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OUTDATED - SexLab Defeat v2.0 - 07/05/2013


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Posted

The knockdown feature is great for me, as I have some other mod that's conflicting with submit and the knockdown feature manages to be a great workaround for that.

Posted

Hi Goubo,

 

i noticed a strange acting on enemy npc´s. If fighting starts, the npc´s often stop fighting and return to there daily routine. Even attacking them don´t make them fight anymore.

I figured out, that this happens since i use the "clean up" function because the debuff after rape doesn´t run out. "clean up" reset the debuff, but since then this strange acting occured.

 

Also it seems, that this acting effect every npc in a cell, even those, which are far away from me, like in a cave or fortress, downstairs or so...

 

Any ideas, what to do? Because killing npc´s without fighting back is a little boring. :)

 

Greetings

Mart

Posted

Hi Goubo,

 

i noticed a strange acting on enemy npc´s. If fighting starts, the npc´s often stop fighting and return to there daily routine. Even attacking them don´t make them fight anymore.

I figured out, that this happens since i use the "clean up" function because the debuff after rape doesn´t run out. "clean up" reset the debuff, but since then this strange acting occured.

 

Also it seems, that this acting effect every npc in a cell, even those, which are far away from me, like in a cave or fortress, downstairs or so...

 

Any ideas, what to do? Because killing npc´s without fighting back is a little boring. :)

 

Greetings

Mart

 

Sorry for this bug, you must be stuck in the Defeat faction and in the Clean up function I succeed to screw up the few lines who suppose to remove the player from it...

 

In the console:

 

Player.AddToFaction xx001d92 -1

 

Where xx are the numbers where the esp is located in your load order, should fix the problem, let me know if otherwise.

Posted

When I'm below the threshold and I get hit the enemy first sheathes their weapons and I can still run around for 2-3 seconds or so, then my character goes into the wounded state/animation. The enemy then runs towards me and strips my character which then stands up and can turn around but not attack. A few seconds after that the actual rape animation starts?

 

Is that how the mod currently behaves or is there some malfunction on my part?

Posted

 

Hi Goubo,

 

i noticed a strange acting on enemy npc´s. If fighting starts, the npc´s often stop fighting and return to there daily routine. Even attacking them don´t make them fight anymore.

I figured out, that this happens since i use the "clean up" function because the debuff after rape doesn´t run out. "clean up" reset the debuff, but since then this strange acting occured.

 

Also it seems, that this acting effect every npc in a cell, even those, which are far away from me, like in a cave or fortress, downstairs or so...

 

Any ideas, what to do? Because killing npc´s without fighting back is a little boring. :)

 

Greetings

Mart

 

Sorry for this bug, you must be stuck in the Defeat faction and in the Clean up function I succeed to screw up the few lines who suppose to remove the player from it...

 

In the console:

 

Player.AddToFaction xx001d92 -1

 

Where xx are the numbers where the esp is located in your load order, should fix the problem, let me know if otherwise.

 

 

Ok, i reinstalled the mod and everything turned back to normal, but the next time i will try the console command. :)

Thanks for the solution.

 

Posted

A couple of new bugs I recently came across:

If you are carrying multiple weapons of the same type (like five of the same dagger) and set the strip options to Strip or Steal, all of the weapons in the stack are taken or dropped, not just the equipped quantity.  Is this a limitation of Skyrim itself or is there anything that can be done to limit the quantity the enemy takes/drops to the amount that were equipped?

This one is a bit of a long story but I added all the extra detail in hopes it may help with debugging what exactly may have occurred:

I ran into a bandit while wearing a xbf gag and cuffs that prevented me from jumping/attacking/casting.  Unknown to me until the bandit started attacking, those items also provide some pretty powerful health regen.  I let him beat on me so I could see how long it would take him to overcome the regeneration and knock me down.  He finally did so and proceeded to rape as expected.  I dispatched him afterwards and equipped the cuffs and gag again before proceeding into the mine he had been guarding.  Inside, I fought two bandits at the same time and I decided to again let them beat me down for science.  Unexpectedly, when they got me knocked down, they sheathed their weapons and walked away while I remained knocked down with the Wounded (-100% health regen) debuff.  The debuff never went away.  I ultimately had to reload a previous save.  I tried several times to fight them to see if it was just a one time occurance, with and without the gag and cuffs, after doing a clean on the mod, and after exiting Skyrim completely and reloading.  No matter what I tried, they would not proceed to the next step after knocking me down.  I even suspected a possibly conflict with Lovers Hook as I had forgotten to take off the Victim Debuff from that mod but removing it had little effect.  Eventually I just killed those two bandits and moved onto the next two to test further.  The next pair knocked me down and raped normally, proving the mod was indeed working.  Hopefully this provides some insight into a possible bug that could be resolved, or maybe already has been in the upcoming version.
 

