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SexLab Framework Development


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Posted

If the animations play, than just ignore the ? on the FNIS checks, they are soft errors resulting from a Skyrim glitch with fetching animvars. You can try scrolling into and out of first person, then checking it while making sure you are in 3rd person view. Otherwise just ignore it.

Posted

aaand, new (old) problem...

 

I reinstalled all the sexlab mods I want to use for the testing, I imported or manually set all the variables for those mods. Then I wanted to save and... instant CTD.

The papyrus log shows nothing, but it is attached anyway. And my modlist/ load order as well. ( I use MO of course... everyone should...)

 

- Moo.

Papyrus.0.log

loadorder.txt

Posted

Papyrus logs for CTD on save tell me next to nothing, I have to see the PapyrusUtilDev.log or SexLab.log files from the root Skyrim directory. 

Posted

Hi Ashal *bows in reference*,

 

I can't even get to testing the animations. As I posted above, when I want to save my game, I instantly get a CTD. The same thing happens if I move to a new location (like outside, since I always install mods etc when I am indoors in my player house).

 

- Moo.
 


*giggle*  Ninja'd by Ashal... I feel special now *beams*

 

anyway, here are the requested logs:

 

SexLab.log

PapyrusUtilDev.log

Posted

 

If the animations play, than just ignore the ? on the FNIS checks, they are soft errors resulting from a Skyrim glitch with fetching animvars. You can try scrolling into and out of first person, then checking it while making sure you are in 3rd person view. Otherwise just ignore it.

 

Hi Ashal *bows in reference*,

 

I can't even get to testing the animations. As I posted above, when I want to save my game, I instantly get a CTD. The same thing happens if I move to a new location (like outside, since I always install mods etc when I am indoors in my player house).

 

- Moo.

 

*giggle*  Ninja'd by Ashal... I feel special now *beams*

 

anyway, here are the requested logs:

 

 

Nothing in any of your logs indicates SexLab or it's parts are at fault. The SKSE plugins, all finish their loading process fine, and if these logs are from a crash after saving, than the crash happens before the SKSE plugins even try to start doing their co-save. Though it does show you've made a lot of load order changes between now and when that save file was created, which may be troublesome for some other mods.

 

I doubt your problem is directly SexLab related, but regardless if it is or not, I'd suggest doing a proper save game clean, make a save with all SexLab related mods disabled completely, then run save game cleaner to remove unattached scripts and orphaned threads on that non-sexlab save, load the cleaned save with sexlab STILL disable and wait minute or two for scripts and things to settle down before making another save and installing/enabling ONLY sexlab framework and letting it complete it's full install process on that save before saving again and proceeding to re-enable other sexlab mods. If it is sexlab related, this should fix it, if it isn't sexlab related, it might fix it anyway.

Posted

 

{snipped}

 

Nothing in any of your logs indicates SexLab or it's parts are at fault. The SKSE plugins, all finish their loading process fine, and if these logs are from a crash after saving, than the crash happens before the SKSE plugins even try to start doing their co-save. Though it does show you've made a lot of load order changes between now and when that save file was created, which may be troublesome for some other mods.

 

I doubt your problem is directly SexLab related, but regardless if it is or not, I'd suggest doing a proper save game clean, make a save with all SexLab related mods disabled completely, then run save game cleaner to remove unattached scripts and orphaned threads on that non-sexlab save, load the cleaned save with sexlab STILL disable and wait minute or two for scripts and things to settle down before making another save and installing/enabling ONLY sexlab framework and letting it complete it's full install process on that save before saving again and proceeding to re-enable other sexlab mods. If it is sexlab related, this should fix it, if it isn't sexlab related, it might fix it anyway.

 

 

Well, I am reinstalling everything as you said and so far so good. I am installing one mod at a time and so far (after 4 mods) I can still make saves without crashing. (YAY)

 

I did however notice that I couldn't change the aggressive animations. This is the "old" after page one it stops working bug... Strangely enough, it does work for all the other animation screens (regular, foreplay and creatures), so yah... strange. Maybe it will snap out of it later.

 

Should I find anything (else) weird, I will post it here.

 

Thank you for your help as always :D

 

- Moo.

 

Posted

 

can anyone here know to fix my character if i use tfc camera and press advance animation button my character will standing,it happen only player character not npc.I m using sexlab framework 1.60 beta 2b

you shouldnt even need to use tfc, there's a hotkey for it that you can set in the mcm

 

 

I use auto camera setting in mcm.Sometimes it is okey and mostly my player character "jump" when press advance button,I still cannot find what cause this yet and if you know how to fix this please do tell me Gazpielord and thankyou for listening 

Posted

So I just used the latest beta version and try out some of the mods (namely Sexlab Romance and TDF Prostitution). Most of the time both people didn't strip their clothes at the beginning of sex (not until later stages of sex/animations), which lead to weird things such as the female still have her armors on while doing a boob job or the male still have his clothes on when getting a hand job/blowjob.

 

When I was using version 1.51 it didn't have such problem, they all stripped off at the very beginning and everything was fine :(

Posted

 

 

Ihave updated from 1.59c. 

 

How do I clean it with savetool.

 

Hopwfully not the way I know...Uninstall everything and make a clean save? (wait..I cant make a clean save because I cant load the game.)

 

No, he means you need to use this mod: http://www.nexusmods.com/skyrim/mods/52363/?

 

Open a saved game once you install Save game script cleaner and you will see a count of orphan scripts appended to your saved game (if any), afterwards, click on "FixScriptIntances" and it will clean all and say 0 orphan scripts, once done, save as a new game and load normally in game.

 

Hope this helps.

 

 

he he..

nope, that wont work..

 

first of I have already done it, and there were 3 orphas scripts.

