l33tMan Posted July 3, 2015 Posted July 3, 2015 Hey, Ashal! Quick disclaimer: no technical stuff below, no bug reports. Now then, lets get to what I wanted to say: - It's great that you've not only granted us multiple orgasm functionality, but also an enjoyment meter. This is so liberating. - I'd like to ask you, as a member of the community, whether you'd be okay with your work done here on the SexLab Framework being ported by someone over to Fallout 4 (when it eventually comes by) if you wouldn't have the time to do it yourself. Of course, many things would have to be rewritten, especially the parts where the framework meets the game environment and the animations, but a lot of time would be saved if the Fallout 4 framework's internal stuff would already be made, tested and stable. Making a new framework might lead to new and innovative solutions to various technical difficulties, but I'm one of those who prefer to say: << If it ain't broke, don't fix it >>
Blackness blackness is... Posted July 3, 2015 Posted July 3, 2015 SexLab v1.60 Beta 1 Release (Last Updated: July 2nd, 2015) can this update be applied directly on a save with 1.59c already installed or is a clean save necessary?
Ashal Posted July 3, 2015 Author Posted July 3, 2015 can this update be applied directly on a save with 1.59c already installed or is a clean save necessary? Anything older than the first 1.60 alpha will be treated as a new install by SexLab. So basically it shouldn't matter, but if you run into problems, run the clean function form SexLab MCM and that should theoretically fix any lingering issues. It's been nearly a year since I've used 1.59c, but I can't think of any major issues resulting from not using a clean install. You should be fine to just install it over 1.59c, I think. - I'd like to ask you, as a member of the community, whether you'd be okay with your work done here on the SexLab Framework being ported by someone over to Fallout 4 (when it eventually comes by) if you wouldn't have the time to do it yourself. Of course, many things would have to be rewritten, especially the parts where the framework meets the game environment and the animations, but a lot of time would be saved if the Fallout 4 framework's internal stuff would already be made, tested and stable. Making a new framework might lead to new and innovative solutions to various technical difficulties, but I'm one of those who prefer to say: << If it ain't broke, don't fix it >> "Porting" it to Fallout 4 is nonsense seeing as currently nobody has the slightest idea how well mods will transfer from Skyrim to Fallout 4. And the safe bet is on them not even remotely being compatible or even able to be ported. Making SexLab in Fallout 4 is basically 99% likely to be a complete rewrite from scratch. I do however have every intention of making a SexLab equivalent in Fallout 4 once it is out and the idea seems feasible. I'm sure I'll be racing against Sexout in this regard though. Hello, I'm seeing an issue with animation registrations, be it NSAP or ZAZ, it looks like a given animation will spam all of the available slots. did the registration for NSAP some 10 times each time leaving out the spamming animation and each time another one took its place, removed NSAP and then tried to register ZAZ animations and again, the slots were filled with a single animation. Switched to a testing MO profile, basic, vanilla as possible, loaded vanilla save, same result. Also, and maybe not related but while MCM menus were being registered (Sexlab was not activated yet) this popped up in the console: Error: Newanimation (DDYokeSolo) - Failed to create animation - unable to find an animation slot At a quick glance, it's almost certainly an issue with ZazAnimations. Also pretty sure I would've heard about an error like this from Zaz by now if that's the case, nothing related to animation registration has changed since Alpha 3, which has been out for many months at this point. Are you sure you're using the most up to date version of Zaz? And have you tried replicating the issue on a new game rather than from an existing one?
