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AAF Nuka Ride: A Porn Studio Mod


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Posted
1 hour ago, Saya Scarlett said:

 

I have to say that i'm a little annoyed by the 'full' outfits myself... i absolutely love the mod but if there was something i would change, it would definitely be this ?

Agree, though messing with the outfits can cause you grief.  The outfits are what get you recognized as your porn star persona.  For example, if you try to film a scene it won't happen unless you are wearing a provided "nuka outfit" .  

Posted (edited)
1 hour ago, AWHA2 said:

@JB. I'm trying to change some of the outfits in NR to my custom ones, but I'm running into a problem. A lot of the outfits are a single piece while the outfits I want to use are separate pieces for top, bottom, and shoes. What's the easiest way to make the script equip multiple ARMO pieces rather than a single piece?

 

My mod is intended only to equip / unequip you two sets. 

 

Look on Bodyslide:

 

Anything with high heels will stick during AAF scenes. 

 

Spoiler

2.png.a7769ad16aaf4a47e406a362d1505db2.png

 


If it don't have high heels, it will be removed during AAF scenes.

 

Spoiler

1.png.0c53cb43b7ee76a41cfed8577b9c2990.png

 

Pieces of clothes from other mods will not be compatible since my outfits occupy many slots. If you know what you do, you can edit that in FO4Edit.

Edited by JB.
Posted
1 hour ago, JB. said:

 

My mod is intended only to equip / unequip you two sets. 

 

Look on Bodyslide:

 

Anything with high heels will stick during AAF scenes. 

 

  Hide contents

2.png.a7769ad16aaf4a47e406a362d1505db2.png

 


If it don't have high heels, it will be removed during AAF scenes.

 

  Reveal hidden contents

1.png.0c53cb43b7ee76a41cfed8577b9c2990.png

 

Pieces of clothes from other mods will not be compatible since my outfits occupy many slots. If you know what you do, you can edit that in FO4Edit.

I'm not sure what you guys mean by full outfits, I changed my outfits to use some of vtaw's clothing and accesories, AND changed the slots in the esp so i could use some of nuka clothes with my usuals, i think that as the same with the apartment everyone has a different idea! ?

image.thumb.png.a1f2dc6ef0d1ea607a602f492bfcce34.pngTotally unrelated... but i wanted to share this shot with you... LOL

Posted
3 hours ago, JB. said:

Just to be clear.

 

You guys prefer that only the heels remain during the scenes? I can give in and do it. Piece of cake.

 

 

By the way, the animation where the player fucks Keith / Chip / George, is intended for the (dominant) woman to keep all her clothes. It seems sexier to me that way.

 

To be completely honest, yes ?

It's not a dealbreaker and i love the outfits but i generally use Rogg's No-Strip Manager if i want to keep something equipped. Kinda like having control over that sort of thing.

But surely you can just set it up as an option in the fomod or something?

Posted
2 hours ago, Gamaramdi said:

I'm not sure what you guys mean by full outfits, I changed my outfits to use some of vtaw's clothing and accesories, AND changed the slots in the esp so i could use some of nuka clothes with my usuals, i think that as the same with the apartment everyone has a different idea! ?

image.thumb.png.a1f2dc6ef0d1ea607a602f492bfcce34.pngTotally unrelated... but i wanted to share this shot with you... LOL

 

'Full' as in 'not modular'. 'Full' outfits are like vanilla outfits. A single item is the whole thing or most of it.

Posted
1 hour ago, Saya Scarlett said:

 

To be completely honest, yes ?

It's not a dealbreaker and i love the outfits but i generally use Rogg's No-Strip Manager if i want to keep something equipped. Kinda like having control over that sort of thing.

But surely you can just set it up as an option in the fomod or something?

That sound like a nice solution

Someone I know used to say: First losing the breeches that the heels, and I agree with her and with JB, it is nice that they keep the heels, but, it is a matter of taste.

The rime is lost in the translation so:

Primero pierdo los calzones que los tacones.

