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Bodyslide Outfits for Atomic Beauty and IKAROS Android Race OCBP 3BBB


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Posted

I get asked now and then about how to make stuff work for IKAROS,

 

Adding proper 1st person arms to the armor?

 

Looks like this in Xedit,

image.png

Gotta put the 1st person arms for IKAROS here otherwise it would have been DeserterX's version of 1st person female arms which are for humans.

 

Posted

This here is like a 8th pass on the ESP for VTAW8,

 

Right now, I am putting a blank nif file into a whole lot of 1st Person Reference Records.  The reason, well I activated more 1st person slots in IKAROS race, if I leave these as 1stpersonfemaleArms the player in first person will see normal female human arms.

 

At some point this week after I have actually done the slider set for VTAW8 will make some proper 1stperson object nifs for outfit parts that need them, and then make another pass through the ESP adding those records but I am not expecting a lot...A Long Coat for sure though.

 

1st Pass, was creating IKAROS AA records for all 33 slot items,

 

2nd Pass, add all IKAROS RACE records into all ArmorAA master record,  Trim non-IKAROS race Record from IKAROS AA armor record

 

3rd Pass, Replace Human Record with IKAROS race record in all new IKAROS AA Armor master records

 

4th Pass, Add 1stpersonIKAROSarms to all IKAROS specific ArmorAA master records.

 

5th Pass, Add HighHeelFootstepSound record to all High Heel shoes and outfits

 

6th Pass, Add IKAROS Material to the KeyWord list for all master record armor that is slot 33.

 

7th Pass, Add IKAROS apmaterialswitch to AP parent sub record of master record armor that is slot 33

 

8th Pass, replace all 1stpersonfemalearms records with a blank nif record for all objects shared by both human and IKAROS aka non-33 slot items.

 

image.png

 

Each pass takes time and needs to be saved after finished to keep work.

 

Yup working on a 1 off armor is a lot faster...

 

There are Armor Vests so those I plan to give Fallout 4 style combat armor values and enhancement at armor smith tables.

I have yet to switch slot data to match the slot data system that I use here.

 

Posted

DeserterX Bikini Collection Part 2, for IKAROS AB Bodyslide Released.

 

1.8.7 notes,

Warning do not submerge your robots in water.

 

image.png

 

Yes this works for Atomic Beauty (humans) and Atomic Beauty IKAROS Androids as well.

Contains several swimsuits in a variety of swatches (material options at armor benches)

Posted

Started building the actual sliders for VTAW Wardrobe Pack 8,

 

Here is a German Serving Wench outfit,

image.png

Pretty sure there is some Anime reference here though...At least there will be when we put IKAROS body in there.

Posted

hey there, so i installed the heather race change mod but upon meeting her there was two of her.. one normal and one changed. also the robotic one doesn't have a voice when i speak to her and i have to mash right click for like 2 minutes to advance the dialogue. help?image.thumb.jpeg.c807bf5c4f9d7c549cd5936245bd4c8d.jpeg

Posted
1 hour ago, grizzlax said:

hey there, so i installed the heather race change mod but upon meeting her there was two of her.. one normal and one changed. also the robotic one doesn't have a voice when i speak to her and i have to mash right click for like 2 minutes to advance the dialogue. help?image.thumb.jpeg.c807bf5c4f9d7c549cd5936245bd4c8d.jpeg

 

Replace original ESP with the new Heather one....dont use both ESP's, its a replacer.

 

Then to change Heathers Face and Skin color....

 

You need to use console commands,

~ enter

when the console is open, click on heather herself with your mouse, you will see some numbers come up those are needed in the next step.

Showlooksmenu "HeathersNumberID"

Now the Showlooksmenu comes up, and exit console, heather should stop moving around now.

You can change how Heather Looks, I tend to make a preset for her from my own character when playing....So it makes it easy to make her face correct with Preset.

Sometimes he skin color needs to be properly assigned to each face part and also be sure to change the overall skin color to something like IKAROS_HumanSkin or IKAROS_DefaultSkin.

