update to 1.8
[12/20/2022 - 01:25:09PM] BAC: BAC::Update - Update to 1.9
[12/20/2022 - 01:25:09PM] BAC: BAC::Update - Update to 2.0
[12/20/2022 - 01:25:09PM] BAC: BAC::Update - Update to 2.1
[12/20/2022 - 01:25:09PM] BAC: BAC::Update - Update to 2.2
[12/20/2022 - 01:25:09PM] FNIS aa GetGroupBaseValue - mod/id:kal/0 group:12 return:1
[12/20/2022 - 01:25:09PM] BAC: BAC::Update - Update to 2.3
[12/20/2022 - 01:25:09PM] RoggGags_Controller.psc(442) >> rogggags_controller{Stopped}:   state entered
[12/20/2022 - 01:25:09PM] BAC: BAC::Update - Update to 2.4
[12/20/2022 - 01:25:09PM] BAC: BAC::Update - Update to 2.5
[12/20/2022 - 01:25:09PM] DF - _Dtick - Init
[12/20/2022 - 01:25:09PM] FNIS aa GetGroupBaseValue - mod/id:DeviousDevices/1 group:33 return:1
[12/20/2022 - 01:25:09PM] DLC1: Starting DLC1 Initialization quest.
[12/20/2022 - 01:25:09PM] PATCH 1.9 QUEST HAS STARTED
[12/20/2022 - 01:25:09PM] Error: Cannot call GetID() on a None object, aborting function call
stack:
    [bac_mcm2 (290836B4)].bac_mcm2.OnConfigInit() - "bac_mcm2.psc" Line 93
    [bac_mcm2 (290836B4)].bac_mcm2.GetVersion() - "bac_mcm2.psc" Line 51
    [bac_mcm2 (290836B4)].bac_mcm2.CheckVersion() - "SKI_QuestBase.psc" Line 14
    [bac_mcm2 (290836B4)].bac_mcm_base.OnGameReload() - "SKI_ConfigBase.psc" Line 490
    [bac_mcm2 (290836B4)].bac_mcm2.OnGameReload() - "bac_mcm2.psc" Line 43
    [bac_mcm2 (290836B4)].bac_mcm2.OnInit() - "SKI_ConfigBase.psc" Line 266
[12/20/2022 - 01:25:09PM] WARNING: Assigning None to a non-object variable named "::temp13"
stack:
    [bac_mcm2 (290836B4)].bac_mcm2.OnConfigInit() - "bac_mcm2.psc" Line 93
    [bac_mcm2 (290836B4)].bac_mcm2.GetVersion() - "bac_mcm2.psc" Line 51
    [bac_mcm2 (290836B4)].bac_mcm2.CheckVersion() - "SKI_QuestBase.psc" Line 14
    [bac_mcm2 (290836B4)].bac_mcm_base.OnGameReload() - "SKI_ConfigBase.psc" Line 490
    [bac_mcm2 (290836B4)].bac_mcm2.OnGameReload() - "bac_mcm2.psc" Line 43
    [bac_mcm2 (290836B4)].bac_mcm2.OnInit() - "SKI_ConfigBase.psc" Line 266
[12/20/2022 - 01:25:09PM] Error: Cannot access an element of a None array
stack:
    [bac_mcm2 (290836B4)].bac_mcm2.GetQuestTag() - "bac_mcm2.psc" Line 3624
    [bac_mcm2 (290836B4)].bac_mcm2.OnConfigInit() - "bac_mcm2.psc" Line 93
    [bac_mcm2 (290836B4)].bac_mcm2.GetVersion() - "bac_mcm2.psc" Line 51
    [bac_mcm2 (290836B4)].bac_mcm2.CheckVersion() - "SKI_QuestBase.psc" Line 14
    [bac_mcm2 (290836B4)].bac_mcm_base.OnGameReload() - "SKI_ConfigBase.psc" Line 490
    [bac_mcm2 (290836B4)].bac_mcm2.OnGameReload() - "bac_mcm2.psc" Line 43
    [bac_mcm2 (290836B4)].bac_mcm2.OnInit() - "SKI_ConfigBase.psc" Line 266
[12/20/2022 - 01:25:09PM] Error: Array index 7 is out of range (0-6)
stack:
    [bac_mcm2 (290836B4)].bac_mcm2.OnConfigInit() - "bac_mcm2.psc" Line 93
    [bac_mcm2 (290836B4)].bac_mcm2.GetVersion() - "bac_mcm2.psc" Line 51
    [bac_mcm2 (290836B4)].bac_mcm2.CheckVersion() - "SKI_QuestBase.psc" Line 14
    [bac_mcm2 (290836B4)].bac_mcm_base.OnGameReload() - "SKI_ConfigBase.psc" Line 490
    [bac_mcm2 (290836B4)].bac_mcm2.OnGameReload() - "bac_mcm2.psc" Line 43
    [bac_mcm2 (290836B4)].bac_mcm2.OnInit() - "SKI_ConfigBase.psc" Line 266
[12/20/2022 - 01:25:09PM] Error: Unable to call RegisterForAnimationEvent - no native object bound to the script object, or object is of incorrect type
stack:
    [None].footprintsFootstepsScriptHuman.RegisterForAnimationEvent() - "<native>" Line ?
    [None].footprintsFootstepsScriptHuman.OnEffectStart() - "footprintsfootstepsscripthuman.psc" Line 51
[12/20/2022 - 01:25:09PM] WARNING: Assigning None to a non-object variable named "::temp9"
stack:
    [None].footprintsFootstepsScriptHuman.OnEffectStart() - "footprintsfootstepsscripthuman.psc" Line 51
[12/20/2022 - 01:25:09PM] [DLC2_QF_DLC2_MQ04_02016E02 <DLC2Init (04016E02)>] DLC2Init quest START
[12/20/2022 - 01:25:09PM] [DBM_ConfigMCMScript <DBM_MCMConfig (162BCD1F)>]: Registered $LOTDconfigMenu at MCM.
[12/20/2022 - 01:25:09PM] zbfExternal: Compatibility checking
[12/20/2022 - 01:25:09PM] zbfExternal: -------------------------------------------------------
[12/20/2022 - 01:25:09PM] zbfExternal:                    SexLab version: 16500
[12/20/2022 - 01:25:09PM] zbfExternal:                 SlaveTats version: 1.0.0
[12/20/2022 - 01:25:09PM] zbfExternal:                  RaceMenu version: 7
[12/20/2022 - 01:25:09PM] zbfExternal: Non SexLab Animation Pack version: 0
[12/20/2022 - 01:25:09PM] zbfExternal: -------------------------------------------------------
[12/20/2022 - 01:25:09PM] zbfExternal:                    SexLab support: TRUE
[12/20/2022 - 01:25:09PM] zbfExternal:                   Overlay support: TRUE
[12/20/2022 - 01:25:09PM] zbfExternal:      Non SexLab Animation support: False
[12/20/2022 - 01:25:09PM] zbfExternal: -------------------------------------------------------
[12/20/2022 - 01:25:09PM] FNIS aa started (init) nMods: 8 nSets: 61
[12/20/2022 - 01:25:09PM] FNIS aa GetAAprefixList mod: FNIS aa nMods: 8
[12/20/2022 - 01:25:09PM] FNIS aa GetAAsets mod: FNIS aa nSets: 61
[12/20/2022 - 01:25:09PM] [randomQuestMCMScript <randomQuestMCM (FE014864)>] INITIALIZED
[12/20/2022 - 01:25:09PM] FNIS aa GetAAsetList mod: FNIS aa nSets: 61
[12/20/2022 - 01:25:09PM] SOS: first time initialization...

