Charmingfox Posted December 5, 2021 Posted December 5, 2021 I hate to be a provider of bad news that just keeps getting worse each day. If you did not purchase new Skyrim SE and created a new Steam account, whereby you ensure that Steam will not update your new account automatically to the AE version. You may discover that things are just getting worse day by day for our old Skyrim SE. Some of the major mods that you may have once rely upon in your game now, may not exist today or be available in the future. For example: Skyrim Unofficial Special Edition Patch no longer supports previous version of Skyrim SE. It only supports Skyrim SE v1.6+ (AE version)! The mod author will not provide or support his earlier version of USSEP. Some mod authors are now beginning to follow the same example. The only short-term solution is that SOS needs to be updated or replace, as soon as possible. If not, the days of Skyrim SE to be modified to an adult like game are numbered. I have put over 5,200 gaming hours into this game that was built around creating Skyrim into an immersive role-playing adult medieval world of magic and dragons. Because of this and two weeks in trying to resolve this SOS issue, I took this direction to restore my game and until someone updates SOS to Skyrim SE v1.6+ or replace it. Many of you may be overlooking that SOS relies on SexLab Framework SE v1.63, which is not fully compatible with the new Skyrim SE. Many of the issues that you may be having with SOS, may not be just with SOS only. Some SexLab mods are now begun to move towards the new Skyrim SE (AE version), using the new SexLab Framework SE v1.64b for the AE version. Although, Skyrim SE (AE v1.63+) is consider an update version. Many of use were cough off guard. In truth, it is a complete overhaul of recompiling the Skyrim gaming engine .exe file with a newer version of Visual Studios. Even to use SKSE with new the Skyrim SE (AE version), it requires its own SKSE build 2.1.3 for AE. Our old Skyrim SE relies more on earlier versions of Visual Studios before 2015.
DocClox Posted December 5, 2021 Posted December 5, 2021 We've known about the SKSE incompatibility for some time, and there's a rollback patchen on Nexus that seem to do the job if you got caught unprepared. Was there further bad news beyond that?
MonVert Posted December 5, 2021 Posted December 5, 2021 ....I thought only those with .dll dependencies actually mattered? I don't see how USSEP would actually care about your version.
27X Posted December 5, 2021 Posted December 5, 2021 (edited) 20 minutes ago, Charmingfox said: I hate to be a provider of bad news that just keeps getting worse each day. If you did not purchase new Skyrim SE and created a new Steam account, whereby you ensure that Steam will not update your new account automatically to the AE version. You may discover that things are just getting worse day by day for our old Skyrim SE. Some of the major mods that you may have once rely upon in your game now, may not exist today or be available in the future. For example: Skyrim Unofficial Special Edition Patch no longer supports previous version of Skyrim SE. It only supports Skyrim SE v1.6+ (AE version)! The mod author will not provide or support his earlier version of USSEP. Some mod authors are now beginning to follow the same example. The only short-term solution is that SOS needs to be updated or replace, as soon as possible. If not, the days of Skyrim SE to be modified to an adult like game are numbered. I have put over 5,200 gaming hours into this game that was built around creating Skyrim into an immersive role-playing adult medieval world of magic and dragons. Because of this and two weeks in trying to resolve this SOS issue, I took this direction to restore my game and until someone updates SOS to Skyrim SE v1.6+ or replace it. Many of you may be overlooking that SOS relies on SexLab Framework SE v1.63, which is not fully compatible with the new Skyrim SE. Many of the issues that you may be having with SOS, may not be just with SOS only. Some SexLab mods are now begun to move towards the new Skyrim SE (AE version), using the new SexLab Framework SE v1.64b for the AE version. Although, Skyrim SE (AE v1.63+) is consider an update version. Many of use were cough off guard. In truth, it is a complete overhaul of recompiling the Skyrim gaming engine .exe file with a newer version of Visual Studios. Even to use SKSE with new the Skyrim SE (AE version), it requires its own SKSE build 2.1.3 for AE. Our old Skyrim SE relies more on earlier versions of Visual Studios before 2015. 1. irony is a fitting mistress. 2. You might do some research before declaring an apockyklipse. Edited December 5, 2021 by 27X 2
Charmingfox Posted December 5, 2021 Author Posted December 5, 2021 20 minutes ago, DocClox said: We've known about the SKSE incompatibility for some time, and there's a rollback patchen on Nexus that seem to do the job if you got caught unprepared. Was there further bad news beyond that? Unfortunately, this patch did not work for me and probably for many other users. I figure that $17.00 for new Skyrim SE game was cheaper and lot easier to accomplish than spending hours frustration in accomplish nothing. At lease, I’m up and running again with over 200 active mods, without any new issues.