Posted
32 minutes ago, Ulfberto said:

i have been mentioned here many times it seems. Any help needed?

The truth is that the issue has been resolved.

 

But I would like to ask you something. I don't define how long an AAF scene lasts in my script, so the scene will last as long as you have in AAF_Settings.ini.

 

But, some of my scenes have complete stages, and I would like the scenes to end when the stages end - I don't want it to last as long as you have defined in AAF_Settings -.

 

Maybe I have my head fried and I am missing something obvious, but I do not know if it is possible to control it in my XML.

 

And a note for an upcoming UAP update. You have missed including the animation "rxl_bp70_couchrimjobmaleonfemale" ?

 

 

Posted
1 hour ago, RenFL2 said:

Is there a way to get the original Nuka World Perks while running this mod? If not, are you planning on doing so in the future?

I didn't have it planned, but now that you mention it, it's a good idea. I'll see what's cool about those perks, and will write it down to include some next year.

Posted (edited)
40 minutes ago, JB. said:

The truth is that the issue has been resolved.

 

But I would like to ask you something. I don't define how long an AAF scene lasts in my script, so the scene will last as long as you have in AAF_Settings.ini.

 

But, some of my scenes have complete stages, and I would like the scenes to end when the stages end - I don't want it to last as long as you have defined in AAF_Settings -.

 

Maybe I have my head fried and I am missing something obvious, but I do not know if it is possible to control it in my XML.

 

And a note for an upcoming UAP update. You have missed including the animation "rxl_bp70_couchrimjobmaleonfemale" ?

 

 

Yes, the only way to override AAF_Settings timer is by using positionTrees. In UAP youll notice every positionTree has time="#" defined which overrides any AAF timer. I mostly use time="0" so AAF will advance to the next branch asap. It just doesnt advance straight away because i set useConditions="true", so the next branch is only unlocked after the Edge stat bar reach a certain %. More details in the pdf documentation for progressive trees (the way i called the system i implemented) in UAP description, but you are always free to ask.

 

Did i just miss the rlx_bp70_couhrimjobmaleonfemale? I didnt happen to update uap for very latest BP70 tho, just for the version earlier.

Edited by Ulfberto
Posted

Thanks to @Gamaramdi for the TWB conversion, I have some clippings for my preset (Spring's Heaven Sent TWB Preset) which has extreme sliders in the torso,legs and arms, however it is a good job with more delicate presets.
Thanks to @JB. for the great mod revamping an otherwise monotonous Nuka World.
I have a small problem, when I approach the vanilla combat zone the voice of RedEye is triggered complaining of my slowness in passing the test. His voice persists even when he returns to the Commonwealth, even after traveling fast elsewhere, sleeping or quitting the game and reloading. Has anyone ever had this problem? I'll throw away 2 hours of play, never mind, maybe someone already knows a solution ...

Posted

I'm not sure whether this feature is programmed into the mod yet or not - I thought I saw in one of the updates that it was:  But after returning home from Nuka World the very first time (After dancing or acting with the dog) I'm not getting a notification that Shank wants to talk to me about my video, nor am I getting a quest update/marker.  I see it in the data tab on my Pip-Boy if I go to look for it, but nothing that pops up in the world letting me know to return to Nuka World.  

Posted (edited)
23 minutes ago, MrNicoras said:

I'm not sure whether this feature is programmed into the mod yet or not - I thought I saw in one of the updates that it was:  But after returning home from Nuka World the very first time (After dancing or acting with the dog) I'm not getting a notification that Shank wants to talk to me about my video, nor am I getting a quest update/marker.  I see it in the data tab on my Pip-Boy if I go to look for it, but nothing that pops up in the world letting me know to return to Nuka World.  

What specifically did you do in Nuka World? Did you film dancing or did you film with the dog?

Anyway, that addition of marking Shank in the pip boy is, let's say, "aesthetic". You can still go and talk with him.