Posted

As for the problem with the 2.0 version of MCM where you're unable to click anything (general settings and the other options beneath it), i think it has to do with the general settings tab.  When I click on sexlabs defeat and instead of clicking general settings i click on any of the other three options, they work fine.  However, as soon as I click on general settings, i must reload the game since that somehow bugs out all of the MCM to where I can't click anything.  Exiting out of the menu and re-entering it seems to not do anything as well. 

Posted

A couple of new bugs I recently came across:

 

If you are carrying multiple weapons of the same type (like five of the same dagger) and set the strip options to Strip or Steal, all of the weapons in the stack are taken or dropped, not just the equipped quantity.  Is this a limitation of Skyrim itself or is there anything that can be done to limit the quantity the enemy takes/drops to the amount that were equipped?

 

This one is a bit of a long story but I added all the extra detail in hopes it may help with debugging what exactly may have occurred:

 

I ran into a bandit while wearing a xbf gag and cuffs that prevented me from jumping/attacking/casting.  Unknown to me until the bandit started attacking, those items also provide some pretty powerful health regen.  I let him beat on me so I could see how long it would take him to overcome the regeneration and knock me down.  He finally did so and proceeded to rape as expected.  I dispatched him afterwards and equipped the cuffs and gag again before proceeding into the mine he had been guarding.  Inside, I fought two bandits at the same time and I decided to again let them beat me down for science.  Unexpectedly, when they got me knocked down, they sheathed their weapons and walked away while I remained knocked down with the Wounded (-100% health regen) debuff.  The debuff never went away.  I ultimately had to reload a previous save.  I tried several times to fight them to see if it was just a one time occurance, with and without the gag and cuffs, after doing a clean on the mod, and after exiting Skyrim completely and reloading.  No matter what I tried, they would not proceed to the next step after knocking me down.  I even suspected a possibly conflict with Lovers Hook as I had forgotten to take off the Victim Debuff from that mod but removing it had little effect.  Eventually I just killed those two bandits and moved onto the next two to test further.  The next pair knocked me down and raped normally, proving the mod was indeed working.  Hopefully this provides some insight into a possible bug that could be resolved, or maybe already has been in the upcoming version.

 

For your first question, this is probably a skyrim limitation, in the script, for the strip function for example the DropObject command is used -> a.DropObject( weap, 1 )  this command will search in the player inventory for the same weapon who is equipped and drop it before the weapon equipped, and since it is a While it will drop every weapon, I don't know if a can do something about that.

 

And thanks for your story, but this is wierd, I don't see why the script could be interrupted there, did you try to use a potion when you are knocked down by those 2 bandits and see if your character recover?

 

As for the problem with the 2.0 version of MCM where you're unable to click anything (general settings and the other options beneath it), i think it has to do with the general settings tab.  When I click on sexlabs defeat and instead of clicking general settings i click on any of the other three options, they work fine.  However, as soon as I click on general settings, i must reload the game since that somehow bugs out all of the MCM to where I can't click anything.  Exiting out of the menu and re-entering it seems to not do anything as well. 

 

Yeah the problem of the MCM menu is that when you open the menu while a function of the script runs it will mess up the menu and when you load a cell, a function is called for 5 seconds to search for partners so make sure when you use Clean up/Uninstall/refresh or you change of area to wait at least 5 seconds out of the menu.

 

And the general setting menu but because you probably open the menu before those 5 seconds.

 

Sorry for that, I've already fixed this in next version, functions/Ressources are called from another script and shouldn't mess up the MCM menu anymore.

Posted

So this isn't really a bug just a weird interaction, but I imagine it could be from sexlab itself. I found that the skeleton lord from Immersive creatures, the one that look like a skeleton vampire lord, will actually try to rape the PC and Followers. Of course there's no animations so he'll just stand there. I don't why this happens since he belongs to the creature and skeleton factions and I haven't seen any other skeletons attempt to bone anyone.

Posted

How about Better Vampires of Brehanin....is this mod compatible with it ? Cause i'm having problems with the interactions...

I wouldn't use that mod if I were you, unless there's been a big update. That mod has plenty of problems of it's own, as well as compatibility issues with some things. Just speaking from experience.

Posted

Okay, I updated from v1.1 and I'm sure I did something wrong... when I try to open up the MCM for defeat, I get a blank menu. After that, I can't change ANY other mod options. It's completely not working, tested by getting into a fight with Whiterun guards.

