Jump to content

AAF Nuka Ride: A Porn Studio Mod


Recommended Posts

Posted (edited)

I go and return to nuka wolrd throught the mod robots, but I never got a dialogue about somebody wanting to see me, including shanks.

I'm just level 5, i didn't made nothing except going the diamond city.

 

And the animations I supposed to see... never happend. I got a 1009 error message.

Edited by Delzaron
Posted
3 hours ago, thiciathy said:

I hate wearing that ugly looking collar and its ugly light.

 

You could replace the mesh with another one you prefer. I did that for a while with Raider Pet, replacing the Makeshift Slave Collar mesh with the "pet" collar from Kinky Kollars. Then later, I replaced it with a hand-edited one which adds the nipple clamp chains from Vtaw Wardrobe 6. I'd imagine the same could be done with the collar used in NR.

Posted
1 hour ago, steelpanther24 said:

 

If JB adds a new stage name of Aria, then you can become the Pirate Queen of Omega...err I mean Nuka World.    Seriously though, the story is almost like Aria Ti Lok's rise to power at Omega.    With some of the slaver mods, I wonder if you could take him as a slave and "keep" him as a trophy.

 

  Hide contents

 

 

I'm commander Shepard and this is my favorite comment on this topic.

Posted (edited)

Some of the things I implemented locally and might be considered a spin-off or maybe even part of main development:

 

- Allowing PC to keep her name and consequently alter some vanilla dialogues (the theme is that she's using her real name so everyone immediately recognizes her)

- Failing the first AV shooting quest with an option to "restore trust" with some kinky additional "correction audition" (basically that's a reuse of the Audition quest with a new name + aggressive animations, but it could be more - I am not a modder so CK is a foreign land to me)

- More prominent survival options - caps are not so worth it if the good (non-irradiated) supplies are scarce. Letting PC feel "elite" and "celebrity" with gaining access to rare supplies inaccessible to "peasants"¹

- AV-related perks, corresponding to the progression through the "fame".  They don't give stats in my build, but rather bridge NR with some other LL mods²

- Dialogue options influencing some LL mods values³

- FF4's races recognition and some simple (for now) reactions and dialogue branches for them, similar to how the mod has "new name" dialogue options.

- Aaand likely something else I forgot..

 

Throwing in here just to give some ideas for future updates. My wish is always that any mod tries to recognize as many other mods as possible to be smoothly integrated into the game world.

 

__________

¹ Only works thematically in survival and with mods like "Damn Apocalypse" which trashes the standard loot to make things really scarce

² Currently I did some of the SexAttributes values + my FF4 mod, on a surface level. Maybe will expand if more ideas come

³ Currently SexAttributes only, like - if PC is agreeing to everything then she's becoming more and more submissive. Thinking about the back port where some of the SA values will dictate the flow of the conversation, but need to sort out the local build first after the 3.x update

Edited by Operand
Posted

I can't run anymore after the first bike recovery mission in Diamond City, is this normal?
I mean, I get the clothes from Mason, put them on and don't run, take them off and I can run ... after The Audition, Becoming started at Pornstar taking off clothes doesn't return sprinting ability.

Posted
4 minutes ago, PariahOh said:

I can't run anymore after the first bike recovery mission in Diamond City, is this normal?
I mean, I get the clothes from Mason, put them on and don't run, take them off and I can run ... after The Audition, Becoming started at Pornstar taking off clothes doesn't return sprinting ability.

 

Go to the console and type

diel

 

and show here what you see.

Posted

alright real issue this time, I installed the cbbe bodyslide option and while the outfits show up in the utility  some of them have missing textures?

William, audition, pink outfit and nuka cop are all missing textures but only these, have I missed something?

Posted (edited)
33 minutes ago, Operand said:

 

Vai alla console e digita

 

 

e mostra qui quello che vedi.

Spoiler

20211205221618_1.jpg.c6401babbbdf77a55e90a1f41901754a.jpg

 

Layer 7, as if the NR clothes were left equipped ...

 

 

EDIT: resetinputenablelayer 7 ?

Edited by PariahOh
Posted (edited)

I can't speak to Shank to start the quest, since i'm already the overboss, so the dialogue is only about the settlements thing. What should i do? Is there a way to speak to him and trigger the quest?

Edited by MiraDAnt
Posted
36 minutes ago, PariahOh said:

I can't run anymore after the first bike recovery mission in Diamond City, is this normal?
I mean, I get the clothes from Mason, put them on and don't run, take them off and I can run ... after The Audition, Becoming started at Pornstar taking off clothes doesn't return sprinting ability.

 

There is a "bimbo" mod lite in the NR.   IT changes the way you run, plus if you high heels or other mods (not sure which one), you can check a "don't run in high heels" option.     Besides, you are running in high heels.   As i have no experience, I have heard it is only useful to run in high heels if you are running from drug lords.....or a T Rex. 