 

The way savetool works is that id detects whtert scripts refer to a mod that in not installed. Sexlab is installed, so its scripts are not considered "orphan" so save tool cannot detect them. To detect them I will have to uninstal sexlab, and thus all sexlab related mods. That's what I am trying to avoid :-)

 

Try this trick:

  • Start the CK and open just the Skyrim file (no active file selected)
  • Save right away to create an empty ESP file (name it anything except don't make it the same as any existing mod you have).
  • Close the CK.
  • Start TESVEDIT and open the newly created ESP file.
  • Edit it to turn on the ESM flag.
  • Exit TESVEDIT
  • Uninstall Sexlab (simple for MO Users, pain in the ass otherwise).
  • Rename the empty ESM file to Sexlab.ESM
  • Start the game and load your last save.
  • Save the game in a NEW save file.
  • Exit the game.
  • Run the save game cleaner against the newly created save. (It should find the Sexlab scripts as Unattached and allow you to remove them while leaving all the other Sexlab addon mods and their scripts intact.)
  • Install the new beta version of the framework.
  • Start the game. You should now have a clean install of the new Sexlab while all your add-on mods should be intact and unharmed. (No warranty though, Bethesda was involved so it's still busted no matter what).
Posted

This might be a silly question and I'm not even sure if I should be asking this here (if not, sorry), but the sexual oral animations usually forces the character to open his/her mouth and it overrides whatever expression you gave for your character prior to the animation. Is there anyway to disable this? It would make my life a little easier in making silly screenshots.

Posted

This tread gave me the idea for the following suggestion:

IsValidActor()
If actor is a creature and no animation is enabled with said kind of creature this function returns FALSE.

This gives authors of beastality mods a convenient way to quickly check if the player wants to see a scene with said creature before starting the scene.

Posted

Hi Ashal,

 

I think I found a bug, but I am not sure.

As I mentioned before, when I go to select the aggressive animations, the whole list is unselected, including the standard animations that are usually pre-selected. So I tick a few boxes and close the menus. In the console I then see the message "SEXLAB - InitAdjustments(Global.0) SexLabMissionary - [0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000]". When I go back to the Aggressive animations, then everything is unselected again and I can't tick any boxes.

 

On the up side, the CTD issue I was having when saving/ changing location seems to be corrected now. And I know the "normal" animations work, because Lydia started masturbating... She better clean that mess up herself.

 

Attached are the papyrus log, sexlab and papyrusdev log. Don't know if you need them all, but hey, better safe than sorry, no?

 

- Moo.

 

EDIT:  [snipped for being untrue]

 

EDIT EDIT: Well, DO mind again! Because when I check the Aggresive animations screen again, they are once again ALL unticked, including the default ones. It seems weird to me that only the aggresive animations screen is affected by this. Everything else works fine and stays ticked as I specfied.

PapyrusUtilDev.log

SexLab.log

Papyrus.0.log

Posted

 

 

I would just turn off the auto setting and activate it manually everytime you have sex

i think someone said ages ago that the auto setting was buggy and caused problems so just do manual.

I've never had a problem with it since

if your character jumps then that i'd guess that means that you somehow have control over them again when you shouldn't really for the scene. Maybe try move scene location hotkey (not the "rotate actors" or whatever it's called but the one that has you actually move to another location and you continue having sex there). That might set it up again right. MIGHT

Try just leaving off the auto and see if that consistently resolves it

 

 

I'm having the opposite problem I only use manual (for testing purposes) and it jumps when ever I advance.

I try setting the hotkey to another button.

Posted

 

 

 

I would just turn off the auto setting and activate it manually everytime you have sex

i think someone said ages ago that the auto setting was buggy and caused problems so just do manual.

I've never had a problem with it since

if your character jumps then that i'd guess that means that you somehow have control over them again when you shouldn't really for the scene. Maybe try move scene location hotkey (not the "rotate actors" or whatever it's called but the one that has you actually move to another location and you continue having sex there). That might set it up again right. MIGHT

Try just leaving off the auto and see if that consistently resolves it

 

 

I'm having the opposite problem I only use manual (for testing purposes) and it jumps when ever I advance.

I try setting the hotkey to another button.

 

 

Yep, Spacebar always does that to me, PC jumps when trying to advance, however using an alternate hotkey works for me.

Posted

Just a question, is it possible to insert a visual effect when the animation is nearing the end to stimulate the 'climax'?

Some effects I can think of are the screen flashing white a couple of times or some kind of water rippling effect...

Posted

Just a question, is it possible to insert a visual effect when the animation is nearing the end to stimulate the 'climax'?

Some effects I can think of are the screen flashing white a couple of times or some kind of water rippling effect...

 

You can register for mod events, for example at OrgasmStart stage, and then through papyrus you can do pretty much whatever you want. (Like applying a visual effect, shake the camera, vibrate the controller, transform the actors to cows, etc.)

 

You can find a guide about registering hooks for SexLab in my Papyrus Guide.

Posted

Just reinstalling Skyrim again along with all my mods; is it worth waiting for the new update? Having read through the latest posts it's correct that a version is super close to release?

Posted

Just reinstalling Skyrim again along with all my mods; is it worth waiting for the new update? Having read through the latest posts it's correct that a version is super close to release?

 

Yes, 1.60 should be released very soon. Ashal is working on one last bug (and probably some other things), so once that's fixed it should be done (hopefully). I'm waiting because I'm expecting more than a few updates to other mods following the 1.60 release, but if you know how to use a save cleaner you can probably start a game and update as things come out.

Posted

I'm having a problem.  Animations with human-like creatures (falmer, draugr,ashman e.t.c ) are not playing. Debug console messages says something like "cant find valid creaure animations". In MCM menu all creature  animations are registered and enabled. I found the issue  during Defeat draugr rape scene, then did some testing using hentai creatures. Dogs, horses and other animals work just fine. I assumed that it has something to do with "match creature gender" function and try to toggle it on and off. It didn't make any difference. I disabled agressive animation override by ZAZ and DD, that doesn't help either.   So i'm out of ideas.

P.S. sorry for bad english, not my native language.

Papyrus.0.log

Posted

@Randolph Try disabling it and see what happens.

 

@CPU Sorry...

 

EDIT: @Randolph sorry for misreading your post.

 

try disabling any add-ons for race menu including the sos one.

