cgod2010 Posted December 12, 2022 Posted December 12, 2022 (edited) 6 hours ago, botticelli said: There's a lot miissing here Excerpt: [12/11/2022 - 07:43:43PM] WARNING: Property MaMi_MechanicsQuest on script MaMi_ConfigMenu attached to MaMi_Quest (1F006E7A) cannot be initialized because the script no longer contains that property [12/11/2022 - 07:43:43PM] ERROR: Property bondageStuff on script qf_bac_capturedcow2_050266c0 attached to bac_capturedcow2 (160266C0) cannot be bound because <nullptr form> (0702DC8A) is not the right type [12/11/2022 - 07:43:43PM] WARNING: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (04027115) cannot be initialized because the script no longer contains that property [12/11/2022 - 07:43:43PM] WARNING: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (04027114) cannot be initialized because the script no longer contains that property [12/11/2022 - 07:43:43PM] ERROR: Property thisQuest on script PF_bac_hunter_lookingForYouH_050156B9 attached to (160156B9) cannot be bound because <nullptr form> (16013623) is not the right type [12/11/2022 - 07:43:43PM] WARNING: Property TG05KarliahInvisibilitySpell on script tg06questscript attached to TG06 (00021552) cannot be initialized because the script no longer contains that property [12/11/2022 - 07:43:43PM] WARNING: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (04027117) cannot be initialized because the script no longer contains that property [12/11/2022 - 07:43:43PM] WARNING: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (04027116) cannot be initialized because the script no longer contains that property [12/11/2022 - 07:43:43PM] WARNING: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (04027112) cannot be initialized because the script no longer contains that property [12/11/2022 - 07:43:43PM] WARNING: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (04027113) cannot be initialized because the script no longer contains that property [12/11/2022 - 07:43:43PM] WARNING: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (04027111) cannot be initialized because the script no longer contains that property [12/11/2022 - 07:43:43PM] ERROR: Property MME_Milks on script bac_store attached to bac_main (16001D90) cannot be bound because <nullptr form> (1605C81C) is not the right type [12/11/2022 - 07:43:43PM] ERROR: Property MME_Milk on script bac_store attached to bac_main (16001D90) cannot be bound because <nullptr form> (1606D61F) is not the right type [12/11/2022 - 07:43:43PM] WARNING: Property BACBlacksmithStorage on script bac_update attached to bac_main (16001D90) cannot be initialized because the script no longer contains that property [12/11/2022 - 07:43:43PM] ERROR: Property zbfCrossPoleExtreme on script QF_bac__quest_helper_mech_050500F6 attached to bac__quest_helper_mech (160500F6) cannot be bound because <nullptr form> (0702E754) is not the right type [12/11/2022 - 07:43:43PM] WARNING: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (04027110) cannot be initialized because the script no longer contains that property [12/11/2022 - 07:43:43PM] WARNING: Property MageArmor30 on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property [12/11/2022 - 07:43:43PM] WARNING: Property SavageStrike on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property [12/11/2022 - 07:43:43PM] WARNING: Property HackAndSlash60 on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property [12/11/2022 - 07:43:43PM] WARNING: Property WindWalker on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property [12/11/2022 - 07:43:43PM] WARNING: Property Necromancy on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property [12/11/2022 - 07:43:43PM] WARNING: Property Bladesman60 on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property OK... So that particular excerpt looks mostly dominated by dlc2 and 1. I would assume then a verify files to try redownloading them to fix it? or maybe they're missing because I downpatched from AE to SE? Edited December 12, 2022 by cgod2010
