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Bodyslide Outfits for Atomic Beauty and IKAROS Android Race OCBP 3BBB


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Posted
4 hours ago, rasvster said:

this is my path of tthat mod F:\Modding\mods listos\modFO4\mods\Skeletal Adjustments for CBBE - Knee Fix - Legs for Days - 3BBB\meshes\actors\character\characterassets

and there it is
 image.png.43cf14152050af0f29e181775b0c6cdc.png

So when you tell me to fix that... believe me, it's already fixed. And what you say about starting a game from scratch... I've already done that... at least 15 times, and as vanilla as possible... I've done that too... another 5 times... so here I am... praying to Jesus Christ T-T

 

At step one you have to download a specific file from this link

https://www.loverslab.com/files/file/18604-ocbp-for-fallout-4/

The file is called OCBP-2.2.5-CBBE

 

This link sends you to a specific file that is needed.

It contains F4SE scripts that activate physics.

 

The ini file I provided later is based on 2.2.5 version.

My ini file is not compatible with the later version from the link.

 

It has been years since I fiddled around with physics ini files so it could take days an days to write a new one.

___________________________________________

 

What version of the game are you on?

 

Im on version number 1.1.0.163 that was the version before the Fallout Tv show Season 1, 18 months ago.  At the time of the show we had a new version of the game and just recently anniversary edition launched.

 

I have no idea if my mod works on later versions of the game or if that means using later version of OCBP physics.

IF there needs to be a new ini physics file written to make IKAROS compatible, Im not sure how long it would take to write a new one.

Posted

1.10.984, because for some strange reason, version 1.10.163, when installed and the mod that activates physics for the IKAROS is selected, causes the game's initial cinematic to play, and I can't even see the title screen before the game crashes. Regarding OCBP-2.2.5, I already have it installed and, in fact, I modified it as you told me, and by doing that, at least I have physics... something, really... but that's all.

Posted
9 hours ago, rasvster said:

1.10.984, because for some strange reason, version 1.10.163, when installed and the mod that activates physics for the IKAROS is selected, causes the game's initial cinematic to play, and I can't even see the title screen before the game crashes. Regarding OCBP-2.2.5, I already have it installed and, in fact, I modified it as you told me, and by doing that, at least I have physics... something, really... but that's all.

 

So you have physics working now?

Well alright then.

 

The crash you experienced with Ver 1.10.163 no idea could have been a mod that needed your current version.

I have the game running on ver 163 and it seems a lot of mods have that version number available.

Been playing the game some, putting in mods and tweaking out ESP's for Easy Girl, HN66 TRS, Wardrobe 6, 7, and 8.

Also going through up Easy Girl to Wardrobe 6, been tweaking the fit of shirts/tops/bras for IKAROS body.

Lot of stuff this is all work I meant to upload almost 2 years ago but had a hardrive issue and sort of stopped thinking about Fo4 after that.

When I upload them next it wont be here, it will be a fresh start give each one their own download page on LL.

Posted (edited)
On 11/21/2025 at 5:30 AM, Gameplayer said:

So you have physics working now?

Well alright then.

 

The crash you experienced with Ver 1.10.163 no idea could have been a mod that needed your current version.

I have the game running on ver 163 and it seems a lot of mods have that version number available.

Been playing the game some, putting in mods and tweaking out ESP's for Easy Girl, HN66 TRS, Wardrobe 6, 7, and 8.

Also going through up Easy Girl to Wardrobe 6, been tweaking the fit of shirts/tops/bras for IKAROS body.

Lot of stuff this is all work I meant to upload almost 2 years ago but had a hardrive issue and sort of stopped thinking about Fo4 after that.

When I upload them next it wont be here, it will be a fresh start give each one their own download page on LL.


Awesome, I hope you post the link later. By the way, what about the Fortaleza armor mod? ... Fotaleza 2 came out, which is better. And another thing, have you thought about updating the original mod to version 1.3 or 1.2.1, fixing every detail so we don't have to spend a week racking our brains over the keyboard and it's a more user-friendly and enjoyable experience, especially since the game was recently updated?

I know what I'm asking for is complicated because finding the time is difficult; it's not easy at all, but it's necessary, especially now with this damn update ¬_¬

Edited by rasvster
  • 2 weeks later...
Posted
On 11/21/2025 at 9:57 PM, rasvster said:


Awesome, I hope you post the link later. By the way, what about the Fortaleza armor mod? ... Fotaleza 2 came out, which is better. And another thing, have you thought about updating the original mod to version 1.3 or 1.2.1, fixing every detail so we don't have to spend a week racking our brains over the keyboard and it's a more user-friendly and enjoyable experience, especially since the game was recently updated?