 

Spoiler

 

 

Posted
14 minutes ago, PariahOh said:
  Reveal hidden contents

20211205221618_1.jpg.c6401babbbdf77a55e90a1f41901754a.jpg

 

Layer 7, as if the NR clothes were left equipped ...

 

 

EDIT: resetinputenablelayer 7 ?

 

You can indeed do

riel 7

 

to fix it temporarily. But better you show what is there (in full) for @JB. to fix the scripts. "Temporarily" - because if there is a bug and the input layer stayed in a control blocking state - you'll run into same issue sooner or later.

Posted

I have to say this is definetly the most promising sex mod I've seen Fallout 4 have, and after having played through it I have to say I am impressed. Great writing, hope this continues and becomes big.

Posted (edited)
3 hours ago, steelpanther24 said:

 

If JB adds a new stage name of Aria, then you can become the Pirate Queen of Omega...err I mean Nuka World.    Seriously though, the story is almost like Aria Ti Loak's rise to power at Omega.    With some of the slaver mods, I wonder if you could take the overboss as a slave and "keep" him as a trophy.

 

  Reveal hidden contents

 

 

 

But I like the Overboss and I don't want to kill/enslave him. ?

 

3 hours ago, Delzaron said:

I go and return to nuka wolrd throught the mod robots, but I never got a dialogue about somebody wanting to see me, including shanks.

I'm just level 5, i didn't made nothing except going the diamond city.

 

And the animations I supposed to see... never happend. I got a 1009 error message.

 

You need to speak to Charon (as long as you've filmed the Nuka World commercial). Anyway, it's just an immersive add-on, you can still go talk to Shank.

 

1 hour ago, Darkwolf101 said:

alright real issue this time, I installed the cbbe bodyslide option and while the outfits show up in the utility  some of them have missing textures?

William, audition, pink outfit and nuka cop are all missing textures but only these, have I missed something?

 

Read the requirements and you will see why you are missing the textures.

 

1 hour ago, MiraDAnt said:

I can't speak to Shank to start the quest, since i'm already the overboss, so the dialogs is only about the settlements thing. What should i do? Is there a way to speak to him and trigger the quest?

 

That is why I ask, on the main page of the mod, that I do not recommend playing this mod if you are already Overboss. Think of it as an alternate way to start.

 

52 minutes ago, Operand said:

 

You can indeed do

riel 7

 

to fix it temporarily. But better you show what is there (in full) for @JB. to fix the scripts. "Temporarily" - because if there is a bug and the input layer stayed in a control blocking state - you'll run into same issue sooner or later.

That that specific effect only stays on the player if you uninstalled the mod with the nuka ride outfits on.

 

The script is pretty simple, but an unexpected and rare situation may have happened - apart from an inappropriate uninstall. But I can't imagine which one.

Edited by JB.
Posted
3 hours ago, Delzaron said:

And the animations I supposed to see... never happend. I got a 1009 error message.

Animation with the Protectron? Install Savage Cabbage again and, in the fomod, choose the robot animations option.

Posted
3 minutes ago, Darkwolf101 said:

I have both of the required clothing mods though? otherwise none of the pieces would be showing up 

Sorry, I got you wrong. My mod already brings the textures for those outfits that you say. I think you installed only the Bodyslide files, but not the main mod. Look at the download page, it's called Nuka Ride 3.2.2

Posted (edited)
20 minutes ago, JB. said:

 

 

Spoiler

Screenshot_2.png.0da48d938d2e5a74cc0ea8f659e280fb.png

 

Yes, after upgrading to 3.2.2 this unattached instance remained, mystery solved, I have to reload the previous save... or can i clean the save?

 

EDIT: strange, I made several saves after the update, in some it is present in others not

Edited by PariahOh
Posted
Just now, PariahOh said:
  Reveal hidden contents

Screenshot_2.png.0da48d938d2e5a74cc0ea8f659e280fb.png

 

Yes, after upgrading to 3.2.2 this unattached instance remained, mystery solved, I have to reload the previous save... or can i clean the save?

I'm not sure if this will work, but you can give it a try so you don't lose all your progress. It already happened to me several times when I started testing and unfortunately I never fixed it with ReSaver.

Posted (edited)
6 minutes ago, JB. said:

I'm not sure if this will work, but you can give it a try so you don't lose all your progress. It already happened to me several times when I started testing and unfortunately I never fixed it with ReSaver.

