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Sexlab Defeat Baka Edition LE/SE


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Posted (edited)

I have next issues:

 

1. Two MCM menus for Defeat. It seems either works but I'd like to have only one.

2. Action key works only with weapons out to make npc surrender. Nothing else. Can't knock out during stealth nor take npc out of the sack.

 

Anyone faced such?

 

Edit. I found that Action key inactivity is because of Nemesis.

Edited by xarxyc
  • 2 weeks later...
Posted (edited)

I have an issue

 

I can't get downed by creatures.

I reinstalled the mod, in MO and MCM, I changed load order, plugin order, before and after SLA, before and after DAR motions, but no difference.

 

Any solution ?

 

Edit : I am a man of great stupidity. I had forgotten to authorize creature animation on Sexlab... 

Edited by Hormesis
Posted

Currently crashing every time a scene triggers. I'm on the AE patch though so I don't know if this is incompatible with that, current version was uploaded after the patch came out and it was working fine like a week ago.
Also often getting stuck in the knockdown animation if I'm on the ground when combat ends. Quite commonly happens due to fire damage DOTs.

Posted (edited)

I have an issue. When defeated with multiple characters (tested 6 bandits) and threesome set to 100%, the script gets stuck after stripping but the animation doesn't start. Tested the animations with matchmaker and seems to be working correctly so this shouldnt be the issue.

 

Inside the papyrus logs this can be seen:

 

...
[04/19/2022 - 08:37:44PM] ERROR: Array index 4 is out of range (0-3)
stack:
	[DefeatRessourcesQst (1904B8D1)].defeatconfig.SexLabScene() - "DefeatConfig.psc" Line 3608
	[alias PlayerRef on quest DefeatPlayerQST (19000D62)].defeatplayer.PreDownRape() - "DefeatPlayer.psc" Line 1762
	[alias PlayerRef on quest DefeatPlayerQST (19000D62)].defeatplayer.OnUpdate() - "DefeatPlayer.psc" Line ?
[04/19/2022 - 08:37:44PM] ERROR: Array index 4 is out of range (0-3)
stack:
	[DefeatRessourcesQst (1904B8D1)].defeatconfig.SexLabScene() - "DefeatConfig.psc" Line 3608
	[alias PlayerRef on quest DefeatPlayerQST (19000D62)].defeatplayer.PreDownRape() - "DefeatPlayer.psc" Line 1762
	[alias PlayerRef on quest DefeatPlayerQST (19000D62)].defeatplayer.OnUpdate() - "DefeatPlayer.psc" Line ?
...

 

Any idea what could be causing it or how to fix this ?

 

EDIT: Disregard i had some scripts in MO override which did this.

Edited by Rogell
Solved
Posted

I cannot Install this Mod through MCM. Right now, I have no mod enabled except SkyUI, FNIS, UI Extensions, Sexlab, SL Aroused Baka Edition & SL Baka Defeat. Please help me. This was working fine in the first playthrough, the new mods I added might have caused some issue but I am using MO2 & I disabled everything except for this Mod and it's requirements still no luck in installing/enabling it through MCM. I click on "Disabled" I get a pop up and then nothing happens. Left my Player idle in a single cell for an hour, thought it might be just taking time to enable this mod, no luck.

Posted (edited)

Not sure if this was brought up but the tag system and pages for animation settings seem to be broken. You can't edit tags under the Animation section and when trying to switch pages off consensual, the menu just kind of freaks out. There a fix?

Edited by MiyuShinonomiya
Posted
13 hours ago, Spiritbrewer said:

I cannot Install this Mod through MCM. Right now, I have no mod enabled except SkyUI, FNIS, UI Extensions, Sexlab, SL Aroused Baka Edition & SL Baka Defeat. Please help me. This was working fine in the first playthrough, the new mods I added might have caused some issue but I am using MO2 & I disabled everything except for this Mod and it's requirements still no luck in installing/enabling it through MCM. I click on "Disabled" I get a pop up and then nothing happens. Left my Player idle in a single cell for an hour, thought it might be just taking time to enable this mod, no luck.

Edit - Needed Sexlab Tools for some reason, Load it before Defeat and it works.

Posted

I remember old Defeat having the "multiple aggressors" setting in MCM, does this mod not have it? I get downed, and even with multiple enemies I still get attacked by only one and then get back up.

Posted

All Defeat mods versions are heavily bugged from the bugged original one and break the game one way or another, better to avoid all of them.

Posted

after SL Defeat event happens, player face get stuck on a single expression with open mouth, even if I have disabled expressions on SexLab this happens, and it's really annoying that even with MFG Fix installed I can't fix this issue.

Posted (edited)

Guys any ideas why i can't surrender to anything but humans ? It just says you can't surrender to this enemy, or smt.
I'm on AE Skyrim, everything else seems to work including other compatible mods like Simple Slavery and stuff
Here are the mods i have:

For animations, Billy's, Anubs etc. (I mean i do have anims for it)
Animal SOS with everything it needs. (Like Creature Framework Hentai/Horny Creatures etc.)
DD which has an option for creatures. (I don't think DD matters for this problem)
SLAL, and i did register all the animations i have, and generated FNIS behavior.
 

yeah i can't think of anything else that'd matter about this issue.
 