 

After all that when you get the hang of it, Heather is now a IKAROS Android.

 

I cant say the ESP is perfect but it does work in making Heather into a IKAROS Android it was my solution for getting an Android Companion into the game, there however has since been a proper IKAROS Android companion over on Nexus for a while now.

Posted (edited)

VTAW Wardrobe 8 

work is coming along, here I am showing off how one of the complete outfits that VTAW often packages comes with some pinching.

 

What is "pinching" well that is when the outfit itself is too tight on the body, so it pinches into the flesh.  It is not often done by Bodyslide Authors takes too much time or perhaps understanding of the tools.  There are a few ways to go about it such as using a body that is already bigger than the normal body, or using an outfit that is purposefully smaller than it should be, and then using deflate and inflate commands selectively.

image.png

You can see the straps of the underwear really dig into the flesh here

 

Here we see the pinch of the thigh high boots pinch in,

image.png

 

The whole picture,

image.png

 

Sometimes it just adds some subtle changes but in other cases it will be extremely visible.

 

VTAW refers to these as "SB" which likely stands for, Super Busty.

There will be some Super Busty versions of the outfits for both human and IKAROS in Atomic Beauty here.

Edited by Gameplayer
Posted

07/07/2022

 

DeserterX Bikini Collection Part 3, in Atomic Beauty Bodyslide for Humans and IKAROS Androids,

 

Will it work with humans in Atomic Beauty?  I thought it was only IKAROS?  Derp Derp I dont like reading comprehensions....

 

IT HAS TO WORK FOR BOTH BECAUSE Humans are a big part of the game remember?

image.png

 

Should be about 4 or 5 swimsuits in there with a bunch of color swatches for each, can be modified at the Armour Bench.

 

I am just not going to waste time right now on taking pretty pictures folks.  Dont let the small amount of photo's mislead you there are a shit ton of Bodyslide Outfit sliders in that the downloads section way way way more than there are photo's.  I just dont have the time to do a whole lot of pics, and then make the girls get into pretty poses and then set up the lighting for the photo shot....No I making these sliders is a lot more involved than a typical slider set and involves a lot of creating new reference links all over the place in the ESP's its time intense only reason they get done so fast is because I've done all this a whole heck of lot more than most people.

 

 

 

Posted

Checking the Back of the Outfit with the IKAROS_Torso_low reference in the outfit,

 

Here we often find that the reference will poke through the back it needs a little more room in the back there than a standard Atomic Beauty Reference.

image.png

 

Posted
14 hours ago, Gameplayer said:

 

Replace original ESP with the new Heather one....dont use both ESP's, its a replacer.

 

Then to change Heathers Face and Skin color....

 

You need to use console commands,

~ enter

when the console is open, click on heather herself with your mouse, you will see some numbers come up those are needed in the next step.

Showlooksmenu "HeathersNumberID"

Now the Showlooksmenu comes up, and exit console, heather should stop moving around now.

You can change how Heather Looks, I tend to make a preset for her from my own character when playing....So it makes it easy to make her face correct with Preset.

Sometimes he skin color needs to be properly assigned to each face part and also be sure to change the overall skin color to something like IKAROS_HumanSkin or IKAROS_DefaultSkin.

 

After all that when you get the hang of it, Heather is now a IKAROS Android.

 

I cant say the ESP is perfect but it does work in making Heather into a IKAROS Android it was my solution for getting an Android Companion into the game, there however has since been a proper IKAROS Android companion over on Nexus for a while now.

Thanks for getting back to me so fast. Do I need to do this before meeting her? Or can I activate the plugin as she’s already following me?

Posted

Oh also I tried using fo4 edit to manually change heather’s race to ikaros, but it wasn’t listed in the options despite having all the files installed 

Posted
2 hours ago, grizzlax said:

Thanks for getting back to me so fast. Do I need to do this before meeting her? Or can I activate the plugin as she’s already following me?

I dont know.

