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SexLab Framework Development


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Posted

If i want to upgrade from 1.59c to 1.60, do i need to do any specific step? Or i must do a new game?

 

Here is what I did and it seems to be working smooth thus far. I am not an expert but i've learnt over the years. I am hoping you are using Mod Organizer, if not, I'd recommend doing so.

 

UPDATED: 8th August.

 

Here is what I did and it seems to be working smooth thus far. I am not an expert but i've learnt over the years. I am hoping you are using Mod Organizer, if not, I'd recommend doing so.
 
These steps may or may not be redundant but I chose to take no chances:
 
1) Uninstall Sexlab 1.59C and ALL dependent SexLab Mods (Via MO it's just a matter of un-checking).
2) Start game, wait a few minutes, Save in an indoor cell, exit game.
3) Load last saved game, wait a few minutes and save again in an indoor cell and quit game.
4) Use Save game cleaner to clean any orphan scripts from your last saved game.
5) Download SexLab_v160_BETA2b_FULL.7z. (SexLab 1.60 BETA 2B)
6) Download SexLab_160beta2_to_160RC2_PATCH.zip (Release Candidate Patch 2)
7) Download SexLabCreaturePack_160b1.zip (SexLab Creature Pack (optional))
8) Install SexLab 1.60 BETA 2B first and install Release Candidate Patch 2 right after and place lower in MO (higher priority), however merging both folders and installing as one MOD is a better idea.
9) Install SexLab Creature Pack (optional)) right after SexLab 1.60 BETA 2B and Release Candidate Patch 2 and place below both of the above in load order in MO.
10 Download and install latest version of SexLab Matchmaker (to make sure everything is working fine with Sexlab's latest installation), do not install any other SexLab dependent mods initially (just to be sure), only MatchMaker.
10) RUN Generate FNIS for Users
11) Run Loot and let it handle plugin load order.
12) Load last saved game you cleaned up, Go to MCM once the SexLab menu registers, click on Sexlab and click Install.
13) Exit MCM wait for the "Sexlab Version 1.60 Release candidate version is ready" message to appear, once it does and all is OK you can install all other SexLab dependent mods one at a time and make sure they work seamlessly with Sexlab, you are more likely to discover a conflict (if any) this way.
 
Note: You can also merge SexLab 1.60 BETA 2B and the new Release Candidate Patch 2 as 1 MOD before installing (THIS is the preferred way).
 
Hope this helps.
 
Disclaimer: I am not an expert or anywhere close to such a status, neither am i a modder, the above method worked well for me and because this community is so awesome, it is my intention to try and help. If you have any reservations, please do not employ the above method, if more experienced modders would like to make any changes, suggestions or corrections to the above method please feel free to do so.
Posted

Help, Spriggans and Fire Atronach don't have animations...and i mean, nothing, no walk, no move, no attack, no nothing...did i miss something?? Do i need to install something extra for them?? Right now im not really using a bestiality mod...so i haven't install anything else besides the creatures behaviors in the Fnis page and here :(

Posted

Hello Ashal!

I have been having reports of people not being able to catch the on orgasm mod event from SL in my mod thread for Deadly Drain.
I had a quick look at the callbacks and they seem to be the same as before

 

sslThreadModel (267) inside event OnBeginState()

RegisterForModEvent(Key(EventTypes[4]+"Done"), EventTypes[4]+"Done")

As I said the registered event and Key function looks the same so maybe they are called in another way?
 

Not sure if all the events are missing as I haven't had time to dig deeper but maybe you know something?

 

Anyway, thanks Ashal great job on this!

Posted

Help, Spriggans and Fire Atronach don't have animations...and i mean, nothing, no walk, no move, no attack, no nothing...did i miss something?? Do i need to install something extra for them?? Right now im not really using a bestiality mod...so i haven't install anything else besides the creatures behaviors in the Fnis page and here :(

 

First question: do you use MO?

Second Question: did you ever unpack Skyrim bsa files (according to some S.T.E.P. procedure)?

 

I'm stepping in because a user had the exact same problem. Spriggan and FlameAtronach. I tried to help him, although it had nothing to do with FNIS. Because he had never used the only mod that adds custom spriggan animations, FNIS Zoo. And in his folder structure there were no FNIS created behavior files.

 

We tried back and forth for a long time. At the end the problem disappeared when he started a new game. With the same setup. So it seemd an issue which was burnt into the save file. For whatever reason. 

Posted

Because he had never used the only mod that adds custom spriggan animations, FNIS Zoo. 

 

The SexLab mod MoreNastyCritters adds flame atronach and spriggan animations as well. More specifically those 2 creatures, along with skeever, are the creatures that SexLab doesn't come with any animations for, but MoreNastyCritters adds support for. So it might be related to that mod, if they have or had it installed at some point

Posted

this new version looks amazing! going to give it a try. :)

Posted

Hello Ashal!

I have been having reports of people not being able to catch the on orgasm mod event from SL in my mod thread for Deadly Drain.

