RitualClarity Posted June 3, 2015 Posted June 3, 2015 Just installed this - I'm using Mod Organizer so I cloned my 1.59c folder and dragged new content into it. Ran update function and everything seems to be working well. Using SKSE 1.7.3 and latest version of FNIS. Animations seem to run faster and no stability issues so far. I've lots of SexLab dependant mods and no issues so far. Could you give the list of the mods that you are using that are working properly? AS soon as I finish testing and working on my dam computer and start loading games.. I might like to try the newer version instead of 1.59c (or along side of it to be sure )
blueballbob Posted June 3, 2015 Posted June 3, 2015 Could you give the list of the mods that you are using that are working properly? AS soon as I finish testing and working on my dam computer and start loading games.. I might like to try the newer version instead of 1.59c (or along side of it to be sure ) I have been able to get all of these working together. Anything Custom_* in this list is a merged set of mods (but don't merge Sexlab Mods, since they're pretty script heavy usually) mod_installed_name 2K Parallax Skyrim - Cities - by Pfuscher aka Zerwas1 2K Parallax Skyrim - Dungeon - By Pfuscher aka Zerwas1 2K Parallax Skyrim - Farmhouse - by Pfusher aka Zerwas1 2K Parallax Skyrim - Landscape - by Pfuscher aka Zerwas1 2K Parallax Skyrim - MISC - by Pfuscher aka Zerwas1 2K Parallax Skyrim - SIMM - by Pfuscher aka Zerwas1 3DNPC a little sexy apparel replacer with LSAR Addon - Females Only Adorable Face Alternate Start - Live Another Life aMidianBorn Book of Silence - Armors aMidianBorn Book of Silence - Creatures aMidianBorn Book of Silence - Dragonborn DLC aMidianBorn Book of Silence - Unique Items aMidianBorn Book of Silence - Weapons aMidianBorn Tsun aMidianBorn wolf armor and skyforge weapons Ancient Nord Armor and Saviors Hide CBBEv3 Echo ApachiiSkyHair natural Retexture Arissa - The Wandering Rogue Audio Overhaul for Skyrim 2 Auto Unequip Ammo Auto Unequip Helmet Automatic Variants Bathing in Skyrim BestialityAnimationPack Better Makeup for SKSE Bijin Warmaidens Bijin Wives Birds and Flocks Hearthfire Edition BodySlide 2 and Outfit Studio - Always Merge Book Covers Skyrim Book Covers Skyrim - Lost Library BVFE - Better Vampire Fangs and Eyes BVFE - Serana and Family Caliente's Vanilla Outfits for CBBE Calientes Beautiful Bodies Edition -CBBE- Capes with HDT physics CitrusHead - Standalone Cloaks of Skyrim Clothing and Clutter Fixes College Days Perkus Maximus Compatibility Patch College of Winterhold Entry Requirements Convenient Horses Creature Framework RC CreatureFeatures Custom Eyes Custom_ArmorWep_OCR_Scarcity Custom_ELFX - Merged Custom_Follow_Moveit_Pumping Custom_HDT_HairStylesPlus Custom_nonHDT_HairStyles Custom_TK_EHB_NPC_Torch Custom_Weather_Visuals_5_19 CustomArmor_Weapons Cutting Room Floor Dark Dungeons Dawnguard Vampire Armors CBBEv3 Echo DD+DDX bodyslide 2.2d CBBE HDT BODY Deadly Dragons Death Alternative - Your Money or Your Life Default Outfits for Females Elder NPCs with Vanilla or UNP body Designs of the Nords Devious Assets CBBE Bodyslide 2 Devious Cidhna v1_7 - Females Only Devious Devices Assets Devious Devices Expansion Devious Devices for the Masses II DeviousDevices - Integration Deviously Cursed Loot - Not 1.60 Compatible Deviously Enslaved v1.04 - Females Only Deviously Helpless 1.15d - Females Only Draugr 2K EBD - EveryBodys Different Redone EBD - Example TexturePacks - CBBE MatureSkin EDB - Example TexturePacks - Fairskin EDB - Example