 

2 hours ago, grizzlax said:

Oh also I tried using fo4 edit to manually change heather’s race to ikaros, but it wasn’t listed in the options despite having all the files installed 

Using the console to change Heathers Race although possible in my experience it did not stick,

 

Here is just a couple of the edits I remember doing to make Heather an IKAROS,

image.png

 

This was not made in Construction Kit or GECK as it was called in Fo3 at least.

Was made in Fo4edit,

The ESP is a replacer, its not meant to be 2 Heather ESP's.

 

Before meeting Heather

Make an IKAROS Preset from your own character first, you dont have to stay as an IKAROS...You just want a Preset with an IKAROS FACE...its also a good moment to actually make a few of these that you like looking at.

I name mine something like this,

00_HeatherIKAROSa

00_HeatherIKAROSb

 

When you meet Heather for the first time, you can or not talk to her right away....does not matter...she should be all silver with messed up face textures, since I did not do all the work in CK.

 

Open Console Commands with tilde key, ~

Use left mouse button and click on Heather,

Her ID comes up

 

Type,

Showlooksmenu "heathers ID #" without quotes.

 

Its pretty much the same way if you always change your own characters FACE.

Thing is "showlooksmenu 14" is for player, since 000014 is the player ID number.

 

I dont know Heathers number off hand, also the first 2 digits or letters is dependant on your load order anyway.

 

It will be ideal if you actually have the Showlooksmenu mod, layout will be the same as that mod plus it allows preset usage and for one pretty sure its a mentioned requirement anyway for IKAROS racemod.

 

After that, I simply slap on the Preset I made earlier....And she should be done if you set up the preset earlier with correct skin textures on each face part, made sure to select proper overall skin color (not the skin overlay, Im talking about skin color) and finally selecting the correct skin overlay (which is not the same as skin color).

 

Now other than that, I've only done one solid playthrough with an IKAROS Heather that was back in November uh about after the initial release of the mods here.

I thought she was functional so I smacked it up there in the downloads section since there was only one other IKAROS companion, still have not gotten around to using that one though.

Posted

Hello, Is there a good reference (or a good learning resource) to learn for to do Armor conversions for Both  regular Fallout 4 as well doing Ikaros, There is criminally too few outfits for such an ambitious mod and would love to try to add more!

Posted (edited)
2 hours ago, rifleman2c said:

Hello, Is there a good reference (or a good learning resource) to learn for to do Armor conversions for Both  regular Fallout 4 as well doing Ikaros, There is criminally too few outfits for such an ambitious mod and would love to try to add more!

 

Improve Gameplayers Half Assed Guide Begin

 

I wish I knew, I am self taught, the few guides I found back around 2012 or 2013 were pretty bad.

 

When you want to start Bodyslides, there are loads of stumbling blocks besides getting your hands on a good guide.

Such as,

1) Often you will run into an outfit that has low poly count, this is pretty tricky to work with adapting it to any other body, often its best to leave them well enough alone because the range of shaping with the sliders will not be so good, Example DeserterX WidowMaker based on a Vanilla body with very few polygons.

 

2) Mashup's, the nature of Mashup's changed a lot when I built "Book of UUNP" back around ~2014 in that mod, I used a whole lot of existing meshes that I had already adapted to UUNP body.  Before I did Book of UUNP, mashup was a lot more rough it involved of course using meshes from many sources and these would be clipped or more likely the textures on the mesh would be altered so when you are looking at them in Outfit Studio these are well hopeless to convert to another body type.  Old school mashup is hammered horse shit, dozens of layered meshes that you will have a hard time understanding how they actually fit together.  Example, Steampunk Armour by Elinore...Also another great example would be uh....Skyrim Immersive Armors.  Near impossible to make sense of.

 

3) Then you have Outfits that have way too many polygons, this makes it difficult to get a good weight paint copy, example Skyrim High Res Vanilla Armours.  High polygon counts also can be a real struggle with adapting the model to the sliders or doing much by hand.