donttouchmethere Posted December 5, 2021 Posted December 5, 2021 37 minutes ago, deejayz said: Anyone who switched from Legendary to Special Edition because of the better graphics and stability See, now anyone switches to AE because of better fish and chips. ? ? At last I could use that emoji! How did Ashal knew beforehand that we would need it someday ? 3
Charmingfox Posted December 5, 2021 Author Posted December 5, 2021 41 minutes ago, MonVert said: ....I thought only those with .dll dependencies actually mattered? I don't see how USSEP would actually care about your version. It was only given as an example. As, we both know. Using mods in one’s game generally involves more than one mod. And some mods depend upon other mods to work correctly. Whereas, if SOS is not working correctly, mod that require it, may not function correctly, or cause unsuspected game issues.
worik Posted December 5, 2021 Posted December 5, 2021 12 minutes ago, donttouchmethere said: How did Ashal knew beforehand that we would need it someday ? ?Because of the release of SE ? Perhaps. 1
Charmingfox Posted December 5, 2021 Author Posted December 5, 2021 1 hour ago, deejayz said: It would be nice if there was a clear distinction between Skyrim Legendary Edition, Special Edition and Anniversary Edition in the forums. Nobody who is currently playing Special Edition needs to update or switch to Anniversary Edition. I just always go offline before I start Skyrim via the Mod Organizer or SKSE and then nothing can happen. We have the same situation as we did 5 years ago. Anyone who switched from Legendary to Special Edition because of the better graphics and stability had to be aware that many mods would then no longer be available and that is still the case today. So if I want to make sure that all of my mods keep working, I have to keep playing with the version I have. But this is the case with all games and not only with Skyrim, as many mods are not developed further. So I don't see any bad news for Special Edition. Everyone has to decide for themselves whether they want to stay with the Special Edition or want to have their game up to date with the Anniversary Edition and forego the mods they have come to love, as was the case with the change from LE to SE. There are also enough people who still play LE today and the world did not end for them when the Special Edition was released. I Remember. But the difference was that Skyrim SE was a different game. Not an upgrade version of Skyrim.
Ypselon Posted December 5, 2021 Posted December 5, 2021 Theres no Bad News ... Update to the Latest Version of Skyrim AE, use the Downgrade Patcher ( https://www.nexusmods.com/skyrimspecialedition/mods/57618 ) (best of Both Worlds) Then you have the Skyrim 1.5.97 EXE with the new ESM/BSA Filesystem. Then you can Use the USSEP 4.2.6X (Its based on the ESM/BSA not the EXE) und SKSE 2.0.20 and all other for Skyrim 1.5.97. Apart from Arthmoor mods, most mod authors still offer the 1.5.97 versions on Nexus. Steam will Update Skyrim Only when you made this manually or Bethesda brings on a New Patch (Chance are Zero, its Bethesda) I used this Skyrim Version stable on an Modlist, with all the Creation Club Content and 1020 Mods. 1
Gukahn Posted December 5, 2021 Posted December 5, 2021 (edited) 1 hour ago, donttouchmethere said: How did Ashal knew beforehand Easy Honestly OP.. We already knew most of what you wrote and nobody who prepared beforehand got caught unguarded. It's only the ones who stood ignorant of it that have this problems.. True some updated mods won't be updated for my SE Version but i don't really care cause my Modlist works and since nexus´s shitmove many of us have their mods archived in our Computer together with the files we need to backup if a reinstall is not unavoidable. ? In the worst case.. I will just install LE and make a whole new List of Mods..putting mods in my game is neither science nor witchcraft. Would just have to re read Conglomerate i guess ? Edited December 5, 2021 by Gukahn 1
Grey Cloud Posted December 5, 2021 Posted December 5, 2021 Never let the facts get in the way of a good melodrama. Stay tuned for more comedy gold from AE users. 3 hours ago, deejayz said: Anyone who switched from Legendary to Special Edition because of the better graphics Anyone who did that should be aware that they don't know what they are talking about. 2
Gukahn Posted December 5, 2021 Posted December 5, 2021 25 minutes ago, Grey Cloud said: Anyone who did that should be aware that they don't know what they are talking about. True. Without mods my SE game would still look like shit.. And it does honestly compared to some LE Pictures i've seen ?
