sgasheppard11 Posted January 13, 2023 Posted January 13, 2023 1 hour ago, botticelli said: Your problem is this: [01/13/2023 - 12:04:58AM] error: Native static function TESTScanCellNPCsByFaction could find no matching static function on linked type MiscUtil. Function will not be bound. MiscUtil is part of SKSE. Are you sure you installed the correct SKSE for your Skyrim version (AE vs. SE especially?) As far as I'm aware I'm up to date for Legendary edition but I could see if it has a bad install file through steam
botticelli Posted January 13, 2023 Author Posted January 13, 2023 (edited) 2 hours ago, Kanutten said: thanks, tried talking the jenssen but have no idea how much i owe. console: help bac_blacksmith_debt 3 Normal max debt is 30.000, so if you're at or below 15.000 that option will appear. Edited January 13, 2023 by botticelli
CuriouslyWeird1 Posted January 14, 2023 Posted January 14, 2023 I've tried installing the tail fix for SE but it's still going through the floor/underneath my character and has no physics. Is this something I'm fucking up? I've been looking for a bit on how to fix it and I've ended up downloading a bunch of extra stuff that just isn't fixing it. 1
robert.marquis Posted January 15, 2023 Posted January 15, 2023 (edited) I'm at the point where I'm getting the license for Paul ownership. When I get put in the milker at the castle, the quest never progresses from there. I end up stuck in the milker. Is there a way to advance and get released from the milker? Waiting doesn't seem to work. Edit: While in front of the milker, I talked to Avenicci before attempting to get in the milker, and the task ended? I was free to leave and the story seemed to progress from that point. Was that a glitch or part of the script? Edited January 18, 2023 by robert.marquis
botticelli Posted January 16, 2023 Author Posted January 16, 2023 19 hours ago, robert.marquis said: I'm at the point where I'm getting the license for Paul ownership. When I get put in the milker at the castle, the quest never progresses from there. I end up stuck in the milker. Is there a way to advance and get released from the milker? Waiting doesn't seem to work. make sure, the quest gets to stage 64 when in the milker (console: sqv bac_afterstorm) Avenicci should force greet you while in the milker and the quest should proceed through stages 65, 66, and 67 where Avenicci should tell you that you should get up and talk to him again (stage 70) I have found the milker placement to be suboptimal and I'm looking for a better location. Until then try to setstage bac_afterstorm in the console through all of the missing stages (64, 65, ,66, 67, and 70) You should then be able to get up and talk to Avenicci.
SilentOption Posted January 16, 2023 Posted January 16, 2023 19 hours ago, robert.marquis said: I'm at the point where I'm getting the license for Paul ownership. When I get put in the milker at the castle, the quest never progresses from there. I end up stuck in the milker. Is there a way to advance and get released from the milker? Waiting doesn't seem to work. which quest is this? Is this after the redguard capture you or is this from a later quest
SilentOption Posted January 16, 2023 Posted January 16, 2023 @botticelli I seem to run into some issues after getting the nose ring from Paul. And minutes after my character gets captured the first time by the Hunter they all vanish at th carriage and the Dwarven Pumping Station. Here is the video. Is there a setstage command to make them appear and do their thing 385494526_ElderScrollsVSkyrim2023_01.16-11_43_56_03.mp4
botticelli Posted January 16, 2023 Author Posted January 16, 2023 31 minutes ago, SilentOption said: Is there a setstage command to make them appear and do their thing No. When you're moved to the milking machine, all hunters are also moved there and a scene starts. I had some issues with mods like "Automatic Variants" which try to replace all NPCs OnLocationChange with a variant of themselves and when doing so tend to respawn these npcs in their initial cell. When I disabled that, this issue no longer happened in my installation. Perhaps you have a similar mod interfering?
botticelli Posted January 16, 2023 Author Posted January 16, 2023 3 hours ago, SilentOption said: which quest is this? Is this after the redguard capture you or is this from a later quest After Storm happens when you kill the hunters each and every time they appear.