 

Must new Bodyslide guys want to start on something new, that has never been done before....I say your best bet is to do something that has already been done before because 1st its already possible and 2nd it was likely easier to do than something else....<----:D haha

Also I would suggest doing say something dirt easy like DeserterX Bikini Collection or most Bikini stuff, look for a CBBE adaptation maybe and then that means well its starting in default CBBE shape to begin with so its easier to adapt to AB, FG, TWB, and so on.

IF you do a search you can actually find cases where at least 3 or 4 people have all done their own version of a conversion of a DX outfit for Skyrim even in the same outcome shape!

Dont let people bugger you about it, its all practice and some will understand that.  Post em up somewhere when finished might get pointers in comments.

 

Get real familiar with Resources,

Particularly Bodyslide Resources such as Uni-Boob, Uni-Butt, Full-Uni Body, Full no nipple UniBody....<----Dont know link off hand.

 

Think outside the BOX

Think outside the BOX

again, read above once more....

 

Dont be afraid to use some other Bodies sliders to get your own Body into the Target shape you want!

 

I often go from CBBE->True Wasteland Body -> Uni-Body Reference System -> Atomic Beauty (Too finally arrive at AB)

I pick up the weight paints off TWB then import Uni Body Reference in TWB conform shape then use sliders AB and Real Atomic Beauty then file export to work folder.

 

The work folder looks like this for DX stuff,

Bodyslide\ShapeData\DX\BikiniCollectionP1\  My work folder is this, by the 1st time a mesh gets here it has the weight paints and its shaped to AB.,,,It does not have sliders or project yet.  Sometimes I take the entire contents of all worthwhile meshes for shaping an dump them into the workfolder before the weight paint and 1st shape up.  Gets a little confusing with VTAW8, cause there are about 144 million meshes.

 

Here is an example of the VTAW8 workfolder,

image.png

I am about 2/3's of the way through VTAW8 putting together the actual sliders for the models here.

image.png

Here we have the VTAW8 succubus Bikini that I was working on just before answering your post,

Perfect opertunity to walk through, now at this stage of the game these steps,

1)conform sliders,

2) use inflate/deflate tools to make the bikini fit the body with zero'd sliders,

3) test relevant sliders in that right panel to make adjustments.

 

image.png

 

Most people never understand the Conform tool...This is not fire and forget, you have options and the 2 things we want to pay attention too are?

1)Search Radius, how far in units do we want our search from the reference body to go

2) Max Vertex Targets, This seems to effect how smooth the end result will actually be...It can be soo smooth that it wont fit at all however there is a good time for that,

 

In the case of the Bikini I might want to just hit ok and be done with it and that works fine.

 

image.png

This shirt needs a Higher Vertex Count, we can use the slider all the way up to 100 or even input numbers, even high enough to choke out 8Gigs of RAM if you like...I've gone as high as 1,000 here....This shirt only 100.

 

Sling Bikini's I do a say.....40/200 or even search 40/800 vertex....Makes the slings below the tits nice an smooth but requires a lot of use of inflation/deflation tools mostly the time to hit the very high numbers is when converting from say CBBE shape over to Atomic Beauty shape, later during the actual real conform pass its all about using say either default or pushing up to 20/100 if you have patientience with shaping by hand well worth the effort.  makes it nice an neat.

 

Edited by Gameplayer
Posted (edited)

Gameplayer Improv Guide Continued,

 

How to save properly, super important if you want to have loads of bodyslides on system and not be annoyed,

Untitled.png

 

Here we have Outfit Studio and FO4Edit open at the same time, Yay computer multitasking!

 

You will notice that I boxed in RED what you are looking at, Succubus Bikini,

Well the far Right Box has the information that I need for the export of the bodyslide, so having it open while I work means I can right clicky over there and grab copy the whole important field and plug that into the save box,

 

Untitled.png

TAA DAA, all I did was copy paste the stuff from the right over to the fields that needed it on the left.

