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Posted

Quick question.  Has ToggleFreeCamera changed from 1.59?  When I change to free camera mode, spacebar causes my actor to jump and screws up stuff.  When I turn it off and change animations, all is good.  Checked getplaycontrol with the console and movement changed to enabled when freecameramode is turned on.

 

Yeah I have the same problem.

 

 

Yep, Spacebar always does that to me, PC jumps when trying to advance, however using an alternate hotkey works for me.

 

 

Thanks! That worked.

 

p.s. Sorry for any misspellings or typos, most of the time I have to press keys twice on my "new" laptop.

    

 

 

Posted

The IsStraight() function seems to be broken in 1.60.  It seems to almost always return false,

causing SexLab Aroused to get gender preferences backwards.

 

It calls _GetSkill(ActorRef, kSexuality), which usually returns 0.0.  Several other places handle 0.0 specially, but IsStraight() doesn't.

(GetSexualityTitle() assumes 0 is straight, AdjustSexuality() assumes it means 80, GetSexuality() assumes it means 100).

I see a 0.0 return value for both the PC and NPCs.

I didn't track down what change broke this, but it looks like some changes might have been made to the initial seeding of these values.

 

I was testing this with commit dfe128f from git, which is just a few days old.

Posted

 

Just a question, is it possible to insert a visual effect when the animation is nearing the end to stimulate the 'climax'?

Some effects I can think of are the screen flashing white a couple of times or some kind of water rippling effect...

 

You can register for mod events, for example at OrgasmStart stage, and then through papyrus you can do pretty much whatever you want. (Like applying a visual effect, shake the camera, vibrate the controller, transform the actors to cows, etc.)

 

You can find a guide about registering hooks for SexLab in my Papyrus Guide.

 

 

hm.. I see, what about animation changes right in the middle of an animation? So for example an animation is playing but by pressing a key or random event the animation sequence A switches to Animation sequence B.

So for example normal blowjob animation is playing but suddenly by pressing a key it switches to aggressive/rape blow job.

 

Posted

 

hm.. I see, what about animation changes right in the middle of an animation? So for example an animation is playing but by pressing a key or random event the animation sequence A switches to Animation sequence B.

So for example normal blowjob animation is playing but suddenly by pressing a key it switches to aggressive/rape blow job.

 

 

A huge amount of actions will send an animation event.

 

I know like my pockets the events of SexLab 1.59c. I am not (yet) sure about events of SexLab 1.60.

 

But it will be pretty easy to find when events are sent...

 

Here from SL 1.60 bets 2b:

  • AnimationStart
  • AnimationEnding
  • AnimationEnd
  • LeadInStart
  • LeadInEnd
  • OrgasmStart
  • OrgasmEnd
  • StageStart
  • StageEnd
  • AnimationChange
  • PositionChange
  • ActorsRelocated
  • ActorChangeStart
  • ActorChangeEnd
Posted

So you mean there are many different ways for an animation to switch in sexlab 1.59, hence easy to do, but for 1.60 it is uncharted territory?

Posted

So you mean there are many different ways for an animation to switch in sexlab 1.59, hence easy to do, but for 1.60 it is uncharted territory?

 

No. I am not saying that.

 

I know well the code of 1.59c, so I know WHEN an event is sent by heart.

I did not had enough time to explore 1.60 yet, so I CANNOT say something about it.

 

For sure many events will be managed the same way, but I have to look at the code.

I know there is something new for orgasms, 1.60 is supposed to support multiple orgasm during the animations, but I have not looked at this feature yet.

 

P.S. the list of events I provided is the result of a a quick search of "SendThreadEvent" in the 1.60 code.

 

Posted

Ah I see, thanks for clearing that up.

I heard that the new 1.6 will have higher limit of animations possible and since there are a lot of new animations out there it would be fun to mix and match some of them.

it might get repetitive when the same animation sequence always does same exact thing.

Posted

Yes. The limit now should be around 450 (don't take this number as verified.)

But of course "mixing-and-matching" is not something that will be done in SexLab alone.

 

Just to be clear:

* SexLab provides "SexLab Animations"

* "SexLab Animations" are a set of HKX animations for each stage/position (+ some other stuff.)

* Each HKX animation can be played like any other animation, like SexLab does

* SexLab starts an animation (found in many different ways), and then goes from stage 1 to the last stage, after a certain amount of time one stage is ended and the next is started (without user intervention.)

 

If you want to mix-up HKX animations, probably it will be hard to tweak inside SexLab to do this.

Consider the alignments, the sequence of HKX animations, etc. For sure it is NOT an easy task (if you are curious, you can see how I did something similar in my CSB mod (you will find the code in the csbas.psc script)

 

Posted

It seems that after awhile while running SL 1.60B2 the games becomes "corrupt" and fails to load.

It might be update issues or something wrong in my game but this is the 4rth time it happens so I thought I should mention it.

Dont have a lot of info on it yet but I will look into it. Last time it was the sslBaseVoice that caused the problem. It had 600+ instances. "Cleaned" it but it has 505

Posted

 

Im facing a similar issue as jeime above, when i direct Hentai creatures OR a spawned Hentai Falmer, Ashman, Draugr (Human like creature) to have sex with a NPC, it just ragdolls. I am hoping this does not mean i am out of SL animation slots, here is what i noticed in the console when the game loads; after it scrolls through ALL SL animations it says: "RegisterSlots() Creature: Creatures Not enabled, skipping registration."