TexturePacks - SG Textures EDB - Example TexturePacks - True Daughters Enhanced Night Skyrim Estrus Chaurus v3.357 - Females Only Estrus For Skyrim v120 - Females Only Eye Normal Map Fix Eyebrow Specularity Fix Fair Skin Complexion Female Facial Animation Fight Against the Thalmor FNIS Creature Pack FNIS Sexy Move FNIS Spells V5 0 1 Follower Commentary Overhaul - FCO Follower Trap Safety Fores New Idles in Skyrim - FNIS Frostfall - Hypothermia Camping Survival Fuz Ro Doh GagSFX Guard Dialogue Overhaul Hanging Moss replacer into plant by Pfuscher aka Zerwas1 HD Urns Retex HD Werewolves - With support for Moonlight Tales and Automatic Variants HDT BodySlide 1.5 - CT77HDT HDT CBBE Picercing Sets HDT Equipment - Craftable Weapon Sling HDT HighHeels System HDT Test Earrings HDT H hdtPhysicsExtensions HN66LongEyeLashes Horncandles Immersive Armors Immersive HUD - iHUD Immersive Idiots - Roderick Redbeard Immersive Patrols Immersive Weapons Improved NPC Clothing - High Res Inconsequential NPCs iNeed - Food Water and Sleep JContainers JK's Skyrim Memory Blocks Log Moonlight Tales - Werewolf and Werebear Overhaul More Nasty Critters More Nasty Critters - IC Addon No Spinning Death Animation Non-SexLab Animations Nusbie Nyotengu suit 1 UNPBcl_CBBE OCR - Omnisway Clothing Replacer - CBBE BodySlide BBP TBBP OneTweak - SkyUI papyrusutil PC Exclusive Animation Path Perkus Maximus - Maximum Perk Overhaul PerMa Compatibility and PaMa Patches Pretty Female Idles Pretty Sit Idle RaceCompatibility with fixes RaceMenu RaceMenu - Overlays Real Shelter - Full Release Real Shelter-Frostfall Tents WIP Realistic dragons 4K-8K Realistic Ragdolls and Force Realistic Transparent Glass Armors and Weapons v3 - VANILLA UNP CBBE female - vanilla male - now optional textures by Cabal120 RealVision ENB Run For Your Lives RUSTIC DRAGON CORPSE SexLab - ActorEvents v2.22 SexLab - Amorous Adventures SexLab - DangerousNights2 SexLab - Defeat Sexlab - Doggy Style Sounds Sexlab - From the Depths - Females Only SexLab - Vanilla Voices SexLab Apropos Abuse Slavetats Textures SexLab Apropos Beta SexLab Aroused SexLab Attraction Sexlab College Days Winterhold SexLab Dibella Sisterhood SexLab Dibella Sisterhood Sisters SexLab Further Lovers Comfort SexLab LoversVictim v20140106 Sexlab Prison Overhaul SexLab PrisonOverhaul V033 Patch SexLab Sex Slaves MiasLair SexLab Sex Slaves MiasLairHairPack Sexlab SlaveTats SexLab SlaveTats - NYINEGY-makeup SexLab Slavetats - TSS5062-sperm Sexlab SlaveTats-makeup SexLab Solutions SexLab Sperm_Texture Replacer 1a SexLab Stats Manipulator SexLabFramework Shia-Follower ShowRaceMenu Precache Killer SKSE 1 07 Script SKY CITY - Markarth Rising SkyFix - Unique Inn Signs HD Skyrim - Enhanced Camera Skyrim -Community- Uncapper Skyrim enhanced Armors and clothes HPOLY with bodyslides support Skyrim Flora Overhaul Skyrim HD - 2K Textures Skyrim Immersive Creatures SkyUI Sofia - The Funny Fully Voiced Follower SOS - Schlongs of Skyrim - 3.00.002-BETA Stable uGridsToLoad StarX AV Packages Static Mesh Improvement Mod T3nd0s Skyrim Redone TDN Vampire Armor Retexture Trepleen HDT CBBE body + Vagina + Collision XML UFO - Ultimate Follower Overhaul UIExtensions Unmanaged: HighResTexturePack01 Unmanaged: HighResTexturePack02 Unmanaged: HighResTexturePack03 Unofficial Dawnguard Patch Unofficial Dragonborn Patch Unofficial Hearthfire Patch Unofficial High Resolution Patch Unofficial Skyrim Patch Verdant - A Skyrim Grass Plugin Vilja in Skyrim Vivid Landscapes - All in One - Performance Vivid Landscapes - Woods Warburgs 3D Paper World Map Weapons and Armor Fixes Remade Wet and Cold Wet and Cold - Holidays WetBumpsIII_GSP When Vampires Attack Winter Is Coming - Cloaks Wolverines Automatic Variants Port -- Author is Zira Wonders of Weather You Hunger YuiH Standalone Follower - Ciceria (Renewal) YuiH StandAlone Follower - Merura ZazAnimationPack [skeleton]XP32 Maximum Skeleton Extended