 

ok i fix it! i forgot install  HDT extensions, and everuthing is normal now, thanks a lot :D

Posted

Im facing a similar issue as jeime above, when i direct Hentai creatures OR a spawned Hentai Falmer, Ashman, Draugr (Human like creature) to have sex with a NPC, it just ragdolls. I am hoping this does not mean i am out of SL animation slots, here is what i noticed in the console when the game loads; after it scrolls through ALL SL animations it says: "RegisterSlots() Creature: Creatures Not enabled, skipping registration."

 

Please note, i do have SL creature animations checked and i did rebuild and clean after i installed MNC's latest version.


Secondly, here is a portion of the what shows up in the console and in my Papyrus Log during the above action:

 

[07/30/2015 - 07:20:46AM] SEXLAB - NOTICE: ValidateActor(Hentai Falmer Shadowmaster) -- TRUE -- MISS

[07/30/2015 - 07:20:46AM] SEXLAB - NOTICE: ValidateActor(Mohammed) -- TRUE -- MISS
[07/30/2015 - 07:20:47AM] SEXLAB - NOTICE: ValidateActor(Karita) -- TRUE -- MISS
[07/30/2015 - 07:20:48AM] SEXLAB - Thread[0]  - Entering Making State
[07/30/2015 - 07:20:48AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] SetActor([HentaiCreaturesActor < (FF001852)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:20:48AM] SEXLAB - NOTICE: Karita Seeded: [8.100121, 72.569389, 10.962309, 10.052464, 42.954426, 20.454489, 8.000000, 9.000000, 0.000000, 0.000000, 0.000000, 0.000000, 17.000000, 0.000000, 50.000000, 101.785873, 1023.396362, 2.350432]
[07/30/2015 - 07:20:48AM] SEXLAB - ActorAlias[Karita] SetActor([WIDeadBodyCleanupScript < (0001A6C7)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:20:48AM] SEXLAB - Thread[0]  - Selecting new creature animations - []
[07/30/2015 - 07:20:48AM] SEXLAB - Thread[0]  - Creature Genders: [0, 1, 1, 0]
[07/30/2015 - 07:20:48AM] Info: SEXLAB - FATAL - Thread[0]  - Failed to find valid creature animations.
stack:
<unknown self>.Debug.TraceStack() - "<native>" Line ?
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1088
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
[ (FF001852)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 123
[ (FF001852)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001852)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001852)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:20:48AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] ClearAlias([HentaiCreaturesActor < (FF001852)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:20:49AM] SEXLAB - ActorAlias[Karita] ClearAlias([WIDeadBodyCleanupScript < (0001A6C7)>] / [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:00AM] SEXLAB - Thread[0]  - Entering Making State
[07/30/2015 - 07:21:00AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] SetActor([HentaiCreaturesActor < (FF001852)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:00AM] SEXLAB - ActorAlias[Karita] SetActor([WIDeadBodyCleanupScript < (0001A6C7)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:01AM] SEXLAB - Thread[0]  - Selecting new creature animations - []
[07/30/2015 - 07:21:01AM] SEXLAB - Thread[0]  - Creature Genders: [0, 1, 1, 0]
[07/30/2015 - 07:21:01AM] Info: SEXLAB - FATAL - Thread[0]  - Failed to find valid creature animations.
stack:
<unknown self>.Debug.TraceStack() - "<native>" Line ?
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1088
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
[ (FF001852)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 123
[ (FF001852)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001852)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001852)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:21:01AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] ClearAlias([HentaiCreaturesActor < (FF001852)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:01AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:01AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:01AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:01AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:01AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:01AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:01AM] SEXLAB - ActorAlias[Karita] ClearAlias([WIDeadBodyCleanupScript < (0001A6C7)>] / [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:01AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:01AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:01AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:03AM] [CF][Creature] Finished on ["Hentai Falmer Shadowmaster" [HentaiCreaturesActor < (FF001852)>]]
[07/30/2015 - 07:21:03AM] [CF][Framework] Removed active actor ["Hentai Falmer Shadowmaster" [HentaiCreaturesActor < (FF001852)>]]
[07/30/2015 - 07:21:03AM] [CF][Creature] Removing both armours from ["Hentai Falmer Shadowmaster" [HentaiCreaturesActor < (FF001852)>]]
[07/30/2015 - 07:21:04AM] Error:  (FF001852): has no AI process and cannot have its look at target set.
stack:
[ (FF001852)].HentaiCreaturesActor.SetLookAt() - "<native>" Line ?
[ (FF001852)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 122
[ (FF001852)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001852)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001852)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:21:04AM] SEXLAB - Thread[0]  - Entering Making State
[07/30/2015 - 07:21:05AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] SetActor([HentaiCreaturesActor < (FF001852)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:05AM] SEXLAB - ActorAlias[Karita] SetActor([WIDeadBodyCleanupScript < (0001A6C7)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:05AM] SEXLAB - Thread[0]  - Selecting new creature animations - []
[07/30/2015 - 07:21:05AM] SEXLAB - Thread[0]  - Creature Genders: [0, 1, 1, 0]
[07/30/2015 - 07:21:05AM] Info: SEXLAB - FATAL - Thread[0]  - Failed to find valid creature animations.
stack:
<unknown self>.Debug.TraceStack() - "<native>" Line ?
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1088
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
[ (FF001852)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 123
[ (FF001852)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001852)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001852)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:21:05AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] ClearAlias([HentaiCreaturesActor < (FF001852)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:05AM] Error:  (FF001852): cannot be pushed back, it isn't in high process.
stack:
[ (FF001852)].HentaiCreaturesActor.PushActorAway() - "<native>" Line ?
[alias ActorAlias004 on quest SexLabThread00 (17061EEF)].sslActorAlias.StopAnimating() - "sslActorAlias.psc" Line 590
[alias ActorAlias004 on quest SexLabThread00 (17061EEF)].sslActorAlias.ClearAlias() - "sslActorAlias.psc" Line 174
[sexLabThread00 (17061EEF)].sslThreadModel.initialize() - "sslThreadModel.psc" Line 1213
[sexLabThread00 (17061EEF)].sslthreadcontroller.initialize() - "sslThreadController.psc" Line 595
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1093
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
 