 

Please note, i do have SL creature animations checked and i did rebuild and clean after i installed MNC's latest version.

Secondly, here is a portion of the what shows up in the console and in my Papyrus Log during the above action:

 

[07/30/2015 - 07:20:46AM] SEXLAB - NOTICE: ValidateActor(Hentai Falmer Shadowmaster) -- TRUE -- MISS

[07/30/2015 - 07:20:46AM] SEXLAB - NOTICE: ValidateActor(Mohammed) -- TRUE -- MISS
[07/30/2015 - 07:20:47AM] SEXLAB - NOTICE: ValidateActor(Karita) -- TRUE -- MISS
[07/30/2015 - 07:20:48AM] SEXLAB - Thread[0]  - Entering Making State
[07/30/2015 - 07:20:48AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] SetActor([HentaiCreaturesActor < (FF001852)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:20:48AM] SEXLAB - NOTICE: Karita Seeded: [8.100121, 72.569389, 10.962309, 10.052464, 42.954426, 20.454489, 8.000000, 9.000000, 0.000000, 0.000000, 0.000000, 0.000000, 17.000000, 0.000000, 50.000000, 101.785873, 1023.396362, 2.350432]
[07/30/2015 - 07:20:48AM] SEXLAB - ActorAlias[Karita] SetActor([WIDeadBodyCleanupScript < (0001A6C7)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:20:48AM] SEXLAB - Thread[0]  - Selecting new creature animations - []
[07/30/2015 - 07:20:48AM] SEXLAB - Thread[0]  - Creature Genders: [0, 1, 1, 0]
[07/30/2015 - 07:20:48AM] Info: SEXLAB - FATAL - Thread[0]  - Failed to find valid creature animations.
stack:
<unknown self>.Debug.TraceStack() - "<native>" Line ?
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1088
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
[ (FF001852)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 123
[ (FF001852)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001852)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001852)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:20:48AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] ClearAlias([HentaiCreaturesActor < (FF001852)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:20:49AM] SEXLAB - ActorAlias[Karita] ClearAlias([WIDeadBodyCleanupScript < (0001A6C7)>] / [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:00AM] SEXLAB - Thread[0]  - Entering Making State
[07/30/2015 - 07:21:00AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] SetActor([HentaiCreaturesActor < (FF001852)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:00AM] SEXLAB - ActorAlias[Karita] SetActor([WIDeadBodyCleanupScript < (0001A6C7)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:01AM] SEXLAB - Thread[0]  - Selecting new creature animations - []
[07/30/2015 - 07:21:01AM] SEXLAB - Thread[0]  - Creature Genders: [0, 1, 1, 0]
[07/30/2015 - 07:21:01AM] Info: SEXLAB - FATAL - Thread[0]  - Failed to find valid creature animations.
stack:
<unknown self>.Debug.TraceStack() - "<native>" Line ?
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1088
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
[ (FF001852)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 123
[ (FF001852)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001852)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001852)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:21:01AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] ClearAlias([HentaiCreaturesActor < (FF001852)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:01AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:01AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:01AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:01AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:01AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:01AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:01AM] SEXLAB - ActorAlias[Karita] ClearAlias([WIDeadBodyCleanupScript < (0001A6C7)>] / [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:01AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:01AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:01AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:03AM] [CF][Creature] Finished on ["Hentai Falmer Shadowmaster" [HentaiCreaturesActor < (FF001852)>]]
[07/30/2015 - 07:21:03AM] [CF][Framework] Removed active actor ["Hentai Falmer Shadowmaster" [HentaiCreaturesActor < (FF001852)>]]
[07/30/2015 - 07:21:03AM] [CF][Creature] Removing both armours from ["Hentai Falmer Shadowmaster" [HentaiCreaturesActor < (FF001852)>]]
[07/30/2015 - 07:21:04AM] Error:  (FF001852): has no AI process and cannot have its look at target set.
stack:
[ (FF001852)].HentaiCreaturesActor.SetLookAt() - "<native>" Line ?
[ (FF001852)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 122
[ (FF001852)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001852)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001852)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:21:04AM] SEXLAB - Thread[0]  - Entering Making State
[07/30/2015 - 07:21:05AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] SetActor([HentaiCreaturesActor < (FF001852)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:05AM] SEXLAB - ActorAlias[Karita] SetActor([WIDeadBodyCleanupScript < (0001A6C7)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:05AM] SEXLAB - Thread[0]  - Selecting new creature animations - []
[07/30/2015 - 07:21:05AM] SEXLAB - Thread[0]  - Creature Genders: [0, 1, 1, 0]
[07/30/2015 - 07:21:05AM] Info: SEXLAB - FATAL - Thread[0]  - Failed to find valid creature animations.
stack:
<unknown self>.Debug.TraceStack() - "<native>" Line ?
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1088
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
[ (FF001852)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 123
[ (FF001852)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001852)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001852)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:21:05AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] ClearAlias([HentaiCreaturesActor < (FF001852)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:05AM] Error:  (FF001852): cannot be pushed back, it isn't in high process.
stack:
[ (FF001852)].HentaiCreaturesActor.PushActorAway() - "<native>" Line ?
[alias ActorAlias004 on quest SexLabThread00 (17061EEF)].sslActorAlias.StopAnimating() - "sslActorAlias.psc" Line 590
[alias ActorAlias004 on quest SexLabThread00 (17061EEF)].sslActorAlias.ClearAlias() - "sslActorAlias.psc" Line 174
[sexLabThread00 (17061EEF)].sslThreadModel.initialize() - "sslThreadModel.psc" Line 1213
[sexLabThread00 (17061EEF)].sslthreadcontroller.initialize() - "sslThreadController.psc" Line 595
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1093
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
 