asdasd123123 Posted June 3, 2015 Posted June 3, 2015 Quick development update: I think I've finally tracked down and fixed the issue causing the current alpha's install process to frequently crash the game. Fairly sure in anycase, if I disable the suspected block of animation registration, than I can make 5 successive attempts at resetting the animation registry, if the suspected block of code is re-enabled, I crash during the first or second attempt. Only gave it a go a couple times with it enabled/disabled, but assuming it wasn't just blind luck on the successful attempts, it seemed pretty conclusive. In anycase, that's one great mystery solved, so expect a new 1.60 beta version sometime in the next week or two. If anybody whose been experiencing the crash to desktop bug during install/update with SexLab 1.60 alpha 3 and is willing to test out the possible fix, here's a quick patch that should be applied on top of 1.60 alpha 3: sexlab_160a3_installfix.zip *patch requires skse 1.7.3 (the newer recent beta release)* I've tried the patch but it seems that i can't register more than 125 animations. I have Non SexLab Animation Pack + zaz + Estrus + Devious Device. When I reset anim registery in Sexlab, I can't register zaz anims nor estrus. I've tried to reset Sexlab for upgrade too... but didn't test it on a new game. Will try this. Confirmed. Using the patch fix I registered the entire NSAP for giggles and after doing that, ZaZ Pack would fail to register. That was using a brand new game. Same
Guest Posted June 3, 2015 Posted June 3, 2015 can a person force validateactor() to work on a race it despises? Apparently high elfs are incompatible. I was wondering why peaches' new master was mining rocks instead of peaches, so I pressed the tilde ~ key and found tons of errors saying high elf races aren't a valid race. Fine. But now I want to make them valid, or tell validateactor to let it slide.
Ashal Posted June 3, 2015 Author Posted June 3, 2015 can a person force validateactor() to work on a race it despises? Apparently high elfs are incompatible. I was wondering why peaches' new master was mining rocks instead of peaches, so I pressed the tilde ~ key and found tons of errors saying high elf races aren't a valid race. Fine. But now I want to make them valid, or tell validateactor to let it slide. They need the ActorTypeNPC keyword on them.
Guest Posted June 3, 2015 Posted June 3, 2015 can a person force validateactor() to work on a race it despises? Apparently high elfs are incompatible. I was wondering why peaches' new master was mining rocks instead of peaches, so I pressed the tilde ~ key and found tons of errors saying high elf races aren't a valid race. Fine. But now I want to make them valid, or tell validateactor to let it slide. They need the ActorTypeNPC keyword on them. I don't suppose it's possible to add that keyword to a whole race, is it? I googled it, I swear, but I didn't find anything encouraging Found it, sorry to bother you. Thanks
ishmirce Posted June 3, 2015 Posted June 3, 2015 All spriggan and flame atronach animations dont work, if match creatures gender check werewolfgal also dont start. new game with only sex lab and MNC. 159 sex lab work fine.
