Gameplayer Posted March 25, 2023 Author Posted March 25, 2023 (edited) On 3/20/2023 at 9:06 AM, akira4282 said: hello. I am very grateful for your hard work. I followed your instructions correctly and all of your outfits work fine, but I have one problem. That is, when my character puts on shoes, the well-worn clothes penetrate into my character's body. The high heel system and high heel system sound are normally installed in Mod Organizer 2 in my computer. It does not occur when worn with high heels of other costumes, but if my character tries to wear the clothes and high heels included in the costume set you made, This issue occurs. Hey thanks for the appreciation. There are some shoes in packs here that are not functioning correctly, and the item you are using may be one of them. For some reason at times IKAROS body wont take a ZAP function, no idea why this happens. A ZAP function in Outfit studio is a process that removes part of the body that is not needed in the outfit. So a lot of shoe types were done simply by adding a default ZAP that removes the feet before exporting the mesh. Sometimes it actually works out fine and everyone is happy....However when things dont work the body simply explodes into a lot of triangles all over the monitor in game. No idea why that is even happening, tired a lot of things to fix it but not sure what to do. As it is...This collection here is well a heck of a lot of stuff. I have at this moment realized I might try one more thing to fix the few shoe problems. Normally with a human body model, the mesh is one object. IKAROS is about 6 objects. My issue may be that Outfit Studio is spazzing out because I am attempting to tell it to ZAP multiple objects in one ZAP function rather than making a separate ZAP function for each part of the IKAROS body....Not sure why this did not occur to me 6 months ago but it did just now writing this message to you. It may be that Outfit Studio was not designed to ZAP multiple objects with 1 ZAP function and likely people never thought it was needed because something like IKAROS is unique case, the body after all has 6 object meshes making it. So if I were to fix the shoes again for those that are having issues I would make a separate ZAP function for each part of the mesh that makes the leg/foot section of the IKAROS body model. Other than that.... About 4 weeks ago, I built a brand new PC...Been without a PC before that well about 6 months because the hurricane destroyed all my stuff with the storm surge. Well the PC is well its a heck of machine modern parts, been playing the heck out of it when I can after work. Still really sort of sore about losing the old PC cause it really hung in there so well, 13 year old Mobo and it was still playing some Cyberpunk 2077 in 1440p with low level RT, was starting to wonder if I would get another 7 year gaming cycle out of it but now I will never know. Edited March 25, 2023 by Gameplayer 2
zhyzhy Posted April 8, 2023 Posted April 8, 2023 hi,gamefever,i have a problem,when i attend to change the color of the vtaw clothes ,it will ctd,
Gameplayer Posted April 8, 2023 Author Posted April 8, 2023 10 hours ago, zhyzhy said: hi,gamefever,i have a problem,when i attend to change the color of the vtaw clothes ,it will ctd, I have not encountered that, not sure if anyone else has. It might be a missing plugin from the sound of it because textures themselves dont cause CTD like ever. Just read through the material again, redownload the files and reinstall VTAW mod in question should resolve itself. Might be a plug needed for extra materials not being present.
zhyzhy Posted April 9, 2023 Posted April 9, 2023 16 hours ago, Gameplayer said: 我没有遇到过,不确定是否有其他人遇到过。 它的声音可能缺少一个插件,因为纹理本身不会像以前那样导致 CTD。 只需再次通读材料,重新下载文件并重新安装有问题的 VTAW mod 应该会自行解决。 可能是不存在额外材料所需的插头。 thanks,i think it is related to the translation of the ikaros.esp
zhyzhy Posted April 9, 2023 Posted April 9, 2023 (edited) 16 hours ago, Gameplayer said: I have not encountered that, not sure if anyone else has. It might be a missing plugin from the sound of it because textures themselves dont cause CTD like ever. Just read through the material again, redownload the files and reinstall VTAW mod in question should resolve itself. Might be a plug needed for extra materials not being present. i had seen the video how to transform the normal clothes to ikaros,i must say you work is essential to me whom don't have the abillity to transform them.to be honest,it is'n able for me to transform by myself,looking forward to you next perfict work Edited April 9, 2023 by zhyzhy
zhyzhy Posted April 9, 2023 Posted April 9, 2023 I have a clothes ,but it's paid,do you mind transform it? if not,i can provide the clothes for all of us
Swed_Dr_Plastic Posted April 12, 2023 Posted April 12, 2023 Hi guys, got a question. I have a back pack mod that I wanted to use on my companion IVY, thing is I used the mod to make her an IKAROS android and I cant give her the backpack. What gives?