SilentOption Posted January 16, 2023 Posted January 16, 2023 (edited) 20 minutes ago, botticelli said: No. When you're moved to the milking machine, all hunters are also moved there and a scene starts. I had some issues with mods like "Automatic Variants" which try to replace all NPCs OnLocationChange with a variant of themselves and when doing so tend to respawn these npcs in their initial cell. When I disabled that, this issue no longer happened in my installation. Perhaps you have a similar mod interfering? I don't have that mod Automatic Variants. Plus I never had this issue until I install the new version Edited January 16, 2023 by SilentOption
botticelli Posted January 17, 2023 Author Posted January 17, 2023 17 hours ago, SilentOption said: I don't have that mod Automatic Variants. Plus I never had this issue until I install the new version 2.0.1 and 2.0.2 do not change anything related to that quest. Seems to me like a situational issue. I'd recommend making a named save before tackling the hunters the first time.
SilentOption Posted January 17, 2023 Posted January 17, 2023 3 hours ago, botticelli said: 2.0.1 and 2.0.2 do not change anything related to that quest. Seems to me like a situational issue. I'd recommend making a named save before tackling the hunters the first time. starting over
Hochhalter1 Posted January 18, 2023 Posted January 18, 2023 Love the updates you've made to BAC alternate. Always loved the original mod, and it's great to see someone further developing it. i've always thought it had sooo much potential. only been messing with the mod a bit in AE so dar (trying to chase down a body issue with .tri/models not updating when built.) but i did speed through to the first hunter capture quest and everything seems to be working fine for me. Hopefully you keep expanding on this. Haven't been through the full transformation yet, but i know there is an BD ungulates mod that adds alot of sex lab parts like cow pussy and cow futa. has full minotaur bodies in it as well. Might be a direction to look for some ideas/meshes. Hopefully we'll see even more mutations, quests, and well designed meshes come out of this. keep up the awesome work. 2
DivineDefiance Posted January 18, 2023 Posted January 18, 2023 2 hours ago, Hochhalter1 said: BD ungulates mod I didn't even know this mod existed...
dragongodmod117 Posted January 18, 2023 Posted January 18, 2023 I'm not too sure what happened or when but I've recently noticed the radiant quests that Paul gives have stopped running. The timer in the Debug menu doesn't even go down anymore. Is there a quest to reboot/command to enter to fix that?
botticelli Posted January 18, 2023 Author Posted January 18, 2023 (edited) 1 hour ago, dragongodmod117 said: I'm not too sure what happened or when but I've recently noticed the radiant quests that Paul gives have stopped running. The timer in the Debug menu doesn't even go down anymore. Is there a quest to reboot/command to enter to fix that? Have a look at quest Being A Cow (sqv bac_beingacow). It should be at stage 30 and running. If unsure, try stopquest bac_beingacow, resetquest bac_beingacow, startquest bac_beingacow, setstage bac_beingacow 30. Stages 10 and 20 do the "Intro into being A cow" stuff you'd probably want to skip. Edited January 18, 2023 by botticelli
SilentOption Posted January 18, 2023 Posted January 18, 2023 (edited) fix my previous issue. I just had to restart my game Edited January 18, 2023 by SilentOption
Hochhalter1 Posted January 20, 2023 Posted January 20, 2023 Hey guys, i found a good texture patch that works with BAC alt to smooth out the transdorm look alot. still leaves a hand seam, but it's a step in the right dir.. I tested it and didn't find any compatability issues with it, so here's the link to the other comments page so you can read about it and get it if you want it. Also if people are still working on things i've always though the hand hooves should mutate at teh same speed as the feet, not just suddenly poof. hand hooves. Maybe some talented people will Make my dreams a reality. )also the hand hooves textures are just... ugh:P) but better then nothing. Love the work keep it up.
dragongodmod117 Posted January 20, 2023 Posted January 20, 2023 On 1/18/2023 at 10:03 AM, botticelli said: Have a look at quest Being A Cow (sqv bac_beingacow). It should be at stage 30 and running. If unsure, try stopquest bac_beingacow, resetquest bac_beingacow, startquest bac_beingacow, setstage bac_beingacow 30. Stages 10 and 20 do the "Intro into being A cow" stuff you'd probably want to skip. Everything was "fine" but resetting the quest fixed it. Thanks. On another note, NPCs I have set to be Milk Maids in MME are losing their "maid" status and starting from level 1 whenever I load a save. I've already posted in MME thread for help but I don't know where losing the status could stem from. Thought I'd check with both authors.
