Zandra Posted July 25, 2013 Posted July 25, 2013 I'm having the issue where the wounded status never runs out. I've tried using the console command player.addtofaction XX001d92 -1, but it doesn't work. Whenever I try to use it, I get the message "not found for parameter faction." My first thought was that I had replaced XX with the wrong number, having miscounted where the .esp shows up in my load order. I went back back and double, triple and quadruple checked that I had the right number. Still, it's no good. It's possible that I'm doing something wrong, like putting a space where there shouldn't be or something stupid like that. If I am, just smack me on the back of the head and tell me.
Goubo Posted July 25, 2013 Author Posted July 25, 2013 To make sure you have the good number just type "Help Sexlabdefeat" this will display some element from the mod so you can see the firsts number. Player.RemoveSpell xx001d8f should fix this Anyway this bug has nothing to do with the defeat faction and I don't really know where this come from, that's why in next version I've deleted those effects and replaced them with only one effect with a script which is working much more better. The MCM problem should be fixed too.
Rage_Halo Posted July 25, 2013 Posted July 25, 2013 Any potential fix for the MCM problem now or just need to stick it out till the next version?
Goubo Posted July 25, 2013 Author Posted July 25, 2013 My guess is that you try to open the mcm menu too fast when you load your game, try to wait 5-6 seconds before opening the menu, that's my fault, I made some functions running with an utilityWait and apparently this can stuck the mcm menu if you try to open it during this.
Rage_Halo Posted July 25, 2013 Posted July 25, 2013 I waited a minute but still the same result. I can see every other option in the MCM menu just fine. But when I click Defeat, it gives nothing and then when I try to go to any other menu it won't switch to them keeps everything blank.
Goubo Posted July 25, 2013 Author Posted July 25, 2013 Rage, did you save with the broken menu? Try to make a clean save, and see if your Skse/SkyUI are up to date.
AwfulArchdemon Posted July 25, 2013 Posted July 25, 2013 My guess is that you try to open the mcm menu too fast when you load your game, try to wait 5-6 seconds before opening the menu, that's my fault, I made some functions running with an utilityWait and apparently this can stuck the mcm menu if you try to open it during this. For the record, I think it depends on the comp being used. I opened my MCM as fast as humanly possible after installing this, and it was right there, fully functional. Same wit every other SL mod with anMCM menu (I'm incredibly impatient)
Goubo Posted July 26, 2013 Author Posted July 26, 2013 Sure, but that doesn't change the fact that the MCM menu wasn't optimized, I hope it's now the case. I need help for the next version, English isn't my mother tongue and there is quite a lot of new texts in the new version so if someone good at English could check the translation file for me looking for eventual mistakes, let me know, as soon as I am done with the translation file I'll send it to you, thanks.
Zandra Posted July 26, 2013 Posted July 26, 2013 Remove spell didn't work, either. First, I typed help "wounded" 4 in order to get the spell code. I then used player.removespell [iD Code]. But, that gave me the message that "wounded is not on [character name.] I also tried using "dispelallspells" on myself, but that didn't work. In looking at "help wounded", I found a magical effect that is listed as "wounded." Maybe that is what I need to remove? However, I have no idea what the command to get rid of that would be. Some googling turned up workarounds, but no console command. I ended up using "resurrect" on my character to get rid of all active effects, and that did the trick. Granted, it got rid of everything else, too. But, at least I can regenerate, now.
azmodan22 Posted July 26, 2013 Posted July 26, 2013 Remove spell didn't work, either. First, I typed help "wounded" 4 in order to get the spell code. I then used player.removespell [iD Code]. But, that gave me the message that "wounded is not on [character name.] I also tried using "dispelallspells" on myself, but that didn't work. In looking at "help wounded", I found a magical effect that is listed as "wounded." Maybe that is what I need to remove? However, I have no idea what the command to get rid of that would be. Some googling turned up workarounds, but no console command. I ended up using "resurrect" on my character to get rid of all active effects, and that did the trick. Granted, it got rid of everything else, too. But, at least I can regenerate, now. The only major problem with resurrect is the standing stone I think. Everything else wil reappear after a while.