I had a quick look at the callbacks and they seem to be the same as before

 

sslThreadModel (267) inside event OnBeginState()

RegisterForModEvent(Key(EventTypes[4]+"Done"), EventTypes[4]+"Done")

As I said the registered event and Key function looks the same so maybe they are called in another way?

 

Not sure if all the events are missing as I haven't had time to dig deeper but maybe you know something?

 

Anyway, thanks Ashal great job on this!

 

What specifically was the exact hook string you were using to capture orgasm events? That orgasm event was removed in 1.60, and further it was never meant to be a hook point for other mods to begin with, just for internal use. There's plenty of other ways to hook into sexlab orgasms that were specifically intended for modder use.

 

If you only want to capture the final stage orgasm event, basically whenever an animation finishes, it would be better to register for the modevent  "HookOrgasmEnd" or "HookOrgasmStart", this will work for all versions of SexLab:

RegisterForModEvent("HookOrgasmEnd", "ThreadActorsHadOrgasm")
event ThreadActorsHadOrgasm(int tid, bool HasPlayer)
	sslThreadController Thread = SexLab.GetController(tid)
	Actor[] Positions = Thread.Positions
	; // The final stage orgasm event has finished in Thread
	; // Positions were all the actors animating.
endEvent

Also since 1.60 adds built in separate and multiple orgasms, there is also a new modevent sent whenever an actor has an orgasm if you want to hook specific actors, or the player or other actors flagged for tracking specifically. These will only work in 1.60 or newer:

; // Triggers whenever player has orgasm
RegisterForModEvent("PlayerTrack_Orgasm", "PlayerHadOrgasm")
event PlayerHadOrgasm(form PlayerForm, int tid)
	sslThreadController Thread = SexLab.GetController(tid)
	; // The player specifically had an orgasm from the above animation Thread.
endEvent

; // Triggers whenever and for every actor who has an orgasm
RegisterForModEvent("SexLabOrgasm", "ActorHadOrgasm")
event ActorHadOrgasm(form ActorForm, int OrgasmCount)
	; // Triggered for any actor having orgasm
endEvent 
Posted

Had a crash that I think I can trace back to StorageUtil.dll that's in the SexLab RC1.

 

Just outside Whiterun, running back to the main gate and decided to save after passing the stables.  Upon Saving get a crash and this in the hdtSkyrimMemPatch.log

 

 

 

hdtSkyrimMemPatch
[08/03/15 04:17:43]INFO: Queue OK
[08/03/15 04:17:43]INFO: SKSEPlugin_Load
[08/03/15 04:28:01]ERROR: Fatal error occured
[08/03/15 04:28:01]ERROR: Code : 0xc0000005
[08/03/15 04:28:01]ERROR: Flag : 0x00000000
[08/03/15 04:28:01]ERROR: Module : D:\Program Files (x86)\steamapps\common\Skyrim\data\SKSE\Plugins\StorageUtil.dll
[08/03/15 04:28:01]ERROR: Address : 0x56438856
[08/03/15 04:28:01]ERROR: Module Address : 0x56420000
[08/03/15 04:28:01]ERROR: AccessViolation, try to read 0x6056d284 failed
[08/03/15 04:28:01]ERROR: Call Stack (Skyrim ignored the frame pointer register (ebp) so it may not correct) :
[08/03/15 04:28:01]ERROR:     StorageUtil : 0x56438856
[08/03/15 04:28:01]ERROR:     StorageUtil : 0x56427864
[08/03/15 04:28:01]ERROR:     StorageUtil : 0x56471ff2
[08/03/15 04:28:01]ERROR:     skse_1_9_32 : 0x56a73ca6
[08/03/15 04:28:01]ERROR:     skse_1_9_32 : 0x56a65f79
[08/03/15 04:28:01]ERROR:     TESV : 0x008d3856
[08/03/15 04:28:01]ERROR:     TESV : 0x008d5034
[08/03/15 04:28:01]ERROR:     TESV : 0x006872e0
[08/03/15 04:28:01]ERROR:     TESV : 0x0067c387
[08/03/15 04:28:01]ERROR:     TESV : 0x0067d2c2
[08/03/15 04:28:01]ERROR:     TESV : 0x00679539
[08/03/15 04:28:01]ERROR: Thread local Havok memory heap:
[08/03/15 04:28:01]ERROR:     Temp memory allocator:0x01bb0f6c
[08/03/15 04:28:01]ERROR:     Temp memory allocated:-1
[08/03/15 04:28:01]ERROR:     Temp memory in used:-1
[08/03/15 04:28:01]ERROR:     Temp memory available:-1
[08/03/15 04:28:01]ERROR:     Temp memory total available:-1
[08/03/15 04:28:01]ERROR:     Temp memory largest block:-1
[08/03/15 04:28:01]ERROR:     Heap memory allocator:0x01bb0f6c
[08/03/15 04:28:01]ERROR:     Heap memory allocated:-1
[08/03/15 04:28:01]ERROR:     Heap memory in used:-1
[08/03/15 04:28:01]ERROR:     Heap memory available:0
[08/03/15 04:28:01]ERROR:     Heap memory total available:-1
[08/03/15 04:28:01]ERROR:     Heap memory largest block:-1
[08/03/15 04:28:01]ERROR:     Debug memory allocator:0x01bb0f6c
[08/03/15 04:28:01]ERROR:     Debug memory allocated:4194304
[08/03/15 04:28:01]ERROR:     Debug memory in used:0
[08/03/15 04:28:01]ERROR:     Debug memory available:4194304
[08/03/15 04:28:01]ERROR:     Debug memory total available:-1
[08/03/15 04:28:01]ERROR:     Debug memory largest block:-1
[08/03/15 04:28:01]ERROR:     Solver memory allocator:0x01bb0f6c
[08/03/15 04:28:01]ERROR:     Solver memory allocated:4194304
[08/03/15 04:28:01]ERROR:     Solver memory in used:0
[08/03/15 04:28:01]ERROR:     Solver memory available:4194304
[08/03/15 04:28:01]ERROR:     Solver memory total available:-1
[08/03/15 04:28:01]ERROR:     Solver memory largest block:-1
[08/03/15 04:28:01]ERROR: Minidump saved in hdtSkyrimMemPatch.dmp