Addywil Posted December 13, 2022 Posted December 13, 2022 On 12/7/2022 at 6:17 PM, HerChianti said: But I'll start with a very obvious one: Nipple piercings (rings/chains/studs/bars/etc), a staple of most cowgirl fetish paraphernalia! Adding SMP support to the rings and chains would be preferable so they don't look like they're floating motionless in the air I am clearly not well versed enough in the Cowgirls fetish (mine is more transformations in general with cowgirls high on the list?), I did not know that was a special part of it. But surely there must be some nipple piercing mod already somewhere? Does not sound so cowgirl specific. On 12/7/2022 at 10:25 PM, NoirXiaoba said: maybe the tail could need some tender love & care? ^^ Worth considering and that would not be that big of a project. That might also motivate me to make tails to work in my current Skyrim VR Mod setup (I haven't bothered so far, modding VR is janky enough as it is ) . On 12/8/2022 at 3:38 AM, DivineDefiance said: If I remember correctly I do believe there is dialogue for something about horns preventing your character from wearing helmets, paul always answers saying we gotta wait for a future update, this could be something if you wanted to do that afterwards, although I'd have no idea what it'd even be that you could do about not wearing helmets other then cutting your characters horns... and they could grow back over time, but thats all I could think of regarding it. I recall the helmet being brought up before, but I can't remember what was said back then. I am not a fan of helmets to be honest, but an idea is to maybe have a cut-out for the ears (like on some roman helmets) but have it loop all around the horns as well. I don't know, I don't have many ideas there at the moment. An alternative could be: Instead of a helmet, you maybe put sharp steel tips at the end of the horns. Reinforce the horns with metal rails or cage. Maybe something that protects the base of the horns that decoratively joins together at the forehead (like the in-game circlets maybe). Just spitballing. ------------------------------------- The round off this post, I want to show you the Stage03 version of the hand hooves with the armour. I managed to deform the armour from the feet to better fit the hands/arms. I also did a rig test in Maya to see how well it bends (see pic.). It will have some issues with some angles though (I so wish I could use corrective morph targets to combat that, but I don't think Skyrim supports that). 8
NoirXiaoba Posted December 13, 2022 Posted December 13, 2022 47 minutes ago, Addywil said: Oooh... Shiny!
HerChianti Posted December 14, 2022 Posted December 14, 2022 4 hours ago, Addywil said: I am clearly not well versed enough in the Cowgirls fetish (mine is more transformations in general with cowgirls high on the list?), I did not know that was a special part of it. But surely there must be some nipple piercing mod already somewhere? Does not sound so cowgirl specific. Well obviously nipple piercings are not cowgirl specific but it's very very common for cowgirls/hucows to also have nipple piercings as much as nose piercings. And you'd be surprised at the very lackluster amount of properly well-done nipple piercing mods out there, I think there's like 1 or 2 at best. But you don't have to do it, 'twas just a suggestion after all. I do also support the idea of getting a properly done tail that fits the mod and its different types of cow fur. The one right now barely does it for me. Managed to fix some of the terrible UV mapping from the SMP version but I'd still like a well-done tail. Also great work on the hoofhand armor!
NoirXiaoba Posted December 14, 2022 Posted December 14, 2022 4 hours ago, HerChianti said: it's very very common for cowgirls/hucows to also have nipple piercings as much as nose piercings. And you'd be surprised at the very lackluster amount of properly well-done nipple piercing mods out there, I think there's like 1 or 2 at best. But you don't have to do it, 'twas just a suggestion after all "I've got a fever and the only prescription is more cowbell!" 1
DivineDefiance Posted December 14, 2022 Posted December 14, 2022 (edited) 16 hours ago, Addywil said: I recall the helmet being brought up before, but I can't remember what was said back then. I am not a fan of helmets to be honest, but an idea is to maybe have a cut-out for the ears (like on some roman helmets) but have it loop all around the horns as well. I don't know, I don't have many ideas there at the moment. An alternative could be: Instead of a helmet, you maybe put sharp steel tips at the end of the horns. Reinforce the horns with metal rails or cage. Maybe something that protects the base of the horns that decoratively joins together at the forehead (like the in-game circlets maybe). Just spitballing. yeah I ain't a fan of the helmets either on my character (especially ones I can't take off), we could always ask @skyrimfet what the original plan was for that was. I do agree your idea of what should be the head is also a really good idea. Also the hands look awesome! Edited December 14, 2022 by DivineDefiance