 

So while we are here, lets explain saving a project da Gameplayer way,

 

Display Name:  Should always be consistent with you the Bodyslide Author.  My System is as follows,

AB_VTAW_Wardrobe_SuccubusPanty ----> Bodytype_Author_NameOfPack_SpecificPart

 

Output file: Always has to be the name of the file that is used in the game, in this case its the SuccubusPanty, it must be spelled the same not correctly just the same.

 

OutputPath: That is the folder structure that must be followed absolutely to the letter, notice I snagged it from Fo4edit but I had to add "Meshes\" as a prefix.

 

Slider Set File:  confusing right, well this can be any name for your slider set but I suggest a system that is easy to find.....VTAW here is 

70_AB_VTAW_VTAW Wardrobe8 -> meaning 70th slider I have done for Fallout4_AB body_VTAW author_Name of Mod

 

ShapeDATA:  Where the shapedata files go in the Bodyslide Folders.....In my case......I use Authors Name\ModName

VTAW\Wardrobe8.....When you look through your folders for all things VTAW I have done they all in VTAW folder there be subfolders in this case Wardrobe8

 

ShapeDATA File: The name of the mesh that sits in the ShapeDATA folder, SuccubusPanty.nif

It is literally named that sitting in the specific VTAW\Wardrobe8 folder

 

Why write all that?

 

Cause a lot of Bodyslide Authors have no system and I hate how messy it looks.

 

Making all your sliders for a specific Outfit Pack has great advantages for chronic bodyslide end users and producers....Imagine all these slider sets having their own specific slider set names>?  AHHHHAAAAHHHHAAAAAAAAAHHHH   STOP IT no more pain.....Instead we use same name for all parts and get this list.

 

Untitled.png

So instead of having 144 slider sets for VTAW Wardrobe8 we have 1.

Edited by Gameplayer
Posted (edited)

Gameplayer Improv How to Bodyslide,

First weight painting and shape up pass.

 

This is what most people do they copy the Bone Weight here, 

Untitled.png

 

Copy Bone Weight: Is copy all the "Green" reference body weight paints.....

 

Copy Selected Weight Paints:  IF I go over to bones I can select specific bone weights to copy, useful sometimes.

 

Also over in bones, you have a rainbow coloring system to literally paint it by hand, yes I do this from time to time to get effects the way I want them, been doing it for over 7 years now.

 

How do I get my Weight Paints?

Well uh, that gets a little tricky, gotta have a baseline mesh to start with and I will have to do one real quick for guide.

Untitled.png

Ahhh, so lets pull the weight paint for the physics type we want at this stage of the game all the way back at the START!

Maximum aggression, give me full power Scotty!  The engines she cannot handle it!  Maximum Warp speed.

Untitled.png

WHY?

 

Because the 1st autopass will be way better, if you do it later with the big body some stuff can be a bit of a hassle.

So I right clicked and I copied the Bone Weight, ok imagine it...You are imagining it now.

 

Alright whats next?

 

We will change reference body over to TWB Uni-Boob no nipple reference!  Forgot exactly where those UNI-Boob downloads are at on Nexus but they still there.

ScreenShot122.png

Arm the NoNipFullUni-TWB Mr Solu!

 

Now time to conform the shape to the Green Reference!

 

Untitled.png

FIRE ALL THE WEAPONS!!!!  FULL POWER!

 

Again Mr Solu Fire Fire Fire !!!!

Untitled.png

 

 

CAPTAIN!  What is it Mr. Spook....The Alien ship its changing.

Untitled.png

 

Captain!  Her power levels are increasing look at the size of the bow its transformed!

 

Commander Spock, File->Export Nif to my work folder!Untitled.png

We have captured the data for study later Captain.

 

-----------------------------------

 

Work through the first pass of all parts this way, speeds things up.

 

 

Edited by Gameplayer
Posted (edited)

Gameplayer Improv Guide to Outfit Studio,

 

She's got legs, she knows how to use them!

 

 

How Atomic Beauty Babe got her heeled feet edition,

Untitled.png

 

Load Project, IKAROS_AB

Untitled.png

 

Untitled.png

 

Shes got legs

She knows how to use them

She never begs

She knows how to chose them

 

Untitled.png

Set the ReferENCE! IKAROS_Limbs_low

 

She's all Mine, girls alright!!!@

 

She got legs, she knows how to use them....