nidhogga Posted July 3, 2015 Posted July 3, 2015 Having the same issue with animation registry, whatever get registered last in NSAP / zaz seems to spam the list : NSAP 2.7, zaz 6.07 Also reporting small incompatibility with JUGS , mod seems to call 3jiou breastfeeding animations by their NSAP name (3j lesbian/straight breastfeeding , opossed to 3jiou) which CTD's me every time, but that seems easy fixable. EDIT: forgot log Papyrus.0.log
Blackness blackness is... Posted July 3, 2015 Posted July 3, 2015 Anything older than the first 1.60 alpha will be treated as a new install by SexLab. So basically it shouldn't matter, but if you run into problems, run the clean function form SexLab MCM and that should theoretically fix any lingering issues. It's been nearly a year since I've used 1.59c, but I can't think of any major issues resulting from not using a clean install. You should be fine to just install it over 1.59c, I think. ok, thanks for the quick reply Ashal
a_clue_no Posted July 3, 2015 Posted July 3, 2015 So I just installed this, and fired up a fresh game and I have no animations listed after hitting Install. I've tried resetting the animation registry and nothing shows up. On my save game I upgraded however it does have animations, but none from zaz or nsap will register. Is having the 1.59 framework installed first still the thing we should be doing? I removed it this time when installing the beta and it didn't appear to be an update to the 59 files like the alpha was. Am I doing it wrong?
a_clue_no Posted July 3, 2015 Posted July 3, 2015 So I put the 59 framework back in and installed the beta over the top, and I've got my current 6 beta default animations, and I can register the zaz animations once, but if i try to add more from nsap and reset the animation registry, it removes zaz's and doesn't add any others outside of what SL has as default. Something definitely seems funky. Is there any log data I can provide to help?
IloveSkyrim1207 Posted July 3, 2015 Posted July 3, 2015 A_clue_no I had that issue when I had a version of papyrus overwriting the framework, if you do have that just remove it or set it before the framework if using MO. I was trying 1.6 beta 1 with MNC and I have an issue of random creatures not working with the papyrus log acting as though there are no animations for the creatures even though it shows in the animation registry as registered. (for the ones it wont work for the creature goes limp and it throws an error into the log) and note this is with a new save and fresh instal (all i have is the unofficial skyrim patches and the requirements for this)
a_clue_no Posted July 3, 2015 Posted July 3, 2015 I haven't installed anything that I now of with papyrus that would overwrite. I've been building up a new mod list slowly and was able to cause it to happen again. No 59 framework at all around this time. Installed beta 1, everything was fine. Installed zaz, registered, everything looked good. Installed NSAP and everything goes wonky. I'm an idiot. Its an issue with NSAP.
HounDog Posted July 3, 2015 Posted July 3, 2015 At a quick glance, it's almost certainly an issue with ZazAnimations. Also pretty sure I would've heard about an error like this from Zaz by now if that's the case, nothing related to animation registration has changed since Alpha 3, which has been out for many months at this point. Are you sure you're using the most up to date version of Zaz? And have you tried replicating the issue on a new game rather than from an existing one? Ok, New game, minimal load order, strictly basic stuff, same result. Using NSAP 2.7 and ZAZ 604. I dont think it is ZAZ related because if i don't register ZAZ, the animations from NSAP will be the ones that spam the registry instead. Also, it is of note that the spamming animation ("Boobjob bound" in this example) may appear multiple times on the registry/toggle animations and prevent other anims from registering but in the animation editor it only appears once, so i'm not sure what that implies for sexlab when it actually tries to use it by itself. And to add to the weirdness when testing the offending animation, the actors would not strip... (other animations worked fine) added load order and log to the zip below so you can see it is in fact a minimal-super-mega-clean install. (i kinda-possibly-maybe hope)
razzor69 Posted July 3, 2015 Posted July 3, 2015 I got a problem every time i clean system to instal the SL the FNIS sexlab framework idles, and FNIS sexlab creature idles always missing in system requirements although im already using latest FNIS and latest SKSE, i think something not compatible with another mods, and i got spamming animation registry too, it might be in NSAP problem
stobor Posted July 3, 2015 Posted July 3, 2015 A couple of cosmetic problems with the 'Toggle Animation' MCM page: The 2nd page of it does not seem to retain the toggle settings - I think that this is solely a cosmetic problem, and the animations are actually properly toggled, since the ones that are supposed to be 'off' take two toggles to turn 'off' if I reload the page (while other entries appear to respond to the 1st toggle press). Can't prove it from the animation choices in game (yet), but that's my impression. No such problem with the 1st page of toggles. The 2nd page is only partially filled (of course), so the remaining lines of it seem to be filled with copies of whatever animation was last registered.
