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Posted
On 5/12/2025 at 7:58 PM, RAAMPEAK said:

i ended up seeing some two settlers have sex but is there a way to prevent certain people like certain settlers to not have sex

If u use last version 305 or 301, aim NPC with a cursor, them press esc, enter in MCM, choose hotkyys and commans, them press "Blacklist". 

Posted
4 hours ago, Jeffey67 said:

If u use last version 305 or 301, aim NPC with a cursor, them press esc, enter in MCM, choose hotkyys and commans, them press "Blacklist". 

well considering blacklist doesn't appear i don't have the older version

Posted (edited)

How to set up an NPC Blacklist for Autonomy 2.8

The blacklist system for Autonomy 2.8 is based on the "Autonomy Perk", an attribute given to NPCs to govern their sexual behaviour. There are two levels of blacklisting. You can blacklist individual NPCs or entire Factions of NPCs.

 

To set up a blacklist the "Autonomous Perk Settings" in the MCM must be set to "No Sex". On the same page is the Hotkey setting to assign/remove the perk to any NPC under the cursor. Note that this Hotkey is a TOGGLE and can reverse the status of the perk on an NPC repeatedly - i.e. you can whitelist a blacklisted NPC or vice-versa, temporarily or permanently.

Spoiler

AEv2.8_settings_07.jpg.14039fdec83ca2b2a3daa4b86cb92dde.jpg

 

To blacklist entire Factions the Autonomy Perk is distributed by RobCo Patcher to selected Factions when the game loads. To blacklist a Faction set the relevant "...Autonomous Perk Chances" to 100%. i.e. that faction has 100% chance of NOT having sex.

Spoiler

AEv2.8_settings_08.jpg.cdb2ada142e149338c2a8a52cfd29c31.jpg

 

  • Setting hostile Factions to NO SEX (100%) and allied Factions to HAVE SEX (0%) works best for my gameplay. Orgies in the middle of battles might be funny, but do cause all sorts of problems. I often blacklist settlement NPCs like bartenders or guards just to keep a sense of order in settlements.

Of course the ultimate "Blacklist" is the "Autonomy Enhanced Enabled" Hotkey which will stop or start ALL sex. Having Autonomy turned OFF while in interactive quest situations or in battle works best for ordinary gameplay.

Spoiler

AEv2.8_settings_04.jpg.66b0a6ddebad1bd45fc229fff76ec0fd.jpg

 

Edited by dosfox
space
Posted (edited)

HAVING FUN WITH AUTONOMY v2.8

In a world filled with rape, slavery and sexual-assault mods, Autonomy v2.8 is a breath of fresh air.

 

It is disappointing that most of the recent pages are filled with "Autonomy doesn't work for me" posts. Having thoroughly trialled all the other versions, Autonomy v2.8 on Fallout v1.10.163 just works for me. So here are some hints on how to better enjoy Autonomy2.8 once you've worked out your install issues.


AUTONOMY2.8-COMPATIBLE NPCs

Spoiler

Settlement Visitors - A new mod that generates friendly multi-factional visitors for your settlements. These NPCs will sandbox around your settlement using their own custom animations, and disappear when you leave the settlement. They are always available for Autonomy2.8, and can be recruited as settlers if you like them. In settlements where most of your NPCs are assigned to resources or vending, these Visitor NPCs will increase Autonomy2.8 activity a lot.


SKK Multi-Racial NPC Beacon - A settlement beacon that can spawn individual humans, supermutants, brahmins, etc. I use it mainly for the Settler Supermutants as they are automatically assigned to the settlement you spawn them in, and can be assigned to guard posts. Very intimidating guards, but they love to fuck.
 

No More Dead Dogs - Makes all Canines in the Commonwealth friendly (not all FEV hounds though).

 

Console Spawning - in console type the following commands (without quotes) to spawn new Autonomy2.8/Settlement-compatible creatures:
"spawn 176337"         Junkyard Dog (Assign them to the settlement in Build mode and then you can assign them to guard posts)
"spawn 176336"         Gorilla  (Very friendly cuddly creatures. Cannot be assigned to settlements, but they do not wander very far from where you spawn them.)
"spawn 0304BA65"    FEV Hound (Very friendly, they also do not wander very far from where you spawn them.)
* To spawn multiple creatures console e.g: "spawn 176336 4" to spawn 4 Gorillas.


ANIMATIONS etc

Spoiler

C.H.A.K. animation pack - Adds a heap of Cuddles, Hugs & Kisses animations. A realistic and mood-setting addition to the usual raunchy collections of animations.