43deadwood Posted June 3, 2015 Posted June 3, 2015 Just installed this - I'm using Mod Organizer so I cloned my 1.59c folder and dragged new content into it. Ran update function and everything seems to be working well. Using SKSE 1.7.3 and latest version of FNIS. Animations seem to run faster and no stability issues so far. I've lots of SexLab dependant mods and no issues so far. Could you give the list of the mods that you are using that are working properly? AS soon as I finish testing and working on my dam computer and start loading games.. I might like to try the newer version instead of 1.59c (or along side of it to be sure ) These are my current mods - I've just removed Death Alternative as it didn't really fit with my current approach to Skyrim. So far sex acts have been impemented by Deviously Cursed Loot and adcSexLife - the animation selection for the sex attacks segment of Deviously Cursed Loot has certainly speeded up quite a bit. modlist.txt
Guest Posted June 3, 2015 Posted June 3, 2015 tested the latest fix. somehow the actor alignment stopped working.
blueballbob Posted June 3, 2015 Posted June 3, 2015 Just installed this - I'm using Mod Organizer so I cloned my 1.59c folder and dragged new content into it. Ran update function and everything seems to be working well. Using SKSE 1.7.3 and latest version of FNIS. Animations seem to run faster and no stability issues so far. I've lots of SexLab dependant mods and no issues so far. Could you give the list of the mods that you are using that are working properly? AS soon as I finish testing and working on my dam computer and start loading games.. I might like to try the newer version instead of 1.59c (or along side of it to be sure ) These are my current mods - I've just removed Death Alternative as it didn't really fit with my current approach to Skyrim. So far sex acts have been impemented by Deviously Cursed Loot and adcSexLife - the animation selection for the sex attacks segment of Deviously Cursed Loot has certainly speeded up quite a bit. Your Cursed Loot is working with the Alpha? Couldn't get mine to work, but everything else did. Might try again and use a locked load order or something.
43deadwood Posted June 3, 2015 Posted June 3, 2015 Just installed this - I'm using Mod Organizer so I cloned my 1.59c folder and dragged new content into it. Ran update function and everything seems to be working well. Using SKSE 1.7.3 and latest version of FNIS. Animations seem to run faster and no stability issues so far. I've lots of SexLab dependant mods and no issues so far. Could you give the list of the mods that you are using that are working properly? AS soon as I finish testing and working on my dam computer and start loading games.. I might like to try the newer version instead of 1.59c (or along side of it to be sure ) These are my current mods - I've just removed Death Alternative as it didn't really fit with my current approach to Skyrim. So far sex acts have been impemented by Deviously Cursed Loot and adcSexLife - the animation selection for the sex attacks segment of Deviously Cursed Loot has certainly speeded up quite a bit. Your Cursed Loot is working with the Alpha? Couldn't get mine to work, but everything else did. Might try again and use a locked load order or something. Yes - that might work - I've Deviously Cursed Loot locked at 231 out of 233 plug-ins. I think that there was something in the description that made me arrange things that way.
RavinBeast Posted June 6, 2015 Posted June 6, 2015 A Feature I'd Like Request For 1.6 Would Be An Option To Globally Set The Sexual Orientation Specific For Each Gender (Set All Males As Heterosexual & All Females As Bisexual For Example) How Difficult Would A Feature Like This Be To Implement?
Krag Posted June 6, 2015 Posted June 6, 2015 My character's facial expression gets stuck during animations and she keeps that expression even after the scene is over. Also, HDT High Heels is properly disabled when animations start but it's not re-applied when it ends, character is redressed but no HDT HH effect.