<truncated stack>
[07/30/2015 - 07:21:06AM] SEXLAB - ActorAlias[Karita] ClearAlias([WIDeadBodyCleanupScript < (0001A6C7)>] / [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:18AM] Error:  (00000014): cannot fetch variable named sexlabframework of type int, returning 0.
stack:
[ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?
[sexLabQuestFramework (17000D62)].sslSystemConfig.CheckSystemPart() - "sslSystemConfig.psc" Line 596
[sexLabConfigurationMenu (17079840)].sslConfigMenu.SystemCheckOptions() - "sslConfigMenu.psc" Line 584
[sexLabConfigurationMenu (17079840)].sslConfigMenu.RebuildClean() - "sslConfigMenu.psc" Line 2240
[sexLabConfigurationMenu (17079840)].sslConfigMenu.OnPageReset() - "sslConfigMenu.psc" Line 155
[sexLabConfigurationMenu (17079840)].sslConfigMenu.SetPage() - "SKI_ConfigBase.psc" Line 793
[sKI_ConfigManagerInstance (5B000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 146
[07/30/2015 - 07:21:18AM] Error:  (00000014): cannot fetch variable named SexLabCreature of type int, returning 0.
stack:
[ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?
[sexLabQuestFramework (17000D62)].sslSystemConfig.CheckSystemPart() - "sslSystemConfig.psc" Line 599
[sexLabConfigurationMenu (17079840)].sslConfigMenu.SystemCheckOptions() - "sslConfigMenu.psc" Line 586
[sexLabConfigurationMenu (17079840)].sslConfigMenu.RebuildClean() - "sslConfigMenu.psc" Line 2240
[sexLabConfigurationMenu (17079840)].sslConfigMenu.OnPageReset() - "sslConfigMenu.psc" Line 155
[sexLabConfigurationMenu (17079840)].sslConfigMenu.SetPage() - "SKI_ConfigBase.psc" Line 793
[sKI_ConfigManagerInstance (5B000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 146
[07/30/2015 - 07:21:21AM] Error:  (FF001852): has no AI process and cannot have its look at target set.
stack:
[ (FF001852)].HentaiCreaturesActor.SetLookAt() - "<native>" Line ?
[ (FF001852)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 122
[ (FF001852)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001852)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001852)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:21:21AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:21AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:21AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:21AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:21AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:21AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:22AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:22AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:22AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:22AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:22AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:22AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:22AM] SEXLAB - Thread[0]  - Entering Making State
[07/30/2015 - 07:21:22AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] SetActor([HentaiCreaturesActor < (FF001852)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:22AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:22AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:22AM] SEXLAB - ActorAlias[Karita] SetActor([WIDeadBodyCleanupScript < (0001A6C7)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:22AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:22AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:22AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:22AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:22AM] SEXLAB - Thread[0]  - Selecting new creature animations - []
[07/30/2015 - 07:21:22AM] SEXLAB - Thread[0]  - Creature Genders: [0, 1, 1, 0]
[07/30/2015 - 07:21:22AM] Info: SEXLAB - FATAL - Thread[0]  - Failed to find valid creature animations.
stack:
<unknown self>.Debug.TraceStack() - "<native>" Line ?
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1088
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
[ (FF001852)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 123
[ (FF001852)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001852)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001852)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:21:22AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] ClearAlias([HentaiCreaturesActor < (FF001852)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:22AM] Error:  (FF001852): cannot be pushed back, it isn't in high process.
stack:
[ (FF001852)].HentaiCreaturesActor.PushActorAway() - "<native>" Line ?
[alias ActorAlias004 on quest SexLabThread00 (17061EEF)].sslActorAlias.StopAnimating() - "sslActorAlias.psc" Line 590
[alias ActorAlias004 on quest SexLabThread00 (17061EEF)].sslActorAlias.ClearAlias() - "sslActorAlias.psc" Line 174
[sexLabThread00 (17061EEF)].sslThreadModel.initialize() - "sslThreadModel.psc" Line 1213
[sexLabThread00 (17061EEF)].sslthreadcontroller.initialize() - "sslThreadController.psc" Line 595
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1093
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
 