jayce113 Posted December 15, 2022 Posted December 15, 2022 On 12/13/2022 at 3:46 PM, Addywil said: I am clearly not well versed enough in the Cowgirls fetish (mine is more transformations in general with cowgirls high on the list?), I did not know that was a special part of it. But surely there must be some nipple piercing mod already somewhere? Does not sound so cowgirl specific. Worth considering and that would not be that big of a project. That might also motivate me to make tails to work in my current Skyrim VR Mod setup (I haven't bothered so far, modding VR is janky enough as it is ) . I recall the helmet being brought up before, but I can't remember what was said back then. I am not a fan of helmets to be honest, but an idea is to maybe have a cut-out for the ears (like on some roman helmets) but have it loop all around the horns as well. I don't know, I don't have many ideas there at the moment. An alternative could be: Instead of a helmet, you maybe put sharp steel tips at the end of the horns. Reinforce the horns with metal rails or cage. Maybe something that protects the base of the horns that decoratively joins together at the forehead (like the in-game circlets maybe). Just spitballing. ------------------------------------- The round off this post, I want to show you the Stage03 version of the hand hooves with the armour. I managed to deform the armour from the feet to better fit the hands/arms. I also did a rig test in Maya to see how well it bends (see pic.). It will have some issues with some angles though (I so wish I could use corrective morph targets to combat that, but I don't think Skyrim supports that). As for a "helmet" I thought maybe putting steel caps on the horns or something as decoration.
NoirXiaoba Posted December 15, 2022 Posted December 15, 2022 27 minutes ago, jayce113 said: I thought maybe putting steel caps on the horns or something as decoration. I'd love for more "I don't care for the story much" decorations anyway. I usually have to modify faction affiliation to get the ear tag and the hoof armour - it would be great if at some point those things were available without the attached story. Like, as an option in the MCM ("Use ear tag as default ear model") or something.
Addywil Posted December 15, 2022 Posted December 15, 2022 6 hours ago, NoirXiaoba said: I'd love for more "I don't care for the story much" decorations anyway. I usually have to modify faction affiliation to get the ear tag and the hoof armour - it would be great if at some point those things were available without the attached story. Like, as an option in the MCM ("Use ear tag as default ear model") or something. Or maybe a little Cow shop in a hidden corner of Skyrim where you can buy your equipments. ? 2
NoirXiaoba Posted December 15, 2022 Posted December 15, 2022 23 minutes ago, Addywil said: Or maybe a little Cow shop in a hidden corner of Skyrim where you can buy your equipments. ? That would be even more fun (and kinda immersive). Like, someone who really wants to help you. Maybe because she's stuck in one of the early stages of the curse. Mild fur, horns and ears, beginning hooves, that aren't fully transformed... Any spaghetti sticking to the wall yet? XD 2
awire Posted December 16, 2022 Posted December 16, 2022 When a SL animation starts, the cow_back and neck mutations revert back, then come back at the end of the scene. I understand why, as alignment would be a problem, but is there a way to keep the mutations ?
botticelli Posted December 16, 2022 Author Posted December 16, 2022 1 hour ago, awire said: When a SL animation starts, the cow_back and neck mutations revert back, then come back at the end of the scene. I understand why, as alignment would be a problem, but is there a way to keep the mutations ? Switch it off in BAC MCM 1
Karavien Posted December 16, 2022 Posted December 16, 2022 On 12/14/2022 at 2:25 AM, HerChianti said: I do also support the idea of getting a properly done tail that fits the mod and its different types of cow fur. The one right now barely does it for me. Managed to fix some of the terrible UV mapping from the SMP version but I'd still like a well-done tail. Fur's got some room to grow as well (pun intended). Unsure whether anyone's up for skinning but it's been an idea to have a mootation with full fur coverage. I've also been messing around with the spotty fur pattern. Adjusting it racemenu side can get you pink/green/blue spots on white. Could also make for a mootation to have hair + fur colour change to a random vibrant colour like pink.
