Gameplayer Posted July 9, 2022 Author Posted July 9, 2022 (edited) DeserterX PornStar Fashion, Bodyslide IKAROS RELEASED! High Heels Sound required, https://www.nexusmods.com/fallout4/mods/45345 Gameplayer, where is the required files at for this download?! There is a notepad text in each download.....You find the required files there and links. Edited July 9, 2022 by Gameplayer
Gameplayer Posted July 9, 2022 Author Posted July 9, 2022 Gameplayer Improv Guide to Outfit Studio, finding those outfit parts that you missed.... Ok Guys, pop quiz there is 1 outfit part here that does not have an OSD for it....Which one is it? Well its highlighted, so you probably figured it out....Now here is the thing, every single part I intended to do a slider for is here in the ShapeData\VTAW\Wardrobe8 folder. That made it easy to find all those parts I missed on my first pass, because each one that did not have a OSD file sitting next to the NIF has no slider for it. You might not understand just how many Bodyslide Authors have a seperate folder for each and every single part.....Now sure it may seem intimidating to have all the parts sat in one folder but as you can see here, it made finding the needle in a haystack easier since there is only 1 haystack to look through! Also yes...Very close to moving on to making the Super Busty Versions of the Outfits, which will lead to a How to do a Super Duper Busty Outfit guide yaaaa.
Gameplayer Posted July 9, 2022 Author Posted July 9, 2022 (edited) Gameplayer Improv Guide to building the Super Duper Busty or SB outfit with Outfit Studio, Step 1, find the original SB Outfit and open that with Nifskope or Outfit Studio, Step 2, look at the outfit, identify its parts especially the shoes. Ok We have a Sling Bikini and We have high heels.... Step 3, Ready for it....Find those High Heels you did earlier and load up that project first. Before you do anything else make sure you save it as a new project name, remember we want the original heels as an option.... New "Display Name", New "Output Path" Name, New "ShapeData File" Step 4, Open a second Outfit Studio Window....with the Sling Bikini, Here, we are going to adjust the size of the swimsuit so that its smaller than the Default Atomic Beauty Body....Usually its the breast option....Here I am showing Breast_Shape01. We can try other options, perhaps in this case Hips would be a good idea too. Adjust your numbers now, Step 5, Export the File of the Swimsuit and minimize the window. Step 6, FILE->Load Outfit, checkbox keep other shapes/objects Oh no'es it does not fit! Its supposed to fit RIGHT NOW! Gameplayer WTF! Step 7, Tools, Inflate and Deflate.....And Brush Settings..... We using the tools to change the shape of the body itself to push it into fitting the itsy bitsy sling bikini.... There is also a Smoothing Tool can help smooth it out if you get some jaggies....Also the undo and redo commands are good friends. With the Wireframe on you may also find it easier to see the curvature in the program...You will also notice that at times not quite enough vertices so at some point only so much you can really do but we have just enough to pull off a tight bikini look. At the hips there were just enough vertices to pull it off but just barely. Step 8 Conform to Sliders, might want to use crazy numbers with a sling bikini such as 20/100. Here is the slim example, Step 9, Save the project.... Edited July 9, 2022 by Gameplayer
Gameplayer Posted July 9, 2022 Author Posted July 9, 2022 (edited) Gameplayer Improv Guide to Outfit Studio, Super Duper Busty continued Our example here, we have a VTAW casual top. Now the top has sliders, the body I put there does not have sliders...So as you can see this means when I move the sliders the outfit clips into the body....It is this clipping that we are looking for, we want the outfit part to clip into the body itself. How did I get to this point first though? Well I already have CasualTop built with sliders...All I had to do was load a naked female body into the project and not apply sliders to it. So at this point, my top has