NobleSy Posted November 27, 2021 Posted November 27, 2021 For anyone who wants to stick with SE and prevent it from updating to AE while still having Steam in online mode, navigate to the file ~\SteamLibrary\steamapps\appmanifest_489830.acf >Properties >Toggle on the Read-Only Attribute. If you're already on AE, use the downgrading patcher to downgrade and then make the acf file read-only.
Doramatsurugi Posted November 28, 2021 Posted November 28, 2021 Hi, some days have past from AE launch, I use tone of mods which use SKSe, Script, etc So, is it still not advisable to download AE ? or most of mods are not supported ? Sorry i'm pretty confuse.
Vyxenne Posted November 28, 2021 Posted November 28, 2021 On 11/27/2021 at 5:23 AM, Grey Cloud said: I bumped into Olava the Fellatio while I was in Belethor's. You wouldn't think she was 69. Hide contents My, what a huge .... .... .... .... .... ...pregnant tummy you have!
Vyxenne Posted November 28, 2021 Posted November 28, 2021 3 hours ago, Doramatsurugi said: Hi, some days have past from AE launch, I use tone of mods which use SKSe, Script, etc So, is it still not advisable to download AE ? or most of mods are not supported ? Sorry i'm pretty confuse. Some of your SKSE-dependent mods might work now with the latest experimental builds of SKSE64 and Address Library. But others willl have to be rebuilt. So the answer is: it depends on which mods you have. Since no two users are likely to have the exact same combination of mods, it seems likely that there are as many answers to your question as there are modded-SSE players. So it's no wonder you are confused- one person gleefully exclaims It Just Works!™ while another pitifully whines Nothing Works. The best advice I can give you is to back up your entire SSE folder to a different drive than your game drive, making sure to include your Skyrim*.ini fles in Documents, then play your working SSE 1.5.97 for the next month or two- if there were any compelling reason for anyone to update to AE, they would not be trying to force it on us without our permission or knowledge, whether we want it or not. Follow the mod threads for your mods and when they all say they are working, and their users have stopped posting "It doesn't work in AE!" then consider taking the plunge if you want to. But again, just to be clear, there is no compelling reason for anyone to update to AE. So just take a chill pill, Bill. You can update to AE next April. Or not.
PippinTom Posted November 28, 2021 Posted November 28, 2021 5 minutes ago, Vyxenne said: So just take a chill pill, Bill. You can update to AE next April. Or not. ...but mommy - every other kid in the school already plays on AE !
Grey Cloud Posted November 28, 2021 Posted November 28, 2021 1 hour ago, PippinTom said: .but mommy - every other kid in the school already plays on AE ! I didn't not never go to no school that's why I'm still on LE. ?
Vyxenne Posted November 28, 2021 Posted November 28, 2021 21 minutes ago, Grey Cloud said: I didn't not never go to no school that's why I'm still on LE. ? And yet, your ingrained habit of capitalizing your first-person pronouns puts the lie to your brash assertion...
Grey Cloud Posted November 29, 2021 Posted November 29, 2021 1 hour ago, Vyxenne said: And yet, your ingrained habit of capitalizing your first-person pronouns puts the lie to your brash assertion One tries to write right. Sadly, my knowledge of participles is in the past. And look at you beginning a sentence with 'and'.
Vyxenne Posted November 29, 2021 Posted November 29, 2021 2 hours ago, Grey Cloud said: And look at you beginning a sentence with 'and'. Don't be ridiculous! I fully remember the consequences of such missteps in Miss Kersell's "English as an Intellectual Weapon 101" class! So I would never, ever... *looks at her previous post for the first time* AAAAIIIIIIIIEEEEEEEEEEEEEEEEEEEEEEEEEEE! NO, NO I PROMISE IT WASN'T ME, SOMEBODY SNUCK IN AND USED MY...
Doramatsurugi Posted November 29, 2021 Posted November 29, 2021 20 hours ago, Vyxenne said: Some of your SKSE-dependent mods might work now with the latest experimental builds of SKSE64 and Address Library. But others willl have to be rebuilt. So the answer is: it depends on which mods you have. Since no two users are likely to have the exact same combination of mods, it seems likely that there are as many answers to your question as there are modded-SSE players. So it's no wonder you are confused- one person gleefully exclaims It Just Works!™ while another pitifully whines Nothing Works. The best advice I can give you is to back up your entire SSE folder to a different drive than your game drive, making sure to include your Skyrim*.ini fles in Documents, then play your working SSE 1.5.97 for the next month or two- if there were any compelling reason for anyone to update to AE, they would not be trying to force it on us without our permission or knowledge, whether we want it or not. Follow the mod threads for your mods and when they all say they are working, and their users have stopped posting "It doesn't work in AE!" then consider taking the plunge if you want to. But again, just to be clear, there is no compelling reason for anyone to update to AE. So just take a chill pill, Bill. You can update to AE next April. Or not. Well, thank you for this detailed answer, so if I stay with my working 1.5.97, I must not update my mods for now ?
