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AAF Nuka Ride: A Porn Studio Mod


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Posted

Ok I ran into an issue with the quest to bring Lucy Abernathy to nuka world. I've been upducted by bulldog and he has brought me to andrew station. I'm stuck at the point where my character is on the cross for the branding scene and i'm guess a rescue evert is underway. I see Blake Abernathy fight and then go down behind me and here shooting in another room but after words nothing. I'm just hanging there. Anyone had this happen? 

Posted (edited)

After getting rescued and treated refusing to be the overbosses bitch the game freezes in an infinite loading screen

 

 

 

Edited by Rangerguy
Posted
7 hours ago, steelpanther24 said:

Who is going to volunteer to make a video about how to install this mod.    There are a lot of "little steps" (like turning on protectron animations in Savage's animations, etc. ) that seems to trip many people up.   Though LL mod users tend to be a more mod savvy group, we still have our share of "plug n play" mod users.   

You can play mod without any protrctron animations, just talk again to protectron after dialog where you should have animation in result

Posted
8 hours ago, steelpanther24 said:

Who is going to volunteer to make a video about how to install this mod.    There are a lot of "little steps" (like turning on protectron animations in Savage's animations, etc. ) that seems to trip many people up.   Though LL mod users tend to be a more mod savvy group, we still have our share of "plug n play" mod users.   

Nah, it's going to be a wasted effort. But I can put it on the main page.

What I am noticing is a lot of people talking about very short AAF scenes. I will put a guide for that as well.

Posted (edited)
25 minutes ago, JB. said:

Nah, it's going to be a wasted effort. But I can put it on the main page.

What I am noticing is a lot of people talking about very short AAF scenes. I will put a guide for that as well.

 

Tbh, this calls for an (MCM) option. Exactly like I did for the local build; Also not all animations respect the .ini config option. Example:

 

Spoiler
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
Scriptname Fragments:TopicInfos:TIF__NukaRide_Movies_0402AD05 Extends TopicInfo Hidden Const

;BEGIN FRAGMENT Fragment_End
Function Fragment_End(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
GetOwningQuest().SetStage(56)
AAF:AAF_API AAF_API
    AAF_API = Game.GetFormFromFile(0x00000F99, "AAF.esm") as AAF:AAF_API
    Actor[] actors = new Actor[2]
    actors[0] = PlayerRef
    actors[1] = akActor
    AAF:AAF_API:SceneSettings settings = AAF_API.GetSceneSettings()
    settings.duration = 50
    settings.preventFurniture = False
    settings.includeTags = "Aggressive,Mattress"
    AAF_API.StartScene(actors, settings)
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

Actor Property PlayerRef Auto Const

Actor Property akActor Auto Const

 

 

 

- not sure why, but you override it intentionally for some cases.

Edited by Operand
Posted
6 hours ago, dmeac4456 said:

Ok I ran into an issue with the quest to bring Lucy Abernathy to nuka world. I've been upducted by bulldog and he has brought me to andrew station. I'm stuck at the point where my character is on the cross for the branding scene and i'm guess a rescue evert is underway. I see Blake Abernathy fight and then go down behind me and here shooting in another room but after words nothing. I'm just hanging there. Anyone had this happen? 

Try to reload the save. The Overboss should have arrived in front of you, on the catwalk. You won't have modified the Andrew Station map, right? Or you can directly kill them all with killall command so the Overboss will proceed to go to you.

3 hours ago, Rangerguy said:

After getting rescued and treated refusing to be the overbosses bitch the game freezes in an infinite loading screen

  Reveal hidden contents

 

 

After that, you and the Overboss go to the Drumlin Diner to have lunch with the Abernathys. If you're still having trouble, I'd like to know if the Drumlin Diner is modified by another mod.

Posted
3 minutes ago, Operand said:

not sure why, but you override it intentionally for some cases.

In very few cases, like pole dance and another one that I don't remember.

But if I am going to do an MCM I am going to take out all those durations.

The problem is that I don't have the slightest idea how to get started with MCM. If you could help me where to find a simple example of how to communicate with my mod, I will be able to start looking at it next year.