 

 

Using skse_1_07_03

 

Made sure it's the StorageUtil from Sexlab that's being used in Mod Organizer.  Going to try and repro the issue as it seems pretty random.

Posted

Had a crash that I think I can trace back to StorageUtil.dll that's in the SexLab RC1.

 

Just outside Whiterun, running back to the main gate and decided to save after passing the stables.  Upon Saving get a crash and this in the hdtSkyrimMemPatch.log

 

 

 

hdtSkyrimMemPatch

[08/03/15 04:17:43]INFO: Queue OK

[08/03/15 04:17:43]INFO: SKSEPlugin_Load

[08/03/15 04:28:01]ERROR: Fatal error occured

[08/03/15 04:28:01]ERROR: Code : 0xc0000005

[08/03/15 04:28:01]ERROR: Flag : 0x00000000

[08/03/15 04:28:01]ERROR: Module : D:\Program Files (x86)\steamapps\common\Skyrim\data\SKSE\Plugins\StorageUtil.dll

[08/03/15 04:28:01]ERROR: Address : 0x56438856

[08/03/15 04:28:01]ERROR: Module Address : 0x56420000

[08/03/15 04:28:01]ERROR: AccessViolation, try to read 0x6056d284 failed

[08/03/15 04:28:01]ERROR: Call Stack (Skyrim ignored the frame pointer register (ebp) so it may not correct) :

[08/03/15 04:28:01]ERROR:     StorageUtil : 0x56438856

[08/03/15 04:28:01]ERROR:     StorageUtil : 0x56427864

[08/03/15 04:28:01]ERROR:     StorageUtil : 0x56471ff2

[08/03/15 04:28:01]ERROR:     skse_1_9_32 : 0x56a73ca6

[08/03/15 04:28:01]ERROR:     skse_1_9_32 : 0x56a65f79

[08/03/15 04:28:01]ERROR:     TESV : 0x008d3856

[08/03/15 04:28:01]ERROR:     TESV : 0x008d5034

[08/03/15 04:28:01]ERROR:     TESV : 0x006872e0

[08/03/15 04:28:01]ERROR:     TESV : 0x0067c387

[08/03/15 04:28:01]ERROR:     TESV : 0x0067d2c2

[08/03/15 04:28:01]ERROR:     TESV : 0x00679539

[08/03/15 04:28:01]ERROR: Thread local Havok memory heap:

[08/03/15 04:28:01]ERROR:     Temp memory allocator:0x01bb0f6c

[08/03/15 04:28:01]ERROR:     Temp memory allocated:-1

[08/03/15 04:28:01]ERROR:     Temp memory in used:-1

[08/03/15 04:28:01]ERROR:     Temp memory available:-1

[08/03/15 04:28:01]ERROR:     Temp memory total available:-1

[08/03/15 04:28:01]ERROR:     Temp memory largest block:-1

[08/03/15 04:28:01]ERROR:     Heap memory allocator:0x01bb0f6c

[08/03/15 04:28:01]ERROR:     Heap memory allocated:-1

[08/03/15 04:28:01]ERROR:     Heap memory in used:-1

[08/03/15 04:28:01]ERROR:     Heap memory available:0

[08/03/15 04:28:01]ERROR:     Heap memory total available:-1

[08/03/15 04:28:01]ERROR:     Heap memory largest block:-1

[08/03/15 04:28:01]ERROR:     Debug memory allocator:0x01bb0f6c

[08/03/15 04:28:01]ERROR:     Debug memory allocated:4194304

[08/03/15 04:28:01]ERROR:     Debug memory in used:0

[08/03/15 04:28:01]ERROR:     Debug memory available:4194304

[08/03/15 04:28:01]ERROR:     Debug memory total available:-1

[08/03/15 04:28:01]ERROR:     Debug memory largest block:-1

[08/03/15 04:28:01]ERROR:     Solver memory allocator:0x01bb0f6c

[08/03/15 04:28:01]ERROR:     Solver memory allocated:4194304

[08/03/15 04:28:01]ERROR:     Solver memory in used:0

[08/03/15 04:28:01]ERROR:     Solver memory available:4194304

[08/03/15 04:28:01]ERROR:     Solver memory total available:-1

[08/03/15 04:28:01]ERROR:     Solver memory largest block:-1

[08/03/15 04:28:01]ERROR: Minidump saved in hdtSkyrimMemPatch.dmp

 

 

 

Using skse_1_07_03

 

Made sure it's the StorageUtil from Sexlab that's being used in Mod Organizer.  Going to try and repro the issue as it seems pretty random.