 

Your problem with the script is here:

 

Scriptname NukaRide:_NR_HighHeelsSpeed extends ObjectReference

InputEnableLayer inputLayer

Event OnEquipped(actor akSender)
	If akSender == Game.GetPlayer()
		inputLayer = InputEnableLayer.Create()
		inputLayer.EnableSprinting(false)
	Endif
EndEvent

Event OnUnequipped(actor akSender)
	If akSender == Game.GetPlayer()
	    inputLayer.EnableSprinting(true)
	    inputLayer.Delete()
	Endif
EndEvent

 

 

You try to react on the OnEquipped/OnUnequippped events which are not always safe to rely on. I don't remember exactly, but in some cascade propagation scenarios they may fail to be emitted by the game engine, it's a well-known bug. What you could do instead is to attach an enchantment to the item and then add the ActiveMagicEffect to it which will then inherit the standard OnEffectStart/OnEffectFinish. Luckily, both of those are bug-free (at least those were not bug-prone so far). I do the similar stuff in FF4:
 

Spoiler

 

Scriptname FF4:Effects:FF4_ForbidSprintRunEffect extends ActiveMagicEffect

import FF4:Globals:FF4_Util
import FF4:Globals:FF4_Strings
import FF4:Globals:FF4_Debug

Actor Property Player Auto Const

string thisScriptName = "FF4_ForbidSprintRunEffect"
InputEnableLayer ControlLayer

Event OnInit()
	string callerId = GenerateCallerId("FF4:" + thisScriptName + ":OnInit:")
	DebugTrace("--> Init ..", thisScriptName, "OnInit", callerId, GetDebugInfoLevel());
	
	ControlLayer = InputEnableLayer.Create()
	
	DebugTrace("<-- Init ..", thisScriptName, "OnInit", callerId, GetDebugInfoLevel());
EndEvent

Event OnEffectStart(Actor akTarget, Actor akCaster)
	string callerId = GenerateCallerId("FF4:" + thisScriptName + ":OnEffectStart:")
	DebugTrace("--> Startup ..", thisScriptName, "OnEffectStart", callerId, GetDebugInfoLevel());
	
	ControlLayer.EnableRunning(false)
	ControlLayer.EnableSprinting(false)
	
	DebugTrace("<-- Startup completed", thisScriptName, "OnEffectStart", callerId, GetDebugInfoLevel());
EndEvent

Event OnEffectFinish(Actor akTarget, Actor akCaster)
	string callerId = GenerateCallerId("FF4:" + thisScriptName + ":OnEffectFinish:")
	DebugTrace("--> Shutdown ..", thisScriptName, "OnEffectFinish", callerId, GetDebugInfoLevel());
	
	ControlLayer.EnableRunning(true)
	ControlLayer.EnableSprinting(true)
	
	DebugTrace("<-- Shutdown completed", thisScriptName, "OnEffectFinish", callerId, GetDebugInfoLevel());
EndEvent

 

 

Edited by Operand
Posted
1 hour ago, MiraDAnt said:

I can't speak to Shank to start the quest, since i'm already the overboss, so the dialogue is only about the settlements thing. What should i do? Is there a way to speak to him and trigger the quest?

 

Not really, this is a story mod intended for a new playthrough, per its description. It's not for characters which have started any of the normal Nuka World main quests.

Posted
12 minutes ago, JB. said:

Sorry, I got you wrong. My mod already brings the textures for those outfits that you say. I think you installed only the Bodyslide files, but not the main mod. Look at the download page, it's called Nuka Ride 3.2.2

I think there's some confusion here so my bad too.

I have nukaride installed, i have all the requirements and I have the bodyslide files.

 

I'm currently working my way through the mod and it's all working (except having to force cancel some animations but hey ho) what I mean is the 4 outfits I mentioned seem to be missing textures for the cbbe preset because the main mod is finding them in bodyslide, just not the cbbe version meanwhile all the other clothing works entirely as intended.

Posted
23 minutes ago, vaultbait said:

 

Not really, this is a story mod intended for a new playthrough, per its description. It's not for characters which have started any of the normal Nuka World main quests.

Still, even if it doesn't make sense, there's no way I can start this dialogue? I'm not going to create a new game just because of that, although I really like the idea the mod brings

Posted
2 minutes ago, MiraDAnt said:

Still, even if it doesn't make sense, there's no way I can start this dialogue? I'm not going to create a new game just because of that, although I really like the idea the mod brings

 

With some console magic you (probably) could, but I would strongly recommend against it. The mod alters some vanilla dialogues for the gangs and raider bosses - it's almost guaranteed you will fail to progress or break vanilla sequences, likely both.

Posted (edited)
1 hour ago, MiraDAnt said:

I can't speak to Shank to start the quest, since i'm already the overboss, so the dialogue is only about the settlements thing. What should i do? Is there a way to speak to him and trigger the quest?

 

To quote JB in the AAF Discord just now:

 

Quote

Nuka World has some quests with higher priority (80) than Nuka Ride (70/71). So when you go and talk to Shank, and you're an Overboss with a dozen captured settlements, he'll talk to you about what has the highest priority.

 

Mod is intended for a new character, not an already Overboss character.

Edited by Saya Scarlett

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...