RavinBeast Posted June 7, 2015 Posted June 7, 2015 A Feature I'd Like Request For 1.6 Would Be An Option To Globally Set The Sexual Orientation Specific For Each Gender (Set All Males As Heterosexual & All Females As Bisexual For Example) How Difficult Would A Feature Like This Be To Implement? Bump
Claysson2 Posted June 7, 2015 Posted June 7, 2015 Currently Sexlab Timings are set for 4 or 5 stages, new animations are coming out with 6 or 7. Also, what's with SKSE 1.7.3 ?
zaira Posted June 7, 2015 Posted June 7, 2015 My papyrus log was flooded with error messages regarding a non existing InDebugMode property. I added the property to sslSystemConfig and the messages are gone - but you should better fix it in sslBaseObject::Log() instead. And it seems that the latest beta ignores the SexlabNoStrip keyword. Please bring back this feature or a similar feature that allows us modders to control which items should never be unequipped. Edit: found it during deeper look into your source code... ActorLibrary::MakeNoStrip
zaira Posted June 7, 2015 Posted June 7, 2015 By the way - why not making functions like ActorLibrary::MakeNoStrip global as they do not access any script property? Now I have to find a way to get a reference to ActorLibrary...
zaira Posted June 7, 2015 Posted June 7, 2015 And I have some small feature requests: Could you make some basic config items like AllowCreatures conditional - so we can setup our dialog topics and scenes and quest stages in a more comfortable way? Could you send an event when you resetting the NoStrip/Allways strip formlists - so we are able to re-create our configuration?
zaira Posted June 7, 2015 Posted June 7, 2015 And I still have problems with creatures This is my code that works perfectly with 1.59c but not with latest beta Actor[] sexActors = new Actor[2] sexActors[0] = PlayerRef sexActors[1] = animal if SexLab.StartSex(sexActors, SexLab.GetAnimationsByTag(2,"Doggystyle","",false), centerOn=co,allowBed=false,victim=PlayerRef,hook="SlaveSex") < 0 ... and this is the log [06/07/2015 - 11:49:00AM] SEXLAB - [166.097000]: TIMER BEGIN[06/07/2015 - 11:49:00AM] SEXLAB - Thread[0] - Entering Making State[06/07/2015 - 11:49:00AM] SEXLAB - [0.016998]: Register Events[06/07/2015 - 11:49:00AM] SEXLAB - [0.053009]: AddActortor - Begin[06/07/2015 - 11:49:00AM] SEXLAB - [0.101990]: AddActortor - PickAlias[06/07/2015 - 11:49:01AM] SEXLAB - ActorAlias[Eva] SetActor([Actor < (00000014)>]) - [sslActorAlias ][06/07/2015 - 11:49:01AM] SEXLAB - [0.399002]: AddActortor - SetActor[06/07/2015 - 11:49:01AM] SEXLAB - [0.050003]: AddActortor - Info[06/07/2015 - 11:49:01AM] SEXLAB - [0.050003]: AddActortor - Victim/Voice[06/07/2015 - 11:49:01AM] SEXLAB - [0.050995]: AddActortor - Begin[06/07/2015 - 11:49:01AM] SEXLAB - [0.098999]: AddActortor - PickAlias[06/07/2015 - 11:49:01AM] SEXLAB - ActorAlias[Higs] SetActor([Actor < (5E14AB02)>]) - [sslActorAlias ][06/07/2015 - 11:49:01AM] SEXLAB - [0.348007]: AddActortor - SetActor[06/07/2015 - 11:49:01AM] SEXLAB - [0.048996]: AddActortor - Info[06/07/2015 - 11:49:01AM] SEXLAB - [0.050003]: AddActortor - Victim/Voice[06/07/2015 - 11:49:01AM] SEXLAB - [0.052002]: StartThread - Begin[06/07/2015 - 11:49:01AM] SEXLAB - [0.045990]: StartThread - Validate[06/07/2015 - 11:49:02AM] SEXLAB - [0.656006]: StartThread - Locate Center[06/07/2015 - 11:49:02AM] SEXLAB - Thread[0] - Selecting new creature animations - [][06/07/2015 - 11:49:02AM] SEXLAB - Thread[0] - Creature Genders: [0, 1, 1, 0][06/07/2015 - 11:49:02AM] Info: SEXLAB - FATAL - Thread[0] - Failed to find valid creature animations.stack:.Debug.TraceStack() - "" Line ?[sexLabThread00 (0C061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line ?[sexLabThread00 (0C061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?[sexLabQuestFramework (0C000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line ?[alias Player on quest mariaedensslave (98052CE7)].mariaplayer.AnimalFuck() - "MariaPlayer.psc" Line ?[alias Slave on quest mariaedensslave (98052CE7)].mariaedensslavetracker.AnimalFuck() - "MariaEdensSlaveTracker.psc" Line ?.MariaTalkToAnimals.Fragment_0() - "MariaTalkToAnimals.psc" Line ?