AwfulArchdemon Posted July 26, 2013 Posted July 26, 2013 Sure, but that doesn't change the fact that the MCM menu wasn't optimized, I hope it's now the case. I need help for the next version, English isn't my mother tongue and there is quite a lot of new texts in the new version so if someone good at English could check the translation file for me looking for eventual mistakes, let me know, as soon as I am done with the translation file I'll send it to you, thanks. Spell-checking's sorta my thing here. Send a script my way. I'll make it legible.
skyrimkevin Posted July 26, 2013 Posted July 26, 2013 I'm having a problem where if I'm fighting a large group of like 3+ NPCs and they 'defeat' me, the first will rape me, -sometimes- the second will rape by, but always by the third it freezes and I have to force quit Skyrim. Any reason for this to be happening?
flyingtoasters Posted July 27, 2013 Posted July 27, 2013 Mods she should not participate in, are: - SD, - Defeat, - Submit, - Estrus, - Estrus Chaurus, - pregnancy mods, and similar. The game does seem be be a bit jerky at times with Vilja in it and she doesn't participate in this mod, I would have though at least the calm would work but I do like getting her pregnant, haven't had an issue with that so far.
samtyler Posted July 27, 2013 Posted July 27, 2013 Works well for me. Only issue I have is if you sneak rape or try to rape when the enemy is bleeding out. It take so long for the rape to start that they have regenerated got up and taken a few swipes and most of time killing me. Other than that great job
skyrimkevin Posted July 27, 2013 Posted July 27, 2013 On top of the issue of "multiple rapers = game freeze, not ctd just freeze" ... I'm having a new issue where my followers will be raped by non-human NPCs (like dwemer things or a chaurus at one point) and then after that thing is killed they stay in the spot they were raped ... they stay staggered at first, then stand up and stay there. If I use one of the spells (from a mod) that teleports them to me, they literally walk back to the spot and stand there. I cannot talk to them (there is no dialogue) and using "disable/enable" and even "resetai" does absolutely nothing. So far it's only happened on two followers "Ceriweden (or however you spell it)" and "Eryniel" both are nexus mod followers since I don't have any vanilla followers. Any thoughts on either of these two?
CGi Posted July 27, 2013 Posted July 27, 2013 Would you please try to reproduce this error with vanilla followers, so dkatryl ca narrow the possible error source down?And maybe attach an archived version of the newest generated papyrus log, so we got something to look at?
Guest Posted July 27, 2013 Posted July 27, 2013 On top of the issue of "multiple rapers = game freeze, not ctd just freeze" ... I'm having a new issue where my followers will be raped by non-human NPCs (like dwemer things or a chaurus at one point) and then after that thing is killed they stay in the spot they were raped ... they stay staggered at first, then stand up and stay there. If I use one of the spells (from a mod) that teleports them to me, they literally walk back to the spot and stand there. I cannot talk to them (there is no dialogue) and using "disable/enable" and even "resetai" does absolutely nothing. So far it's only happened on two followers "Ceriweden (or however you spell it)" and "Eryniel" both are nexus mod followers since I don't have any vanilla followers. Any thoughts on either of these two? I'm having this problem with Lydia. Fighting conjurers flame elementals tried to initiate the attack, and after she just stood there. I could interact with her fully but not get her to follow me again. Today is the first time I've seen that.
skyrimkevin Posted July 27, 2013 Posted July 27, 2013 On top of the issue of "multiple rapers = game freeze, not ctd just freeze" ... I'm having a new issue where my followers will be raped by non-human NPCs (like dwemer things or a chaurus at one point) and then after that thing is killed they stay in the spot they were raped ... they stay staggered at first, then stand up and stay there. If I use one of the spells (from a mod) that teleports them to me, they literally walk back to the spot and stand there. I cannot talk to them (there is no dialogue) and using "disable/enable" and even "resetai" does absolutely nothing. So far it's only happened on two followers "Ceriweden (or however you spell it)" and "Eryniel" both are nexus mod followers since I don't have any vanilla followers. Any thoughts on either of these two? I'm having this problem with Lydia. Fighting conjurers flame elementals tried to initiate the attack, and after she just stood there. I could interact with her fully but not get her to follow me again. Today is the first time I've seen that. I suppose that answers the "Does this happen with vanilla followers" question. I was about to test, but I'm not in a position to get a vanilla follower without spending a large amount of time (I'm pretty deep in a cave). This only happens when something -non human- tries to rape a follower. It never tries to rape me and it doesn't happen if a human rapes the follower that I've seen. I'm not sure about the multi-rapers, but I know I tried in different places with vanilla NPCs (specifically in whiterun and a couple of caves/strongholds) and when there are multi-rapers the thing goes haywire usually with freezing once the second or third raper comes along.