Sangarn Posted November 29, 2021 Posted November 29, 2021 same as most here I had to rollback to SSE 1.5.97 because of SKSE mods but I have a problem with the Unofficial Skyrim Special Edition Patch: the mod author for some strange reason don't want to keep the old versions of its mod and I have some dependency so I can't remove it without risking instability on my 200+ modded Skyrim ^^' any idea of how or where can I find USSEP for SSE 1.5.97 ?
Just Don't Posted November 29, 2021 Posted November 29, 2021 5 minutes ago, Sangarn said: any idea of how or where can I find USSEP for SSE 1.5.97 ? Here. ps: this isn't new or strange, they know what they're doing by restricting access to previous iterations of the patch, even when that means causing a fuss in the middle of a game update. They're good at being a pain in the ass over controlling these things.
Vyxenne Posted November 30, 2021 Posted November 30, 2021 7 hours ago, Just Don't said: Here. One day you'll have to tell me how you do that.
Just Don't Posted November 30, 2021 Posted November 30, 2021 17 hours ago, Vyxenne said: One day you'll have to tell me how you do that. Today might be half that day. Spoiler So the URL is composed of some boring parts, the mod id and the file id: https://www.nexusmods.com/skyrimspecialedition/mods/266?tab=files&file_id=209150&nmm=1 The boring part is always the same. You need to fill the mod id, easy to get as you can see it directly in the URL of the mod in question. The file id is a bit more tricky. I know there must be a way to find this by exploring the source code of the site or maybe with an external tool... I'm not that tech savvy. I can recreate the download link with that URL template and the metadata of the files I have installed atm. For example if I go to my install of the USSEP I can get all of that info from the meta.ini file that MO2 uses to store said info in plain text (I assume other mod managers also store it somewhere): That last bit let's you download the file to the mod manager you have configured to manage nexusmod links. If you enter the URL without it you can force a manual download (aka through your browser). I'm sure there are people capable of getting any file id by other, more reliable, means. But that's how I do it for the files I have. I would keep an eye for any API or tool to explore file id or metadata from nexusmods files, as that's the juicy info needed to get any file you want.
Vyxenne Posted November 30, 2021 Posted November 30, 2021 19 hours ago, Just Don't said: Today might be half that day. Hide contents So the URL is composed of some boring parts, the mod id and the file id: https://www.nexusmods.com/skyrimspecialedition/mods/266?tab=files&file_id=209150&nmm=1 The file id is a bit more tricky [...] if I go to my install of the USSEP I can get all of that info from the meta.ini file that MO2 uses to store said info in plain text (I assume other mod managers also store it somewhere): I suspected that you had constructed the url, and I know/knew where to get the ModID and what the basic SSE Nexus Mods file url syntax was. But, as you correctly surmised, I couldn't find a FileID- I checked the gibberish numerical string that Nexus had appended to my downloaded file name, "Unofficial Skyrim Special Edition Patch-266-4-2-5b-1623727189.7z," but as you can see, none of the numbers matches the 209150 FileID you had used. But wait! Call in the next 17 seconds and we'll knock off one whole payment! That's right, you get.... Mmm, sorry, we late-night TV-holics have a few Pavlovian responses to phrases such as "But wait!" Anyway, thanks to your info, I dug into Vortex and found out how to expose its metadata! Modlist Backup creates the file, and you can put it anywhere you like! Here's the relevant excerpt: Thank you.
OfDoor13 Posted December 3, 2021 Posted December 3, 2021 On 11/12/2021 at 1:14 AM, belegost said: No. Steam sits on "update required" but does nothing like a good doggy told to wait. Game launches with no problems either via Vortex or directly by SKSE. Should it update though, I have a backup. Good to hear. I wasn't having issues until I booted NMM last night. It told me app was updating, i opened Steam and it was downloading the update even though I have it set to only update on launch. This also happens when I install mods. Steam seems to really, really want to update, fortunately I was able to stop it about 1 GB through the download...
OfDoor13 Posted December 3, 2021 Posted December 3, 2021 On 11/27/2021 at 11:18 AM, NobleSy said: For anyone who wants to stick with SE and prevent it from updating to AE while still having Steam in online mode, navigate to the file ~\SteamLibrary\steamapps\appmanifest_489830.acf >Properties >Toggle on the Read-Only Attribute. If you're already on AE, use the downgrading patcher to downgrade and then make the acf file read-only. Gonna try this!
belegost Posted December 3, 2021 Posted December 3, 2021 2 hours ago, OfDoor13 said: until I booted NMM There's your problem.