 

 

Untitled.png

FILE--->Load Object,

Check mark "KEEP OTHER SHAPES" !!!!   YOu can do it, Do it all right.

Browse.....Browse Where?

Your looking for a zero'd out Atomic Beauty Body baby!  You put it there earlier remember....Oh well you will export a zero'd AB body from bodyslide later baby....

 

Untitled.png

 

She never begs she knows how to chose them all the time she's all mine.....

 

Untitled.png

 

Shes got legs!

 

Now to give it matching shoes.

Load up your Shoes boy,!

 

Untitled.png


MASKING TOOL

Untitled.png

 

Uncheck Mirror.....

Now select masking Tool.....Mask off HALF THE SHOE

 

Now you can literally use,

SHAPE tab, move object and your only moving 1 shoe at a time instead of both shoes.....

 

Untitled.png

 

The Girls alright she's alllrigiiiiiiight.  Shit I got to have hee ......All of the tiiiiime.

 

Untitled.png

Here we INVERT THE MASK,,,,,,now we move the other shoe into position!

 

 

We not done, remember she's got legs, she knows how to them!

 

Weight Painting,

Untitled.png

REMOVE TOE weight paints, so ugly on heeled feet....

I also often remove the FOOT weight Paints too, cause she's got leeeeegsss she knows how to use them....All the time!

 

Seriously it looks better if you just spray down LLEG_Calf_low_skin....Make those RED like this!

Untitled.png

Everytjhing below where its already RED

 

Do this and the girl runs using just her legs, rather than Foot and toe also which honestly looks weird sometimes with a girl in high heels.

 

 

She's got legs, she knows how to use them.

All of the time,

She knows how to choose them....LEGS.png

 

Now she walks, runs, sneaks, and moves around from the leg rather than foot an toes.

Making heels actually look real when used in the game.

To be completely honest....I have not seen any, not a one do this correctly for the heels.

Edited by Gameplayer
Posted (edited)

Gameplayer Improv Guide To Outfit Studio, Other Leg Edition

 

 

 

 

LEGS.png

 

The slot 33, is the whole body slot....Perfect for Shoes....In this case its heels.

 

What your looking at is I have masked off a Atomic Beauty Body no nipple that I made earlier.....Then I used a ZAP slider then set the ZAP slider properties so that it is hidden and always zapped on export.

 

The player never needs to know I did not make proper feet for these kneehigh boots, can simply cut off the feet with a ZAP.  OUCH.

Edited by Gameplayer
Posted (edited)

Gameplayer Improv Guide to Outfit Studio, Loading in the whole IKAROS Android Reference 1 piece at a time,

1.png

 

DUPLICATE EACH PART and Give it a different name.

2.png

 

3.png

 

You have to do this 6 times each time you need the IKAROS Android body.....

 

Why?

 

Because the original reference has the smoothiest sliders, if you simply import the body or load it as an outfit....IT WONT HAVE sliders.....And then you have to conform it to something.

 

Right so I would just conform it to the Atomic Beauty Reference....

 

Oh sure you could do that BUT it wont have as good of sliders as had you used the IKAROS reference duplication method....Its like item duping in Diablo 2 dude, you gotta think outside the box to win the game bro.

 

 

3.png

 

Here, I have loaded each of the 6 references and renamed them...Then I loaded an outfit that was basically IKAROS_Torso low,....has no nipples....good for most outfits as only AB stuff usually has nipple shape on outfit due to well lets be honest most those guys dont use all the reference stuff I do.

 

How did you get a nipple less body....Easy, I exported one from Outfit Studio, just used the sliders hit export put the nif file into a work folder for use.

Edited by Gameplayer
Posted

Release, Deserter X Bikini Collection Part 4

 

Bodyslides IKAROS and Human in Atomic Beauty OCBP

image.png

 

Robco would like to remind you not to submerge your robots in water.