Gameplayer Posted April 13, 2023 Author Posted April 13, 2023 23 hours ago, Swed_Dr_Plastic said: Hi guys, got a question. I have a back pack mod that I wanted to use on my companion IVY, thing is I used the mod to make her an IKAROS android and I cant give her the backpack. What gives? Open the Backpacks ESP in TesEdit/Fo4edit Look for ArmorAA, expand that field. Find the backpackAA.... On the right hand field scroll down, should see a set of entries for "Races" or something that looks like races. In that field you will add the IkarosRace identification... Also you have to make the IkarosRace.ESP a Master of your backpack mod. You just copy paste in the IkarosRace ident into the allowed Race field for all the items you want the IKAROS to actually wear and see in 3rd person.
badboy64 Posted May 14, 2023 Posted May 14, 2023 What is the outfit for the sexy raider harness outfit? I am getting pink textures for the panties and CTD when I view the outfit.
Gameplayer Posted May 15, 2023 Author Posted May 15, 2023 11 hours ago, badboy64 said: What is the outfit for the sexy raider harness outfit? I am getting pink textures for the panties and CTD when I view the outfit. I think that's one of Milkdrinkers Outfits from, Atomic Beauty https://www.nexusmods.com/fallout4/mods/12406/ So install the one from Nexus, then overwrite it with my "Required Files" Should be easy enough to find on the front page or if you look through the "files" its prefixed "required" at the front. I did not do every single outfit part and did not do all the outfits because I figured not all the outfits and parts needed to be weighted with physics. So just run bodyslide Milkdrinker and then run my files and that will overwrite the ones that should have physics. Another issue is that I did not pack any of the required textures here, would have enormous file sizes if I did, so downloading the originals will give you the textures if there are any.
snickerkill Posted May 15, 2023 Posted May 15, 2023 Hi so I come across mods that require other mods, such as this one. I like to test in stages. Such as Install Ikaros, check to see if it works, if so then proceed to the next step. However, when I tested the original mod, I cant seem to get my pipboy to show up. Is this a known issue and is there any known fix for this? Id love to use this mod but if I cant use the pipboy itd be pretty difficult...
Gameplayer Posted May 16, 2023 Author Posted May 16, 2023 11 hours ago, snickerkill said: Hi so I come across mods that require other mods, such as this one. I like to test in stages. Such as Install Ikaros, check to see if it works, if so then proceed to the next step. However, when I tested the original mod, I cant seem to get my pipboy to show up. Is this a known issue and is there any known fix for this? Id love to use this mod but if I cant use the pipboy itd be pretty difficult... Pipboy is a worn item that must be marked as allowing race ikaros to use it. The mod itself does mark pipboy properly for race use. Which means, You have another mod that overwrites the pipboy armor and slash or armoraa records. Solution find all mods that make changes to pipboy item and remove them from loaf order. Another solution, Using fo4edit, loaf up all mods go find armor and armoraa for pipboy and attach ikaros race record to the mods installed that do not have the record. Reality, all armor/clothes any worn object in the game or added by a mod must all have race record for ikaros attached to them to be usable by the race, well known and a major part of what every single mod I have uploaded here is to provide race support and additional features not inherent in original mod. All additional features have been written down in the many pages of this thread and even many off the cuff mini guides do e in thread.
snickerkill Posted May 16, 2023 Posted May 16, 2023 4 hours ago, Gameplayer said: Pipboy is a worn item that must be marked as allowing race ikaros to use it. The mod itself does mark pipboy properly for race use. Which means, You have another mod that overwrites the pipboy armor and slash or armoraa records. Solution find all mods that make changes to pipboy item and remove them from loaf order. Another solution, Using fo4edit, loaf up all mods go find armor and armoraa for pipboy and attach ikaros race record to the mods installed that do not have the record. Reality, all armor/clothes any worn object in the game or added by a mod must all have race record for ikaros attached to them to be usable by the race, well known and a major part of what every single mod I have uploaded here is to provide race support and additional features not inherent in original mod. All additional features have been written down in the many pages of this thread and even many off the cuff mini guides do e in thread. Thank you for the help! Ill work on getting the edits done! Thank you.
gippo Posted May 18, 2023 Posted May 18, 2023 After I overwrite the esp's with your version will I still be able to use those clothes on human cbbe? I'm trying to only use AB for the Ikaros body.