Ashal Posted June 7, 2015 Author Posted June 7, 2015 A Feature I'd Like Request For 1.6 Would Be An Option To Globally Set The Sexual Orientation Specific For Each Gender (Set All Males As Heterosexual & All Females As Bisexual For Example) How Difficult Would A Feature Like This Be To Implement? Bump Would be rather easy, but I can see little to no point. Sexuality as far as SexLab is concerned is very ephemeral, anything specific dealing with it is better handled by a seperate mod while SexLab continues to provide the possibility. Currently Sexlab Timings are set for 4 or 5 stages, new animations are coming out with 6 or 7. Also, what's with SKSE 1.7.3 ? SexLab timers will handle any number of stages, with the 2nd to last stage timer being repeated until the final stage comes around and then the final timer takes precedent. I can see little to no reason to upgrade the timer defaults, simply to provide finer stage control timers after after 5+, a niche situation to begin with, but an even more niche problem that stage 5 is the same timer as stage 6. I'd rather spend this time elsewhere. My papyrus log was flooded with error messages regarding a non existing InDebugMode property. I added the property to sslSystemConfig and the messages are gone - but you should better fix it in sslBaseObject::Log() instead. And it seems that the latest beta ignores the SexlabNoStrip keyword. Please bring back this feature or a similar feature that allows us modders to control which items should never be unequipped. Edit: found it during deeper look into your source code... ActorLibrary::MakeNoStrip This reiterates my below message about you likely having SexLab files overriding SexLab's default files in the latest update. The only reason InDebugMode wouldn't exist is if you're using files from older than the recent alpha patch from a couple days ago. And I still have problems with creatures This is my code that works perfectly with 1.59c but not with latest beta Actor[] sexActors = new Actor[2] sexActors[0] = PlayerRef sexActors[1] = animal if SexLab.StartSex(sexActors, SexLab.GetAnimationsByTag(2,"Doggystyle","",false), centerOn=co,allowBed=false,victim=PlayerRef,hook="SlaveSex") < 0 ... and this is the log [06/07/2015 - 11:49:00AM] SEXLAB - [166.097000]: TIMER BEGIN [06/07/2015 - 11:49:00AM] SEXLAB - Thread[0] - Entering Making State [06/07/2015 - 11:49:00AM] SEXLAB - [0.016998]: Register Events [06/07/2015 - 11:49:00AM] SEXLAB - [0.053009]: AddActortor - Begin [06/07/2015 - 11:49:00AM] SEXLAB - [0.101990]: AddActortor - PickAlias [06/07/2015 - 11:49:01AM] SEXLAB - ActorAlias[Eva] SetActor([Actor < (00000014)>]) - [sslActorAlias ] [06/07/2015 - 11:49:01AM] SEXLAB - [0.399002]: AddActortor - SetActor [06/07/2015 - 11:49:01AM] SEXLAB - [0.050003]: AddActortor - Info [06/07/2015 - 11:49:01AM] SEXLAB - [0.050003]: AddActortor - Victim/Voice [06/07/2015 - 11:49:01AM] SEXLAB - [0.050995]: AddActortor - Begin [06/07/2015 - 11:49:01AM] SEXLAB - [0.098999]: AddActortor - PickAlias [06/07/2015 - 11:49:01AM] SEXLAB - ActorAlias[Higs] SetActor([Actor < (5E14AB02)>]) - [sslActorAlias ] [06/07/2015 - 11:49:01AM] SEXLAB - [0.348007]: AddActortor - SetActor [06/07/2015 - 11:49:01AM] SEXLAB - [0.048996]: AddActortor - Info [06/07/2015 - 11:49:01AM] SEXLAB - [0.050003]: AddActortor - Victim/Voice [06/07/2015 - 11:49:01AM] SEXLAB - [0.052002]: StartThread - Begin [06/07/2015 - 11:49:01AM] SEXLAB - [0.045990]: StartThread - Validate [06/07/2015 - 11:49:02AM] SEXLAB - [0.656006]: StartThread - Locate Center [06/07/2015 - 