 

Contents, 4 new swimsuits in a variety of color swatches available at the armor bench.

Posted (edited)

Vampire Sling Bikini from VTAW Wardrobe 8,

 

Untitled.png

 

So here, I show that the Sling Bikini fits the "Small Breasted" slider really well, the curve in the sling is nice smooth not jagged and gross....Honestly its a bit tough getting that to happen...Involving insane conform values that might pop out a RAM module from the PC and then afterwards a lot of deflate/inflate/smooth commands by hand per the slider.

 

Wow pop out an entire RAM Module from the PC?

 

Haha, yup....This is design work man, I put a whole 32 gigs in there for a reason, still thinking of going up to 48Gig...Have a whole lot of stuff going on with the PC and need the memory so things dont slow down.  I know you think its just minor game development but its still workstation related and the programs do much better with significant amounts of RAM and at least a decent Graphics Card, wish I had a TI of the 80 version in my PC now and its just a 1080 although my other PC got a 1060Ti, 1080 not a real big step up from that.  Design applications are basically faster and more responsive, with enough RAM chips can have a movie or song running as well as several other applications....Even the entire game running in a background to flip back in forth to check out how things look.

 

Woh that is some serious hardware even old?  How'd you get that together....

 

Well sometimes people go out of their way to contact me and ask if I want some of their old gear or parts...It happens because well I build a lot of stuff and basically give it away.  By a lot of stuff I mean a shit ton of stuff, like these bodyslides for a whole niche race.

 

Wait so, your operating on second hand gear that was gifted as a result of having done a lot of stuff for the communities in modding?

 

Yup, almost every piece or my PC is the direct result of either someone upgrading their own PC and just saying hey I will mail this old part to a mod author.  So my PC may not be the zoomiest build but well its still pretty nice been holding up real well because of donations.

 

Well I have heard all this stuff before...Some guy says well I am going to build this and that so you have to give me good computer....

 

Right, except mod authors like myself....HAVE BUILT this and HAVE BUILT that....With a mountain of credentials and proven track record behind them and more coming in the future because been there been doing that for years and years....Big difference between guys like me and the guys that say well Im going to do it.

 

Well what about people that just cant go in for that sort of thing?

 

Uh, how about just posting a thank you much love <3....You would be surprised just how much that improves your well being better than most other stuff.  Get a lot of just unknown downloaded your mod....Erp....And a lot of error reports hardly ever a thanks man this is real sweet, you made my day man....Best thing that happened to me this week was XYZ mod.....Makes a big difference for a mod author that is a regular in the community.

 

 

So how far along is VTAW Wardrobe 8 now?

 

Well I am going alphabetically and skipping Super Busty versions....So further than 1/2 way, only maybe about 12 more objects to conform...Then there are some outfits to assemble from the parts and of course the SB or Super Busty versions to do.

 

Its really coming along.

 

How come you have not released all the DX stuff?

 

Well honestly just sort of working on this an that....Its been a lot of stuff but I will get around to releasing the DX Pornstar, DX Fetish 1 n 2, and Dark Mistress probably in a day or two.

Edited by Gameplayer
Posted

DX Fetish Volume 1 and 2 released together in one file for Atomic Beauty IKAROS Bodyslide,

image.png

 

 

 

Required Files to run.....

High Heel Sound, https://www.nexusmods.com/fallout4/mods/45345

 

Gives it that extra clicky clack baby!

 

 

No that is not what the sounds in game actually sound like but it is how high heels should be in the game....So if you have not had this yet it gives you a Oh that's about my Immersions Moment.

 

Remember our IKAROS line of Androids may not be as sensitive as their human lover counterparts, descretion is highly advised by your friendly Robco dealer.

 

Posted

Still working on DX Pornstar Fashion,

 

Untitled.png

 

Almost everything in the outfit works but 1 thing is off.....Can you figure out what that is?

 



 

Leggings/pantyhose weight paints are not matched so it does not fit the toes.

 

 

Gotta go get some din din.