Posted (edited)
1 hour ago, JB. said:

In very few cases, like pole dance and another one that I don't remember.

But if I am going to do an MCM I am going to take out all those durations.

The problem is that I don't have the slightest idea how to get started with MCM. If you could help me where to find a simple example of how to communicate with my mod, I will be able to start looking at it next year.

 

Well, here I go with another set of instructions. This assumes you have MCM installed and functional. As usual, I rely only on FO4Edit for my mods, so you'll have to make do with it:

 

0. As the first step you'd need to prepare the global variable which MCM will control. Go to the FO4Edit and add it:

Spoiler

inst-2.thumb.png.1e674e4911b0a2370d8742625eaeaaf5.png

 

1. After you added it, you should add an EDID (Editor ID) to it because that's how you will see that global variable in-game if you want to check its value in the console. You already have a good idea about naming conventions and have the prefix.

Spoiler

inst-3.thumb.png.94aa99f27170dc70e17a38586e0880d9.png

 

2. You should also set the variable value, that'd be a default value which the game will assume:

Spoiler

inst-4.thumb.png.bcadcb0c649797096ef8bfaf98b95606.png

 

3. Now it's time to prepare the MCM stuff. Go to the MCM folder and create the folder for your mod:

Spoiler

inst-1.png.0884c0864be3ade498b775fd94669788.png

 

4. In that folder create a config.json file:

Spoiler

inst-5.png.32717f261b4f4268f37052c007e559d1.png

 

5. Then in the config file you will need to create the structure MCM expects. A full explanation goes well beyond the scope of this post so I will just leave you with the sample config:

Spoiler
{
	"modName": "NukaRide", 
	"displayName": "NukaRide", 
	"minMcmVersion": 2, 
	"pluginRequirements": ["Nuka Ride.esp"],
	"content": [
		{
			"text": "Become a porn actress and earn the fame and recognition in the Commonwealth and beyond on the Nuka Ride!",
			"type": "text"
		},
		{
			"type": "spacer",
			"numLines": 1     
		}
	],
	"pages": [
		{
		"pageDisplayName": "Scenes",
		"content": [
			{
				"text": "AAF Scenes Duration",
				"type": "slider",
				"help": "How long will the animations be played. Default = 50 seconds",
				"valueOptions": {
					"min": 30,
					"max": 300,
					"step": 10,
					"sourceType": "GlobalValue",
					"sourceForm": "Nuka Ride.esp|10A8AE7"
				}
			}
		]
		},
		{
			"pageDisplayName": "Admin",
			"content": [
				{
					"text": "Nothing here so far, check out the future updates on the LL mod page.",
					"type": "text"
				}
			]
		}
	]
}

 

 

there is a critical step here: you must:

- Spell your plugin name correctly

- Use the correct global variable "Fixed FormID" (don't bother too much at what it is - just assume it's the same as the FormID you see in FO4Edit with the mod prefix replaced with 01; mod prefix = first two digits)

 

Example - in my case the FormID here "sourceForm": "Nuka Ride.esp|10A8AE7" is derived from my global variable FormID 080A8AE7 but yours can be different.

 

6. That's.. pretty much it. You just need to go to the game and see if MCM loaded your config:

Spoiler

inst-6.thumb.png.33cd814c7d343d7adde21328745ae6bd.png

 

7. Then check if the pages you define in your config render properly and if so - you will be able to control the global variable, so set it some new value:

Spoiler

inst-8.thumb.png.40b78bca50658b71abd86d12bad91fb4.png

 

8. As a final step go to the console and check that it actually worked. You can do so by checking the global variable according to the EDID you set on step 1:

Spoiler

inst-9.thumb.png.15d829075294089bff34ce72f1b8c4a9.png

 

if all went well, you will see it has the value which you set in MCM.

 

 

Obviously, this only covers how to bridge MCM with your mod (and only basics), but you should be good to go from here. To complete the thing you also need to read the global variable from your scripts that trigger the animations and set the necessary AAF settings, but that you can do on your own.