<truncated stack>
[07/30/2015 - 07:21:22AM] SEXLAB - ActorAlias[Karita] ClearAlias([WIDeadBodyCleanupScript < (0001A6C7)>] / [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:23AM] warning: Property DuelFleeSpell15 on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:23AM] warning: Property DuelFleeSpell on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:23AM] warning: Property ActorTypeAnimal on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:23AM] warning: Property ArmorGauntlets on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:23AM] warning: Property ArmorCuirass on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:23AM] warning: Property ArmorBoots on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:23AM] warning: Property MagicArmorSpell on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:23AM] warning: Property DuelFleeSpell20 on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:23AM] warning: Property ArmorHelmet on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:23AM] warning: Property DuelFleeSpell10 on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:23AM] warning: Property ArmorHeavy on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:23AM] warning: Property ArmorLight on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:23AM] warning: Property Fear on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:23AM] warning: Property ActorTypeNPC on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:23AM] warning: Property ArmorShield on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:24AM] Error:  (FF001852): has no AI process and cannot have its look at target set.
stack:
[ (FF001852)].HentaiCreaturesActor.SetLookAt() - "<native>" Line ?
[ (FF001852)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 122
[ (FF001852)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001852)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001852)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:21:25AM] SEXLAB - Thread[0]  - Entering Making State
[07/30/2015 - 07:21:25AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] SetActor([HentaiCreaturesActor < (FF001852)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:25AM] SEXLAB - ActorAlias[Karita] SetActor([WIDeadBodyCleanupScript < (0001A6C7)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:25AM] SEXLAB - Thread[0]  - Selecting new creature animations - []
[07/30/2015 - 07:21:25AM] SEXLAB - Thread[0]  - Creature Genders: [0, 1, 1, 0]
[07/30/2015 - 07:21:25AM] Info: SEXLAB - FATAL - Thread[0]  - Failed to find valid creature animations.
stack:
<unknown self>.Debug.TraceStack() - "<native>" Line ?
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1088
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
[ (FF001852)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 123
[ (FF001852)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001852)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001852)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:21:25AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] ClearAlias([HentaiCreaturesActor < (FF001852)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:25AM] Error:  (FF001852): cannot be pushed back, it isn't in high process.
stack:
[ (FF001852)].HentaiCreaturesActor.PushActorAway() - "<native>" Line ?
[alias ActorAlias004 on quest SexLabThread00 (17061EEF)].sslActorAlias.StopAnimating() - "sslActorAlias.psc" Line 590
[alias ActorAlias004 on quest SexLabThread00 (17061EEF)].sslActorAlias.ClearAlias() - "sslActorAlias.psc" Line 174
[sexLabThread00 (17061EEF)].sslThreadModel.initialize() - "sslThreadModel.psc" Line 1213
[sexLabThread00 (17061EEF)].sslthreadcontroller.initialize() - "sslThreadController.psc" Line 595
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1093
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
 
<truncated stack>
[07/30/2015 - 07:21:26AM] SEXLAB - ActorAlias[Karita] ClearAlias([WIDeadBodyCleanupScript < (0001A6C7)>] / [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:27AM] [CF][Creature Apply] Failure on ["Daedroth" [Actor < (FF001903)>]]; creature isn't registered; race=["Daedroth" [Race <_00DaedrothRace (4D40A790)>]] skin=["" [Armor < (4D407FE4)>]]
[07/30/2015 - 07:21:27AM] [CF][Creature Apply] Failure on ["Jane" [RentRoomScript < (51031A01)>]]; creature isn't registered; race=["Redguard" [Race <RedguardRace (00013748)>]] skin=["" [Armor < (00000D64)>]]
[07/30/2015 - 07:21:27AM] [CF][Creature Apply] Failure on ["Erandur" [Actor < (00024280)>]]; creature isn't registered; race=["Dark Elf" [Race <DarkElfRace (00013742)>]] skin=["" [Armor < (00000D64)>]]
[07/30/2015 - 07:21:27AM] [CF][Creature Apply] Failure on ["Karita" [WIDeadBodyCleanupScript < (0001A6C7)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[07/30/2015 - 07:21:27AM] [CF][Creature Apply] Failure on ["Thoring" [WIDeadBodyCleanupScript < (0001A6C8)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[07/30/2015 - 07:21:27AM] Error:  (FF001852): has no AI process and cannot have its look at target set.
stack:
[ (FF001852)].HentaiCreaturesActor.SetLookAt() - "<native>" Line ?
[ (FF001852)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 122
[ (FF001852)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001852)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001852)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:21:27AM] [CF][Creature Apply] Failure on ["Linda" [Actor < (51031948)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[07/30/2015 - 07:21:27AM] [CF][Creature Apply] Failure on ["Khalida" [Actor < (510638B2)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]]
[07/30/2015 - 07:21:28AM] SEXLAB - Thread[0]  - Entering Making State
[07/30/2015 - 07:21:28AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] SetActor([HentaiCreaturesActor < (FF001852)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:28AM] SEXLAB - ActorAlias[Karita] SetActor([WIDeadBodyCleanupScript < (0001A6C7)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:28AM] SEXLAB - Thread[0]  - Selecting new creature animations - []
[07/30/2015 - 07:21:28AM] SEXLAB - Thread[0]  - Creature Genders: [0, 1, 1, 0]
[07/30/2015 - 07:21:28AM] Info: SEXLAB - FATAL - Thread[0]  - Failed to find valid creature animations.
stack:
<unknown self>.Debug.TraceStack() - "<native>" Line ?
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1088
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
[ (FF001852)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 123
[ (FF001852)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001852)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001852)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:21:28AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] ClearAlias([HentaiCreaturesActor < (FF001852)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:28AM] Error:  (FF001852): cannot be pushed back, it isn't in high process.
stack:
[ (FF001852)].HentaiCreaturesActor.PushActorAway() - "<native>" Line ?
[alias ActorAlias004 on quest SexLabThread00 (17061EEF)].sslActorAlias.StopAnimating() - "sslActorAlias.psc" Line 590
[alias ActorAlias004 on quest SexLabThread00 (17061EEF)].sslActorAlias.ClearAlias() - "sslActorAlias.psc" Line 174
[sexLabThread00 (17061EEF)].sslThreadModel.initialize() - "sslThreadModel.psc" Line 1213
[sexLabThread00 (17061EEF)].sslthreadcontroller.initialize() - "sslThreadController.psc" Line 595
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1093
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
 