really good clipping and I will export it as a NIF into a temporary work folder for use in the Super Busty outfit. Here, is VTAW's original VTAW wardrobe8 SBcasualOutfit loaded into Nifskope. This gives us a ballpark of what was in mind for the SB outfit. We will notice that the breasts are too be squeezed together and the leggings of the thigh high boots are squeezing the thighs. It should be understood of course that this Outfit for SB has no sliders was never likely intended for a slider either....So we are building something unique for a body not intended, we will be taking some artistic liberty here. Here we have all the parts in place before any shaping has been done. So nothing really fits, I know the thighboots do fit, oh sure you see the feet but remember we ZAP those out. Ok now you see our work piece is ready for shaping. We could start with Deflate and Inflate tools, maybe throw in some smoothing tool as well however maybe we should try out something else such as....A slider over there on the right panel. So, make a non-reference body....Move the Bombshell slider to 100%....UNDERSTAND we are adjusting a Baseline Body that will be in the Outfit, while working in the Outfit. I have put a red box around the needed commands. When I use "Set Base Shape" our non-reference body will stay that way and it will still have sliders as well so no worries about putting those back. Now understand we can force this body here to have greater size using any slider on the right....Then hit "Set Base Shape" this will force our outfit body to stay that way....So its not just changing the outfit sizes, we can alter the sizes of the basebody in the outfit so that we can get a unique look....Now sure maybe it wont be a perfect slider that satisfies everyone but these are unique outfit variations to the norm, basically we cannot expect that everyone's particular preferenced body preset will work with these outfits...Clearly a flat chested Preset is not going to look right with this SB Outfit. Now after setting the body, we begin using the Deflate/Inflate/Smooth tools as normal directly on the body implanted into the outfit to make the flesh fit...Not on the clothes but on the body itself. Outrageous! Yup, might not suite everyone's taste and also its not really going to have great sliders for all possible presets but that is Super Busty for you. Even the panties barely fit correctly her tummy flesh is actually pouring over that too. Whole point of the SB outfit variation is that either the outfit is too small or the girl is fat/plump/plus sized or too big for the outfit and the flesh just comes pouring out everywhere. Think less realism and more Outrageous Anime...Then you understand Super Busty. Edited July 10, 2022 by Gameplayer
Gameplayer Posted July 10, 2022 Author Posted July 10, 2022 (edited) Vampire Super Buster Outfit IKAROS Android version, Original SB Vampire version, Edited July 10, 2022 by Gameplayer
Gameplayer Posted July 10, 2022 Author Posted July 10, 2022 (edited) Improv Guide, how to get High Heels 2 work for another race? Inside the original mod there should be.....Key, "Should Be" a text file...That text file says if there is a mesh file of the same name raise that up by this height amount. Example, ArisHeelsNoStockingsV2.txt will be associated with ArisHeelsNoStockingsV2.nif There is no ArisHeelsNoStockingsV2_IKAROS.txt to be associated with our ArisHeelsNoStockingsV2_IKAROS.nif file we made in outfit studio. Simply by Opening the ArisHeelsNoStockingsV2.txt and then "save as" command, ArisHeelsNoStockingsV2_IKAROS.txt We have made a TXT that associates the High Heels mod with our NIF file. Remember to include those TXT files for upload. Also there are in fact plenty of armour mods that were made before High Heel mod was a thing, we can actually create said TXT file for any mesh we want. Simply has to have the same name without the ".nif" Then inside the opened TXT file, Height=7.5<-----That is all there is in there....Players can also adjust the height effect as well here, not high enough just bump that number. Just when you think your done....You realize your not...Near the finish sure but its still out there.... At this point in time.... 1) check to see if there are any other SB versions....Looks like I have to do TrishSB version. 