Still, I'd like to know what you did to keep Charon from talk to you about Shank.

36 minutes ago, PariahOh said:

Thanks to @Gamaramdi for the TWB conversion, I have some clippings for my preset (Spring's Heaven Sent TWB Preset) which has extreme sliders in the torso,legs and arms, however it is a good job with more delicate presets.
Thanks to @JB. for the great mod revamping an otherwise monotonous Nuka World.
I have a small problem, when I approach the vanilla combat zone the voice of RedEye is triggered complaining of my slowness in passing the test. His voice persists even when he returns to the Commonwealth, even after traveling fast elsewhere, sleeping or quitting the game and reloading. Has anyone ever had this problem? I'll throw away 2 hours of play, never mind, maybe someone already knows a solution ...

There are areas like Nuka Station (and that one you say) that make my mod break. There may be more. The game thinks you're doing The Gauntlet's mission and it gets that crazy. For now, the best solution is to stay away from those places until I can see how to fix it.

Edited by JB.
Posted
39 minutes ago, JB. said:

There are areas like Nuka Station (and that one you say) that make my mod break. There may be more. The game thinks you're doing The Gauntlet's mission and it gets that crazy. For now, the best solution is to stay away from those places until I can see how to fix it.

 

It was probably already posted in the forum somewhere and I haven't read. No problem, reload and go. It would be interesting to have a list of things not to do and places not to approach (consider I had just climbed onto the rooftops from which the raiders shooting at you during The Gaunlet's).

Posted

Tentacus, I sent a message to you in Patreon that was meant for JB. Enjoy Nuka Ride and your version is the best. Would like to see your rewrite of his newer versions or make it into a patch. I tried running your version with the main and tried switching at the end of your mod to the "master" but neither way worked. Thanks for your work.

Posted
2 hours ago, PariahOh said:

Thanks to @Gamaramdi for the TWB conversion, I have some clippings for my preset (Spring's Heaven Sent TWB Preset) which has extreme sliders in the torso,legs and arms, however it is a good job with more delicate presets.
Thanks to @JB. for the great mod revamping an otherwise monotonous Nuka World.
I have a small problem, when I approach the vanilla combat zone the voice of RedEye is triggered complaining of my slowness in passing the test. His voice persists even when he returns to the Commonwealth, even after traveling fast elsewhere, sleeping or quitting the game and reloading. Has anyone ever had this problem? I'll throw away 2 hours of play, never mind, maybe someone already knows a solution ...

You're very welcome, you don't know how much joy i got from comments like yours, and yes, saddly there's clipping even on the vanilla game so...  i have clipping to, my solution so far has been to make a little adjustment directly into the resultant .nif file, takes a bit more time and effort, yes, but most of my clothing fits perfect, i use as a mannequin a carefully prepared bodysuit (HN66 sirius black full) that fits like a second skin, and i tweak my clothing on it, so is very rare for me to have any clipping after that.

image.thumb.png.d20b91da78bed04fc38843f6d65a551f.png
 

Posted
10 hours ago, JB. said:

Just to be clear.

 

You guys prefer that only the heels remain during the scenes? I can give in and do it. Piece of cake.

 

 

By the way, the animation where the player fucks Keith / Chip / George, is intended for the (dominant) woman to keep all her clothes. It seems sexier to me that way.

If the heels could be separated from the rest of the outfit it would make modding them a lot easier. Like @vaultbait said above, for items that aren't heels the user can simply replace one mesh with another. I have been changing the ARMO records to refer to different ARMA records so that NR can still recognize those outfits, but this only works for custom outfits that include top, bottom and heels in a single ARMO record.

Posted

@Saya Scarlett

 

Guide to translate / correct Nuka Ride. If anyone is interested, they can use Google-Translate in this message. I'm bad at making guides, so I won't do it in a language I don't speak.

 

 

 

Spoiler

Paso 1: 

 

Descarga e instala  ESP Translator

 

Paso 2

 

Abre mi esp. 