<truncated stack>
[07/30/2015 - 07:21:29AM] SEXLAB - ActorAlias[Karita] ClearAlias([WIDeadBodyCleanupScript < (0001A6C7)>] / [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:32AM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 2 on  (0001C1B8)].ProperWeaponScaleEffect.RegisterForUpdate() - "<native>" Line ?
[Active effect 2 on  (0001C1B8)].ProperWeaponScaleEffect.OnUpdate() - "ProperWeaponScaleEffect.psc" Line ?
[07/30/2015 - 07:21:32AM] Error:  (FF001852): has no AI process and cannot have its look at target set.
stack:
[ (FF001852)].HentaiCreaturesActor.SetLookAt() - "<native>" Line ?
[ (FF001852)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 122
[ (FF001852)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001852)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001852)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:21:32AM] SEXLAB - Thread[0]  - Entering Making State
[07/30/2015 - 07:21:33AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] SetActor([HentaiCreaturesActor < (FF001852)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:33AM] SEXLAB - ActorAlias[Karita] SetActor([WIDeadBodyCleanupScript < (0001A6C7)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:33AM] SEXLAB - Thread[0]  - Selecting new creature animations - []
[07/30/2015 - 07:21:33AM] SEXLAB - Thread[0]  - Creature Genders: [0, 1, 1, 0]
[07/30/2015 - 07:21:33AM] Info: SEXLAB - FATAL - Thread[0]  - Failed to find valid creature animations.
stack:
<unknown self>.Debug.TraceStack() - "<native>" Line ?
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1088
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
[ (FF001852)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 123
[ (FF001852)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001852)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001852)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:21:33AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] ClearAlias([HentaiCreaturesActor < (FF001852)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:33AM] Error:  (FF001852): cannot be pushed back, it isn't in high process.
stack:
[ (FF001852)].HentaiCreaturesActor.PushActorAway() - "<native>" Line ?
[alias ActorAlias004 on quest SexLabThread00 (17061EEF)].sslActorAlias.StopAnimating() - "sslActorAlias.psc" Line 590
[alias ActorAlias004 on quest SexLabThread00 (17061EEF)].sslActorAlias.ClearAlias() - "sslActorAlias.psc" Line 174
[sexLabThread00 (17061EEF)].sslThreadModel.initialize() - "sslThreadModel.psc" Line 1213
[sexLabThread00 (17061EEF)].sslthreadcontroller.initialize() - "sslThreadController.psc" Line 595
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1093
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
 