<truncated stack>
[07/30/2015 - 07:21:06AM] SEXLAB - ActorAlias[Karita] ClearAlias([WIDeadBodyCleanupScript < (0001A6C7)>] / [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:18AM] Error:  (00000014): cannot fetch variable named sexlabframework of type int, returning 0.
stack:
[ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?
[sexLabQuestFramework (17000D62)].sslSystemConfig.CheckSystemPart() - "sslSystemConfig.psc" Line 596
[sexLabConfigurationMenu (17079840)].sslConfigMenu.SystemCheckOptions() - "sslConfigMenu.psc" Line 584
[sexLabConfigurationMenu (17079840)].sslConfigMenu.RebuildClean() - "sslConfigMenu.psc" Line 2240
[sexLabConfigurationMenu (17079840)].sslConfigMenu.OnPageReset() - "sslConfigMenu.psc" Line 155
[sexLabConfigurationMenu (17079840)].sslConfigMenu.SetPage() - "SKI_ConfigBase.psc" Line 793
[sKI_ConfigManagerInstance (5B000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 146
[07/30/2015 - 07:21:18AM] Error:  (00000014): cannot fetch variable named SexLabCreature of type int, returning 0.
stack:
[ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?
[sexLabQuestFramework (17000D62)].sslSystemConfig.CheckSystemPart() - "sslSystemConfig.psc" Line 599
[sexLabConfigurationMenu (17079840)].sslConfigMenu.SystemCheckOptions() - "sslConfigMenu.psc" Line 586
[sexLabConfigurationMenu (17079840)].sslConfigMenu.RebuildClean() - "sslConfigMenu.psc" Line 2240
[sexLabConfigurationMenu (17079840)].sslConfigMenu.OnPageReset() - "sslConfigMenu.psc" Line 155
[sexLabConfigurationMenu (17079840)].sslConfigMenu.SetPage() - "SKI_ConfigBase.psc" Line 793
[sKI_ConfigManagerInstance (5B000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 146
[07/30/2015 - 07:21:21AM] Error:  (FF001852): has no AI process and cannot have its look at target set.
stack:
[ (FF001852)].HentaiCreaturesActor.SetLookAt() - "<native>" Line ?
[ (FF001852)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 122
[ (FF001852)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001852)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001852)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:21:21AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:21AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:21AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:21AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:21AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:21AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:22AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:22AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:22AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:22AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:22AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:22AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:22AM] SEXLAB - Thread[0]  - Entering Making State
[07/30/2015 - 07:21:22AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] SetActor([HentaiCreaturesActor < (FF001852)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:22AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:22AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:22AM] SEXLAB - ActorAlias[Karita] SetActor([WIDeadBodyCleanupScript < (0001A6C7)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:22AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:22AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:22AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:22AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:22AM] SEXLAB - Thread[0]  - Selecting new creature animations - []
[07/30/2015 - 07:21:22AM] SEXLAB - Thread[0]  - Creature Genders: [0, 1, 1, 0]
[07/30/2015 - 07:21:22AM] Info: SEXLAB - FATAL - Thread[0]  - Failed to find valid creature animations.
stack:
<unknown self>.Debug.TraceStack() - "<native>" Line ?
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1088
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
[ (FF001852)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 123
[ (FF001852)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001852)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001852)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:21:22AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] ClearAlias([HentaiCreaturesActor < (FF001852)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:22AM] Error:  (FF001852): cannot be pushed back, it isn't in high process.
stack:
[ (FF001852)].HentaiCreaturesActor.PushActorAway() - "<native>" Line ?
[alias ActorAlias004 on quest SexLabThread00 (17061EEF)].sslActorAlias.StopAnimating() - "sslActorAlias.psc" Line 590
[alias ActorAlias004 on quest SexLabThread00 (17061EEF)].sslActorAlias.ClearAlias() - "sslActorAlias.psc" Line 174
[sexLabThread00 (17061EEF)].sslThreadModel.initialize() - "sslThreadModel.psc" Line 1213
[sexLabThread00 (17061EEF)].sslthreadcontroller.initialize() - "sslThreadController.psc" Line 595
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1093
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
 
<truncated stack>
[07/30/2015 - 07:21:22AM] SEXLAB - ActorAlias[Karita] ClearAlias([WIDeadBodyCleanupScript < (0001A6C7)>] / [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:23AM] warning: Property DuelFleeSpell15 on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:23AM] warning: Property DuelFleeSpell on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:23AM] warning: Property ActorTypeAnimal on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:23AM] warning: Property ArmorGauntlets on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:23AM] warning: Property ArmorCuirass on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:23AM] warning: Property ArmorBoots on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:23AM] warning: Property MagicArmorSpell on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:23AM] warning: Property DuelFleeSpell20 on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:23AM] warning: Property ArmorHelmet on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:23AM] warning: Property DuelFleeSpell10 on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:23AM] warning: Property ArmorHeavy on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:23AM] warning: Property ArmorLight on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:23AM] warning: Property Fear on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:23AM] warning: Property ActorTypeNPC on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:23AM] warning: Property ArmorShield on script DuelPlayerProc attached to Active effect 2 on  (FF001903) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:24AM] Error:  (FF001852): has no AI process and cannot have its look at target set.
stack:
[ (FF001852)].HentaiCreaturesActor.SetLookAt() - "<native>" Line ?
[ (FF001852)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 122
[ (FF001852)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001852)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001852)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:21:25AM] SEXLAB - Thread[0]  - Entering Making State
[07/30/2015 - 07:21:25AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] SetActor([HentaiCreaturesActor < (FF001852)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:25AM] SEXLAB - ActorAlias[Karita] SetActor([WIDeadBodyCleanupScript < (0001A6C7)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:25AM] SEXLAB - Thread[0]  - Selecting new creature animations - []
[07/30/2015 - 07:21:25AM] SEXLAB - Thread[0]  - Creature Genders: [0, 1, 1, 0]
[07/30/2015 - 07:21:25AM] Info: SEXLAB - FATAL - Thread[0]  - Failed to find valid creature animations.
stack:
<unknown self>.Debug.TraceStack() - "<native>" Line ?
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1088
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
[ (FF001852)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 123
[ (FF001852)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001852)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001852)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:21:25AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] ClearAlias([HentaiCreaturesActor < (FF001852)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:25AM] Error:  (FF001852): cannot be pushed back, it isn't in high process.
stack:
[ (FF001852)].HentaiCreaturesActor.PushActorAway() - "<native>" Line ?
[alias ActorAlias004 on quest SexLabThread00 (17061EEF)].sslActorAlias.StopAnimating() - "sslActorAlias.psc" Line 590
[alias ActorAlias004 on quest SexLabThread00 (17061EEF)].sslActorAlias.ClearAlias() - "sslActorAlias.psc" Line 174
[sexLabThread00 (17061EEF)].sslThreadModel.initialize() - "sslThreadModel.psc" Line 1213
[sexLabThread00 (17061EEF)].sslthreadcontroller.initialize() - "sslThreadController.psc" Line 595
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1093
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
 