 

 

How big your skse co-save file? And could you post the PapyrusUtilDev.log from the root skyrim folder as well, preferably the version of the log thats there directly after the crash before running the game again.

Posted

 

Had a crash that I think I can trace back to StorageUtil.dll that's in the SexLab RC1.

 

Just outside Whiterun, running back to the main gate and decided to save after passing the stables.  Upon Saving get a crash and this in the hdtSkyrimMemPatch.log

 

 

 

hdtSkyrimMemPatch

[08/03/15 04:17:43]INFO: Queue OK

[08/03/15 04:17:43]INFO: SKSEPlugin_Load

[08/03/15 04:28:01]ERROR: Fatal error occured

[08/03/15 04:28:01]ERROR: Code : 0xc0000005

[08/03/15 04:28:01]ERROR: Flag : 0x00000000

[08/03/15 04:28:01]ERROR: Module : D:\Program Files (x86)\steamapps\common\Skyrim\data\SKSE\Plugins\StorageUtil.dll

[08/03/15 04:28:01]ERROR: Address : 0x56438856

[08/03/15 04:28:01]ERROR: Module Address : 0x56420000

[08/03/15 04:28:01]ERROR: AccessViolation, try to read 0x6056d284 failed

[08/03/15 04:28:01]ERROR: Call Stack (Skyrim ignored the frame pointer register (ebp) so it may not correct) :

[08/03/15 04:28:01]ERROR:     StorageUtil : 0x56438856

[08/03/15 04:28:01]ERROR:     StorageUtil : 0x56427864

[08/03/15 04:28:01]ERROR:     StorageUtil : 0x56471ff2

[08/03/15 04:28:01]ERROR:     skse_1_9_32 : 0x56a73ca6

[08/03/15 04:28:01]ERROR:     skse_1_9_32 : 0x56a65f79

[08/03/15 04:28:01]ERROR:     TESV : 0x008d3856

[08/03/15 04:28:01]ERROR:     TESV : 0x008d5034

[08/03/15 04:28:01]ERROR:     TESV : 0x006872e0

[08/03/15 04:28:01]ERROR:     TESV : 0x0067c387

[08/03/15 04:28:01]ERROR:     TESV : 0x0067d2c2

[08/03/15 04:28:01]ERROR:     TESV : 0x00679539

[08/03/15 04:28:01]ERROR: Thread local Havok memory heap:

[08/03/15 04:28:01]ERROR:     Temp memory allocator:0x01bb0f6c

[08/03/15 04:28:01]ERROR:     Temp memory allocated:-1

[08/03/15 04:28:01]ERROR:     Temp memory in used:-1

[08/03/15 04:28:01]ERROR:     Temp memory available:-1

[08/03/15 04:28:01]ERROR:     Temp memory total available:-1

[08/03/15 04:28:01]ERROR:     Temp memory largest block:-1

[08/03/15 04:28:01]ERROR:     Heap memory allocator:0x01bb0f6c

[08/03/15 04:28:01]ERROR:     Heap memory allocated:-1

[08/03/15 04:28:01]ERROR:     Heap memory in used:-1

[08/03/15 04:28:01]ERROR:     Heap memory available:0

[08/03/15 04:28:01]ERROR:     Heap memory total available:-1

[08/03/15 04:28:01]ERROR:     Heap memory largest block:-1

[08/03/15 04:28:01]ERROR:     Debug memory allocator:0x01bb0f6c

[08/03/15 04:28:01]ERROR:     Debug memory allocated:4194304

[08/03/15 04:28:01]ERROR:     Debug memory in used:0

[08/03/15 04:28:01]ERROR:     Debug memory available:4194304

[08/03/15 04:28:01]ERROR:     Debug memory total available:-1

[08/03/15 04:28:01]ERROR:     Debug memory largest block:-1

[08/03/15 04:28:01]ERROR:     Solver memory allocator:0x01bb0f6c

[08/03/15 04:28:01]ERROR:     Solver memory allocated:4194304

[08/03/15 04:28:01]ERROR:     Solver memory in used:0

[08/03/15 04:28:01]ERROR:     Solver memory available:4194304

[08/03/15 04:28:01]ERROR:     Solver memory total available:-1

[08/03/15 04:28:01]ERROR:     Solver memory largest block:-1

[08/03/15 04:28:01]ERROR: Minidump saved in hdtSkyrimMemPatch.dmp

 

 

 

Using skse_1_07_03

 

Made sure it's the StorageUtil from Sexlab that's being used in Mod Organizer.  Going to try and repro the issue as it seems pretty random.