11:49:02AM] SEXLAB - Thread[0] - Selecting new creature animations - [] [06/07/2015 - 11:49:02AM] SEXLAB - Thread[0] - Creature Genders: [0, 1, 1, 0] [06/07/2015 - 11:49:02AM] Info: SEXLAB - FATAL - Thread[0] - Failed to find valid creature animations. stack: .Debug.TraceStack() - "" Line ? [sexLabThread00 (0C061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line ? [sexLabThread00 (0C061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ? [sexLabQuestFramework (0C000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line ? [alias Player on quest mariaedensslave (98052CE7)].mariaplayer.AnimalFuck() - "MariaPlayer.psc" Line ? [alias Slave on quest mariaedensslave (98052CE7)].mariaedensslavetracker.AnimalFuck() - "MariaEdensSlaveTracker.psc" Line ? .MariaTalkToAnimals.Fragment_0() - "MariaTalkToAnimals.psc" Line ? The error in your log is self explanatory imo [06/07/2015 - 11:49:02AM] Info: SEXLAB - FATAL - Thread[0] - Failed to find valid creature animations Absolutely zero things have changed about creature validation, minus the functions used. So if the same creature validates under 1.59 but not under 1.60 alpha 3, my assumption would be that you haven't fully installed the alpha, and are instead using partially upgraded scripts from mods that are overwriting sexlab's default scripts when they absolutely should NOT be. OR you have enabled SexLab's 1.60's creature genders feature, and the creature you are attempting to have sex with from your log is not the appropriate gender. And as an aside/hint, absolutely none of SexLab's creature animations have been "optimized" for this feature, essentially meaning turning it on means making female creatures not work with any mods, since every SexLab vanilla creature animation defaults to male currently.
zaira Posted June 7, 2015 Posted June 7, 2015 However - the same code works with exactly the same animal (husky) in 1.59c I tried something different - also with no success: sslBaseAnimation[] animations = SexLab.GetCreatureAnimationsByRace(2,animal.GetRace()) Returns a zero array for a husky
Ashal Posted June 7, 2015 Author Posted June 7, 2015 However - the same code works with exactly the same animal (husky) in 1.59c I tried something different - also with no success: sslBaseAnimation[] animations = SexLab.GetCreatureAnimationsByRace(2,animal.GetRace()) Returns a zero array for a husky GetCreatureAnimationsByRace() didn't even exist in 1.59c. (http://git.loverslab.com/sexlab/framework/blob/master/scripts/Source/SexLabFramework.psc) Creature search functions weren't added until 1.60 alphas, further adding to my assumptipn that you're dealing with half upgraded versions of SexLab.
zaira Posted June 7, 2015 Posted June 7, 2015 I have reinstalled 1.60.3 + last patch (manually deleted SexLab*.* and ssl*.*): function Log(string Log, string Type = "NOTICE") Log = Type+" "+Registry+" - "+Log if Config.InDebugMode SexLabUtil.PrintConsole(Log) endIf Debug.Trace("SEXLAB - "+Log) endFunction InDebugMode is still there
Ashal Posted June 7, 2015 Author Posted June 7, 2015 Which says nothing about the existence of your previous error or not. But regardless, things are labeled alpha for a reason.
zaira Posted June 7, 2015 Posted June 7, 2015 I used the download feature from your git host - is this not correct? Found the problem with husky - when receiving SexLabEnabled event I do a SexLabUtil.GetConfig().ImportSettings() - but it seems that I also have to rebuild the Sexlab animation list after ImportSettings().
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