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AAF Nuka Ride: A Porn Studio Mod


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Posted
1 hour ago, cosworth said:

Have you checked the boxes for the animation files?  Is the Overwrite order empty btw.? Check also the panel on the right side, the corresponding boxes need to be ticked there too.

 

It may be confusing in the beginning, but once you got your head around, it is pretty simple and logic.

 

First things first, start with

Basic Requirements

  • #1 F4SE vLatest (REQUIRED) (Picture far down below on how to install F4SE manually because the way the archive is packaged, Vortex at least might screw up its installation.)
  • #2 Bodyslide vLatest (REQUIRED)
  • #3 LooksMenu 1.6.18 (REQUIRED) (Any version above breaks erections. DON'T press C in character creation. Undress after vault, 'slm 14' in console.)
  • #4 BodyTalk v3.15 (Direct Link) OR Atomic Muscle v1.5.2 (REQUIRED) (For Atomic Muscle, you'll need to install the Texture requirements listed in its mod page.)
  • #5 CBBE v2.6.3 OR Fusion Girl (REQUIRED) (If you insist on using CBBE/3BBB+CBBE KneeFix with a femalePC, use GSS and This "Fix" so synths don't break)
  • #6 ZaZ-Extended-Skeleton (ZeX) 4.0 (REQUIRED) - (MAKE SURE THAT NOTHING IS OVERWRITING THIS) [Download is called 3.5 but it's actually 4.0]
  • #7 Buffout 4 vLatest (REQUIRED) [And requirements: Address Library (Install in mod manager), xSE Preloader and TBB from Buffout's downloads (Install these two MANUALLY) ] (Proper Buffout 4 installation instructions below)
  • #8 ZaZOut4 [REPACK] v0.0.3.2 (OPTIONAL) [Make sure NOT to get the old one. Get the REPACK one]
  • #9 Torture Devices v2.2 Beta 3 (OPTIONAL)
  • #10 Vioxsis Strap-ons v5.0.0 (REQUIRED) (For Lesbian Animations)
  • #11 Advanced Animation Framework v164.0beta (REQUIRED) (From now on, latest version will be in Moddingham. Nexus will not mirror latest versions.)
  • #12 Vanilla/Kinky/Creature Theme v210819.0 (REQUIRED) (Install only Vanilla/Kinky/Creatures, it's an AIO. Don't install "Vanilla".)

 

Then take a break, see if AAF starts properly, when installing AAF you can also choose to install a debug.esp, it will show you errors. You do not need to have the debug.esp activated every time, so next time you can simply uncheck the plugin before you start the game.

 

Then the next steps:

 

Animation Packs

Again, take a break anc check if everything works.

 

Patches if required:

Patches

  • #27 (UAP) Ultimate AAF Patch v2.6.44 Quick Hotfix (REQUIRED) (Also requires Buffout 4.) [Now includes F+F XMLs] (Use ONLY this, if you don't use Hardship mod.)
  • #28 Staged Leito Plus 1.0.7_Fixed (OPTIONAL) [VERY FUCKING IMPORTANT: REQUIRED ONLY if Hardship is installed. If you plan on using this patch, make sure to disable/uncheck Leito Animation Pack from UAP's installation. Includes F+F XMLs] 

 

And so on....installing the desired mods etc. .

 

 

Cheked it calls Dayly on screenshot. Mb i need start new game for this?

I sure that AAF is ok, cause other mods like breeder, pet, troble of surv, batle rape, approach works fine. The problems only here. Will try reinstall it in the evening i beleve problem in Daily of whore anim pack.

 

Posted
4 hours ago, kamidju13 said:

Установлены все моды (жесткие и мягкие), но все еще есть эта проблема (костюм для прослушивания), кажется, текстуры не работали, но что мне нужно сделать в этом случае (никогда не устанавливал настроение на fallout 4, но я думал, что его просто нужно установить через MO2 и забыть).

Также выясните, что ни одна из сексуальных сцен не начиналась во время этого мода( это нормально для других модов, но не начинается здесь).

Так что мне нужна помощь!

Скриншот3.png

You need to build morphs in the bodyslide

Posted (edited)
23 minutes ago, kamidju13 said:

Already done this, now craking my head why anims not start.

I use some recently added functions in AAF, make sure to use the latest version.

The first scene in Nuka Ride is a scene with a protectron. For that you need to install Savage Cabbage with the protectron / robot box checked in its fomod.

 

@vjnmrf I am going to link your post in my main page, for those who want to play with the Russian version. What would be the post with the translation? The last?

Edited by JB.
Posted
26 minutes ago, JB. said:

I use some recently added functions in AAF, make sure to use the latest version.

The first scene in Nuka Ride is a scene with a protectron. For that you need to install Savage Cabbage with the protectron / robot box checked in its fomod.

 

@vjnmrf I am going to link your post in my main page, for those who want to play with the Russian version. What would be the post with the translation? The last?