Edited by Operand
Posted
4 minutes ago, JB. said:

@Operand You have the patience of a saint. It seems simpler than I feared, I think I can even have it done soon.

 

My #1 tip for anyone writing MCM files: watch your commas.  MCM is quite particular about formatting in config.ini and will fail to load your file if even one piece is out of place.  The fastest way to have something out of place?  Copy/paste to create new settings and then forget to update comma placement.

 

If you have any problems getting it to load and need a second set of eyes, I'd be happy to help.

Posted

 

34 minutes ago, spicydoritos said:

 

My #1 tip for anyone writing MCM files: watch your commas.  MCM is quite particular about formatting in config.ini and will fail to load your file if even one piece is out of place.  The fastest way to have something out of place?  Copy/paste to create new settings and then forget to update comma placement.

 

If you have any problems getting it to load and need a second set of eyes, I'd be happy to help.

 

 

Oh so it's like the json that I do for tattoos. Luckily there are json validators online that helped me find rogue commas.

Posted
3 hours ago, JB. said:

Try to reload the save. The Overboss should have arrived in front of you, on the catwalk. You won't have modified the Andrew Station map, right? Or you can directly kill them all with killall command so the Overboss will proceed to go to you.

After that, you and the Overboss go to the Drumlin Diner to have lunch with the Abernathys. If you're still having trouble, I'd like to know if the Drumlin Diner is modified by another mod.

I've reloaded the save multiple times, killed everyone with console commands but all that has happened is that Blake shows up and stands in a  corner, no overboss and i just hang there looking good :)

 

Posted (edited)
1 hour ago, spicydoritos said:

 

My #1 tip for anyone writing MCM files: watch your commas.  MCM is quite particular about formatting in config.ini and will fail to load your file if even one piece is out of place.  The fastest way to have something out of place?  Copy/paste to create new settings and then forget to update comma placement.

 

If you have any problems getting it to load and need a second set of eyes, I'd be happy to help.

 

My tip #0 for MCM (as well as any structured documents) - never trust myself to do it right:

 

Spoiler

inst-1.png.78d682caacf1206bda9046df331805f1.png

 

Edited by Operand
Posted
17 minutes ago, dmeac4456 said:

I've reloaded the save multiple times, killed everyone with console commands but all that has happened is that Blake shows up and stands in a  corner, no overboss and i just hang there looking good :)

 

The Overboss appears in the hallway and comes up to the catwalk to shoot them all.
And Blake appears in the hallway behind you, and from there he tries to follow the Overboss.

I wonder if the OB spawn where he shouldn't have. 

 

 

You could go to where he is.

 

Player.moveto 803E92E

 

 

Posted
4 hours ago, JB. said:

After that, you and the Overboss go to the Drumlin Diner to have lunch with the Abernathys. If you're still having trouble, I'd like to know if the Drumlin Diner is modified by another mod.

 

*reposted for clarity*

 

I do not have a mod that modifies the Dinner directly at least as far as I recall. If I do chose to become the OB's Bitch the scene plays out as you described. Its only when I refuse his generous offer that I have an issues. He will call my character a coward and then go on about Blake's "Heroics" and then tell me about meeting them for dinner. When it tries to load the next scene at the diner it locks up in an infinite loading screen

Posted
12 minutes ago, JB. said:

The Overboss appears in the hallway and comes up to the catwalk to shoot them all.
And Blake appears in the hallway behind you, and from there he tries to follow the Overboss.

I wonder if the OB spawn where he shouldn't have. 

 

Both times I ran through this both the Overboss and Blake appeared on the catwalk above and at least on of them got hung up on the railing.  Both times it was a long fight and did not conclude until all the raiders died and the Overboss appeared to speak to me.  I just waited it out but eventually it did conclude.  If you could speed up the "fight" by killing off the raiders after a few seconds that would be great.  It did get a bit tedious waiting it out.

Posted
1 hour ago, JB. said:

The Overboss appears in the hallway and comes up to the catwalk to shoot them all.
And Blake appears in the hallway behind you, and from there he tries to follow the Overboss.