 

 

How big your skse co-save file? And could you post the PapyrusUtilDev.log from the root skyrim folder as well, preferably the version of the log thats there directly after the crash before running the game again.

 

 

Repro'ed the issue.  Here's the Logs:

 

PapyrusUtilDev.log

 

 

Loading

Storage Reverting...

Done!

 

Storage Loading...

MODS Load

Loading mod list...

    (42 -> 152)    JKs Skyrim.esp

    (43 -> 42)    3DNPC.esp

    (44 -> 43)    AOS2_WetandCold Patch.esp

    (45 -> 44)    Clothing & Clutter Fixes.esp

    (46 -> 45)    Custom_nonHDT_HairStyles.esp

    (47 -> 46)    Immersive Citizens - AI Overhaul.esp

    (48 -> 47)    Book Covers Skyrim.esp

    (49 -> 48)    Skyrim Immersive Creatures.esp

    (50 -> 49)    Skyrim Immersive Creatures - DLC2.esp

    (51 -> 50)    Bijin Wives.esp

    (52 -> 51)    BVFE_Serana.esp

    (53 -> 52)    CitrusHead - Standalone.esp

    (54 -> 53)    Cloaks - Dawnguard.esp

    (55 -> 54)    College of Winterhold Entry Requirements.esp

    (56 -> 55)    CompanionArissa_AppearancePack1.esp

    (57 -> 56)    Custom Eyes.esp

    (58 -> 57)    Custom_Follow_Moveit_Pumping.esp

    (59 -> 58)    Custom_HDT_HairStylesPlus.esp

    (60 -> 59)    Custom_TK_EHB_NPC_Torch.esp

    (61 -> 60)    RealShelter.esp

    (62 -> 61)    Custom_ArmorWep_OCR_Scarcity.esp

    (63 -> 62)    FCO - Follower Commentary Overhaul.esp

    (64 -> 63)    Fight Against the Thalmor.esp

    (65 -> 64)    HDT Havok Object.esp

    (66 -> 65)    Devious Devices - For the Masses II.esp

    (67 -> 66)    SkyRe_EncounterZones.esp

    (68 -> 67)    SexLab_DibellaCult.esp

    (69 -> 68)    Holidays.esp

    (70 -> 69)    Immersive Weapons.esp

    (71 -> 70)    WeaponsArmorFixes_ImmersiveWeapons_Patch.esp

    (72 -> 71)    Hothtrooper44_ArmorCompilation.esp

    (73 -> 72)    EMCompViljaSkyrim.esp

    (74 -> 73)    BirdsHFclean.esp

    (75 -> 74)    SkyRe_EnemyScaling.esp

    (76 -> 75)    SexLab_Solutions.esp

    (77 -> 76)    xazPrisonOverhaul.esp

    (78 -> 77)    xazPrisonOverhaul - Patch.esp

    (79 -> 78)    SexLabNudeCreatures.esp

    (80 -> 79)    SexLabNudeCreaturesDB.esp

    (81 -> 80)    SexLabNudeCreaturesDG.esp

    (82 -> 81)    HentaiCreatures.esp

    (83 -> 82)    Inconsequential NPCs.esp

    (84 -> 83)    Run For Your Lives.esp

    (85 -> 84)    Cloaks.esp

    (86 -> 85)    1nivWICCloaks.esp

    (87 -> 86)    UFO - Ultimate Follower Overhaul.esp

    (88 -> 87)    SMIM-Merged-All.esp

    (89 -> 88)    Immersive Patrols II.esp

    (90 -> 89)    SFO - Dragonborn.esp

    (91 -> 90)    skycity3.esp

    (92 -> 91)    RoderickRedbeard.esp

    (93 -> 92)    PCEA DG n DB DLC for SkyRe_Races.esp

    (94 -> 93)    Book Covers Skyrim - Lost Library.esp

    (95 -> 94)    Skyrim Flora Overhaul.esp

    (96 -> 95)    Verdant - A Skyrim Grass Plugin.esp

    (97 -> 96)    SexLab-AmorousAdventures.esp

    (98 -> 97)    Devious Cidhna.esp

    (99 -> 98)    Chesko_Frostfall.esp

    (100 -> 99)    CollegeDaysWinterhold.esp

    (101 -> 100)    SofiaFollower.esp

    (102 -> 101)    SkyRe_EnemyAI.esp

    (103 -> 102)    CustomArmor_Weapons.esp

    (104 -> 103)    Deviously Enslaved.esp

    (105 -> 104)    PerkusMaximus_Master.esp

    (106 -> 105)    PerMa Expansion 1 - Wintermyst.esp

    (107 -> 106)    PerkusMaximus_Mage.esp

    (108 -> 107)    PerkusMaximus_Thief.esp

    (109 -> 108)    Pre PaMa SiC Patch.esp

    (110 -> 109)    Pre PaMa CCF Wintermyst Patch.esp