NoirXiaoba Posted December 16, 2022 Posted December 16, 2022 18 minutes ago, Karavien said: I've also been messing around with the spotty fur pattern. Adjusting it racemenu side can get you pink/green/blue spots on white. Could also make for a mootation to have hair + fur colour change to a random vibrant colour like pink. Or have YPS integration, where you can perm it and become the Milka cow.
spideryuncle550 Posted December 16, 2022 Posted December 16, 2022 (edited) I've noticed that some "tats" aren't showing on my body main examples are cellulite skin , and the breast veins appear faded. my main guess is another mod is taking up slave tat slots , wonder if anyone else had this issue and a possible fix Edited December 16, 2022 by spideryuncle550
tholos Posted December 16, 2022 Posted December 16, 2022 1 hour ago, spideryuncle550 said: I've noticed that some "tats" aren't showing on my body main examples are cellulite skin , and the breast veins appear faded. my main guess is another mod is taking up slave tat slots , wonder if anyone else had this issue and a possible fix Make sure you have edited your nioverride/skee64.ini: The fur/mutation tats are not appearing/stop appearing You probably have too few slots assigned to overlays in data\SKSE\plugins\nioverride.ini (LE) or skee64.ini (SE). Make sure you change those settings in the file: section [Overlays] bEnableFaceOverlays to 1 instead of 0 section [Overlays/Body] iNumOverlays to 30 instead of 6 section [Overlays/Hands] iNumOverlays to 20 instead of 3 section [Overlays/Feet] iNumOverlays to 20 instead of 3 section [Overlays/Face] iNumOverlays to 20 instead of 3 Look in the SlaveTats's MCM if you can see on different body parts any tats related to BAC applied to your body 1
LinksSword Posted December 16, 2022 Posted December 16, 2022 2 hours ago, Karavien said: Fur's got some room to grow as well (pun intended). Unsure whether anyone's up for skinning but it's been an idea to have a mootation with full fur coverage. I've also been messing around with the spotty fur pattern. Adjusting it racemenu side can get you pink/green/blue spots on white. Could also make for a mootation to have hair + fur colour change to a random vibrant colour like pink. I was thinking a hairy cow mutation like hairy armpits and butt crack, That would be a nice addition.
Karavien Posted December 16, 2022 Posted December 16, 2022 1 hour ago, LinksSword said: I was thinking a hairy cow mutation like hairy armpits and butt crack, That would be a nice addition. In my dreams we've cow fur with Fluffwork like effect...
evilbom Posted December 18, 2022 Posted December 18, 2022 (edited) update 2.0.2 SE in page 1 TBH still don't know why conversion Head mesh with SSE NIF Optimizer make them CTD on head transform ? Edited December 18, 2022 by evilbom
SexyTop69 Posted December 18, 2022 Posted December 18, 2022 Does anyone post photos of their character transformations with this mod?
NoirXiaoba Posted December 18, 2022 Posted December 18, 2022 Not that I want to complain, but I just re-wrote the transformation thoughts to be more accepting (like a second puberty my character goes through), and now the update made all of that obsolete. I really should learn to code overwrites, so I don't have to modify BAC every time an update is dropped. In all seriousness, though: thank you for your work, @botticelli.
SilentOption Posted December 18, 2022 Posted December 18, 2022 33 minutes ago, SexyTop69 said: Does anyone post photos of their character transformations with this mod? I do but I haven't for awhile since I had restart my skyrim game 1
HerChianti Posted December 18, 2022 Posted December 18, 2022 Quote Visiting Coldharbour (and getting forced upon by a dremora) now leaves you with a present Call me boring but I'd actually like to know what kind of present before I go there. Would you kindly elaborate @botticelli ?
SexyTop69 Posted December 19, 2022 Posted December 19, 2022 4 hours ago, ZxFrostxZ said: can some one maybe show me there load order or just tell me the step that would help alot Thanks The best way to figure out what happened with your game is to uncheck and undo everything you recently installed before the problem accord. That way hopefully you can figure it out. it could even be an skse plugin you used that conflicted could be anything.
ZxFrostxZ Posted December 19, 2022 Posted December 19, 2022 thank you for responding and trying to help there is just one thing i would like to ask are u running this mod on the SE or LE version of skyrim because i think it might have something to do with that bec i cant find the right modding utilities for the SE version so maybe i should just install the mods on the LE version bec i have both
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