<truncated stack>
[07/30/2015 - 07:21:26AM] SEXLAB - ActorAlias[Karita] ClearAlias([WIDeadBodyCleanupScript < (0001A6C7)>] / [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:27AM] [CF][Creature Apply] Failure on ["Daedroth" [Actor < (FF001903)>]]; creature isn't registered; race=["Daedroth" [Race <_00DaedrothRace (4D40A790)>]] skin=["" [Armor < (4D407FE4)>]]
[07/30/2015 - 07:21:27AM] [CF][Creature Apply] Failure on ["Jane" [RentRoomScript < (51031A01)>]]; creature isn't registered; race=["Redguard" [Race <RedguardRace (00013748)>]] skin=["" [Armor < (00000D64)>]]
[07/30/2015 - 07:21:27AM] [CF][Creature Apply] Failure on ["Erandur" [Actor < (00024280)>]]; creature isn't registered; race=["Dark Elf" [Race <DarkElfRace (00013742)>]] skin=["" [Armor < (00000D64)>]]
[07/30/2015 - 07:21:27AM] [CF][Creature Apply] Failure on ["Karita" [WIDeadBodyCleanupScript < (0001A6C7)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[07/30/2015 - 07:21:27AM] [CF][Creature Apply] Failure on ["Thoring" [WIDeadBodyCleanupScript < (0001A6C8)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[07/30/2015 - 07:21:27AM] Error:  (FF001852): has no AI process and cannot have its look at target set.
stack:
[ (FF001852)].HentaiCreaturesActor.SetLookAt() - "<native>" Line ?
[ (FF001852)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 122
[ (FF001852)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001852)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001852)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:21:27AM] [CF][Creature Apply] Failure on ["Linda" [Actor < (51031948)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[07/30/2015 - 07:21:27AM] [CF][Creature Apply] Failure on ["Khalida" [Actor < (510638B2)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]]
[07/30/2015 - 07:21:28AM] SEXLAB - Thread[0]  - Entering Making State
[07/30/2015 - 07:21:28AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] SetActor([HentaiCreaturesActor < (FF001852)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:28AM] SEXLAB - ActorAlias[Karita] SetActor([WIDeadBodyCleanupScript < (0001A6C7)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:28AM] SEXLAB - Thread[0]  - Selecting new creature animations - []
[07/30/2015 - 07:21:28AM] SEXLAB - Thread[0]  - Creature Genders: [0, 1, 1, 0]
[07/30/2015 - 07:21:28AM] Info: SEXLAB - FATAL - Thread[0]  - Failed to find valid creature animations.
stack:
<unknown self>.Debug.TraceStack() - "<native>" Line ?
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1088
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
[ (FF001852)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 123
[ (FF001852)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001852)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001852)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:21:28AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] ClearAlias([HentaiCreaturesActor < (FF001852)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:28AM] Error:  (FF001852): cannot be pushed back, it isn't in high process.
stack:
[ (FF001852)].HentaiCreaturesActor.PushActorAway() - "<native>" Line ?
[alias ActorAlias004 on quest SexLabThread00 (17061EEF)].sslActorAlias.StopAnimating() - "sslActorAlias.psc" Line 590
[alias ActorAlias004 on quest SexLabThread00 (17061EEF)].sslActorAlias.ClearAlias() - "sslActorAlias.psc" Line 174
[sexLabThread00 (17061EEF)].sslThreadModel.initialize() - "sslThreadModel.psc" Line 1213
[sexLabThread00 (17061EEF)].sslthreadcontroller.initialize() - "sslThreadController.psc" Line 595
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1093
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
 
<truncated stack>
[07/30/2015 - 07:21:29AM] SEXLAB - ActorAlias[Karita] ClearAlias([WIDeadBodyCleanupScript < (0001A6C7)>] / [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:32AM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 2 on  (0001C1B8)].ProperWeaponScaleEffect.RegisterForUpdate() - "<native>" Line ?
[Active effect 2 on  (0001C1B8)].ProperWeaponScaleEffect.OnUpdate() - "ProperWeaponScaleEffect.psc" Line ?
[07/30/2015 - 07:21:32AM] Error:  (FF001852): has no AI process and cannot have its look at target set.
stack:
[ (FF001852)].HentaiCreaturesActor.SetLookAt() - "<native>" Line ?
[ (FF001852)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 122
[ (FF001852)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001852)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001852)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:21:32AM] SEXLAB - Thread[0]  - Entering Making State
[07/30/2015 - 07:21:33AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] SetActor([HentaiCreaturesActor < (FF001852)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:33AM] SEXLAB - ActorAlias[Karita] SetActor([WIDeadBodyCleanupScript < (0001A6C7)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:33AM] SEXLAB - Thread[0]  - Selecting new creature animations - []
[07/30/2015 - 07:21:33AM] SEXLAB - Thread[0]  - Creature Genders: [0, 1, 1, 0]
[07/30/2015 - 07:21:33AM] Info: SEXLAB - FATAL - Thread[0]  - Failed to find valid creature animations.
stack:
<unknown self>.Debug.TraceStack() - "<native>" Line ?
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1088
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
[ (FF001852)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 123
[ (FF001852)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001852)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001852)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:21:33AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] ClearAlias([HentaiCreaturesActor < (FF001852)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:33AM] Error:  (FF001852): cannot be pushed back, it isn't in high process.
stack:
[ (FF001852)].HentaiCreaturesActor.PushActorAway() - "<native>" Line ?
[alias ActorAlias004 on quest SexLabThread00 (17061EEF)].sslActorAlias.StopAnimating() - "sslActorAlias.psc" Line 590
[alias ActorAlias004 on quest SexLabThread00 (17061EEF)].sslActorAlias.ClearAlias() - "sslActorAlias.psc" Line 174
[sexLabThread00 (17061EEF)].sslThreadModel.initialize() - "sslThreadModel.psc" Line 1213
[sexLabThread00 (17061EEF)].sslthreadcontroller.initialize() - "sslThreadController.psc" Line 595
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1093
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
 