TBT Posted July 28, 2013 Posted July 28, 2013 For some reason none of my followers are showing up on the follower list. I don't use any custom followers, they're all vanilla, and the one I've been toting around mostly is Lydia. Any ideas?
Goubo Posted July 28, 2013 Author Posted July 28, 2013 TBT -> I don't know but one thing I'm sure is that you'll not have this problem in the next version, coming verry soon. I've just replaced the detection command (-> IsPlayerTeammate, didn't know this check... found it when I was searching for something else, obviously.) and there is a Hotkey to add any targeted npc in the system if there is a problem. Imhunsoo -> Yes, there is a minimum health threshold you can adjust. Ok so for the next version I'll release it in the next few days, finish that resist system, some adjustements to do, check the spelling (thanks AwfulArchdemon I'll send you the file then ) and see for the mcm logo. For the tie up function I've borrowed a Zaz animation (not needed but you'll have to run fnis for the animation to work), Serena don't like it:
skyrimkevin Posted July 28, 2013 Posted July 28, 2013 TBT -> I don't know but one thing I'm sure is that you'll not have this problem in the next version, coming verry soon. I've just replaced the detection command (-> IsPlayerTeammate, didn't know this check... found it when I was searching for something else, obviously.) and there is a Hotkey to add any targeted npc in the system if there is a problem. Imhunsoo -> Yes, there is a minimum health threshold you can adjust. Ok so for the next version I'll release it in the next few days, finish that resist system, some adjustements to do, check the spelling (thanks AwfulArchdemon I'll send you the file then ) and see for the mcm logo. For the tie up function I've borrowed a Zaz animation (not needed but you'll have to run fnis for the animation to work), Serena don't like it: SeranaTiedup.jpg Any thoughts on the multi-rapers (all vanilla and on the player, so only involving vanilla 'characters') leading to a screen freeze (no ctd, just screen freeze)? Or any thoughts on followers (including Lydia and vanilla followers) being raped by non-human enemies (like chaurus and atronach and dwemer)? This doesn't happen all the time, but it's reproducible enough that there are times when I fear going into a non-human dungeon. I try to play my game where instead of dying, you/followers get raped. That way I don't have to start over, but I can see how many times I've "died"/been raped (and I have it set to give a disease 100% everytime you get raped, so it gives a new dynamic to "losing").
Goubo Posted July 28, 2013 Author Posted July 28, 2013 Well maybe I misplaced the check preventing monsters to rape, that should be fixed, I've put one more check in the code for the next version. As for the freezing problem, does it happen every time? at the end of sex? Did you try on a clean save?
skyrimkevin Posted July 28, 2013 Posted July 28, 2013 Well maybe I misplaced the check preventing monsters to rape, that should be fixed, I've put one more check in the code for the next version. As for the freezing problem, does it happen every time? at the end of sex? Did you try on a clean save? The freezing problem happens 100% of the time during a "multi-rape"/"gangrape" even on a clean save and even when only vanilla player/NPCs are involved. 1. It does not occur during the first rape, which proceeds as normal 2. It occasionally occurs on the second rape, in which the player is stripped and the rape begins, but after a second or two of the sex animation skyrim freezes 3. It occurs 99% of the time during the third rape if it hasn't already 4. I only got to a fourth rape one time and again it froze during the first second or two of the sex animation 5. It -never- CTDs, it only freezes, and the music still plays in the background 6. It does this on a clean save, with followers or without followers, with "TIM (immortal mode)" and without, and also does not seem to matter what the MCM settings are set to Just trying to give as much info as I can
Goubo Posted July 29, 2013 Author Posted July 29, 2013 Wow that's really wierd... Does your Papyrus.0.log shows errors about all this?
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