2) check to see if the 1st person objects will work for IKAROS....Looks so far like that is a no... 3) Its not just arms....Its also Gloves....Yup there are gloves, so gotta track done the gloves and all "arms with gloves" These will be human versions, we have to make IKAROS versions of these too. So it will take time....Oaf I felt that ahhh be done already... 255 items, gotta make more to throw on that pile. Edited July 10, 2022 by Gameplayer
Gameplayer Posted July 10, 2022 Author Posted July 10, 2022 (edited) Trish Super Busty Outfit for upcoming pack release, Alright so SB is Super Busty, think Anime or Hentai you understand what its about. There you have it, has sort of a Dita Von Tease or Jessica Rabbit vibe going on here. IDK, unpack that girl from that outfit....Might be a fleshsplosion going on. Edited July 10, 2022 by Gameplayer
Gameplayer Posted July 10, 2022 Author Posted July 10, 2022 (edited) Super Busty Trish Outfit IKAROS, WIP So, we dont have to always make outfit parts smaller....Here we will just fake it in by increasing the volume of the legs near the shots and those leggings. I'm not worried if the extra volume will pass through the belting holding up those leggings either...In fact I will just work that in and make it look like the flesh is being pushed aside by those belts. Here she is, our SBtrish_IKAROS, Almost did not have enough polygons in the legs there to work with. Also the legs for this outfit will be ZAPPED. Edited July 10, 2022 by Gameplayer
Gameplayer Posted July 10, 2022 Author Posted July 10, 2022 Gameplayer Improv Guide to Outfit Studio, Todays Subject, ZAP Function. 1st we have to understand "Masking" command.....When we select the mask tool and color an area black, we are telling the machine that area is for keeps as it is...This can be used for a lot of things besides ZAP function, such as not to alter the size of a spot with a inflate/deflate tool.....We can seperate objects by first masking off half an object as I showed in a previous lesson with High Heel shoes. There is a lot we can do with mask.... Today we are masking off the Legs with black masking....After we do that we are moving the mouse to TOOL Tab up top....In the Tool tab I selected "Invert" command....That flipped the masked area so that now in this picture everything but the lower legs are masked.... Next Command, Slider Tab, its up top. Then, "New Zap Slider" Notice I have all the body parts of the IKAROS Android selected with Highlight....That tells the program those are the objects to be effected by the ZAP function. What does this ZAP function do? It literally removes the portions of objects that were not highlighted here when the end-user hits export on their end from Bodyslide. In the Case here, the lower leg will be chopped off. When you hit the "New ZAP Slider" command this pops up, Enter a name for your ZAP.....HINT, use ZAP in the name. ......Some people do a name for what happens such as "REMOVE PANTIES" or REMOVE BRA.... Now I want you to see this picture and understand that there is an arrow in it where your focus should be.... The arrow points to a little box, it only appears if we activate the pencil icon next to that slider. Once you hit that little black box, this pop's up....Here we can adjust the properties of the ZAP slider we made. Such as, Default Values ZAPPED, if you check that its always ZAPPED on export from Bodyslide on the user end. Invert, is the flipped version Hidden, HIDE this ZAP from your User base. ZAP, uh tells the program this is a ZAP function. UV, likely it destroys the UV but leaves the mesh behind, never had to use this. You can also rename the slider here. Some people, will pre-zap the parts before uploading the Bodyslide Slider set for release. Also you can get clever about object creation and stuff here but that is out of the box thinking for you and this is about ZAP.