<truncated stack>
[07/30/2015 - 07:21:34AM] SEXLAB - ActorAlias[Karita] ClearAlias([WIDeadBodyCleanupScript < (0001A6C7)>] / [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:39AM] Error:  (FF001852): has no AI process and cannot have its look at target set.
stack:
[ (FF001852)].HentaiCreaturesActor.SetLookAt() - "<native>" Line ?
[ (FF001852)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 122
[ (FF001852)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001852)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001852)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:21:40AM] [CF][Framework] Adding active actor ["Hentai Falmer Shadowmaster" [HentaiCreaturesActor < (FF001864)>]]
[07/30/2015 - 07:21:40AM] [CF][Creature] Started on ["Hentai Falmer Shadowmaster" [HentaiCreaturesActor < (FF001864)>]]
[07/30/2015 - 07:21:40AM] SEXLAB - Thread[0]  - Entering Making State
[07/30/2015 - 07:21:40AM] [CF][Creature] ["Hentai Falmer Shadowmaster" [HentaiCreaturesActor < (FF001864)>]] unaroused
[07/30/2015 - 07:21:40AM] warning: Property DuelFleeSpell15 on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] warning: Property DuelFleeSpell on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] warning: Property ActorTypeAnimal on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] warning: Property ArmorGauntlets on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] warning: Property ArmorCuirass on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] warning: Property ArmorBoots on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] warning: Property MagicArmorSpell on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] warning: Property DuelFleeSpell20 on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] warning: Property ArmorHelmet on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] warning: Property DuelFleeSpell10 on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] warning: Property ArmorHeavy on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] [CF][Creature] Not equipping normal armour on ["Hentai Falmer Shadowmaster" [HentaiCreaturesActor < (FF001864)>]] race [Race <FalmerRace (000131F4)>] skin [Armor < (00050F3A)>]; there is no normal armour
[07/30/2015 - 07:21:40AM] warning: Property ArmorLight on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] warning: Property Fear on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] warning: Property ActorTypeNPC on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] warning: Property ArmorShield on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] SetActor([HentaiCreaturesActor < (FF001852)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:40AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:40AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:40AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:40AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:40AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:40AM] SEXLAB - ActorAlias[Karita] SetActor([WIDeadBodyCleanupScript < (0001A6C7)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:40AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (51031996)].DualSheathReduxEffect.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 3 on  (51031996)].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (51081EC9)].DualSheathReduxEffect.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 3 on  (51081EC9)].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (000B882A)].DualSheathReduxEffect.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 3 on  (000B882A)].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (0001DA41)].DualSheathReduxEffect.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 3 on  (0001DA41)].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (51031951)].DualSheathReduxEffect.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 3 on  (51031951)].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (00028938)].DualSheathReduxEffect.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 3 on  (00028938)].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (00019DFA)].DualSheathReduxEffect.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 3 on  (00019DFA)].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (00019DF9)].DualSheathReduxEffect.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 3 on  (00019DF9)].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (03006979)].DualSheathReduxEffect.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 3 on  (03006979)].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (51031996)].ProperWeaponScaleEffect.RegisterForUpdate() - "<native>" Line ?
[Active effect 3 on  (51031996)].ProperWeaponScaleEffect.OnUpdate() - "ProperWeaponScaleEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (51081EC9)].ProperWeaponScaleEffect.RegisterForUpdate() - "<native>" Line ?
[Active effect 3 on  (51081EC9)].ProperWeaponScaleEffect.OnUpdate() - "ProperWeaponScaleEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 5 on  (00019DF9)].ProperWeaponScaleEffect.RegisterForUpdate() - "<native>" Line ?
[Active effect 5 on  (00019DF9)].ProperWeaponScaleEffect.OnUpdate() - "ProperWeaponScaleEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (03006979)].ProperWeaponScaleEffect.RegisterForUpdate() - "<native>" Line ?
[Active effect 3 on  (03006979)].ProperWeaponScaleEffect.OnUpdate() - "ProperWeaponScaleEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 7 on  (0001C23F)].ProperWeaponScaleEffect.RegisterForUpdate() - "<native>" Line ?
[Active effect 7 on  (0001C23F)].ProperWeaponScaleEffect.OnUpdate() - "ProperWeaponScaleEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 5 on  (00019DFA)].ProperWeaponScaleEffect.RegisterForUpdate() - "<native>" Line ?
[Active effect 5 on  (00019DFA)].ProperWeaponScaleEffect.OnUpdate() - "ProperWeaponScaleEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (51031951)].ProperWeaponScaleEffect.RegisterForUpdate() - "<native>" Line ?
[Active effect 3 on  (51031951)].ProperWeaponScaleEffect.OnUpdate() - "ProperWeaponScaleEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (000B882A)].ProperWeaponScaleEffect.RegisterForUpdate() - "<native>" Line ?
[Active effect 3 on  (000B882A)].ProperWeaponScaleEffect.OnUpdate() - "ProperWeaponScaleEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (0001DA41)].ProperWeaponScaleEffect.RegisterForUpdate() - "<native>" Line ?
[Active effect 3 on  (0001DA41)].ProperWeaponScaleEffect.OnUpdate() - "ProperWeaponScaleEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (00028938)].ProperWeaponScaleEffect.RegisterForUpdate() - "<native>" Line ?
[Active effect 3 on  (00028938)].ProperWeaponScaleEffect.OnUpdate() - "ProperWeaponScaleEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 5 on  (0001DA41)].ProperWeaponScaleEffect.RegisterForUpdate() - "<native>" Line ?
[Active effect 5 on  (0001DA41)].ProperWeaponScaleEffect.OnUpdate() - "ProperWeaponScaleEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (00019DFA)].ProperWeaponScaleEffect.RegisterForUpdate() - "<native>" Line ?
[Active effect 3 on  (00019DFA)].ProperWeaponScaleEffect.OnUpdate() - "ProperWeaponScaleEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (00019DF9)].ProperWeaponScaleEffect.RegisterForUpdate() - "<native>" Line ?
[Active effect 3 on  (00019DF9)].ProperWeaponScaleEffect.OnUpdate() - "ProperWeaponScaleEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] SAM - UpdateActor - Vekel the Man [Actor < (00019DF9)>] - 100000
[07/30/2015 - 07:21:40AM] SAM - UpdateActor - Dirge [Actor < (00019DFA)>] - 100000
[07/30/2015 - 07:21:40AM] SAM - UpdateActor - Delvin Mallory [TrainerGoldScript < (0001DA41)>] - 100000
[07/30/2015 - 07:21:40AM] SEXLAB - Thread[0]  - Selecting new creature animations - []
[07/30/2015 - 07:21:40AM] SEXLAB - Thread[0]  - Creature Genders: [0, 1, 1, 0]
[07/30/2015 - 07:21:40AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 5 on  (0001DA41)].SAM_AttachedScript.RegisterForModEvent() - "<native>" Line ?
[Active effect 5 on  (0001DA41)].SAM_AttachedScript.OnUpdate() - "SAM_AttachedScript.psc" Line 205
[07/30/2015 - 07:21:40AM] Info: SEXLAB - FATAL - Thread[0]  - Failed to find valid creature animations.
stack:
<unknown self>.Debug.TraceStack() - "<native>" Line ?
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1088
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
[ (FF001852)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 123
[ (FF001852)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001852)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001852)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:21:40AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 5 on  (00019DFA)].SAM_AttachedScript.RegisterForModEvent() - "<native>" Line ?
[Active effect 5 on  (00019DFA)].SAM_AttachedScript.OnUpdate() - "SAM_AttachedScript.psc" Line 205
[07/30/2015 - 07:21:40AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] ClearAlias([HentaiCreaturesActor < (FF001852)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 5 on  (00019DF9)].SAM_AttachedScript.RegisterForModEvent() - "<native>" Line ?
[Active effect 5 on  (00019DF9)].SAM_AttachedScript.OnUpdate() - "SAM_AttachedScript.psc" Line 205
[07/30/2015 - 07:21:40AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:40AM] Error:  (FF001852): cannot be pushed back, it isn't in high process.
stack:
[ (FF001852)].HentaiCreaturesActor.PushActorAway() - "<native>" Line ?
[alias ActorAlias004 on quest SexLabThread00 (17061EEF)].sslActorAlias.StopAnimating() - "sslActorAlias.psc" Line 590
[alias ActorAlias004 on quest SexLabThread00 (17061EEF)].sslActorAlias.ClearAlias() - "sslActorAlias.psc" Line 174
[sexLabThread00 (17061EEF)].sslThreadModel.initialize() - "sslThreadModel.psc" Line 1213
[sexLabThread00 (17061EEF)].sslthreadcontroller.initialize() - "sslThreadController.psc" Line 595
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1093
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
 