 

1226864845_Capturadepantalla2021-12-0423_44_46.png.2a9449754e813d2d4bc25ce28c5a03bb.png

 

Paso 3. Escoge "No", o te cargará un montón de scripts que ni siquiera pertenecen a mi mod. 

 

1659692403_Capturadepantalla2021-12-0423_45_30.png.c02c363d8819e9480c7536d248752c7a.png

 

Paso 4. En la columna de la izquierda, escoge INFO. Esos son todos los diálogos del mod e incluso algunos diálogos vanilla que Nuka Ride edita (edición de condiciones, no de diálogos, lo que hace que aparezcan también aquí). 

 

1576108937_Capturadepantalla2021-12-0423_45_40.png.d6b8d3fbdada414cf59836f2af3ddf03.png

 

Vamos a filtrarlo. Podrás encontrar fácilmente mis diálogos si pones el nombre de un personaje. Lucy, Blake, Nisha, etc. En este caso vamos a poner Mason. Saldrán todos mis diálogos con Mason y el jugador. 

 

 1352375576_Capturadepantalla2021-12-0423_45_56.png.2d68586dccd53b352a1a26aa819bd83c.png

 

 

Puedes hacer doble click en el cuadro de la derecha y escribir tu versión corregida. 

 

67646899_Capturadepantalla2021-12-0423_46_34.png.76df26026ee2d91e5b4375d91d03d0b3.png

 

Vamos corrigiendo todo lo que se pueda corregir 

 

1455604982_Capturadepantalla2021-12-0423_47_29.png.bba206199339498d9b17adb406dc0a8a.png

 

 

Validamos nuestras correcciones. Si tienes varias puedes seleccionarlas todas de una vez y validarlas con un click. Puedes incluso hacer click en "Texto Traducido"y te agrupará todas tus correcciones para que sea más fácil seleccionarlas y validarlas. 

 

1488834704_Capturadepantalla2021-12-0423_47_44.png.dae3aa7faa4f770d79b56b1a9d38455e.png

 

Tras validarlas, la guardamos aquí. 

 

704641379_Capturadepantalla2021-12-0423_47_49.png.2a3c60866b2e5dd6facfad46dd1b7c90.png

 

 

Ponle un nombre que quieras y guárdalo en una carpeta que recuerdes. Ese es el documento que me deben enviar a mí para que yo lo cargue en mi plugin. 

 

663407522_Capturadepantalla2021-12-0423_48_02.png.4b5dde29e184dcd9287e3192d4c9c862.png

 

 

Eso es todo. 

 

Posted (edited)
1 hour ago, JB. said:

@Saya Scarlett

 

Guide to translate / correct Nuka Ride. If anyone is interested, they can use Google-Translate in this message. I'm bad at making guides, so I won't do it in a language I don't speak.

 

 

 

  Hide contents

Paso 1: 

 

Descarga e instala  ESP Translator

 

Paso 2

 

Abre mi esp. 

 

1226864845_Capturadepantalla2021-12-0423_44_46.png.2a9449754e813d2d4bc25ce28c5a03bb.png

 

Paso 3. Escoge "No", o te cargará un montón de scripts que ni siquiera pertenecen a mi mod. 

 

1659692403_Capturadepantalla2021-12-0423_45_30.png.c02c363d8819e9480c7536d248752c7a.png

 

Paso 4. En la columna de la izquierda, escoge INFO. Esos son todos los diálogos del mod e incluso algunos diálogos vanilla que Nuka Ride edita (edición de condiciones, no de diálogos, lo que hace que aparezcan también aquí). 

 

1576108937_Capturadepantalla2021-12-0423_45_40.png.d6b8d3fbdada414cf59836f2af3ddf03.png

 

Vamos a filtrarlo. Podrás encontrar fácilmente mis diálogos si pones el nombre de un personaje. Lucy, Blake, Nisha, etc. En este caso vamos a poner Mason. Saldrán todos mis diálogos con Mason y el jugador. 