Gameplayer Posted July 10, 2022 Author Posted July 10, 2022 Gameplayer Improv Guide to Outfit Studio....ZAP Function, Making 1st Person Objects.... WHAT da Fug Gameplayer, I thought you said it was just about ZAP..... Dude, I just wanted to walk you through a basic ZAP. Now I am walking you through object creation, out of the box thinking. Most Armor Mod Authors dont make 1stPersonArms for their armor and it gets to be a bit much sometimes. Here we are going to use a ZAP function to make a pair of arms. STEP 1, Highlight all the objects in the far right object panel because we are ZAPPING everything, STEP 2, select masking tool, STEP 3, black off the sleeves, Note, it does not have to very clean black mask, your end-user is unlikely to ever see the shoulder in first person....Although easily they will see just above the elbows. If you dont do this, than all end-user that plays female character in first person will actually see how lazy you are. Fallout 4, is almost always played in First person... Armor Modders are not making 1stperson arms for unique mod author made races such as IKAROS...Which means there really are no 1st person arms for IKAROS unless we make them. STEP 4, Select "New ZAP Slider" command STEP 5, name it. BEST name, 1stpersonArms STEP 6, Save your Project. Interruption, We now switch over to teaching you how to make a GROUP..... Skipping this step means people should talk about how lazy you are. We need a Group, group's allow end user to quickly make only that PACKAGE of sliders very quickly, if there were no group's than end-user would have to export every single bodyslide file they have installed....This can quickly escalate into the 4-10,000 outfit range....Enough to cause the whole PC to just up and crash because of RAM overload. Also Bodyslide users that are also builders for Bodyslide wont hate you so thats nice All the way over in the upper right corner is "Group Manager" I put a red box around it. Click it, Welcome to Group Manager, Here we can create a group for all the outfits we have made slider sets for, also we can tell the program to recognize our group for use by Atomic Beauty. All the guys that spend their whole life making the perfect preset will appreciate that you took the time to put your set of sliders into a group that included Atomic Beauty because if its not their preset wont work and some other guy will leave a post saying hey fix your shit. More importantly, this allows our end-user to select a specific Package of Outfits he just downloaded rather than export the entire contents of all his Bodyslide Files while watching his poor computer say, come back in 5 hours, cheapskate you should have given me a RAM upgrade. Wait, what does a group look like in Bodyslide? Groups are selected here, We then get this, We can select just the group(s) we want to export meshes for by ticking off the boxes. Now, Back to Making a Group Color coded for extra special understanding, RED, this zone gives us a field to type in a name of a group we wish to create. -Example, we want AtomicBeauty and we want AB_VTAW_WARDROBE8 ->Those will be filled with the outfits that belong to Wardrobe8 PINK, top pink zone is the Master Sub Groups, Bottom pink zone is the Sub Group aka all the outfits for that Master Group. PURPLE, this is a text field that you can input a search for outfits named a certain way..... Example, all my outfits for VTAW WARDROBE8....are named a specific way..... AB_VTAW_Wardrobe8_name of the outfit So I want just VTAW Wardrobe8 and not all 3,000,000 outfits to scroll through right? So naming is super important. BLUE, this is all outfit parts on the whole system, it can get really out of hand. As you can see I have not added the Super Busty versions I just posted pictures for..... So I will highlight those two outfits.....And hit the <<Add button I will do this for both groups, Then I will hit save. If this is the first time you are doing this yourself, you will hit "SAVE AS" it will want you to name the XML file.... Name it appropriately, Example, this one is named AB_VTAW_Wardrobe8 The end-user will see this name in his group when he hits group button....And it makes it easy on him to just export your files. Now back to Making Sleeves, Ok so since I did all that, I have to exit Bodyslide and start a fresh bodyslide so all the new stuff loads into memory. Yes there is a refresh command. Gamplayer why the fugh did you lead me through all of that, you were supposed to tell me how to make 1stperson arms!? Ah, glad you asked, how many thousands of individual outfit parts do you think I would have had to search through to find the one part I was looking for? I just cut that down to just