botticelli Posted January 20, 2023 Author Posted January 20, 2023 1 hour ago, dragongodmod117 said: Everything was "fine" but resetting the quest fixed it. Thanks. On another note, NPCs I have set to be Milk Maids in MME are losing their "maid" status and starting from level 1 whenever I load a save. I've already posted in MME thread for help but I don't know where losing the status could stem from. Thought I'd check with both authors. Up to 1.9g there was a problem when the PC became a milk slave making MME "forget" all milk maids/slaves until that point. The reason was that I did the wrong call. There is a method in MME AssignSlotMaidToSlave that needs to be called and since then it works. I'd suspect something tampering eith StorageUtil as a source since MME (and BAC for that reason) store all those values in StorageUtil. One mod tampering with that is SUM. 3 hours ago, Hochhalter1 said: Also if people are still working on things i've always though the hand hooves should mutate at teh same speed as the feet, not just suddenly poof. hand hooves. Maybe some talented people will Make my dreams a reality. )also the hand hooves textures are just... ugh:P) but better then nothing. Love the work keep it up. This is already in progress by @Addywil, if you'd check some pages back in this thread.
Hochhalter1 Posted January 20, 2023 Posted January 20, 2023 34 minutes ago, botticelli said: Up to 1.9g there was a problem when the PC became a milk slave making MME "forget" all milk maids/slaves until that point. The reason was that I did the wrong call. There is a method in MME AssignSlotMaidToSlave that needs to be called and since then it works. I'd suspect something tampering eith StorageUtil as a source since MME (and BAC for that reason) store all those values in StorageUtil. One mod tampering with that is SUM. This is already in progress by @Addywil, if you'd check some pages back in this thread. *thumbs up* it's alot to go through so i've only skimmed so far. but i'll take a look.
Addywil Posted January 20, 2023 Posted January 20, 2023 Regarding the hand hooves: I'm thinking of skipping the one I designated"Stage01". It wasn't interesting enough and I decided to focus more on Stage02. Stage02 is at the stage of in-game testing, and it works decent enough. I am having some skinning issues to iron out. The texture is done to about 80-90%. I just wish I knew a way to prevent Skyrim from ignoring the applied textures in the NIF-file (and instead apply the default female hand textures for the flesh/skin part.). Here is a WIP: I tried the approach of having the inside of the hand having no fur... Thoughts? Stage03 is also tested in-game, using the same textures as the Feet-hooves. The reason I have not given much update regarding the hands is due to me moving apartments during January. 15
Karavien Posted January 20, 2023 Posted January 20, 2023 1 hour ago, Addywil said: Regarding the hand hooves: I'm thinking of skipping the one I designated"Stage01". It wasn't interesting enough and I decided to focus more on Stage02. Stage02 is at the stage of in-game testing, and it works decent enough. I am having some skinning issues to iron out. The texture is done to about 80-90%. I just wish I knew a way to prevent Skyrim from ignoring the applied textures in the NIF-file (and instead apply the default female hand textures for the flesh/skin part.). Here is a WIP: I tried the approach of having the inside of the hand having no fur... Thoughts? Stage03 is also tested in-game, using the same textures as the Feet-hooves. The reason I have not given much update regarding the hands is due to me moving apartments during January. Amazing work!
HerChianti Posted January 20, 2023 Posted January 20, 2023 3 hours ago, Addywil said: I tried the approach of having the inside of the hand having no fur... Thoughts? I'm in love. Thought I can't say much about the lack of fur on the inside of the hand since I can't compare it to anything. Maybe adding fur and then comparing would give better perspective.
Hochhalter1 Posted January 21, 2023 Posted January 21, 2023 I always though just blackening the backs of the hand to match he fur color on the fingers would be good enough for stage 1 myself. Hands look awesome imo. Maybe for the hands model make them a glove? rather then actual hands? then they would lock the player from equipping anything there and maintain thier own colors? nor a mod author so ink how it works exactly.
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