I gave all the info that i can think of please help me i can't solve this.

Edit: I did check Allow Creatures on SL menu and all the animations are toggled.
 

Edit2:  Well i've just witnessed my follower get "Violated" by a giant, so it just doesn't work on me. Maybe it's something with the tags ?

Edited by KKSSL
Posted

Hi, I'm having an issue with pose feature,

I know it's powered by ZAZ and UI extensios, I have tried to reinstall all 3 mods, change order, nothing works.
When I get into poses on a tied or perm tied NPC, I get only the 13 first poses and can't scroll at all.


Anyone having ideas ?

I tried SUM to try all poses and they work fine, but I would like to make defeat get all poses he should because it's more immersive and they have a description...

 

Posted

I also am experiencing the chipmunk sounding sped-up high pitched player voice happening. Not during animations, but only during the "no more i yield" / "I submit" dialogue. I've tried changing the SL voice settings and used the Player Voiceset mod but it seems to be independent of either of those. 

Posted
6 hours ago, tsuchinoko said:

I also am experiencing the chipmunk sounding sped-up high pitched player voice happening. Not during animations, but only during the "no more i yield" / "I submit" dialogue. I've tried changing the SL voice settings and used the Player Voiceset mod but it seems to be independent of either of those. 

 

As far as I know that's intended and a result of this version of defeat. someone said you can replace the voice files with the older versions though idk how

Posted
16 hours ago, decaluka said:

 

As far as I know that's intended and a result of this version of defeat. someone said you can replace the voice files with the older versions though idk how

I appreciate it. I have to mess around later today anyway so I'll look at the files and see what I see. If I figure something out I'll get back. 

 

Posted

@factoryclose In the latest version, have you fixed so that in the settings you can specify what animation tag will play depending on whether the creature rapes the character or the character rapes the creature? Right now it's random and meaningless.

Posted
21 hours ago, Prymerion said:

@factoryclose In the latest version, have you fixed so that in the settings you can specify what animation tag will play depending on whether the creature rapes the character or the character rapes the creature? Right now it's random and meaningless.

Oof, that sucks. Hopefully it gets patched.

Posted
On 1/26/2022 at 7:08 AM, dovahnurse said:

I've got an issue where if I get knocked down in combat I get the struggle guage on screen. Even if I manage to successfully struggle it to full my character will still stay on the ground for the duration of combat, and if my followers do manage to defeat the enemies I will still the locked to the ground for sometimes minutes before my character gets up. Has anyone experience this?

 

I can sometimes get myself off the ground quicker if I can trigger another animation (like sex through SLEN, or emptying cum through Fill 'er Up, but only if it triggers automatically from time since inflation).

 

I guess that issue never got fixed. I'm assuming it has something to do with no recovery animation like in the original Defeat (which I think was just the vanilla bleedout state).

 

These new animations are great, but this particular bug ruins the mod for me. They only way I manage to get out of it is to re-equip weapons or magic until I get off the ground.

 

Posted

I hope I'm not reporting on something that's already been addressed, I didn't see it when going through the topics posted.  If my character surrenders, I do not get an option to struggle or anything like that, just the bad guys hop on and have their fun with no interaction on my part.  If, however, I get knocked down and defeated, a large percentage of the time my character basically just becomes stiff as a board on the ground and does not recover, even if I managed to fill the resist bar or my follower takes out all the enemies, and the only way to recover is to load a save.  Any suggestions on how to fix that?  To be honest, I don't care nearly as much about the struggle feature in surrendering as I do the complete "freeze" of the character when knocked down.  Thanks in advance.

Posted

I'd like to make a suggestion, in the MCM menu -> Player as victim -> Strip option there are : Strip-Unequip-Steal-Disabled.

 

Well, i think it would be great to add a new option: Replace, that is because there are some armor mods out there that have different versions of part of body, like SunJeong armors, that have normal and "slutty" versions of the torso, being slutty the same but with exposed breast, so in the action instead of removing the torso the aggresor would just expose the breast, so the "replace" option should work giving yoy the option to choose another piece of armor to replace the selected, so it would replace "normal torso" with "slutty torso"

 

thank you

Posted

Having some issues with this mod, can't figure out why. The downed animation always defaults to what seems to be a knock out animation. My character collapses everytime, no struggle or grapple animations ensue. Not only that, if the aggressor is defeated or magically loses interest my character never recovers and simply lays there unconscious indefinitely.

 

Also the high pitched little girl voice . . . very awkward, even unsettling for many of us who arn't into that. I tried disabling player commentary and player moans but for whattever reason these options are simply broken. As someone who normally disables sexlab voices anyway because I find them all pretty bad to begin with, having a little girl crying out no matter what settings I disable is pretty off putting. Especially when they're coming out of my big brawny hairy skyrim warrior lady.   

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