this outfit group of 255 outfit parts....I have over 100 packs on here. You think typing in on keyboard is going to work out be my guest but this is way easier. And now we have this, IMPORTANT, we have to use a zero'd out Atomic Beauty body slider here.....Then we can check the check mark box on the right.... Alright now we hit build without morphs. Wait Gameplayer, it says it exported a file named SBTrish_IKAROS, that's my outfits name wtf its not going to work dude. I know, we are not done yet....DUH Geebuz this is taking forever explitive, curse words, and mad at you because stupid young fool. life suppused to be easy, are we there yet.... IF its Skyrim, 1stPerson_SBTrish_0 and it will need a second file 1stPerson_SBTrish_1 Skyrim and SkyrimSE are super prefix sensitive if you dont put "1stperson_" before whatever your going to name it, it wont work. Fallout 4, not so much....Still just put"1stperson_" before whatever its name is. Now that we renamed the file we still have to tell the ESP that it actually has a file for 1stpersonArms we want it to use. Open the ESP with Fo4edit, Alright so in the Left Panel we are in ArmorAA group.....Selected SBTrish_IKAROS In the right panel we selected "Female 1st Person" right clicked the field hit edit...The edit window popped up I had to input the entire line, "vtaw\wardrobe8\Trish\1stperson_SBTrish_IKAROS.nif" The file itself that we went through all the trouble to make must be in the folder of course. IF you have followed through all that, and made a pair of first person arms....Congrats
Gameplayer Posted July 10, 2022 Author Posted July 10, 2022 Gameplayer Improv Guide, building the 1stperson arms in mass So the method here is simply have Fo4edit open with Wardrobe8.esp up....get into the ArmorAA section. Also have Outfit Studio and Bodyslide open. And have the folder that these 1stperson arms go to open as well. Move down the list in Fo4edit, See an object that should have arms....Check it out, Open it in Outfit Studio, got arms great does it have zap arms? Ok good, Now export it from Bodyslide, rename its file with 1stperson_ prefix...leave it in the folder its next to where the outfit would go, In Fo4edit, grab the 3rd person object move it to the firstperson slot....Then rename the nif with your 1stperson Prefix....
Gameplayer Posted July 10, 2022 Author Posted July 10, 2022 (edited) Gameplayer Improv Guide, Gloves that show Hands So here we have an example of what will happen when we get gloves that show hands....As you can see its human hands....So we need an IKAROS version. So drop a copy of the original gloves onto the Outfit Studio window....Now load up an outfit, the outfit to be selected is the IKAROS hands....Sorry there is not a reference, you will need to have a IkarosHand.nif ready in a folder you know where it is and then use the load up outfit command. Now a lot of people might try doing a weight paint copy with gloves, DO NOT MAKE WEIGHT COPY....That is not a good idea, often hands, gloves are all painted the same in the first place and making a weight copy will usually end in a nightmare where the gloves do weird things for the player. Just delete the human hand out...Export the file to desktop move it to where it is needed.....Remember to use Suffix _IKAROS at the end of the file name. We are not done simply because we made hands. We have to now go to Fo4edit and literally make a new ArmorAA A window will pop up it will ask for a new name...Just put a suffix _IKAROS there and hit enter. Now we will change the 3rd person and 1st person model for the gloves to be the same, in this case glove_IKAROS.nif Still not done, the ArmorAA reference must only be for IKAROS RACE and only wearable by IKAROS. The original glove must not be wearable by IKAROS. Also we have to get the FORMID of our ArmorAA and add that to the Succubus gloves Armor, ArmorAA list. If we go to the normal glove ArmorAA, which will be just above our IKAROS version.....Than we select that....Now in that "REFRENCED By" click that, up top in the purple box you see all the things that reference the Glove ArmorAA for the original. Double Click on that, you will jump right too the Glove Armor. You will see I have already added the IKAROS version of the glove to the ArmorAA list. Its in Black. Edited July 10, 2022 by Gameplayer