<truncated stack>
[07/30/2015 - 07:21:34AM] SEXLAB - ActorAlias[Karita] ClearAlias([WIDeadBodyCleanupScript < (0001A6C7)>] / [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:39AM] Error:  (FF001852): has no AI process and cannot have its look at target set.
stack:
[ (FF001852)].HentaiCreaturesActor.SetLookAt() - "<native>" Line ?
[ (FF001852)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 122
[ (FF001852)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001852)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001852)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:21:40AM] [CF][Framework] Adding active actor ["Hentai Falmer Shadowmaster" [HentaiCreaturesActor < (FF001864)>]]
[07/30/2015 - 07:21:40AM] [CF][Creature] Started on ["Hentai Falmer Shadowmaster" [HentaiCreaturesActor < (FF001864)>]]
[07/30/2015 - 07:21:40AM] SEXLAB - Thread[0]  - Entering Making State
[07/30/2015 - 07:21:40AM] [CF][Creature] ["Hentai Falmer Shadowmaster" [HentaiCreaturesActor < (FF001864)>]] unaroused
[07/30/2015 - 07:21:40AM] warning: Property DuelFleeSpell15 on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] warning: Property DuelFleeSpell on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] warning: Property ActorTypeAnimal on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] warning: Property ArmorGauntlets on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] warning: Property ArmorCuirass on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] warning: Property ArmorBoots on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] warning: Property MagicArmorSpell on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] warning: Property DuelFleeSpell20 on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] warning: Property ArmorHelmet on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] warning: Property DuelFleeSpell10 on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] warning: Property ArmorHeavy on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] [CF][Creature] Not equipping normal armour on ["Hentai Falmer Shadowmaster" [HentaiCreaturesActor < (FF001864)>]] race [Race <FalmerRace (000131F4)>] skin [Armor < (00050F3A)>]; there is no normal armour
[07/30/2015 - 07:21:40AM] warning: Property ArmorLight on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] warning: Property Fear on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] warning: Property ActorTypeNPC on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] warning: Property ArmorShield on script DuelPlayerProc attached to Active effect 4 on  (FF001864) cannot be initialized because the script no longer contains that property
[07/30/2015 - 07:21:40AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] SetActor([HentaiCreaturesActor < (FF001852)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:40AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:40AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:40AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:40AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:40AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:40AM] SEXLAB - ActorAlias[Karita] SetActor([WIDeadBodyCleanupScript < (0001A6C7)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:40AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (51031996)].DualSheathReduxEffect.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 3 on  (51031996)].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (51081EC9)].DualSheathReduxEffect.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 3 on  (51081EC9)].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (000B882A)].DualSheathReduxEffect.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 3 on  (000B882A)].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (0001DA41)].DualSheathReduxEffect.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 3 on  (0001DA41)].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (51031951)].DualSheathReduxEffect.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 3 on  (51031951)].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (00028938)].DualSheathReduxEffect.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 3 on  (00028938)].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (00019DFA)].DualSheathReduxEffect.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 3 on  (00019DFA)].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (00019DF9)].DualSheathReduxEffect.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 3 on  (00019DF9)].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (03006979)].DualSheathReduxEffect.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 3 on  (03006979)].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (51031996)].ProperWeaponScaleEffect.RegisterForUpdate() - "<native>" Line ?
[Active effect 3 on  (51031996)].ProperWeaponScaleEffect.OnUpdate() - "ProperWeaponScaleEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (51081EC9)].ProperWeaponScaleEffect.RegisterForUpdate() - "<native>" Line ?
[Active effect 3 on  (51081EC9)].ProperWeaponScaleEffect.OnUpdate() - "ProperWeaponScaleEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 5 on  (00019DF9)].ProperWeaponScaleEffect.RegisterForUpdate() - "<native>" Line ?
[Active effect 5 on  (00019DF9)].ProperWeaponScaleEffect.OnUpdate() - "ProperWeaponScaleEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (03006979)].ProperWeaponScaleEffect.RegisterForUpdate() - "<native>" Line ?
[Active effect 3 on  (03006979)].ProperWeaponScaleEffect.OnUpdate() - "ProperWeaponScaleEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 7 on  (0001C23F)].ProperWeaponScaleEffect.RegisterForUpdate() - "<native>" Line ?
[Active effect 7 on  (0001C23F)].ProperWeaponScaleEffect.OnUpdate() - "ProperWeaponScaleEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 5 on  (00019DFA)].ProperWeaponScaleEffect.RegisterForUpdate() - "<native>" Line ?
[Active effect 5 on  (00019DFA)].ProperWeaponScaleEffect.OnUpdate() - "ProperWeaponScaleEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (51031951)].ProperWeaponScaleEffect.RegisterForUpdate() - "<native>" Line ?
[Active effect 3 on  (51031951)].ProperWeaponScaleEffect.OnUpdate() - "ProperWeaponScaleEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (000B882A)].ProperWeaponScaleEffect.RegisterForUpdate() - "<native>" Line ?
[Active effect 3 on  (000B882A)].ProperWeaponScaleEffect.OnUpdate() - "ProperWeaponScaleEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (0001DA41)].ProperWeaponScaleEffect.RegisterForUpdate() - "<native>" Line ?
[Active effect 3 on  (0001DA41)].ProperWeaponScaleEffect.OnUpdate() - "ProperWeaponScaleEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (00028938)].ProperWeaponScaleEffect.RegisterForUpdate() - "<native>" Line ?
[Active effect 3 on  (00028938)].ProperWeaponScaleEffect.OnUpdate() - "ProperWeaponScaleEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 5 on  (0001DA41)].ProperWeaponScaleEffect.RegisterForUpdate() - "<native>" Line ?
[Active effect 5 on  (0001DA41)].ProperWeaponScaleEffect.OnUpdate() - "ProperWeaponScaleEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (00019DFA)].ProperWeaponScaleEffect.RegisterForUpdate() - "<native>" Line ?
[Active effect 3 on  (00019DFA)].ProperWeaponScaleEffect.OnUpdate() - "ProperWeaponScaleEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 3 on  (00019DF9)].ProperWeaponScaleEffect.RegisterForUpdate() - "<native>" Line ?
[Active effect 3 on  (00019DF9)].ProperWeaponScaleEffect.OnUpdate() - "ProperWeaponScaleEffect.psc" Line ?
[07/30/2015 - 07:21:40AM] SAM - UpdateActor - Vekel the Man [Actor < (00019DF9)>] - 100000
[07/30/2015 - 07:21:40AM] SAM - UpdateActor - Dirge [Actor < (00019DFA)>] - 100000
[07/30/2015 - 07:21:40AM] SAM - UpdateActor - Delvin Mallory [TrainerGoldScript < (0001DA41)>] - 100000
[07/30/2015 - 07:21:40AM] SEXLAB - Thread[0]  - Selecting new creature animations - []
[07/30/2015 - 07:21:40AM] SEXLAB - Thread[0]  - Creature Genders: [0, 1, 1, 0]
[07/30/2015 - 07:21:40AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 5 on  (0001DA41)].SAM_AttachedScript.RegisterForModEvent() - "<native>" Line ?
[Active effect 5 on  (0001DA41)].SAM_AttachedScript.OnUpdate() - "SAM_AttachedScript.psc" Line 205
[07/30/2015 - 07:21:40AM] Info: SEXLAB - FATAL - Thread[0]  - Failed to find valid creature animations.
stack:
<unknown self>.Debug.TraceStack() - "<native>" Line ?
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1088
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
[ (FF001852)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 123
[ (FF001852)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001852)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001852)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:21:40AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 5 on  (00019DFA)].SAM_AttachedScript.RegisterForModEvent() - "<native>" Line ?
[Active effect 5 on  (00019DFA)].SAM_AttachedScript.OnUpdate() - "SAM_AttachedScript.psc" Line 205
[07/30/2015 - 07:21:40AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] ClearAlias([HentaiCreaturesActor < (FF001852)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:40AM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 5 on  (00019DF9)].SAM_AttachedScript.RegisterForModEvent() - "<native>" Line ?
[Active effect 5 on  (00019DF9)].SAM_AttachedScript.OnUpdate() - "SAM_AttachedScript.psc" Line 205
[07/30/2015 - 07:21:40AM] SEXLAB -- sslUtility.PushForm -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.
[07/30/2015 - 07:21:40AM] Error:  (FF001852): cannot be pushed back, it isn't in high process.
stack:
[ (FF001852)].HentaiCreaturesActor.PushActorAway() - "<native>" Line ?
[alias ActorAlias004 on quest SexLabThread00 (17061EEF)].sslActorAlias.StopAnimating() - "sslActorAlias.psc" Line 590
[alias ActorAlias004 on quest SexLabThread00 (17061EEF)].sslActorAlias.ClearAlias() - "sslActorAlias.psc" Line 174
[sexLabThread00 (17061EEF)].sslThreadModel.initialize() - "sslThreadModel.psc" Line 1213
[sexLabThread00 (17061EEF)].sslthreadcontroller.initialize() - "sslThreadController.psc" Line 595
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1093
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
 