 

 1352375576_Capturadepantalla2021-12-0423_45_56.png.2d68586dccd53b352a1a26aa819bd83c.png

 

 

Puedes hacer doble click en el cuadro de la derecha y escribir tu versión corregida. 

 

67646899_Capturadepantalla2021-12-0423_46_34.png.76df26026ee2d91e5b4375d91d03d0b3.png

 

Vamos corrigiendo todo lo que se pueda corregir 

 

1455604982_Capturadepantalla2021-12-0423_47_29.png.bba206199339498d9b17adb406dc0a8a.png

 

 

Validamos nuestras correcciones. Si tienes varias puedes seleccionarlas todas de una vez y validarlas con un click. Puedes incluso hacer click en "Texto Traducido"y te agrupará todas tus correcciones para que sea más fácil seleccionarlas y validarlas. 

 

1488834704_Capturadepantalla2021-12-0423_47_44.png.dae3aa7faa4f770d79b56b1a9d38455e.png

 

Tras validarlas, la guardamos aquí. 

 

704641379_Capturadepantalla2021-12-0423_47_49.png.2a3c60866b2e5dd6facfad46dd1b7c90.png

 

 

Ponle un nombre que quieras y guárdalo en una carpeta que recuerdes. Ese es el documento que me deben enviar a mí para que yo lo cargue en mi plugin. 

 

663407522_Capturadepantalla2021-12-0423_48_02.png.4b5dde29e184dcd9287e3192d4c9c862.png

 

 

Eso es todo. 

 

What's missing? english? spanish? what do you need?

I moved the esp to another folder, the same where i placed the translator, hope that fix the scripts loading issue, will that do?

image.thumb.png.ce95192c313e65260f8f402f4666a940.png

Edited by Gamaramdi
Posted

Absolute gem of a mod. Very entertaining. This was my second play-thru and everything worked just fine. A couple of helpful hints to anyone playing through the first time....do not go outside of Nuka-World. Get dropped off by the robot and head straight inside. Stay within the walls or leave straight to the robot. Second, you may have to wait a while for Chip in the bathroom, I think he may get hung up in his travel. Just sit on the couch and (T)wait for an hour or two and he will appear. In the Lucy in the Sky quest, I believe Blake Abernathy must be there before you can go home. If he does not show up, he may be chasing down some raiders from the fight. Just save before the scene and reload the save if that happens. These are a few things I ran into, and might be exclusive to my mod list, but I thought I would throw this out there in case I could help someone. These are tiny things you find with just about any mod, and in the vanilla game itself sometimes. Finally, be sure to thank the mod author JB, he must have put a ton of effort and time into this. 

Posted
6 hours ago, JB. said:

What specifically did you do in Nuka World? Did you film dancing or did you film with the dog?

Anyway, that addition of marking Shank in the pip boy is, let's say, "aesthetic". You can still go and talk with him.

Still, I'd like to know what you did to keep Charon from talk to you about Shank.

There are areas like Nuka Station (and that one you say) that make my mod break. There may be more. The game thinks you're doing The Gauntlet's mission and it gets that crazy. For now, the best solution is to stay away from those places until I can see how to fix it.

I did the scene with the dog.  But I want to be clear.  If I go up to Charon and hit talk, then he will tell me that Shank wants to see me.  My question was whether a quest indicator or notification is supposed to pop up letting me know I should talk to Charon again.  Otherwise,  I (as the character) don't have any real motivation to ever speak to Charon again unless I want to go back to Nuka World for other reasons.  If I'm just supposed to "know" that I'm supposed to talk to Charon because IRL I know there's more to the mod, that's one thing.

Posted

Howdy! Just wondering if this is a bug or I'm at the end of the current content.

I've gone up for the second overboss party, where I was supposed to bring drugs and beer, after I make food he tells me to clean up with a broom but no broom is added to my inventory and there are none in the room.

Is the a bug?

Worth noting I haven't done Lucy in the Sky yet

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