Gameplayer Posted July 10, 2022 Author Posted July 10, 2022 (edited) Gameplayer Improv Guide, Assembling outfits that dont have sliders like the rest. So the Wastelander 1 Outfit....Yes there are 2 of them.... Has no CBBE slider set for it....No worries, also the boobs are of course meant to be strictly the shape you see on the right....No worries. So we could have assembled it a couple of ways. Step 1, of course start with the Shoes, so load up the wastelanderSHOE project. STEP2, of course is loading in the parts..... 2 paths you can take here, 1 you could load up each and every part through, FILE-->Load Outfit and checkmark keep all objects...Good old reliable path. Path 2....Open the folder containing all your parts in Windows Explorer....Drag and Drop the parts you need right on top of Outfit Studio Which ever is best for you. Now your probably thinking...How can I get those tits to at least squeeze together, well I did cover that in a previous how to Super Busty Guide up above. Simple, select all object parts....Then move the BombShell slider all the way over to 100% Go to Slider Tab and select "Set Base Shape" command. How do I get the Gauntlet to only have 1 Gauntlet? Easy, I have to make a ZAP slider.....Just ZAP it out....add it to the Group....Find the Outfit....Export the Zero'd version of the Outfit....Then load up the Project....Delete the parts.....Import the whole outfit into Outfit Studio either dropping that onto OS window or use load outfit commands. So gotta get that Gauntlet removed, Shape up the Tits, Apply Sliders, Make proper base body ZAP no reason to have all that Basebody in this outfit its mostly covered. Make 1stperson Arms. Maybe something else I forgot...Going to go get some exercise and a coffee. Load Project Wastelander, delete all the objects, Drag and Drop the exported file from Bodyslide that was prepped with the ZAP. At this point, I loaded a fresh reference of Atomic Beauty...Which will wipe all sliders/zaps....Then I save the File, so that the OSD file is specific to this new set of Meshes....IT IS NEW because we removed 1/2 the guantlet. This will ensure against a lot of messy business I dont want to deal with later when I come back. Objects in Fallout 4, with special physics innate to the game Always, Always, Always, Always, Always....Hit that little check box before hitting OK. Although not normal, this belt has some physics on it that is default native to fallout 4. Mostly its skirts and dresses...Plus those famous googles that a certain guy likes to wear that fancies himself a handyman...... If you do not check that little box a NitriExtraDataNode will not be applied to the Nif and those physics will not work in game... Only way to get it back is to insert it with Nifskope (Nifskope is a whole other program it is not inside of Bodyslide\Outfit Studio) Also its a pain the butt, but that Outfit Studio window if you use it on another project will continue to ask if you want it saved in your next project. Only work around is simply close that OS window and open a new OS window. Edited July 10, 2022 by Gameplayer
Gameplayer Posted July 10, 2022 Author Posted July 10, 2022 Wastelander Continued, Now, I could call this done...Just stop right here and hit save....But I'm not cause its not cleavage enough for a whole outfit. So what now? Well how about some Cleavage through the Bombshell slider, alright how about this? Well my expert analysis tells me I got the wrong bra on my version of the wastelander1outfit......Oh well no will notice. But I mean come on, look at that breast line up...That cleavage is spot on! Hotdog.
Gameplayer Posted July 10, 2022 Author Posted July 10, 2022 IKAROS version of Wastelander 1 Outfit, PeekaBOE I have nipples edition? First the set up....Load Reference each of IKAROS parts, there are 6 of them...Each one of them make a Duplicate named slightly different than the original Reference model. The good news is that all these will have sliders applied to them already....The bad news is that IKAROS_Torso_low reference has nipples. Right so there are a few ways to handle the situation, Path 1, you decide to deflate the nipples which will take an absurd amount of time and wont look good. Path 2, you decide to load as project IKAROS race itself and then use the sliders to make the nipples disappear and then export that to a workfolder, which gives you a drag and drop object you can always use consistently in all your IKAROS race Bodyslide slider sets. Path 3, you could of course with each and every slider perform the following operation, adjust the nipple sliders make them disappear and then "set Base Shape" command. Which is the path with the most consistency? Path 2, whoops I should have hid that behind a spoiler oh well. AHA edit commands nice! I also have another issue on hand....This is the same set from the previous human version of the wastelander...If I attempt to do a BombShell slider right now the whole outfit will also conform to that shape...I dont want that to happen so now we need to ->Slider->"clear slider data" command for all non-IKAROS shapes. 