<truncated stack>
[07/30/2015 - 07:21:41AM] SEXLAB - ActorAlias[Karita] ClearAlias([WIDeadBodyCleanupScript < (0001A6C7)>] / [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:43AM] SEXLAB - NOTICE: ValidateActor(Hentai Falmer Shadowmaster) -- TRUE -- MISS
[07/30/2015 - 07:21:44AM] SEXLAB - Thread[0]  - Entering Making State
[07/30/2015 - 07:21:44AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] SetActor([HentaiCreaturesActor < (FF001864)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:44AM] SEXLAB - ActorAlias[Karita] SetActor([WIDeadBodyCleanupScript < (0001A6C7)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:44AM] SEXLAB - Thread[0]  - Selecting new creature animations - []
[07/30/2015 - 07:21:44AM] SEXLAB - Thread[0]  - Creature Genders: [0, 1, 1, 0]
[07/30/2015 - 07:21:44AM] Info: SEXLAB - FATAL - Thread[0]  - Failed to find valid creature animations.
stack:
<unknown self>.Debug.TraceStack() - "<native>" Line ?
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1088
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
[ (FF001864)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 123
[ (FF001864)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001864)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001864)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:21:44AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] ClearAlias([HentaiCreaturesActor < (FF001864)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:45AM] SEXLAB - NOTICE: ValidateActor(Karita) -- FALSE -- They appear to already be animating
[07/30/2015 - 07:21:45AM] SEXLAB - ActorAlias[Karita] ClearAlias([WIDeadBodyCleanupScript < (0001A6C7)>] / [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:22:33AM] SEXLAB - Thread[0]  - Entering Making State
[07/30/2015 - 07:22:33AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] SetActor([HentaiCreaturesActor < (FF001864)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:22:33AM] SEXLAB - ActorAlias[Karita] SetActor([WIDeadBodyCleanupScript < (0001A6C7)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:22:33AM] SEXLAB - Thread[0]  - Selecting new creature animations - []
[07/30/2015 - 07:22:33AM] SEXLAB - Thread[0]  - Creature Genders: [0, 1, 1, 0]
[07/30/2015 - 07:22:33AM] Info: SEXLAB - FATAL - Thread[0]  - Failed to find valid creature animations.
stack:
<unknown self>.Debug.TraceStack() - "<native>" Line ?
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1088
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
[ (FF001864)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 123
[ (FF001864)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001864)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001864)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:22:33AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] ClearAlias([HentaiCreaturesActor < (FF001864)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:22:34AM] SEXLAB - ActorAlias[Karita] ClearAlias([WIDeadBodyCleanupScript < (0001A6C7)>] / [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:22:37AM] VM is freezing...

[07/30/2015 - 07:22:37AM] VM is frozen

 

 

I've also attached the Papyrus log.

 

I should also mention that i clearly remember bears and a few other creatures having more animations, but for e.g. bears only have 2 i can cycle through so it seems like a bunch of animations are not registering, any help would be highly appreciated.

 

EDIT: I also just noticed if i uninstall MNC and use SexLab Matchmaker to Animate, even bear and other animations don't work, the bear just stands there doing nothing. So creature animations (Have only tested Bear thus far) dont work for the most without MNC. 