Grey Cloud Posted December 5, 2021 Posted December 5, 2021 6 minutes ago, deejayz said: If professor skyrim can prove to me that he never has a crash with his LE 1. I didn't claim I do not experience crashes with LE. 2. I didn't mention anything about crashes whatsoever. 3. I didn't mention anything about stability. 4. The words from you which I quoted relate entirely to graphics quality and you being wrong. 10 minutes ago, deejayz said: for me and LE was just a permanent state of CTDs That is for you and says more about your lack of knowledge than it does about LE.
Grey Cloud Posted December 5, 2021 Posted December 5, 2021 3 hours ago, Charmingfox said: But the difference was that Skyrim SE was a different game. Not an upgrade version of Skyrim. Wrong. SE was entirely an upgrade version of LE, there was no extra content or re-jigging of the existing content. AE at least adds some new content. 1
Grey Cloud Posted December 5, 2021 Posted December 5, 2021 12 minutes ago, deejayz said: Because you're the smartest super expert here on LL and I'm just dumb Not I'm not and no you are not. I am not by any means the only person here on LL who runs a stable LE with hundreds of mods. You being wrong about Skyrim graphics does not make you dumb.
monsta88 Posted December 5, 2021 Posted December 5, 2021 I'm not sure what is the drama here. For me it is like the F4 updates - do not upgrade the base game until most of what you use is updated. This includes SKSE and the modlist you use. The only downside here is that it is less organized than on F4 was and harder to know if a mod - have to be updated - not updated yet - already updated to AE - most likely won't be updated as the dev left the scene I usually check the desc of the mod and see what version of SKSE it requires, that is a sure way to know where to mod stands, (1.5.xx vs 1.6.xx) Other than that, it just takes some time, the fan favorite mods will be updated/patched. And even if they don't we have that best of both worlds mod workaround.
Bluegunk Posted December 5, 2021 Posted December 5, 2021 I'm still plodding along on SE. No issues here. I just avoid upgrading. I'm quite sure in due course folks will catch up and then I'll progress to AE. I expect some modders will fall behind and not update their mods, so I'll wave goodbye to them. And might I suggest we all stick to Skyrim LE, Skyrim SE, and Skyrim AE? This appears to be the convention. 2
donttouchmethere Posted December 5, 2021 Posted December 5, 2021 (edited) On 12/5/2021 at 10:26 AM, Gukahn said: Honestly OP I agree! Ashal's psychic abilities are OP and need to be nerfed. Edited December 6, 2021 by donttouchmethere 1
davoshannon Posted December 5, 2021 Posted December 5, 2021 Well about a week ago after a spate of CTDs, because of an attempted upgrade of LOTD files, I thought it necessary to have Steam "verify integrity of game files". There were indeed problems, but additionally Steam overrode my setting (don't bloody upgrade 'til I let you) and suddenly I had this AE thing. Which couldn't load because it didn't know where anything was - SkyrimSE.exe or suchlike. Someone quoted their experience - so here's mine. LE 3129.5 hrs, SE 4591.4 hrs. 'Nuff said. Adding mods for c.7 years. Used Patcher.exe as quoted in these posts - and it worked like a charm. Damaged files fixed (if necessary) by Steam, and full mod load re-started as if nothing dramatic had happened. Now, I still blame Bethesda Studios for updating their own game in a direction they think makes sense. But us lot are perfectly happy without Creation Kit and all the mod breaking stuff since. 1
27X Posted December 5, 2021 Posted December 5, 2021 7 hours ago, deejayz said: I did it and never regretted it because SE is stable for me and LE was just a permanent state of CTDs. If professor skyrim can prove to me that he never has a crash with his LE, I will withdraw my claim. In any case, I haven't had a single crash or stuttering with my SE Stabiilty and Graphics are utterly utterly separate paradigms. SSE is more stable than LE. LE looks lightyears better than SE with the slightest bit of effort and until Boris can achieve 1:1 parity between ENBs that will remain a factual thing, and the fact that Ousniuousousosusousosous has restricted hi polygon models to SE is 100% gatekeeping and has jack shit to do with technical leverage. I've been using 64-108K vert models on LE for seven years and the only hit that would ever occur there is a badly written SMP xml, and if said xmls are actually tailored to your system as they are supposed to be, that won't happen either. 64 has rather obvious benefits, graphics, even without ENB are not one of them.