Gameplayer Posted May 18, 2023 Author Posted May 18, 2023 6 hours ago, gippo said: After I overwrite the esp's with your version will I still be able to use those clothes on human cbbe? I'm trying to only use AB for the Ikaros body. Not 100 percent. I did not fully isolate all the parts across all items, since not all parts have included bodies but are things such as t shirt or armbands. So there was not a reason to double up on separate mesh paths on each item. The most often asked question is will these work with humans, that answer is yes.
Gameplayer Posted May 27, 2023 Author Posted May 27, 2023 (edited) Re-worked VTAW Wardrobe 8 All outfits slots changed to better match system, All Full Precision flags removed to stop buggy blood splatter on characters that wear items, Armors have slot number in name, yes I know I did not do all of them. IKAROS Glow Part added to all slot 33 items. Lots of Slider Tweaks, Used the IKAROS body as a temp reference to make sure it would fit in all items. Dont expect "huge breast" slider to work properly its a pain and in normal Atomic Beauty never really worked right, use negative value "small breast" slider for larger breasts. Touched By Dibella is way better and here we are years later still no updated AB, but like AB better over other offers so here is AB. Took a lot of time, thousands of small tweaks, the reality is Wardrobe 8 is about 2 to 3 times the size of Wardrobe 7! So it has 4 files now instead of 3 just to pull in under the 250mb limit Lovers Lab has on file size. Edited May 27, 2023 by Gameplayer
Gameplayer Posted May 30, 2023 Author Posted May 30, 2023 (edited) After work today, I spent some time adding "glow" material switching for VTAW wardrobe 6 and 7. Also I fixed up the naming convention for VTAW War 7 or was it 6? Removed Full Precision tag from a lot of items in Bodyslide for War7, will have to check war6 tomorrow. Tired after work. No these are not available. Also fixed up a Vault Suit, will eventually include it in the main required file, noticed when installing that its possible to get wrong vault suit installed >< So I need to attempt to fool proof that somehow. Took a quick trip down memory lane, Check out Daughters of ARES for Fallout New Vegas! https://www.nexusmods.com/newvegas/mods/70879 Redux Version, https://www.nexusmods.com/newvegas/mods/78078 Tale of Two Wastelands, aka how I got it working in Fallout 3! https://taleoftwowastelands.com/ Now have a look at those pictures, I got to talk a bit with TrophyHunter and yes that specific android race was quite an inspiration for him. Lets stop for a moment an consider how far along the graphics have gotten and just how much mod authors have managed to push Fallout 4 and well SkyrimSE. These games are still a heck of a lot of fun to play and give modern releases a tough time competing with the right mods and graphics enhancements. Some pics from my game, with IKAROS androids in Fallout 4. How far androids have come. Taken from 4K with Decent Plus ENB, Back in Fallout 3 and FNV People were still playing in 720p! Of course 1080p was available at the time but on console imagine 720p was considered high definition. Here we are and we are not all of us playing the game at its top possible end and we have loads of mods we can throw at it to make Fallout 4 very relavent in todays gaming atmosphere, more so than perhaps many gamers realize. Edited May 31, 2023 by Gameplayer
Gameplayer Posted June 1, 2023 Author Posted June 1, 2023 (edited) On 2/15/2023 at 9:24 AM, spideryuncle550 said: Im having this issue with Vtaw wardrobe 7 all shoes show this distortion and are not matching the bodyslide preset selected in game all outfits work fine minus the shoes/boots anyone got an idea on what's causing this ? I will probably upload a fixed version of VTAW 7 this weekend. Still some work to do on it, want to re-organize some slot data for SB outfits. ------------------------------------------------------------------------------- After work, Added High Heels sounds to DX leotard Collection, Added Glow materials swaps. DX Bikini Collection 1, 2, 3, 4, DX Fetish volume 1 and 2 DX Pornstar Fashion Following changes, Leotard morphs fixed All got Glow material swaps. Fixed all the slot's noticed some slot 48 swimwear with slot 33 assigned. Removed un-needed slots from some items. Added legendary attachment points for all items, now via mods that allow transfering legendary effect these items can be used for that. Edited June 1, 2023 by Gameplayer 1