1st lets delete the IKAROS_Torso low and then drag in the prepared IKAROS_Torso low object from my workfolder. Hint I already drag n dropped the version of no nipple IKAROS_Torso low ref in. Clearing the "Slider Data" from my previous objects may seem like going backwards but we need it out of the way to make the IKAROS Body actually line up with the Bombshell cleavage I decided to use in the Wastelander1Outfit. Ok so I matched up the Cleavage....Brought back my Slider References....Got the sliders back on my objects. Also I did not do a lot of photo's going through Inflate Deflate....There were loads of those commands. But when you are starting out you might end up using Inflate command almost exclusively....That is sort of 1 dimensional, because if there is a piece of an outfit poping through another part....You could deflate the offending part even if it is the basebody to make it stop poping through. Another Common issue of Bodyslide Authors is bad weight painting although that has gotten to be less over the last couple of years since the bone weight copy command has improved tremendously since I started....However, bad weight painting can mean they do not even understand how to paint by hand identify an issue and then correct it in a way no machine can do without your human inputs. Basically Bone Weight Copy made a lot of lazy Bodyslide Authors. A competent artist should be able to apply physics weight paints to area's that are not intended for Breast, Butt, belly paint and make the outfit behave in really cool ways not seen in other armor sets basically. And...Now some more about IKAROS, here I am showing you another ZAP function....What I want you to understand is that since the IKAROS body can have transparent skin as an option we have to consider that could possibly be used by another gamer in their own gameplay....So we have to be careful about how aggressively we ZAP an IKAROS version from time to time....Of course there is the complete likelyhood that it will never come up. some parts however do not need to be completely ZAPPED out, such as the skeleton of IKAROS, although I am certain a lot of the end-user base has never seen this or even knows about IKAROS having a see through skin option.
Gameplayer Posted July 10, 2022 Author Posted July 10, 2022 Always Remember what your end-user is staring at the most.... And no its not really the tits. Its the.... Now sure, not an ass man myself but....In say a game like SkyrimSE, your player base will be following this around in 3rd person for oh who knows so many hours a day. At least make sure you do a good job here making sure that those Ass sliders are in good shape. Got this Belt here to not scrunch up like every single Bodyslide Author in the whole wide world by adjusting the Vertex Targets to 100...Default is like 10....I've used values as high as like 2,000....which takes a few minutes to process. When using such high values it absolutely means you have to come in and use "Deflate" and "Inflate" commands. The newby uses Inflate first....So they would come in and inflate that belt right? An experienced Author see's the jeans poppin through the belt and decides to deflate the jeans and the underlying BaseBody (atomic Beauty) instead...Or he uses both commands....If he wants to be really creative he does a Super Busty right there on that belt making the ass flesh pinch around it. Why do SB on the belt back there? Uh duh going to be staring at dat ass for hours a day.
Gameplayer Posted July 10, 2022 Author Posted July 10, 2022 (edited) VTAW Wardrobe8 has been Released, Comes in 3 parts AB_VTAW_Wardrobe8_Part1_IKAROS_Bodyslide AB_VTAW_Wardrobe8_Part2_IKAROS_Bodyslide AB_VTAW_Wardrobe8_Part3_IKAROS_Bodyslide Required Vtaw Wardrobe 8 - CBBE - BodySlide- https://www.nexusmods.com/fallout4/mods/61541 High Heel Sound, https://www.nexusmods.com/fallout4/mods/45345 IKAROS Androids, https://www.trophihunter.com/fallout4-mods/ikaros-androids Description, Massive Outfit pack coming in at 1.8 gigs unpacked. Loads of outfits and potentially a heck of a lot of color swatches provided you download the additional color options on VTAW's page. Probably one of the larger outfit packs around for Fallout 4. Now features Robotic Nuns laters. Wow that was a sh*t ton of work, pretty tired. Probably will be some bugs, just realized that the Nun arms are available in transparent so there is at least 2 SB outfits I put in there that are not normally available as a slider that will not have Human or IKAROS arms under the transparent arms...Cause I zapped the bodies out of some of the outfits....So if you want to fix it up...Load it up in bodyslide