 

Posted
12 minutes ago, SilentOption said:

@botticelli Do I have to do a new game for Bac 2.0.2 LE since it's a new version or a fresh clean save will do

For me on SE, it works on my current save, I'd imagine it works similar for LE except you miss out on an extra feature in Coldharbour if you've already finished it

Posted
5 minutes ago, DivineDefiance said:

For me on SE, it works on my current save, I'd imagine it works similar for LE except you miss out on an extra feature in Coldharbour if you've already finished it

I'm doing a fresh start my character crafting before doing the main quest

Posted
5 hours ago, HerChianti said:

There's your problem ?

Hmm ok - I thought I saw some posts indicating folks had been able to get it to run in AE, and the only reason it wouldn't work is if the pre-requisites that require .dll files for the AE version weren't available.  Since I think I have working versions of all of those since they are loading, I thought it would work; if it doesn't, it doesn't though.

Posted
8 hours ago, SilentOption said:

I'm doing a fresh start my character crafting before doing the main quest

Should run with the old save. The Coldharbour feature is applied via update if you've already finished that.

Posted (edited)
12 hours ago, DivineDefiance said:

For me on SE, it works on my current save, I'd imagine it works similar for LE except you miss out on an extra feature in Coldharbour if you've already finished it

really ? my save can't milk my PC even get out from Dungeon [Alter Start mode] so i start new one ?

 

i'm not sure because my PC is not milkmaid or cow before update version i guess

Edited by evilbom
Posted (edited)

Anyone else encountering issues with the new grazing system?
 