stobor Posted July 3, 2015 Posted July 3, 2015 Some minor log spam, not doing any evident harm but might indicate some issues with existing mods: [07/03/2015 - 05:00:04PM] slaScanner start time is ....3730.417969 [07/03/2015 - 05:00:04PM] [slamainscr <sla_Main (10042D62)>] Getting actors for 2 and locked = False [07/03/2015 - 05:00:04PM] Locking for 2 at position 0 [07/03/2015 - 05:00:04PM] Found 0 arousedActors [07/03/2015 - 05:00:04PM] Found 0 nakedActors [07/03/2015 - 05:00:04PM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative. ... repeats 6 times ... --------------------------------------------------------------------------- [07/03/2015 - 05:00:54PM] SEXLAB - [3780.735107]: TIMER BEGIN [07/03/2015 - 05:00:54PM] SEXLAB - Thread[0] - Entering Making State [07/03/2015 - 05:00:54PM] SEXLAB - [0.015869]: Register Events [07/03/2015 - 05:00:54PM] SEXLAB - NOTICE: ValidateActor(Jess) -- TRUE -- MISS [07/03/2015 - 05:00:54PM] SEXLAB - ActorAlias[Jess] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (0F061EEF)>] [07/03/2015 - 05:00:55PM] SEXLAB - NOTICE: ValidateActor(Riften Guard) -- TRUE -- MISS [07/03/2015 - 05:00:55PM] SEXLAB - NOTICE: Riften Guard Seeded: [41.952358, 49.534863, 116.932892, 38.694923, 157.661880, 53.748367, 13.000000, 19.000000, 0.000000, 0.000000, 0.000000, 0.000000, 32.000000, 0.000000, 70.000000, 384.212219, 1139.076660, 0.279268] [07/03/2015 - 05:00:55PM] SEXLAB - ActorAlias[Riften Guard] SetActor([Actor < (000E66FB)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (0F061EEF)>] [07/03/2015 - 05:00:55PM] SEXLAB - Found Animations - [Arrok Blowjob] [Arrok Bed Blowjob] [DI Blowjob] [Leito Blowjob] [AP Skull Fuck] [Leito Blowjob 2] [Leito Blowjob 3] [Leito Throne Blowjob] [$ZazAP_SexLabSkullFuck] [$Zap_Armb_Blowjob01] [07/03/2015 - 05:00:55PM] Error: Cannot cast from None to sslBaseAnimation[] stack: [SSv2System (81002386)].ssv3handler.SexForTwo() - "SSv3Handler.psc" Line 188 [topic info 81002E95 on quest SSv2NPCs (81000D63)].ssv2_tif__02002e95.Fragment_0() - "ssv2_tif__02002e95.psc" Line 9 [07/03/2015 - 05:00:55PM] SEXLAB - [0.934082]: StartThread - Begin [07/03/2015 - 05:00:55PM] SEXLAB - [0.031982]: StartThread - Validate [07/03/2015 - 05:00:55PM] SEXLAB - [0.266846]: StartThread - Locate Center [07/03/2015 - 05:00:55PM] SEXLAB - [0.017090]: StartThread - Validate animations [07/03/2015 - 05:00:55PM] SEXLAB - [0.016113]: StartThread - Filter same sex animations [07/03/2015 - 05:00:55PM] SEXLAB - [0.017822]: StartThread - Filter bed animations [07/03/2015 - 05:00:55PM] SEXLAB - [0.016113]: StartThread - END [07/03/2015 - 05:00:55PM] SEXLAB - Thread[0] Adjustment Profile - BretonRaceF.NordRaceM [07/03/2015 - 05:00:55PM] SEXLAB - ActorAlias[Riften Guard] - display/base/animscale = 1.030000/1.030000/0.970874 [07/03/2015 - 05:00:56PM] SEXLAB - ActorAlias[Jess] - display/base/animscale = 0.950000/0.950000/1.052632 [07/03/2015 - 05:00:57PM] SEXLAB - ActorAlias[Riften Guard] - BaseEnjoyment: 1 [07/03/2015 - 05:00:57PM] SEXLAB - ActorAlias[Jess] - BaseEnjoyment: 3 [07/03/2015 - 05:00:57PM] SEXLAB - Thread[0] SyncDone(Prepare) - Lag Timer: 30.000000 [07/03/2015 - 05:00:57PM] SEXLAB - Thread[0] Event Hook - AnimationStart [07/03/2015 - 05:00:58PM] SEXLAB - Thread[0] SyncDone(Sync) - Lag Timer: 10.000000 [07/03/2015 - 05:00:58PM] SEXLAB - Thread[0] animating - Stage: 1 [07/03/2015 - 05:00:58PM] SEXLAB - Thread[0] Event Hook - StageStart The first one looks like a deprecation warning from a call in SL Aroused Redux. The second might be a backward compatability issue with SL Solutions - though the animation proceeded normally for all I could tell. So that might not mean much.