 

Indarello's animation add-ons & fixes - Adds many quality animation improvements, staging of animations, cum and squirt effects, facial expressions, etc, etc. Highly recommended for experienced users. Just make sure to install all the requirements and follow the instructions and mod versions very carefully!
 

QUAAF - Balances the sound effects of nearly all available animations packs to realistic levels and fade-out distance.
 

Settler and Companion Dialogue Overhaul - provides more opportunities for settlers to interact with Autonomy2.8
 

Icebreaker Settlements Alt ver. 3 - as above.


QUEST MODS

Spoiler

The Thuggyverse - Fusion City Rising, Hookers of the Commonwealth, Outcasts and Remnants, Project Valkyrie, Depravity. - All offer many new locations, quests, situations, and hundreds of new NPCs to unleash Autonomy2.8 on. Lots of fun!

 

Companion Ivy - 'nuff said. Ivy was MADE for autonomy!

 

FURNITURE

Spoiler

AAF Furniture XMLs - A FOMOD which provides animation XMLs for most Furniture mods on Nexus. Has recently added all the furniture in the Thuggyverse!

 

NAF/NAFBRIDGE/NAFICATOR

Spoiler

Developed by @Evi1Panda, this new animation system dramatically improves the performance and reliability of animations used by Autonomy2.8.

 

At this stage the only drawback is that NAFbridge is not compatible with Autonomy2.8's 3P+ animation calls. Considering how poorly AAF handles multi-P animations, this is a small price to pay. You can still call highly reliable 3P+ animations through the NAF GUI or other NAFbridge-compatible mods.

  • Please recommend any other mods you know work well with Autonomy2.8!

 

 Some memorable Autonomy v2.8 moments ...

Spoiler

 

AEScreenShot34.jpg

Tuesday night ...          Club Snuggle c/o Outcasts & Remnants

 

AEScreenShot31.jpg

Cait & Tommy          Combat Zone

 

AEScreenShot74.jpg

That's his girlfriend on the PA thing ... 🤣              Brotherhood of Gold Bunker c/o Outcasts & Remnants

 

AEScreenShot183.jpg

NAFtek Research Facility - testing multi-racial functions of early NAFbridge releases with Autonomy 2.8     

Fallons Basement Kitchen c/o Depravity

NAFbridge c/o @Evi1Panda

 

AEScreenShot170.jpg

Could not reproduce this scene manually. Autonomy-NAFbridge did it somehow ...

 

AEScreenShot163.jpg

Debugging Autonomy/NAFbridge                   ... why did he say "Gee, thanks for the opportunity!" in a female voice ?

 

AEScreenShot153.jpg

... Damn. There's a queue!                     

 

AEScreenShot146.jpg

NAFtek one day             Fallons Basement Research Compound c/o Depravity

 

AEScreenShot144.jpg

NAFtek on a good day ...

 

AEScreenShot143.jpg

NAFtek on another good day ...

 

AEScreenShot135.jpg

NAFtek                          Please note all actors are volunteers and all scenes are, well ... Autonomous.

 

AEScreenShot5.jpg

There's perverts in the Third Rail !               ( ... it's OK, she doesn't really mind ... that's my Companion Ivy )

 

AEScreenShot54.jpg

... stepping out of a teleporter, forgetting Autonomy was still turned on.             VaultTech Teleport Hub c/o Outcasts & Remnants

 

 

 

Edited by dosfox
wip memories
Posted (edited)
On 5/13/2025 at 9:04 PM, overlord19950110 said:

Hello, I'm translating this mod, I can't find the notification lines ...

 

Check the .ESP. I found some dialogue lines in there under the Quests section.

 

EDIT:  @overlord19950110 please let us know if you find the rest, i couldn't find any more ...

Edited by dosfox
Posted
1 hour ago, dosfox said:

HAVING FUN WITH AUTONOMY v2.8

In a world filled with rape, slavery and sexual-assault mods, Autonomy v2.8 is a breath of fresh air. It is disappointing that most of the recent pages are filled with "Autonomy doesn't work for me" posts. Having thoroughly trialled all the other versions, Autonomy v2.8 works best for me. So here are some hints on how to enjoy Autonomy2.8 once you've worked out your install issues.