Yes, I fixed the main thing, and it won't make sense to update to the next version.

Posted
56 minutes ago, JB. said:

I use some recently added functions in AAF, make sure to use the latest version.

The first scene in Nuka Ride is a scene with a protectron. For that you need to install Savage Cabbage with the protectron / robot box checked in its fomod.

 

@vjnmrf I am going to link your post in my main page, for those who want to play with the Russian version. What would be the post with the translation? The last?

IT WORKED! After i upgraded AFF it worked! Ty for help!

Posted (edited)

@JB. While making a new playthrough (now with 3.1.5.) i noticed one problem which also happened in earlier 3.1.x Versions (I forgot to report that). Sometimes at the mule mission, solomon leaves his room too fast after the BJ scene. Then i am either left in his room or even worse, when he happens to make the "open door" animation while i try to stop him with a dialogue i am stuck at AAF loading scene for the nuka mula anim. As far as i can tell it can be avoided, when the PC is located between solomon and his door after the BJ animation and thus blocking him from advancing to the door. Maybe its necessary to stop his ability to move between these two anims.

Edited by Heinz01
Posted
4 hours ago, wildtangent said:

I have the bodyslide files downloaded for v3.1.3. Are there new outfits for v3.1.5? Is there a big difference between 3.1.3 and 3.1.5 bug fixes, and quest progression?

 

3.1.5 fix a bug in 3.1.3 (you couldn't pole dance for VIPs).

The bodyslide is almost the same. I tried to correct some FG clothes a bit, but the thing is minimal. There are no new clothes.

Posted
58 minutes ago, Heinz01 said:

@JB. While making a new playthrough (now with 3.1.5.) i noticed one problem which also happened in earlier 3.1.x Versions (I forgot to report that). Sometimes at the mule mission, solomon leaves his room too fast after the BJ scene. Then i am either left in his room or even worse, when he happens to make the "open door" animation while i try to stop him with a dialogue i am stuck at AAF loading scene for the nuka mula anim. As far as i can tell it can be avoided, when the PC is located between solomon and his door after the BJ animation and thus blocking him from advancing to the door. Maybe its necessary to stop his ability to move between these two anims.

Oh thanks, I'll fix it. I'll force Solomon to stay at his house until he gives you the keys.

Posted
2 hours ago, Canolais said:

Nuka Ride 2.6 works perfect. but version 3.1.5 does not work for me and I have all the requirements.
Should I also install Tentacus Edition?

There is no version 2.6.

There was 2.0.9 (I already removed it from downloads)
Tentacus 2.1
3.1.5

You have to choose only one of that. As for why it doesn't work for you, you can start by telling me your version of AAF, your version of Fallout, what specifically isn't working and things like that.

 

Puedes escribirme en español si lo prefieres, sé que también hablas español. 

Posted (edited)
9 minutes ago, jvenom47 said:

i finally got it working i had to reinstall bodyslide and i do use fusion girl ?

Remember to use the latest versión of everything.

Si abla spaniol manitooooOOO

Edited by Gamaramdi
Posted (edited)
2 hours ago, JB. said:

There is no version 2.6.

There was 2.0.9 (I already removed it from downloads)
Tentacus 2.1
3.1.5

You have to choose only one of that. As for why it doesn't work for you, you can start by telling me your version of AAF, your version of Fallout, what specifically isn't working and things like that.

 

Puedes escribirme en español si lo prefieres, sé que también hablas español. 

Fue error mío. Tenía la actualización de AAF que estaba en Nexus, no la de la página de AAF de acá. Lo actualicé y todo funciona bien. Gracias!... Ah! por cierto, traduje tu mod al español jeje

Edited by Canolais
Posted (edited)

An issue that I haven't seen reported yet, just double checked through the last few pages of thread so if it's already known please disregard.

 

Issue: Items are getting permanently removed from inventory on the first dance scene.

 

Steps to reproduce issue as follows.

 

- After first scene in studio with Billy, collected money from Corsican, went outside to clear music, saved.

- Came back inside, asked Corsican if I can dance for him. 

- Many pieces of armor are permanently removed from inventory, regardless of worn status.

 

Note: I don't think it matters if the character goes outside and saves.  I believe the first time it happened, I just went right into that dialogue option without saving or going outside.

 

It happened before on a previous iteration of 3.x but I wasn't able to catch a screen shot and thought maybe it was something else.  But I was able to reproduce it twice just now, on 3.1.4 and updated to 3.1.6 latest version to confirm.  Here's a screen shot, this happens just before you get teleported to the stage.  Can anyone else confirm?

 

Spoiler

Dance_Armor_removal.png.7eb7b9c1e2241cd06aa6357327c09c8c.png

 

Edited by Marg597
added note
Posted (edited)

I tried but can't reproduce it. In that particular scene I use the a vanilla function called "SetOutfit", so that you dance wearing Audition clothes. This feature shouldn't remove anything from your inventory.