MysticDaedra Posted December 8, 2021 Posted December 8, 2021 On 12/5/2021 at 11:59 AM, 27X said: Stabiilty and Graphics are utterly utterly separate paradigms. SSE is more stable than LE. LE looks lightyears better than SE with the slightest bit of effort and until Boris can achieve 1:1 parity between ENBs that will remain a factual thing, and the fact that Ousniuousousosusousosous has restricted hi polygon models to SE is 100% gatekeeping and has jack shit to do with technical leverage. I've been using 64-108K vert models on LE for seven years and the only hit that would ever occur there is a badly written SMP xml, and if said xmls are actually tailored to your system as they are supposed to be, that won't happen either. 64 has rather obvious benefits, graphics, even without ENB are not one of them. Skyrim SE ENBs with one of the various weather mods definitely make SE look better than I remember LE looking 7 years ago, and runs significantly faster and with less stutter and crashes due to greater memory access (compliments of 64-bit address). That is a fact. To run the same quantity of mods you can run in SE in LE (we're talking 600+) would require an immense amount of time patching, merging, tweaking, etc., and might still lead to papyrus crashes or game engine crashes when the sheer number of mods cause everything to collapse. I'm not sure how anyone with a straight face can argue that LE is just as stable as SE, or that LE can run the same amount of mods as SE. Source: been modding Skyrim by hand since 2013.
27X Posted December 8, 2021 Posted December 8, 2021 56 minutes ago, MysticDaedra said: Skyrim SE ENBs with one of the various weather mods definitely make SE look better than I remember LE looking 7 years ago, and runs significantly faster and with less stutter and crashes due to greater memory access (compliments of 64-bit address). That is a fact. To run the same quantity of mods you can run in SE in LE (we're talking 600+) would require an immense amount of time patching, merging, tweaking, etc., and might still lead to papyrus crashes or game engine crashes when the sheer number of mods cause everything to collapse. I'm not sure how anyone with a straight face can argue that LE is just as stable as SE, or that LE can run the same amount of mods as SE. Source: been modding Skyrim by hand since 2013. No, it isn't, and until IBL SSR and SSS have equal 1:1 implementation your fact will remain fanciful headcanon and nothing more. As for ESL/+252, using mator to combine esps has been a thing since 2018. Memory stuttering hasn't been a thing in any version of skyrim since memory bandwidth have been able to run over 2gigs as long your enb is set correctly, and either version of papyrus can cause stutter from here to breakfast and the 30% increase in resolves in AE hasn't fixed that and won't, so SE has no bearing there at all. Your anecdotal testimony is just that, nevermind no one has stated LE is more stable.
DS100 Posted December 8, 2021 Posted December 8, 2021 (edited) I am playing Skyrim AE but with the old executable and an old .dll. Everything works fine, including my pre-AE mods and the AE CC content. I might be missing something since I haven't updated USSEP, but it should work just fine on such a setup. The bigger concern is SKSE Skyrim SE version mods being deprecated in the future and new SKSE mods not having support for Skyrim SE. It's not the apocalypse, but we will see an at least temporary fragmentation of SKSE-based modding into SE/AE like we did with LE/SE. If we survived the LE/SE divide, we will survive this one. Edited December 8, 2021 by DS100
MysticDaedra Posted December 8, 2021 Posted December 8, 2021 1 hour ago, 27X said: No, it isn't, and until IBL SSR and SSS have equal 1:1 implementation your fact will remain fanciful headcanon and nothing more. I guess we'll just have to both keep to our own fanciful headcanon then.
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