I know what I'm asking for is complicated because finding the time is difficult; it's not easy at all, but it's necessary, especially now with this damn update ¬_¬

 

What version of the Fallout 4 game are you on with IKAROS working properly?

 

In order to do a proper update I would have to start with updating my own game version to whatever the current game version number is.

Undoing my install.

Part of why I like staying on a prior version is to prevent unwanted updates on my end, I do the same thing with Skyrim been on version 1.597 of that for around 2 years and it is a supported version very popular for that matter.  Its much safer for long term gameplay where you just set a game down for half a year or more, just knowing I can turn it on anytime is a big relief and a lot of modders feel the same way across many games.  Its very easy to lock in early version numbers on steam by setting the appmanifest file to "read only".

 

Anyway, I would have to back up all my version 1.63 files for Fallout 4.

Install the latest version of the game.

Then proceed to test how IKAROS actually works on current version.

 

I think I could end up doing all that only to find out that the real reason for trouble is that there is just too much stuff stored here on this page.

So likely or hopefully the main thing I would need to do is create a proper Vanilla IKAROS page with only the files needed for Vanilla Armor to be working on IKAROS.

 

Anyway that is where my thoughts are at the moment.

 

I have been tweaking some Bodyslide files so that they work better with a small selection of armor mods like TRS, Easy Girl and looking at some VTAW stuff.

Eventually I will have to download some more tools to help straighten out some of the bodyslide files.

Found some skirts that are just messed up and not sure how to fix those yet.

 

Ultimately some bodyslide edits are not needed, and having a proper download page for the main files is way more important so that there is less confusion, I think I tried to cram way too much under one download page and that is what is causing confussion.

Posted
On 12/4/2025 at 4:07 PM, Gameplayer said:

What version of the Fallout 4 game are you on with IKAROS working properly?

 

In order to do a proper update I would have to start with updating my own game version to whatever the current game version number is.

Undoing my install.

Part of why I like staying on a prior version is to prevent unwanted updates on my end, I do the same thing with Skyrim been on version 1.597 of that for around 2 years and it is a supported version very popular for that matter.  Its much safer for long term gameplay where you just set a game down for half a year or more, just knowing I can turn it on anytime is a big relief and a lot of modders feel the same way across many games.  Its very easy to lock in early version numbers on steam by setting the appmanifest file to "read only".

 

Anyway, I would have to back up all my version 1.63 files for Fallout 4.

Install the latest version of the game.

Then proceed to test how IKAROS actually works on current version.

 

I think I could end up doing all that only to find out that the real reason for trouble is that there is just too much stuff stored here on this page.

So likely or hopefully the main thing I would need to do is create a proper Vanilla IKAROS page with only the files needed for Vanilla Armor to be working on IKAROS.

 

Anyway that is where my thoughts are at the moment.

 

I have been tweaking some Bodyslide files so that they work better with a small selection of armor mods like TRS, Easy Girl and looking at some VTAW stuff.

Eventually I will have to download some more tools to help straighten out some of the bodyslide files.

Found some skirts that are just messed up and not sure how to fix those yet.

 

Ultimately some bodyslide edits are not needed, and having a proper download page for the main files is way more important so that there is less confusion, I think I tried to cram way too much under one download page and that is what is causing confussion.

 
To do what you're saying, the LooksMenu mod needs to be updated, and some core mods haven't been updated yet. As things stand, the game has already been updated twice, so for everything to stabilize, it'll take at least six months before we can even start testing. T-T
 
 
 
Posted
9 hours ago, rasvster said:
 
To do what you're saying, the LooksMenu mod needs to be updated, and some core mods haven't been updated yet. As things stand, the game has already been updated twice, so for everything to stabilize, it'll take at least six months before we can even start testing. T-T
 
 
 

 

Well there is that, game is supposed to be updated once more sometime in December and no idea about 6 months from now, possibly another update in the summer.

 

Not looking forward to stuff like that.

 

So my thinking is its best to rollback to version 1.1.0.163 

That is the last known stable version of the game.