OfDoor13 Posted December 3, 2021 Posted December 3, 2021 1 hour ago, belegost said: There's your problem. Derp. I guess so. It's the only mod manager that has ever worked for me though and I was never able to get SexLab working via manual installation. UPDATE - I opened Steam this morning and my game was updated. What the actual fuck! I had it set to Only upgrade when I launch (have never launched game via original EXE, only SKSE version) and had background downloads disabled. Somehow Steam still updated the fucking game and now it won't launch. Going to try the downgrade patcher... so frustrating how Steam/Bethesda actively go out of their way to fuck over people who used mods.
OfDoor13 Posted December 3, 2021 Posted December 3, 2021 On 10/29/2021 at 7:16 AM, YojimboRatchet said: regarding the new Skyrim update coming soon, this one might be worth keeping an eye on for now. It's a patch to revert from the new updated version to the older SE version, once the update is released. Unofficial Skyrim SE Downgrade Patch Thanks for this, worked like a charm... I first just copied the binkw64 and EXE files that I backed up to the folder but my character would not move. Seems to be back to normal now with this patch.
ttts1 Posted December 4, 2021 Posted December 4, 2021 2 hours ago, OfDoor13 said: Derp. I guess so. It's the only mod manager that has ever worked for me though and I was never able to get SexLab working via manual installation. UPDATE - I opened Steam this morning and my game was updated. What the actual fuck! I had it set to Only upgrade when I launch (have never launched game via original EXE, only SKSE version) and had background downloads disabled. Somehow Steam still updated the fucking game and now it won't launch. Going to try the downgrade patcher... so frustrating how Steam/Bethesda actively go out of their way to fuck over people who used mods. this has happened to me twice. I'm using MO2, don't think it's a NMM thing. It's waiting to update a 3rd time right now, in my Steam updates list as "unscheduled" as usual. It's already updated twice despite the settings I have. Steam will update it every couple of weeks, its almost exactly every two weeks for me each time. I have a backup copy of the entire Skyrim folder, so it's not a big deal for me...takes about 15 seconds to copy/paste Skyrim back to normal. The Creation Club updates like fishing and the optional "survival" mode stay, but those have no impact if you say "no" on survival in game on creating a new character.
Vyxenne Posted December 4, 2021 Posted December 4, 2021 9 hours ago, OfDoor13 said: Good to hear. I wasn't having issues until I booted NMM last night. It told me app was updating, i opened Steam and it was downloading the update even though I have it set to only update on launch. This also happens when I install mods. Steam seems to really, really want to update, fortunately I was able to stop it about 1 GB through the download... All the reports of Steam violating its own d/l instructions are down to users mistakenly invoking the Steam Launcher by not making sure Steam is already running when they hit their skse64_loader.exe shortcut. When they do that, the skse loader tries to launch skse >> SSE but can't b/c Steam must be running to launch SSE even if you are not launching it via Steam. So the skse loader "spends itself" launching Steam, which wrests control from the skse launcher and invokes its own SSE launcher, which of course is a "I launched the game" event and we're off to the races. I have been playing Dodgeball with Steam for 2+ years, watching it wreak havoc (not Havok) with everyone's games while happily blocking updates by use of the "Update only when I launch the game" setting. In all that time, through all of those game-breaking Crapware Club updates, Steam has never once updated the game unless I allowed it, including the one time I inadvertently "allowed it" by not running Steam before hitting skse64_loader.exe. TL; DR: Steam will not violate its own "Update only when I launch the game" setting unless the user forces it to do so by screwing up their game launch procedure.
ttts1 Posted December 4, 2021 Posted December 4, 2021 1 hour ago, Vyxenne said: All the reports of Steam violating its own d/l instructions are down to users mistakenly invoking the Steam Launcher by not making sure Steam is already running when they hit their skse64_loader.exe shortcut. At least in my case, it's not always been the cause. Steam is *always* on for me, I use Steam for other things including messages, it automatically launches immediately when I boot up my computer. I haven't turned Steam "off" in 10 years. I have never loaded Skyrim without Steam running since Steam is always running for me. (One time is what you said, I hit SKSE immediately upon booting up my PC and Steam was updating and launched after a few seconds slower than usual. I hit SKSE about 3 seconds before Steam launched and it caused the update.) The other time Steam didn't do the update on launch, either of the game or of Steam. The 2nd time it updated when I was not at my computer. I had locked my screen and went to sleep. It was in the process of updating as I woke up and got back on my computer, I saw it mid-update so about 6 or so hours after I had left my computer and probably 8 hours or so after I last played Skyrim. I also was not launching Skyrim at the time either, I just unlocked my screen saver when I noticed the update was downloading (Steam is always open and I saw the downloads moving so I checked it). I'm by myself, no one else could have accidentally caused it. So I'm pretty confused about the whole thing. I'm sure what you are saying is true in many cases, but in one case it wasn't the cause.
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