billypnats Posted July 4, 2015 Posted July 4, 2015 I got a problem every time i clean system to instal the SL the FNIS sexlab framework idles, and FNIS sexlab creature idles always missing in system requirements although im already using latest FNIS and latest SKSE, i think something not compatible with another mods, and i got spamming animation registry too, it might be in NSAP problem I have the same problem plus the following I can't seem to control the animation with O key, it doesn't do anything but I can advance the animation with space (that also has the problem of making the PC jump at the same time) The 1.6beta also seems incompatible with the new skeever animation. Using matchmaker it says the spell fizzles off while the console says something llike "validateactor(skeever) FALSE, skeever is not a support race" Chicken has the same problem but I'm not too worried about chicken animations These problems go away if I revert to 1.59 Papyrus.0.log
germanicus Posted July 4, 2015 Posted July 4, 2015 ashal - just a small notification: upgrading SL from 1.59c to 1.60b resetting journal records to "0". I'm taking about overwriting existing SL version with beta. Can it be made that the present journal records can be preserved?
billypnats Posted July 4, 2015 Posted July 4, 2015 ashal - just a small notification: upgrading SL from 1.59c to 1.60b resetting journal records to "0". I'm taking about overwriting existing SL version with beta. Can it be made that the present journal records can be preserved? you can use this http://www.loverslab.com/topic/31421-sexlab-stats-manipulator/
germanicus Posted July 4, 2015 Posted July 4, 2015 Thanks billypnats, but no. I know about that mod and it's good, but I'm keeping installed mods number as less as I can. I just wanted to know if it's possible to keep current journal records using only SL. If not, it's not a big deal.
germanicus Posted July 4, 2015 Posted July 4, 2015 New report - I'm not sure is it related to SL or NSAP but when using Defeat 5.1 mod, my female follower is using male (strapon) animations when raping males. Any suggestion how to fix it permanently? I'm using SL's edit key on my follower and change their positions, but the problem continues whenever she is raping males.
sidfu Posted July 4, 2015 Posted July 4, 2015 what is finis creature idle nd such? there another one also that says not installed but never heard of it
WaxenFigure Posted July 4, 2015 Posted July 4, 2015 Thanks billypnats, but no. I know about that mod and it's good, but I'm keeping installed mods number as less as I can. I just wanted to know if it's possible to keep current journal records using only SL. If not, it's not a big deal. Look at the TODO list for this release before the final non-Beta version, updating the stats is on that list.
germanicus Posted July 4, 2015 Posted July 4, 2015 Look at the TODO list for this release before the final non-Beta version, updating the stats is on that list. Thanks Waxen, I did, and it looks like I missed somehow.