 

 

Posted

Gameplayer Imrov Guide how to Bodyslide for IKAROS....

 

So often I get asked or rather told, "I did not know that IKAROS for Atomic Beauty worked for Atomic Beauty humans."

 

So if you are going to be making IKAROS Atomic Beauty slider sets.....YOU have to FIRST MAKE, it work for humans.....

WHY?

Its Atomic Beauty.....So why should it not fit humans?  IF the humans are also Atomic Beauty shaped....Dont you think if I did it so it only worked on IKAROS I would then have to hear about it in comments section?

 

Anyway

 

Here is how the save looks like for human,

Untitled1.png

 

Here is what the Save file looks like for IKAROS,

 

Untitled.png

 

You will notice that there is a difference,

 

Display Name: has suffix _IKAROS

Output File: has suffix _IKAROS

Shape Data File: has suffix _IKAROS

 

 

BUT WAIT....ESP has to be altered too,

 

1st picture is humans entry,  ArmorAA

Untitled.png

 

Second picture is IKAROS ArmorAA entry

Untitled1.png

 

We are not done yet......

 

We have to edit every single Armor in the Armor Header for slot 33 items.

 

Untitled1.png

 

ArmorAA, is both sexist and a racist....The ArmorAA's go into the Models subheader in the Armor.

 

If no proper KEYWORD, your IKAROS will not have skin swatches available.

 

Attach Parent Slots, Tells the Armor Bench in the game that there is special modifiable data points that the player can mod in the game....Such as when you upgrade leather armor up to Studded Leather Armor....When you upgrade T45 power armor chest piece what modifications are to be attached there at the power armor station.

 

So its not just Bodyslides....It really was not just Bodyslides...You have to learn up on a lot of available programs and get familiar with a lot of stuff.

Hey if it makes you feel any better.....Nobody realized in the Fallout 4 community that armors could do race switching....

 

How did Gameplayer know about RaceSwitching Armor.......?

 

Oh that's right he modded a whole bunch for Skyrim....And Skyrim has multiple playable races that have unique body shapes all using the same IRON ARMOR but these have subtle differences....So an Khajiit IRON armor is not same as a Human IRON Armor....And Gameplayer worked on Book of UUNP.  Gotcha.

 

That is some steps up above that you can use to make it happen on your end.

 

Posted (edited)

Gameplayer Improv Guide to Outfit Studio, Weight Painting by hand like a real pro.

 

Honestly its not like a real pro, because real pro's dont put the labor of love into a game quite like an aftermarket modder will.

 

IF you do a Bone Weight Copy all command...Off the green reference body you get this.....

image.png

 

We are looking at the Breast Weight paint, it controls breast bounce....There are 3 controllers for bounce per side but we are looking at just one for our example.

This example is a pure copy from the Reference Body, this is what 99.9% of what all Bodyslide Authors do (and nearly all games unmodded you have played), they just stop right there...Its good man, they will vote me up into the hundreds or thousands of votes and Im awesome :D

 

In the game, the player may notice that there is a vertical line when moving their character around....That verticle line is represented by the weight paint above its baked into the model and the players will see this.  They may think thats odd.

 

Well, its not natural is it?

Nope, you know its not....Can we fix that?

Yes we can.

 

Curved Line.png

 

Now we have a curved line, this curved line is going to allow those two TITS to bounce in a way that does not have a jarring vertical line going on in the game.

It had to be painted in by hand, no way around that no auto machine work there.  Multiple weight paint bones might have to be adjusted to get specific desired effects and these will have an impact on how animations actually look like in the game even custom animations.

 

There is at least 1 Bodyslide author I have heard of a while back that makes Khajiit stuff, that makes it so that the armor solid pieces dont move but the breasts do in fact shake...That effect can be carefully done here in Weight Painting mode.  It is mostly done by hand.  Sorry I dont know the author name of the guy that does that stuff off the top of my head....

Its just not common altering weight paints like this.

 

Another Example,

ScreenShot1.png

 

Edited by Gameplayer

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