 

Yep Sexlab based creature animations just dont seem to work. :(

 

 

Update: Even after reinstalling MNC, several creature animations don't seem to work (Vampire Lord, Gargolyes etc), i am currently not facing any major issues with human animations but there are 3 posts on this page (page 141) with references to problems with creatures, so i i'm guessing it certainly is a valid problem. I really hope we have a solution.

 

Any help would be immensely appreciated.

Posted

I'be found a workaround. If you use the file for default creature animations (pex) from 1.59c everything works.

 

Bye,

JD

 

EDIT: Ok, I solved without using the workaround hereafter. But I had to modify the sources and recompile to do that.

Posted

I'be found a workaround. If you use the file for default creature animations (pex) from 1.59c everything works.Bye, JD

 

Just to make sure i understand, i overwrote sslCreatureAnimationDefaults.pex in 1.60 Beta 2 and 1.6 creature pack with sslCreatureAnimationDefaults.pex from 1.59C. That didn't work for me, all human like creatures and a few others still ragdoll.

Posted

Ashal can you make a script that if you clone player char it can be used in sexlab too ?

Like i make a char > clone it > charedit ece\racemenu and use my clone for sex animations.Would help to make some cool vids :lol:    

Posted

 

I'be found a workaround. If you use the file for default creature animations (pex) from 1.59c everything works.Bye, JD

 

Just to make sure i understand, i overwrote sslCreatureAnimationDefaults.pex in 1.60 Beta 2 and 1.6 creature pack with sslCreatureAnimationDefaults.pex from 1.59C. That didn't work for me, all human like creatures and a few others still ragdoll.

 

 

SOk, so your problem is different from mine... Try disabling "match creature gender" in sexlab animation settings in MCM.

 

JD

Posted

The creature issue is already known and fixed in the current git development branch version.

 

Planning on releasing a 1.60 Release Candidate version in a day or two, I just need to clean up a few things first.

Posted

I have made a version of MoreNastyCrittersFactory.pex script that is adapted to SLv1.60B2. With it work also the animations in which the creatures are females (that were broken if using standard MNC with SL1.60B2).

I do not know if I can post it.

Let me know...

 

Bye,

JD

Posted

I have made a version of MoreNastyCrittersFactory.pex script that is adapted to SLv1.60B2. With it work also the animations in which the creatures are females (that were broken if using standard MNC with SL1.60B2).

I do not know if I can post it.

Let me know...

 

Bye,

JD

 

Send it to @dentarr as Private Message.

Posted

 

 

I'be found a workaround. If you use the file for default creature animations (pex) from 1.59c everything works.Bye, JD

 

Just to make sure i understand, i overwrote sslCreatureAnimationDefaults.pex in 1.60 Beta 2 and 1.6 creature pack with sslCreatureAnimationDefaults.pex from 1.59C. That didn't work for me, all human like creatures and a few others still ragdoll.

 

 

SOk, so your problem is different from mine... Try disabling "match creature gender" in sexlab animation settings in MCM.

 

JD

 

 

Tried that, didn't work. Thanks anyway.

The creature issue is already known and fixed in the current git development branch version.

 

Planning on releasing a 1.60 Release Candidate version in a day or two, I just need to clean up a few things first.

 

Great, that is a relief, look forward to it.

Posted

I had another question for Ashal, will the official release for Sex Lab 1.60 include the ability to control speed for PC and NPC based paired animations? "SexLab Animation Speed Control" includes that feature but it doesnt work on NPC's as confirmed by the author. I was told that it was possible that it may be included in 1.60's final release. It would certainly be a great feature for an already comprehensive MOD. Would appreciate closure on this.

 

Thanks!

Posted

"A new paginated system for selecting the players default voice." Is incorporating SL Vanilla Voices planned? That, in tandem to this new system would be quite awesome, especially if that is able to be expanded to NPCs, if NPCs are selected to reuse voices. As for male voice suggestions, what about vanilla assets? Plenty of available assets, and would fit in perfectly. If slapping up a set of "moans" using vanilla assets would be needed, I'm sure I could do it, or my brother, if either of us has the time and patience to tredge through the wav files.

Posted

would it be a bad idea, for those who are eager for 1.6 to use the lastest beta version instead of waiting for the stable version?

for the purposes of starting a new game that is, without having to worry about script and clean saves should the need to upgrade later arrive or are there new features/animations coming once the final 1.6 version is released?

Posted

When it comes to Skyrim, whatever mods you start with, should be kept through the whole playthrough. Incorporating mods late into a playthrough is not ideal as well. Sadly, this isn't TES3/4 or FO3/NV, where you could get a true clean save. A true save cleaner doesn't exist for Skyrim. But in this case, my personal opinion is to wait until the stable version is out, then starting fresh. 1.59c installs itself atm, where afaik 1.6 is planned to be started through MCM (more mods need this). Not saying you won't be able to upgrade from 1.59c to 1.6, but if you plan to have as clean and safe of a playthrough as possible, I'd advise to wait.

Posted

yeah I figured as much, I had the same experience with upgrading removing or adding mods mid playthrough, thanks for the tip, I guess Ill wait for next weekend to play my new skyim playthrough then

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