Don't get me wrong, it's much more stable than the previous system; however, I've encountered some bugs with it in SE that I think should be mentioned.

 

For context, I'm running PO3 Tweaks, Papyrus Tweaks NG, (2and overrides 1st) and Inventory Functions (1.5.97):

 

1. Depending on the time the game has been running and what's going on (ex. being milked), upon first eating a flower, the effect seems to enter an infinite loop of a applying (i.e. I constantly hear the "Flower Equip" noise and see the visual effect). It gets faster when in the pause menu, and only quitting and opening a recent save fixes it.

2. What are the "Quest Terminating" conditions? Is it "Eat set (or random chosen) # of plants", or is it "you have [in game time] when any plant you pick will be eaten.". Because I can't tell if it's terminating late because of script lag (my setup is pretty scripted mod-heavy), or whether it's actually supposed to be an hour of grazing.

Edited by w234aew
Posted
On 11/2/2022 at 5:41 AM, jimjimjimjimjimjimjim said:

has anyone had problem with horns testures. In my game they are kind of transparent in some places. Any ideas what is causing it?

HORNS.png

I have the same issue but no staffing answer  and it isn't graphics  because the original mod didn't have this issue.

 

Posted
1 hour ago, Nathanael20 said:

Then why dose the original mod doesn't have this issue? 

I am not an expert in how the Creation Engine works. but the Unreal Engine seems to reduce the size of the textures when the load of the texture stream becomes to mych for the system to handle and making them look more blury (this is just  my obersvation, don't know if it's true).

 

So maybe, and I am just speculating here, this is how the Creation Engine/Skyrim handles when there are too many textures combined to load for your graphics card.

Even if the original mod did not have the same issue with the horns, the Alt-version do have alot more textures to process. So maybe if you have too many mods that have too many large textures, try to uninstall them or if they have a version with smaller textures, install that.

Posted (edited)
3 hours ago, Nathanael20 said:

Then why dose the original mod doesn't have this issue? 

probably yes. I changed those to 2k textures. If it helps, try extracting the Textures\bac\horn.dds texture from the original mod's texture pack and replace the current one with it.

 

17 hours ago, w234aew said:

1. Depending on the time the game has been running and what's going on (ex. being milked), upon first eating a flower, the effect seems to enter an infinite loop of a applying (i.e. I constantly hear the "Flower Equip" noise and see the visual effect). It gets faster when in the pause menu, and only quitting and opening a recent save fixes it.

The quest gives you some plant targets when setting stage 11 (formerly 18). While in that stage, the alias will make your character automatically eat any ingredients from the plant list. Depending on how many such ingredients you already had in your inventory when the quest starts, this might get a bit out of hand. The quest has no chance of determining whether some specific herb just got added to your inv or was already there, since OnItemAdded() does not correctly provide the amount of items added. The amount parameter is always 1. If you have the Green Thumb perk, you get 2 ingredients from harvesting, so there's a loop making your pc eat all of them. Btw. this has not been changed from the previous version. I only scrapped the railroading.

 

17 hours ago, w234aew said:

2. What are the "Quest Terminating" conditions? Is it "Eat set (or random chosen) # of plants", or is it "you have [in game time] when any plant you pick will be eaten.". Because I can't tell if it's terminating late because of script lag (my setup is pretty scripted mod-heavy), or whether it's actually supposed to be an hour of grazing.

When you harvested all targeted plants, the quest will set stage 20 thus stopping the automated feeding. It will proceed for some random time until your pc produces extra milk from the grazing and then terminate.

Edited by botticelli
Posted

I have a question, when i get to the altar i get the dialogue with molag, but i dont get teleported to coldharbour, does anyone know what may cause this? thanks

Posted (edited)

crashing to desktop as soon as i finish creating a character or loading a save using evilbom's se conversions. i isolated the problem to that mod. can anyone help?

 

edit - turns out i had zaz 7 instead of 8+. whoops!

Edited by whomstntve
dumbassery
Posted
3 hours ago, spideryuncle550 said:

was wondering if there is  a way to temporarily remove/turn off the mutations on your character ? 

You can temporarily disable BAC in it's MCM or reduce the transformation speed.

 

2 hours ago, PureMadness said:

When the Player Character wants to find a remote spot to “ruminate”, where can I find e remote spot outside of Whiterun? Is there a specific place? 

That text is purely for flavour, if I'm not mistaken.

Posted
6 hours ago, PureMadness said:

When the Player Character wants to find a remote spot to “ruminate”, where can I find e remote spot outside of Whiterun? Is there a specific place? 

Any "thought" messages displayed center screen are pure fluff. Else it would show up as a quest objective.

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