 

AUTONOMY2.8-COMPATIBLE NPCs
Settlement Visitors - A new mod that generates multi-factional friendly visitors for your settlements. These NPCs will sandbox around your settlement using their own custom animations, and disappear when you leave the settlement. They are always available for Autonomy2.8, and can be recruited as settlers if you like them. In settlements where most of your NPCs are assigned to resources or vending, these Visitor NPCs will increase Autonomy2.8 activity a lot.
SKK Multi-Racial NPC Beacon - A settlement beacon that spawns humans, supermutants, brahmins, etc. I use it mainly for the settler supermutants as they are automatically assigned to the settlement you spawn them, and can be assigned to guard posts.
No More Dead Dogs - Makes all Canines in the Commonwealth friendly (not all FEV hounds though).

Console Spawning - in console type the following commands (without quotes) to spawn new Autonomy2.8/Settlement-compatible creatures:
"spawn 176337"         Junkyard Dog (Assign them to the settlement in build mode and then you can assign them to guard posts)
"spawn 176336"         Gorilla  (Very friendly cuddly creatures. Cannot be assigned to settlements, but they do not wander very far from where you spawn them.)
"spawn 0304BA65"    FEV Hound (They also do not wander very far from where you spawn them.)
* To spawn multiple creatures console e.g: "spawn 176336 4" to spawn 4 Gorillas.

 

ANIMATIONS etc
C.H.A.K. animation pack - Adds a heap of Cuddles, Hugs & Kisses animations. A realistic and mood-setting addition to the usual raunchy collections of animations.

Indarello's animation add-ons & fixes - Adds many quality animation improvements, staging of animations, cum and squirt effects, facial expressions, etc, etc. Highly recommended for experienced users. Just make sure to install all the requirements and follow the instructions and mod versions very carefully.
QUAAF - Balances the sound effects of nearly all available animations packs to realistic levels and distance. (Update coming soon)
Settler and Companion Dialogue Overhaul - provides more opportunities for settlers to interact with Autonomy2.8
Icebreaker Settlements Alt ver. 3 - as above.

 

QUEST MODS
The Thuggyverse - Fusion City Rising, Hookers of the Commonwealth, Outcasts and Remnants, Project Valkyrie, Depravity. - All offer hundreds of new NPCs and many new unique locations and situations to unleash Autonomy2.8 on. Lots of fun!

Companion Ivy - 'nuff said. She was MADE for autonomy!

 

FURNITURE
AAF Furniture XMLs - A FOMOD-install mod which provides animation XMLs for most Furniture mods on Nexus. Has recently added all the furniture in the Thuggyverse.

 

NAF/NAFBRIDGE/NAFICATOR
Developed by @Evi1Panda,  this new animation system dramatically improves the performance and reliability of animations used by Autonomy2.8. At this stage the only drawback is that it is not compatible with Autonomy2.8's 3P+ animation calls. Considering how poorly AAF handles multi-P animations, this is a small price to pay. You can still call highly reliable 3P+ animations through the NAF GUI or other NAFbridge-compatible mods. Apart from that, NAFbridge greatly increases the frequency and reliability of Autonomy2.8 scenes.

  • Please suggest any other mods you find work well with Autonomy2.8!

Hey Dosfox. Can NAF handle the C.H.A.K presex animations in sequential order? Thanks for letting us know about QUAFF. Unless you're living alone it's needed. Or a very good excuse is.

Posted (edited)
1 hour ago, Senkan said:

Can NAF handle the C.H.A.K presex animations in sequential order?

 

Do you mean does NAFbridge stage a CHAK scene, then a sex scene followed by another CHAK scene? I don't think so, but that would be very high on my wish list. At the moment it's just good to see NPCs kissing and cuddling around the place as well as all the hard core sex scenes. It's great when CHAK scenes come up in the vicinity of sex animations, it "adds more depth to the environment" ... 🙄

Edited by dosfox
Posted
21 hours ago, RAAMPEAK said:

well considering blacklist doesn't appear i don't have the older version

I check it via "better console" mod. point on NPC, press "`", then left Ctrl. There should be window with NPC's perks and you shold see "Blacklisted". Check it just in case

Posted
9 hours ago, dosfox said:

HAVING FUN WITH AUTONOMY v2.8

In a world filled with rape, slavery and sexual-assault mods, Autonomy v2.8 is a breath of fresh air.

 

It is disappointing that most of the recent pages are filled with "Autonomy doesn't work for me" posts. Having thoroughly trialled all the other versions, Autonomy v2.8 on Fallout v1.10.163 just works for me. So here are some hints on how to better enjoy Autonomy2.8 once you've worked out your install issues.