Works perfectly with,

Fallout FPS Fix

Fallout Frame Generation Mod

Buffout 4

 

So between rolling back and picking up those 3 mods

We are talking about a stable game able to run in Boston at 144 FPS, well depending on your computer an resolution.

But that Frame Generation Mod does double your FPS so if you can manage 70 FPS without that doubles to 140.

An I have not read a lot of good things about the current version of the game so not real excited to face that an try to get this mod working with it.

  • 4 weeks later...
Posted
On 12/7/2025 at 12:39 AM, Gameplayer said:

Well there is that, game is supposed to be updated once more sometime in December and no idea about 6 months from now, possibly another update in the summer.

 

Not looking forward to stuff like that.

 

So my thinking is its best to rollback to version 1.1.0.163 

That is the last known stable version of the game.

Works perfectly with,

Fallout FPS Fix

Fallout Frame Generation Mod

Buffout 4

 

So between rolling back and picking up those 3 mods

We are talking about a stable game able to run in Boston at 144 FPS, well depending on your computer an resolution.

But that Frame Generation Mod does double your FPS so if you can manage 70 FPS without that doubles to 140.

An I have not read a lot of good things about the current version of the game so not real excited to face that an try to get this mod working with it.


But those mods are all for game optimization... and honestly, I don't care, since my PC is so well-built (not that it's high gamma) that game optimization doesn't matter, at least not for Fallout 4 in particular. and Again, we need a mod version for the new version of the game and to stop thinking about optimization, without it seeming like we're doing thermonuclear quantum physics trying to make the physics os the body work. Like I said before, making it more user-friendly is key to implementing something... which I'm not saying is easy, quite the opposite, it should be there from the start. I'd even pay for it, but there's no campaign for it or anything, so we're at a standstill.

  • 2 weeks later...
Posted

I finally did it (insert Jurassic Park meme). After months of trying, I finally achieved what I set out to do: give it remarkable physics with the IKAROS-androids. And I didn't even have to use OCBP, MTM, or CBP, NOT EVEN 3BBB. With the game updated, though, I did have to manually create the weight of each body part with the skeleton body using the outfit studio and use the ZEZ as a skeleton and cost... about 5 months trying and testing and everything, but it finally works.

  • 3 weeks later...
Posted

Alright guys, here's the video of the mods I use, in order, demonstrating that everything works as it should. Watch the whole thing before commenting. I know the editing is terrible and all, but I barely have any time between work and how little I'm home. Cheers, take care.

https://mega.nz/file/zEJlia5Y#TKZNyDTeuHh7SCjZQSKwnOm9Wv5S-E9XMlQMvF31ANM

I can't upload it to YouTube because I'd have to dedicate time to adding censorship, and time is the last thing I have... uwu

 

Posted (edited)
On 11/20/2025 at 3:05 AM, Gameplayer said:

I have no idea if my mod works on later versions of the game or if that means using later version of OCBP physics.

IF there needs to be a new ini physics file written to make IKAROS compatible, Im not sure how long it would take to write a new one.

I have Version 1.10.984 installed together with OCBP_3.1.2.
My body has indeed working physics... - just the nipples when walking and sometimes when standing are a bit towed upwards, as if someone was slightly pulling them up. Not sure if due to incompability, wrong settings or other mods interferring (though disabled everything what i think could interfere). Or is it possible to fix it with the ocbp.ini file?

Edit: I fixed it by changing values from 
gravityBias=50
gravityCorrection=8 
to
gravityBias=0

gravityCorrection0

I dont know why, but both gravity Bias and gravityCorrection pulled upwards.
image.png.357cb62599769e27fba14cfdb2cdd4fa.png

Edited by wernerjklö
change ocbp.ini values
  • 1 month later...
Posted
On 2/15/2026 at 2:24 PM, wernerjklö said:

I have Version 1.10.984 installed together with OCBP_3.1.2.
My body has indeed working physics... - just the nipples when walking and sometimes when standing are a bit towed upwards, as if someone was slightly pulling them up. Not sure if due to incompability, wrong settings or other mods interferring (though disabled everything what i think could interfere). Or is it possible to fix it with the ocbp.ini file?

Edit: I fixed it by changing values from 
gravityBias=50
gravityCorrection=8 
to
gravityBias=0

gravityCorrection0

I dont know why, but both gravity Bias and gravityCorrection pulled upwards.
image.png.357cb62599769e27fba14cfdb2cdd4fa.png


I watched my video where I explain how I got the physics working and I don't have that problem. I hope it helps you uwu

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