4love10 Posted July 4, 2015 Posted July 4, 2015 At a quick glance, it's almost certainly an issue with ZazAnimations. Also pretty sure I would've heard about an error like this from Zaz by now if that's the case, nothing related to animation registration has changed since Alpha 3, which has been out for many months at this point. Are you sure you're using the most up to date version of Zaz? And have you tried replicating the issue on a new game rather than from an existing one? Ok, New game, minimal load order, strictly basic stuff, same result. Using NSAP 2.7 and ZAZ 604. I dont think it is ZAZ related because if i don't register ZAZ, the animations from NSAP will be the ones that spam the registry instead. Also, it is of note that the spamming animation ("Boobjob bound" in this example) may appear multiple times on the registry/toggle animations and prevent other anims from registering but in the animation editor it only appears once, so i'm not sure what that implies for sexlab when it actually tries to use it by itself. And to add to the weirdness when testing the offending animation, the actors would not strip... (other animations worked fine) added load order and log to the zip below so you can see it is in fact a minimal-super-mega-clean install. (i kinda-possibly-maybe hope) Papyrus.0.7z i got he same problem too
Dayelyte Posted July 4, 2015 Posted July 4, 2015 The 1.6beta also seems incompatible with the new skeever animation. Using matchmaker it says the spell fizzles off while the console says something llike"validateactor(skeever) FALSE, skeever is not a support race" Chicken has the same problem but I'm not too worried about chicken animations These problems go away if I revert to 1.59 My poor chicken never gets any love . . . . If I were to wager a guess, it would be that both Skeevers and Chickens are missing from the RegisterRaces function found within the sslCreatureAnimationSlots script. Are you using SexLab by itself to run the Skeever anims or are you using Dentarr's MNC mod ? The latter has functionality for Skeevers built into it ( Eg: The Skeever race is registered ) whereas the former does not. ( That I can find ) Which may explain why v1.60+ isn't working for you. If I'm talking out my ass, just tell me to shut up lol . . . . . I'm not a coder
Guest syrevo Posted July 4, 2015 Posted July 4, 2015 I got a problem every time i clean system to instal the SL the FNIS sexlab framework idles, and FNIS sexlab creature idles always missing in system requirements although im already using latest FNIS and latest SKSE, i think something not compatible with another mods, and i got spamming animation registry too, it might be in NSAP problem I have the same problem plus the following I can't seem to control the animation with O key, it doesn't do anything but I can advance the animation with space (that also has the problem of making the PC jump at the same time) The 1.6beta also seems incompatible with the new skeever animation. Using matchmaker it says the spell fizzles off while the console says something llike "validateactor(skeever) FALSE, skeever is not a support race" Chicken has the same problem but I'm not too worried about chicken animations These problems go away if I revert to 1.59 You need to add the missing races to sslCreatureAnimationSlots, this will solve all invalid races issues: ClearRaceKey("FlameAtronach") AddRaceID("FlameAtronach", "AtronachFlameRace") AddRaceID("FlameAtronach", "_SLSD_AtronachFlameRace") ClearRaceKey("Spriggans") AddRaceID("Spriggans", "SprigganRace") AddRaceID("Spriggans", "SprigganMatronRace") AddRaceID("Spriggans", "SprigganEarthMotherRace") ClearRaceKey("Lurkers") AddRaceID("Lurkers", "DLC2LurkerRace") ClearRaceKey("skeevers") AddRaceID("skeevers", "SkeeverRace") Plus fox to "Wolves" AddRaceID("Wolves", "FoxRace") Compile and register animations and everything should work fine
slizer40000 Posted July 5, 2015 Posted July 5, 2015 Using Mod Organizer, a fresh game with LAL and framework 1.60b1 with all prerequisites noted "ready" and newest versions of framework related mods I keep running into a dead end. When I click install nothing happens. The quest won't initialize, no menus appear, even though nothing is overriding the framework in MO.Currently using Aroused Redux 16a, ZaZ 607, Estrus+Mimic, Defeat 5.1, ScocLB 2.2, MNC 8.30, Being Female 2.4, Attraction, SOS Full 2.05.041, Aroused Creatures 3.1, Cumshot 1.6, Working Girl 6.7, Amorous Adv. 2.03, TDF 2.2.5.4, Romance 1.0.6, Deadly Drain 1.4, Further Lovers Comfort, Solutions 3.1.6, NSAP 2.7a and Matchmaker.At least one of these doesn't want to play nice with the new beta it seems. I'll check them one by one and hopefully get an answer to this. Papyrus shows heavy spamming by the configuration instance, but I can't find the cause. Papyrus.0.log.7z
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