 

 

Game.GetPlayer (). SetOutfit (_NR_AuditionOutfit)

 

(Which reminds me, I'm going to upload the source code in a bit.)

 

Full code for the dance scene. 

 

Game.GetPlayer().SetOutfit(_NR_AuditionOutfit)
CameraMan.GetActorRef().Enable()
CameraMan.GetActorRef().MoveTo(CameraManDancingReference)
Game.GetPlayer().MoveTo(DancingMarker)
Utility.Wait(1.0)
AAF:AAF_API AAF_API
    AAF_API = Game.GetFormFromFile(0x00000F99, "AAF.esm") as AAF:AAF_API
    AAF:AAF_API:SceneSettings settings = AAF_API.GetSceneSettings()
    settings.includeTags = "Dancing"
    settings.usePackages = True
    Actor[] Actors = New Actor [1]
    Actors[0] = PlayerREF
    AAF_API.StartScene(actors, settings)
   Game.GetPlayer().AddKeyword(Dancing)
Utility.Wait(10)
SetObjectiveCompleted(50,1)
SetObjectiveDisplayed(60,1)

 

Probably a conflict with another mod?

 

 

EDIT: A note. At first the player was going to dance with the audition outfit, but in the properties of the script I see that I decided to change it to a "naked outfit"= without clothes.

Edited by JB.
Posted (edited)
8 hours ago, Marg597 said:

An issue that I haven't seen reported yet, just double checked through the last few pages of thread so if it's already known please disregard.

 

Issue: Items are getting permanently removed from inventory on the first dance scene.

 

Steps to reproduce issue as follows.

 

- After first scene in studio with Billy, collected money from Corsican, went outside to clear music, saved.

- Came back inside, asked Corsican if I can dance for him. 

- Many pieces of armor are permanently removed from inventory, regardless of worn status.

 

Note: I don't think it matters if the character goes outside and saves.  I believe the first time it happened, I just went right into that dialogue option without saving or going outside.

 

It happened before on a previous iteration of 3.x but I wasn't able to catch a screen shot and thought maybe it was something else.  But I was able to reproduce it twice just now, on 3.1.4 and updated to 3.1.6 latest version to confirm.  Here's a screen shot, this happens just before you get teleported to the stage.  Can anyone else confirm?

 

  Reveal hidden contents

Dance_Armor_removal.png.7eb7b9c1e2241cd06aa6357327c09c8c.png

 

I have tried both approaches in 3.14 , 3.15 and 3.16 and cannot reproduce it - shortly before the dance starts I  am just notified about what type of armor is currently removed, but in fact everything stays in the inventory.  When I saw this information popping up for the very first time in an early version I was thinking I would be stripped of my previous worldly possessions now, so to say, as part of the story, but nope, that did not happen.

Btw; I have never seen the description  Set of Leather as in your screenshot, at leas as far as I can recall, is it from a mod?

Edited by cosworth
Posted
3 hours ago, cosworth said:

I have tried both approaches in 3.14 , 3.15 and 3.16 and cannot reproduce it - shortly before the dance starts I  am just notified about what type of armor is currently removed, but in fact everything stays in the inventory.  When I saw this information popping up for the very first time in an early version I was thinking I would be stripped of my previous worldly possessions now, so to say, as part of the story, but nope, that did not happen.

Btw; I have never seen the description  Set of Leather as in your screenshot, at leas as far as I can recall, is it from a mod?

 

Honestly I'm not sure what mod the leather armor is from.  It was one of the mods in the Beginner's Guide when I started modding Fallout in May.

 

The thought I had this morning was to disable Violate and test again because that has an item removal feature for surrenders.  But if that doesn't change the outcome, I may just throw all my armor in that rocket shaped trash can near the elevator, do the scene and retrieve it afterwards.  Unless this behavior starts happening somewhere else, I just don't think I want to go through the effort to troubleshoot it right now since it's not really breaking anything significant.  I'll keep an eye on the thread though so if someone else runs into it maybe we can compare notes / modlists and work it out.

Posted

Everything has been working really great for me with the mod on the latest 3.1.6 version.

 

One question and this is not a problem with the mod, more to troubleshoot my animations.  I'm 99% sure I have everything installed following the AAF Fucking Manual, but I realized I must be missing something.  I miss the ass worship with Chip and the other slave, sometimes when I poledance I get an AAF message, but only when I get a shock, and now I just got a missed one in the apartment with Mr. Anderson.  I'm guessing they're all from the same pack, so if someone can tell me what they come from I can troubleshoot just that pack.

 

Once again, awesome mod so far!!!

 

I'm gonna try the Tentacus version sometime, but I'm busy playing the main game and other content, but love that I can go back to NW and entertain the guests, work with Chip, etc.

 

Thanks and I'm looking forward to the new content in the New Year!!!

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