<truncated stack>
[07/30/2015 - 07:21:41AM] SEXLAB - ActorAlias[Karita] ClearAlias([WIDeadBodyCleanupScript < (0001A6C7)>] / [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:43AM] SEXLAB - NOTICE: ValidateActor(Hentai Falmer Shadowmaster) -- TRUE -- MISS
[07/30/2015 - 07:21:44AM] SEXLAB - Thread[0]  - Entering Making State
[07/30/2015 - 07:21:44AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] SetActor([HentaiCreaturesActor < (FF001864)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:44AM] SEXLAB - ActorAlias[Karita] SetActor([WIDeadBodyCleanupScript < (0001A6C7)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:21:44AM] SEXLAB - Thread[0]  - Selecting new creature animations - []
[07/30/2015 - 07:21:44AM] SEXLAB - Thread[0]  - Creature Genders: [0, 1, 1, 0]
[07/30/2015 - 07:21:44AM] Info: SEXLAB - FATAL - Thread[0]  - Failed to find valid creature animations.
stack:
<unknown self>.Debug.TraceStack() - "<native>" Line ?
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1088
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
[ (FF001864)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 123
[ (FF001864)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001864)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001864)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:21:44AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] ClearAlias([HentaiCreaturesActor < (FF001864)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:21:45AM] SEXLAB - NOTICE: ValidateActor(Karita) -- FALSE -- They appear to already be animating
[07/30/2015 - 07:21:45AM] SEXLAB - ActorAlias[Karita] ClearAlias([WIDeadBodyCleanupScript < (0001A6C7)>] / [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:22:33AM] SEXLAB - Thread[0]  - Entering Making State
[07/30/2015 - 07:22:33AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] SetActor([HentaiCreaturesActor < (FF001864)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:22:33AM] SEXLAB - ActorAlias[Karita] SetActor([WIDeadBodyCleanupScript < (0001A6C7)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]
[07/30/2015 - 07:22:33AM] SEXLAB - Thread[0]  - Selecting new creature animations - []
[07/30/2015 - 07:22:33AM] SEXLAB - Thread[0]  - Creature Genders: [0, 1, 1, 0]
[07/30/2015 - 07:22:33AM] Info: SEXLAB - FATAL - Thread[0]  - Failed to find valid creature animations.
stack:
<unknown self>.Debug.TraceStack() - "<native>" Line ?
[sexLabThread00 (17061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1088
[sexLabThread00 (17061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
[sexLabQuestFramework (17000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 1297
[HentaiCreaturesQuest (5F0012C4)].hentaicreaturesquest.TRAIN() - "HentaiCreaturesQuest.psc" Line 365
[ (FF001864)].HentaiCreaturesActor.TRAIN() - "HentaiCreaturesActor.psc" Line 123
[ (FF001864)].HentaiCreaturesActor.onBeginState() - "HentaiCreaturesActor.psc" Line 149
[ (FF001864)].HentaiCreaturesActor.GotoState() - "Form.psc" Line ?
[ (FF001864)].HentaiCreaturesActor.OnActivate() - "HentaiCreaturesActor.psc" Line 47
[07/30/2015 - 07:22:33AM] SEXLAB - ActorAlias[Hentai Falmer Shadowmaster] ClearAlias([HentaiCreaturesActor < (FF001864)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:22:34AM] SEXLAB - ActorAlias[Karita] ClearAlias([WIDeadBodyCleanupScript < (0001A6C7)>] / [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (17061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 07:22:37AM] VM is freezing...