 

How do I fix this?

Posted
And thanks for your story, but this is wierd, I don't see why the script could be interrupted there, did you try to use a potion when you are knocked down by those 2 bandits and see if your character recover?

 

I reloaded the old save and tried again but it turns out I did not have a healing potion so I could not try it.  At a later point in my game I got similarly stuck and had a potion and it did work.  To prevent the problem with getting stuck (with no potions), could the Wounded debuff expire naturally too?  Under normal circumstances it would be removed and replaced by the "Being Raped" debuff but if the rapist does not perform for whatever reason, the Wounded debuff expiring on its own could be a solution so the player can get back to their feet.

 

In retesting with those prior two bandits, who still would not perform after knocking me down, I found that if I hit them and ran deeper into the mine to get a third bandit, everything then worked normally.  It was even one of those two bandits who took the first turn.  The two just would not do it by themselves.  Could a longer then normal battle affect how the mod works?  Those two bandits on their own did pathetic damage and it took longer then two minutes for them to get my health low enough to knock me down.  With the three bandits the fight took much less time.

Posted

How about Better Vampires of Brehanin....is this mod compatible with it ? Cause i'm having problems with the interactions...

 

I'm using better vampires and have no issues (beyond the normal custom race ones with BV itself).

Posted

At 3 attackers and after some rapes two times , the game catches a freeze, thats the only bug I occured with this mod, If only one attacker its working really good.

 

The mod is simply great, maybe you could implent a home invasion or something like that ?

 

Thank you for this mod.

Posted

perfect mod. but i think it would be much better if rape scenario is also occured not just in combat but also in normal if player is very attractive (high speech skill)

 

I'll stick with combat/sneak aggressions or it wll be endless for me^^

other modders will probably do that kind of stuff, if not already.

 

As for the mod, sorry it takes so long but I'm still working on it, I now need to polish/finish everything and it will be ready, but i don't know when myself.

Posted

perfect mod. but i think it would be much better if rape scenario is also occured not just in combat but also in normal if player is very attractive (high speech skill)

Check out Lovers Comfort and Dangerously Nude.  They both have functions that will cause out-of-combat rapes to happen, thought neither of them is based on Speechcraft.

 

I would think it strange for it to be based on Speechcraft anyway, since that skill doesn't determine how attractive you are, just how good you are at convincing others through persuasion and intimidation.  Unattractive people can be just as convincing as attractive people, and in some cases being unattractive will make someone seem more credible than if they were pretty.  Also, physical attractiveness isn't a skill you develop really... then throw in the fact that beauty is in the eye of the beholder and the whole thing becomes very difficult to base on a stat.

 

Lovers Comfort monitors NPCs around you, and if they see anything erotic happening they become aroused; the might take an interest in you and that's how they end up coming after you to rape you.  Also anyone you're married to might rape you if you let them go too long without satisfying their needs.

 

Dangerously Nude does exactly what it says on the tin: Makes it dangerous to be nude.  When you're nude, everyone around you has a chance to persue you for some rape.  Very basic though, and the author isn't planning to flesh it out anymore.

Posted

How would I go about making a follower supported? Trying to get Vilja added.

 

The two thigns are not That related.

This mod does support followers.

Vilja is entirely different story :-) :)

Posted

 

How would I go about making a follower supported? Trying to get Vilja added.

 

The two thigns are not That related.

This mod does support followers.

Vilja is entirely different story :-) :)

 

Sooooo I take that as usually most/all followers are supported, but Vilja can't because she's different? If so :(

 

Was hoping it would be like LComfort whereby you just add an effect through console or add the character to a certain faction.

Posted

 

 

How would I go about making a follower supported? Trying to get Vilja added.

 

The two thigns are not That related.

This mod does support followers.

Vilja is entirely different story :-) :)

 

Sooooo I take that as usually most/all followers are supported, but Vilja can't because she's different? If so :(

 

Was hoping it would be like LComfort whereby you just add an effect through console or add the character to a certain faction.

 

 

As a matter of fact you can do that but I dont remeber the command. A few pages back however it was mentioned again. I'll see if I can find it and post it here again

 

Edit*

 

Well I did a quick search and I found noone posting a problem with this mod and Vilja. Wich means that either there is no preoblem between the mods or noone has ever noticed (hilghy unikely)

Maybe there is something on your end. Try one of (or all ) of the following

- Releaing her and rehiring her

- Using the clean Up option in the MCM and wait for a few seconds

- Using the Uninstall and make a clean save.

 

Hope I've helped

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