and just remove the BodyZAP, might want to still ZAP out some feet though in those cases, wont take much. There may be some more gloves than the ones I did find, think I found like 2 or 3 gloves that needed to be done with IKAROS hands. As far as just parts go...Good grief there are so many parts and your in good shape using those...But some of the total Outfit stuff may need some tweaks with their ZAP since well I did not realize a few parts come default transparent bear in mind though that usually the Outfits are a set piece not meant to be a slider. With those same Outfits, do not expect them to conform to all your slider tastes, especially if it has SB in the name...Nope Nope Nope, Super Busty is not good for wild ranges or Small petite versions of Atomic Beauty and no those hardly ever get sliders made for them no one does them other than maybe Milkdrinker. About 277 sliders made, 20 1st person objects, 2 or 3 gloves, 20 high heel references Couple dozen IKAROS specific outfit entries and outfits made. Hundreds of ESP edits. Whats all this about first person objects? Notice that the arms actually have sleeves from the outfit worn? Sure on a Body Slot item/Outfit you have seen it before. How about on non outfit items? Well of course non-outfit items never have 1st person objects. Unless of course someone where to build those... And activated more slots to be seen in first person... Which of course I have done in many of these mods. Also IKAROS is a race, so it had to have its own 1stperson objects made. Edited July 10, 2022 by Gameplayer
Gameplayer Posted July 12, 2022 Author Posted July 12, 2022 (edited) AB_VTAW_Wardrobe8 Update, Released Following Fixes, TankTop, correct weight paints SB Casual Outfit IKAROS, corrected weight paints All Tactical Vests, corrected weight paints and applied some better breast weight paint by hand. Wastelander 1 and 2 IKAROS versions, corrected weight paint on Tank Top, and a missing ZAP slider added. Updated the ESP, All tactical vests are functionally the same as Vanilla game Combat Chest Piece light version. Meaning stats are the same, has both upgrade lines normal game Combat Chest piece does. Example, original offered straight up 25 physical armor value, changed versions offer 15phy/15energy PLUS you can upgrade them just as if they were a vanilla combat chest piece which offers the player potentially better armor resistance as well as optionals such as normal 50% explosion resistance. The Vests also use the same slot as the Vanilla Chest piece slots meaning you cannot wear both as you could before. ---------------------------------------- I have not managed to bring the slot data in line with the other mod bodyslides offered here, so you may see some odd switch ups when mixing with other packs on offer, if it bothers you it is really a matter of changing the Body Slot part for ArmorAA and Armor headers for the items you want to mix an match. Would have been time consuming to do them all as this is one of the largest conversion packs yet for IKAROS. Edited July 12, 2022 by Gameplayer
Gameplayer Posted July 13, 2022 Author Posted July 13, 2022 Re-Uploaded Vtaw Wardrobe8 Update, Sorry but the new ESP was the cause of your last crash, no idea bad keystroke or what maybe the pluggin just got bugged out. So uploaded the update with the old ESP, those that had the ESP from Vtaw pack 1 could just use that. The update contains some slider updates same as last update. At some point I will take another stab at updating the vests but not today.
Gameplayer Posted July 13, 2022 Author Posted July 13, 2022 (edited) Re-upload, the Full VTAW Wardrobe8...no need for update file. Example, well its been a while today I recalled I had to put the IKAROS_Torso_low reference in the chest piece items to spot clipping. IKAROS has slightly bigger body than a Atomic Beauty Reference....So when using a IKAROS you get some clipping. So a picture, I had fixed it up here but this is mostly where that clipping occurs...In the back. Also I put together a working version of the ESP that does the stuff with Vests that I wanted tested that in my own game made sure it was not causing a crash. Files are uploading now. Edited July 13, 2022 by Gameplayer
Gameplayer Posted July 13, 2022 Author Posted July 13, 2022 Working on Some Katrina Gloves from Wardrobe7, So the issue with these is that these gloves go beyond the hands...So these need a slider to work properly. Also I did make an IKAROS version of the Katrina Outfit to go with these. Will be looking into the Cyber arm version of these tonight as well. Ya I know the IKAROS wardrobe7 was released a while back.
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