[07/30/2015 - 07:22:37AM] VM is frozen

 

 

I've also attached the Papyrus log.

 

I should also mention that i clearly remember bears and a few other creatures having more animations, but for e.g. bears only have 2 i can cycle through so it seems like a bunch of animations are not registering, any help would be highly appreciated.

 

EDIT: I also just noticed if i uninstall MNC and use SexLab Matchmaker to Animate, even bear and other animations don't work, the bear just stands there doing nothing. So creature animations (Have only tested Bear thus far) dont work for the most without MNC. 

 

Yep Sexlab based creature animations just dont seem to work. :(

Papyrus.0.log

Posted

Quick question.  Has ToggleFreeCamera changed from 1.59?  When I change to free camera mode, spacebar causes my actor to jump and screws up stuff.  When I turn it off and change animations, all is good.  Checked getplaycontrol with the console and movement changed to enabled when freecameramode is turned on.

Posted

Similar issue to sethwarner08

 

The default creature animations do not appear to be working at all. However, installing MNC will result in the MNC animations being used but still no default animations.

 

Below is a log for a coc session with Framework (Beta2b Full), SL Creature Pack and MatchMaker the only installed SL mods. LOOT was applied, no warnings from FNIS. Creatures enabled in the MCM and creature animation registration visible in console. Creature animations show in toggles. Gender and other settings left at default.

 

Log fragment showing failed triggers:

 

[07/30/2015 - 04:18:27PM] SEXLAB - NOTICE: ValidateActor(Horse) -- TRUE -- MISS
[07/30/2015 - 04:18:28PM] SEXLAB - NOTICE: ValidateActor(Prisoner) -- TRUE -- MISS
[07/30/2015 - 04:18:32PM] SEXLAB - Thread[0]  - Entering Making State
[07/30/2015 - 04:18:33PM] SEXLAB - ActorAlias[Prisoner] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (0A061EEF)>]
[07/30/2015 - 04:18:33PM] SEXLAB - ActorAlias[Horse] SetActor([Actor < (00068D74)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (0A061EEF)>]
[07/30/2015 - 04:18:33PM] SEXLAB - Thread[0]  - Selecting new creature animations - []
[07/30/2015 - 04:18:33PM] SEXLAB - Thread[0]  - Creature Genders: [0, 1, 1, 0]
[07/30/2015 - 04:18:33PM] Info: SEXLAB - FATAL - Thread[0]  - Failed to find valid creature animations.
stack:
    <unknown self>.Debug.TraceStack() - "<native>" Line ?
    [sexLabThread00 (0A061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1088
    [sexLabThread00 (0A061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
    [alias PlayerRef on quest SexLabMatchMaker (28000D62)].sslmatchmaker.TriggerSex() - "sslMatchMaker.psc" Line 91
    [None].sslMatchMakerMagicEffect.OnEffectFinish() - "sslMatchMakerMagicEffect.psc" Line 22
[07/30/2015 - 04:18:33PM] SEXLAB - ActorAlias[Prisoner] ClearAlias([Actor < (00000014)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (0A061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 04:18:34PM] SEXLAB - ActorAlias[Horse] ClearAlias([Actor < (00068D74)>] / [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (0A061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 04:19:00PM] SEXLAB - Thread[0]  - Entering Making State
[07/30/2015 - 04:19:00PM] SEXLAB - ActorAlias[Prisoner] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (0A061EEF)>]
[07/30/2015 - 04:19:00PM] SEXLAB - ActorAlias[Horse] SetActor([Actor < (00068D74)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (0A061EEF)>]
[07/30/2015 - 04:19:01PM] SEXLAB - Thread[0]  - Selecting new creature animations - []
[07/30/2015 - 04:19:01PM] SEXLAB - Thread[0]  - Creature Genders: [0, 1, 1, 0]
[07/30/2015 - 04:19:01PM] Info: SEXLAB - FATAL - Thread[0]  - Failed to find valid creature animations.
stack:
    <unknown self>.Debug.TraceStack() - "<native>" Line ?
    [sexLabThread00 (0A061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1088
    [sexLabThread00 (0A061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
    [alias PlayerRef on quest SexLabMatchMaker (28000D62)].sslmatchmaker.TriggerSex() - "sslMatchMaker.psc" Line 91
    [None].sslMatchMakerMagicEffect.OnEffectFinish() - "sslMatchMakerMagicEffect.psc" Line 22
[07/30/2015 - 04:19:01PM] SEXLAB - ActorAlias[Prisoner] ClearAlias([Actor < (00000014)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (0A061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/30/2015 - 04:19:01PM] SEXLAB - ActorAlias[Horse] ClearAlias([Actor < (00068D74)>] / [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (0A061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.

 

 

Papyrus.0.log

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