I wonder if the OB spawn where he shouldn't have. 

 

 

You could go to where he is.

 

Player.moveto 803E92E

 

 

Yeah as far as I can tell the overboss never spawns inside andrewstation. Tried using this id code to go to him and to bring him to me, either way it tells me that reference code is invalid. I don't know whats going on but ohwell. Thanks for help 

Posted
17 minutes ago, dmeac4456 said:

Yeah as far as I can tell the overboss never spawns inside andrewstation. Tried using this id code to go to him and to bring him to me, either way it tells me that reference code is invalid. I don't know whats going on but ohwell. Thanks for help 

ok i've got it working right now, the id code for the overboss is e303e92f. As soon as i brought him to me the scene plays out as it should. Thanks again for the help

Posted
2 hours ago, tch65721 said:

Both times I ran through this both the Overboss and Blake appeared on the catwalk above and at least on of them got hung up on the railing.  Both times it was a long fight and did not conclude until all the raiders died and the Overboss appeared to speak to me.  I just waited it out but eventually it did conclude.  If you could speed up the "fight" by killing off the raiders after a few seconds that would be great.  It did get a bit tedious waiting it out.

I was thinking of adding a triggerbox somewhere and when the Overboss touches it, just him, all the remaining raiders will die (from all of Andrew Station). The player won't notice anything anyway. I'm just curious, what level were you when you played it?

Posted (edited)
2 hours ago, JB. said:

I was thinking of adding a triggerbox somewhere and when the Overboss touches it, just him, all the remaining raiders will die (from all of Andrew Station). The player won't notice anything anyway. I'm just curious, what level were you when you played it?

First time I have no idea.  The second time I went straight to nuka world from Sanctuary and played the entire thing.  I did that because I had figured out that I didn't need to defend myself and I found that having companions in nuka world was just a pain in the butt.  Anyway, I got a mod called "Sex Education" which gives experience for plying my trade so by that time (Andrew station events) I had more experience than you might think... around level 10 I'd guess. 

Hope that answers your question.  

Again, love the mod.  Eagerly awaiting next years update.

Edited by tch65721
Posted

I really like the way the outfits are done in this mod. Sex with heels on feels like a proper porn star! Id like to have a go at making some outfits for myself along the lines of what we have here using some of the great clothing mods out there.  Can i do that with outfit studio? or would i need more advanced tools? IF i can do it with outfit studio, where would be a good place to start learning how?

 

Cheers! ?

Posted
1 hour ago, Teddar said:

I really like the way the outfits are done in this mod. Sex with heels on feels like a proper porn star! Id like to have a go at making some outfits for myself along the lines of what we have here using some of the great clothing mods out there.  Can i do that with outfit studio? or would i need more advanced tools? IF i can do it with outfit studio, where would be a good place to start learning how?

 

Cheers! ?

 

If you just want to create mashups of existing clothing, you can do that with Outfit Studio fairly easily. If you need tutorials, I think there are some linked from its mod page.

 

If you want to create clothing from entirely new meshes, you'll need to use modelling software to create those, from what I understand Blender is a popular option but I haven't tried.

Posted

Is there a setstage for the quest "becoming a pornstar" to complete it?

 

I completed the overboss quest and the producer isn't responding anymore. If I had to guess. I did two quests in a row. I the bike and the flag pole. I think it's supposed to go quest -> shoot -> quest -> shoot and because I skipped a shoot it's stuck.

Posted (edited)
6 minutes ago, Dskreet said:

Is there a setstage for the quest "becoming a pornstar" to complete it?

 

I completed the overboss quest and the producer isn't responding anymore. If I had to guess. I did two quests in a row. I the bike and the flag pole. I think it's supposed to go quest -> shoot -> quest -> shoot and because I skipped a shoot it's stuck.

 

That shouldn't be inconvenient. 

 

So you already have Apollo in the studio after reporting with Nisha? Corsican thanked you for getting Apollo back? Write this down and show me what you get. 

 

 

sqv _NukaRide_Movies

Edited by JB.

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