Gameplayer Posted June 3, 2023 Author Posted June 3, 2023 (edited) Discrete Female Skeleton, for IKAROS Android! What this means, Original Skeleton path is, meshes\actors\character\characterassets Modified Skeleton path is, Meshes\Actors\Character\CharacterAssets\female Still need CBBE Skeleton Knee Fix mod, however when selecting your skeleton select "Discrete Female Skeleton" https://www.nexusmods.com/fallout4/mods/39006 Discrete Female Skeleton, mod address https://www.nexusmods.com/fallout4/mods/56115 Yes BUT What does it mean? SEX is Possible with a ZEX based male character....Heck you could if you wanted not use the ESP in "Discrete Female Skeleton" and thereby only IKAROS would have CBBE Skeleton Knee Fix Skeleton....Meaning you could also use mods for females that use Zex skeleton. Just remember that IKAROS bodyslides clothes here will not work on other skeleton mod. IKAROS-Androids_Discrete Female Skeleton.7z This is ESP only, You gotta set up your folders and decide which of the CBBE knee Skeletons to actually use. Edited June 3, 2023 by Gameplayer
Gameplayer Posted June 15, 2023 Author Posted June 15, 2023 Man, so many things getting changed... Alright so, Been tooling up some ESP's Vtaw Bunny Vtaw Utility Vtaw Wardrobe 6, 7, 8 For one I changed the weight for all non-33 items from 1.0 to 0.1 since mostly these are cosmetics anyway. Added a whole lot of enchantments that are similar to those found in default vanilla game items, example glasses heck even the wedding ring give +1 to stats. Reduced or completely removed most armor values since leaving it as is reduces game difficulty and makes certain perks less worth while. Added High Heels sounds to heels, and removed default foot step sound set from all items that should not have had it, since all items had it well that was at least 500 edits right there. Vanilla Armor, Done some edits, fixed Cait Outfit missing slider, fixed grandma dress was incorrect zap. probably wont be uploading this for a while but putting these notes here to remind myself, also intend to do some more edits. 1
Gameplayer Posted July 1, 2023 Author Posted July 1, 2023 Today, Uploaded some fixed up versions of files Vanilla Armor Now all leggings for base game other than raider legs have had weight paints added so that they wont clip with skin suit type outfits and a tad bit adjusted so that they might fit better on some pants. Cricket, Resident 6 outfit had weight paint added to her hood so that it actually moves properly with head, previously was using Milkdrinker version with added physics but its weight paint is totally overhauled now. IKAROS sexy Vault Suit was not easy to build as it was so a Sexy Vault Suit for IKAROS was added to IKAROS clothes list, should be easy enough to get right one with group selection. VTAW wardrobe 7, All the armor values pretty much zero'd out, hey 10 DR is a whole perk worth so now its similar to default vanilla. A lot of items got attached Stat bonus such as CHR, END, or INT Boots that were spazing causeing visual explosion now fixed believe it was an issue of overclocked RAM on my last machine Boots missing heel height have had files added to fix those up Thats all today. 1
angrykiwi Posted July 5, 2023 Posted July 5, 2023 Wonder if it's possible to play AB IKAROS (with it's own set of outfits) while using other body type for human? As far as i understood and from my testing is that AB would require a different physic setup from FG (and maybe a skeleton).
Gameplayer Posted July 5, 2023 Author Posted July 5, 2023 2 hours ago, angrykiwi said: Wonder if it's possible to play AB IKAROS (with it's own set of outfits) while using other body type for human? As far as i understood and from my testing is that AB would require a different physic setup from FG (and maybe a skeleton). About as far as I have gotten is changing the directory for the IKAROS skeleton, and I left an appropriate ESP up on last page. This allows for another skeleton to overwrite the default path. However, the next issue would be to figure out how to change the name of the XML file that controls physics because these are not the same, maybe wont have too but I cannot say for sure have not looked at it. Once you figure out how to isolate the two physics profiles should be good.
angrykiwi Posted July 7, 2023 Posted July 7, 2023 On 7/5/2023 at 7:07 AM, Gameplayer said: About as far as I have gotten is changing the directory for the IKAROS skeleton, and I left an appropriate ESP up on last page. This allows for another skeleton to overwrite the default path. However, the next issue would be to figure out how to change the name of the XML file that controls physics because these are not the same, maybe wont have too but I cannot say for sure have not looked at it. Once you figure out how to isolate the two physics profiles should be good. Did some testing, and you don't really need much to play with FG and AB ikaros, physics work fine (as long as you remember to follow the instructions described in the original mod's article), skeleton also works out of the box minus the dreaded knees. So with all this you can pretty much switch bodies on a fly without any mod load adjustments.
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