    (111 -> 110)    aMidianborn_Skyforge_Weapons.esp

    (112 -> 111)    DeadlyDragons.esp

    (113 -> 112)    AOS2_DD Patch.esp

    (114 -> 113)    AOS2_EBT Patch.esp

    (115 -> 114)    AOS2_GDO Patch.esp

    (116 -> 115)    AOS2_RealisticWaterTwo Patch.esp

    (117 -> 116)    AOS2_WAF Patch.esp

    (118 -> 117)    Bijin Warmaidens.esp

    (119 -> 118)    dD - Realistic Ragdoll Force - Realistic.esp

    (120 -> 119)    DD FtM - Cloaks WIC patch.esp

    (121 -> 120)    dD-No Spinning Death Animation Merged.esp

    (122 -> 121)    DeviouslyHelpless.esp

    (123 -> 122)    Differently Ebony.esp

    (124 -> 123)    ElderOutfit.esp

    (125 -> 124)    FNISSexyMove.esp

    (126 -> 125)    GagSFX.esp

    (127 -> 126)    GagSFXDawnguard.esp

    (128 -> 127)    GagSFXDragonborn.esp

    (129 -> 128)    GagSFXHearthfires.esp

    (130 -> 129)    HDT Capes.esp

    (131 -> 130)    HDTPhysicsWeaponSling.esp

    (132 -> 131)    HDTTESTEarring.esp

    (133 -> 132)    iHUD.esp

    (134 -> 133)    BCSLL-SKYRE Patch.esp

    (135 -> 134)    CollegeDaysPermaPatch.esp

    (136 -> 135)    Devious Deviants.esp

    (137 -> 136)    Inconsequential NPCs - CRF Compatibility Patch.esp

    (138 -> 137)    SkyUI.esp

    (139 -> 138)    LoversComfort.esp

    (140 -> 139)    Brevi_MoonlightTales.esp

    (141 -> 140)    LoversVictim.esp

    (142 -> 141)    MF_SpectatorCrowds.esp

    (143 -> 142)    NonSexLabAnimationPack.esp

    (144 -> 143)    NusbieVoices.esp

    (145 -> 144)    PerkusMaximus_Warrior.esp

    (146 -> 145)    PerMa Fixes.esp

    (147 -> 146)    PerMa_Survivalism.esp

    (148 -> 147)    PerMa_USKP master patch.esp

    (149 -> 148)    RSPatch.esp

    (150 -> 149)    Pureweather_AOS2 Patch.esp

    (151 -> 150)    RaceCompatibilityUSKPOverride.esp

    (152 -> 151)    RaceMenu.esp

INTV Load

- length: 188

3 0 2 dhlp-suspending 0 xpopactorequip 1 266287972372 4 _slsd_idibellatemplecorruption 2 dvcidhna_iambushpending 1 rapedby[actor<(00039fe2)>] 1 rapedbynone 2 266288721339 1 rapedbynone 2

FLOV Load

- length: 1397

STRV Load

- length: 319

STRL Load

- length: 10241

FORL Load

- length: 2605

Done!

 

Storage Saving...

Saving mod list...

    MODS done!

 

 

 

Repro hdtSkyrimMemPatch.log

 

 

hdtSkyrimMemPatch

[08/03/15 04:55:25]INFO: Queue OK

[08/03/15 04:55:25]INFO: SKSEPlugin_Load

[08/03/15 04:59:51]ERROR: Fatal error occured

[08/03/15 04:59:51]ERROR: Code : 0xc0000005

[08/03/15 04:59:51]ERROR: Flag : 0x00000000

[08/03/15 04:59:51]ERROR: Module : D:\Program Files (x86)\steamapps\common\Skyrim\data\SKSE\Plugins\StorageUtil.dll

[08/03/15 04:59:51]ERROR: Address : 0x684f88a0

[08/03/15 04:59:51]ERROR: Module Address : 0x684e0000

[08/03/15 04:59:51]ERROR: AccessViolation, try to read 0x3f978000 failed

[08/03/15 04:59:51]ERROR: Call Stack (Skyrim ignored the frame pointer register (ebp) so it may not correct) :

[08/03/15 04:59:51]ERROR:     StorageUtil : 0x684f88a0

[08/03/15 04:59:51]ERROR:     StorageUtil : 0x684e7864

[08/03/15 04:59:51]ERROR:     StorageUtil : 0x68531ff2

[08/03/15 04:59:51]ERROR:     skse_1_9_32 : 0x68ab3ca6

[08/03/15 04:59:51]ERROR:     skse_1_9_32 : 0x68aa5f79

[08/03/15 04:59:51]ERROR:     TESV : 0x008d3856

[08/03/15 04:59:51]ERROR:     TESV : 0x008d5034

[08/03/15 04:59:51]ERROR:     TESV : 0x006872e0

[08/03/15 04:59:51]ERROR:     TESV : 0x0067c387

[08/03/15 04:59:51]ERROR:     TESV : 0x0067d2c2

[08/03/15 04:59:51]ERROR:     TESV : 0x00679539

[08/03/15 04:59:51]ERROR: Thread local Havok memory heap:

[08/03/15 04:59:51]ERROR:     Temp memory allocator:0x01bb0f6c

[08/03/15 04:59:51]ERROR:     Temp memory allocated:-1

[08/03/15 04:59:51]ERROR:     Temp memory in used:-1

[08/03/15 04:59:51]ERROR:     Temp memory available:-1

[08/03/15 04:59:51]ERROR:     Temp memory total available:-1

[08/03/15 04:59:51]ERROR:     Temp memory largest block:-1

[08/03/15 04:59:51]ERROR:     Heap memory allocator:0x01bb0f6c

[08/03/15 04:59:51]ERROR:     Heap memory allocated:-1

[08/03/15 04:59:51]ERROR:     Heap memory in used:-1

[08/03/15 04:59:51]ERROR:     Heap memory available:0

[08/03/15 04:59:51]ERROR:     Heap memory total available:-1

[08/03/15 04:59:51]ERROR:     Heap memory largest block:-1

[08/03/15 04:59:51]ERROR:     Debug memory allocator:0x01bb0f6c

[08/03/15 04:59:51]ERROR:     Debug memory allocated:4194304

[08/03/15 04:59:51]ERROR:     Debug memory in used:0

[08/03/15 04:59:51]ERROR:     Debug memory available:4194304

[08/03/15 04:59:51]ERROR:     Debug memory total available:-1

[08/03/15 04:59:51]ERROR:     Debug memory largest block:-1

[08/03/15 04:59:51]ERROR:     Solver memory allocator:0x01bb0f6c

[08/03/15 04:59:51]ERROR:     Solver memory allocated:4194304

[08/03/15 04:59:51]ERROR:     Solver memory in used:0

[08/03/15 04:59:51]ERROR:     Solver memory available:4194304

[08/03/15 04:59:51]ERROR:     Solver memory total available:-1

[08/03/15 04:59:51]ERROR:     Solver memory largest block:-1

[08/03/15 04:59:51]ERROR: Minidump saved in hdtSkyrimMemPatch.dmp

 

 

 

Latest skse co-save file is 300kb.

This is kind of strange.  The AutoSave skse co-saves are MUCH larger than the crashing manual skse co-saves.

Top two are the crashing Saves.

QBrSh2B.jpg

 

Let me know if you need anything else.

 

Might be a issue with the SKSE Beta?  http://www.loverslab.com/topic/49777-skse-co-save-problems/

 

Papyrus.0.log

Posted

I can't get the "Don't Strip"/"Never Strip"/keep body on by default to work. Even if I untick all the boxes - the core body pieces still get removed. Are their any known conflicts? I have Revealing Armors for SOS; I've disabled Zaz/Defeat's stripping overrides (although I've attempted all forms of initiating sex). 

Posted

I'm not sure if this is a feature or a bug, but as I previously noticed the ending camera shake and orgasm happens when some animations start with 1.60b2 last night.

I was able to log it this time with success. XPMSE 3.0 MCM says my FNIS 5.4.2 isn't 5.4.2 ... Gonna try with 5.5 and 1.60 RC 1 again now.

 

SL Eager NPCs and Cumshot also have array index out of range errors.

Papyrus.0.log.7z, PapyrusUtilDev.7z

 

All other logs appear to have no errors.

 

Also, some newer animations cause geometric offsets e.g. characters separated by 6 feet pumping air, most likely related to animations themselves.

 

I also managed to log the animation getting stuck in one scene/moving only forwards when pressing space/shift+space. Please let me know if more logs are needed.

 

P.S. Tested the animations in the Drunken Huntsman with 15 or so bimbos jiggling with HDT-SMP and collision :angel: .

 

 

Posted

 

 

Hello Ashal!

I have been having reports of people not being able to catch the on orgasm mod event from SL in my mod thread for Deadly Drain.

I had a quick look at the callbacks and they seem to be the same as before

 

sslThreadModel (267) inside event OnBeginState()

RegisterForModEvent(Key(EventTypes[4]+"Done"), EventTypes[4]+"Done")

As I said the registered event and Key function looks the same so maybe they are called in another way?

 

Not sure if all the events are missing as I haven't had time to dig deeper but maybe you know something?

 

Anyway, thanks Ashal great job on this!

 

What specifically was the exact hook string you were using to capture orgasm events? That orgasm event was removed in 1.60, and further it was never meant to be a hook point for other mods to begin with, just for internal use. There's plenty of other ways to hook into sexlab orgasms that were specifically intended for modder use.

 

If you only want to capture the final stage orgasm event, basically whenever an animation finishes, it would be better to register for the modevent  "HookOrgasmEnd" or "HookOrgasmStart", this will work for all versions of SexLab:

RegisterForModEvent("HookOrgasmEnd", "ThreadActorsHadOrgasm")
event ThreadActorsHadOrgasm(int tid, bool HasPlayer)
	sslThreadController Thread = SexLab.GetController(tid)
	Actor[] Positions = Thread.Positions
	; // The final stage orgasm event has finished in Thread
	; // Positions were all the actors animating.
endEvent

Also since 1.60 adds built in separate and multiple orgasms, there is also a new modevent sent whenever an actor has an orgasm if you want to hook specific actors, or the player or other actors flagged for tracking specifically. These will only work in 1.60 or newer:

; // Triggers whenever player has orgasm
RegisterForModEvent("PlayerTrack_Orgasm", "PlayerHadOrgasm")
event PlayerHadOrgasm(form PlayerForm, int tid)
	sslThreadController Thread = SexLab.GetController(tid)
	; // The player specifically had an orgasm from the above animation Thread.
endEvent

; // Triggers whenever and for every actor who has an orgasm
RegisterForModEvent("SexLabOrgasm", "ActorHadOrgasm")
event ActorHadOrgasm(form ActorForm, int OrgasmCount)
	; // Triggered for any actor having orgasm
endEvent 

 

 

 

Thanks Ashal! That included everything I needed to know! ^^

Yeah figured it would be a bit of a hack when I wrote it...

 

1.6 sounds great!

 

 

Posted

 

Help, Spriggans and Fire Atronach don't have animations...and i mean, nothing, no walk, no move, no attack, no nothing...did i miss something?? Do i need to install something extra for them?? Right now im not really using a bestiality mod...so i haven't install anything else besides the creatures behaviors in the Fnis page and here :(

 

First question: do you use MO?

Second Question: did you ever unpack Skyrim bsa files (according to some S.T.E.P. procedure)?

 

I'm stepping in because a user had the exact same problem. Spriggan and FlameAtronach. I tried to help him, although it had nothing to do with FNIS. Because he had never used the only mod that adds custom spriggan animations, FNIS Zoo. And in his folder structure there were no FNIS created behavior files.

 

We tried back and forth for a long time. At the end the problem disappeared when he started a new game. With the same setup. So it seemd an issue which was burnt into the save file. For whatever reason. 

 

 

In short, No and No...never used MO (considering to do so tough) and Never unpacked the BSA's...any ideas? A missing/stuck behavior???

 

Posted

i getting a ctd (in clean new game) after using new sexlab with defeat.

 

at the end of log: [08/03/2015 - 09:28:17PM] VM is freezing...
[08/03/2015 - 09:28:17PM] VM is frozen
 

its always the same.

 

what is VM ?

Posted

 

 

What dies this error mean?

 

[08/02/2015 - 11:14:43PM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.

 

 

 

The mod will still work, because SexLab 1.60 internally redirect to the new functions, but put this "[beep]" message in the PapyrusLog.

 

 

This error is coming from Sexlab Aroused (Redux).  It is easy enough to change.

 

However, I am not going to change it because that means that Redux is no longer compatible with 1.59 and earlier.

 

I would perfer that Ashal remove the debug message at least for a few versions to allow everyone to move to 1.60

 

I just uninstalled 1.6 beta and re-installed 1.59 and these Pushxxx functions do not exist in papyrusUtil.psc  in the 1.59 distribution.

 

At least tone down the debug log message so people do not panic.

 

 

Posted

If you're still open to feature suggestions, one nice feature would be a tag applied via the MCM menu that prevents certain NPCs or even the player from getting strapons if they get in a male role when a SL anim is triggered, similar to the strip settings.

Posted

once it's released i hope it returns with full compatibility for DD. I can't play without it.

I have pretty much already finished fixing so that it works with the newest sexlab ^^

Also, thanks, glad you like it ^^

Posted

 

 

Help, Spriggans and Fire Atronach don't have animations...and i mean, nothing, no walk, no move, no attack, no nothing...did i miss something?? Do i need to install something extra for them?? Right now im not really using a bestiality mod...so i haven't install anything else besides the creatures behaviors in the Fnis page and here :(

 

First question: do you use MO?

Second Question: did you ever unpack Skyrim bsa files (according to some S.T.E.P. procedure)?

 

I'm stepping in because a user had the exact same problem. Spriggan and FlameAtronach. I tried to help him, although it had nothing to do with FNIS. Because he had never used the only mod that adds custom spriggan animations, FNIS Zoo. And in his folder structure there were no FNIS created behavior files.

 

We tried back and forth for a long time. At the end the problem disappeared when he started a new game. With the same setup. So it seemd an issue which was burnt into the save file. For whatever reason. 

 

 

In short, No and No...never used MO (considering to do so tough) and Never unpacked the BSA's...any ideas? A missing/stuck behavior???

 

Ashal made me aware of MNC, which adds animations for Spriggan and FlameAtronach. If you had that installed and then removed it you will have this problem. 

 

Whenever you remove ANY creature mod, then you have to run the "De-Install Creatures", and then re-install the creatures pack again.

 

If this is not the case, look into the actors/spriggan folder, and thell us which files you find there. Especialle the ones in actors/spriggan/behaviors.

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