AUTONOMY2.8-COMPATIBLE NPCs

  Reveal hidden contents

Settlement Visitors - A new mod that generates friendly multi-factional visitors for your settlements. These NPCs will sandbox around your settlement using their own custom animations, and disappear when you leave the settlement. They are always available for Autonomy2.8, and can be recruited as settlers if you like them. In settlements where most of your NPCs are assigned to resources or vending, these Visitor NPCs will increase Autonomy2.8 activity a lot.
SKK Multi-Racial NPC Beacon - A settlement beacon that can spawn individual humans, supermutants, brahmins, etc. I use it mainly for the Settler Supermutants as they are automatically assigned to the settlement you spawn them in, and can be assigned to guard posts. Very intimidating guards, but they love to fuck.
No More Dead Dogs - Makes all Canines in the Commonwealth friendly (not all FEV hounds though).

Console Spawning - in console type the following commands (without quotes) to spawn new Autonomy2.8/Settlement-compatible creatures:
"spawn 176337"         Junkyard Dog (Assign them to the settlement in Build mode and then you can assign them to guard posts)
"spawn 176336"         Gorilla  (Very friendly cuddly creatures. Cannot be assigned to settlements, but they do not wander very far from where you spawn them.)
"spawn 0304BA65"    FEV Hound (Very friendly, they also do not wander very far from where you spawn them.)
* To spawn multiple creatures console e.g: "spawn 176336 4" to spawn 4 Gorillas.


ANIMATIONS etc

  Reveal hidden contents

C.H.A.K. animation pack - Adds a heap of Cuddles, Hugs & Kisses animations. A realistic and mood-setting addition to the usual raunchy collections of animations.

Indarello's animation add-ons & fixes - Adds many quality animation improvements, staging of animations, cum and squirt effects, facial expressions, etc, etc. Highly recommended for experienced users. Just make sure to install all the requirements and follow the instructions and mod versions very carefully!
QUAAF - Balances the sound effects of nearly all available animations packs to realistic levels and fade-out distance.
Settler and Companion Dialogue Overhaul - provides more opportunities for settlers to interact with Autonomy2.8
Icebreaker Settlements Alt ver. 3 - as above.


QUEST MODS

  Reveal hidden contents

The Thuggyverse - Fusion City Rising, Hookers of the Commonwealth, Outcasts and Remnants, Project Valkyrie, Depravity. - All offer hundreds of new NPCs and many new locations, situations, and NPCs to unleash Autonomy2.8 on. Lots of fun!

Companion Ivy - 'nuff said. Ivy was MADE for autonomy!

 

FURNITURE

  Reveal hidden contents

AAF Furniture XMLs - A FOMOD which provides animation XMLs for most Furniture mods on Nexus. Has recently added all the furniture in the Thuggyverse!

 

NAF/NAFBRIDGE/NAFICATOR

  Reveal hidden contents

Developed by @Evi1Panda, this new animation system dramatically improves the performance and reliability of animations used by Autonomy2.8. At this stage the only drawback is that NAFbridge is not compatible with Autonomy2.8's 3P+ animation calls. Considering how poorly AAF handles multi-P animations, this is a small price to pay. You can still call highly reliable 3P+ animations through the NAF GUI or other NAFbridge-compatible mods. Apart from that, NAFbridge greatly increases the frequency and reliability of Autonomy2.8 scenes.

  • Please recommend any other mods you know work well with Autonomy2.8!

 

 Some memorable Autonomy v2.8 moments ...

  Reveal hidden contents

 

AEScreenShot34.jpg

Tuesday night ...          Club Snuggle c/o Outcasts & Remnants

 

AEScreenShot31.jpg

Cait & Tommy          Combat Zone

 

AEScreenShot74.jpg

That's his girlfriend on the PA thing ... 🤣              Brotherhood of Gold Bunker c/o Outcasts & Remnants

 

AEScreenShot183.jpg

NAFtek Research Facility - testing multi-racial functions of early NAFbridge releases with Autonomy 2.8     

Fallons Basement Kitchen c/o Depravity

NAFbridge c/o @Evi1Panda

 

AEScreenShot170.jpg

Could not reproduce this scene manually. Autonomy-NAFbridge did it somehow ...

 

AEScreenShot163.jpg

Debugging Autonomy/NAFbridge                   ... why did he say "Gee, thanks for the opportunity!" in a female voice ?

 

AEScreenShot153.jpg

... Damn. There's a queue!                     

 

AEScreenShot146.jpg

NAFtek one day             Fallons Basement Research Compound c/o Depravity

 

AEScreenShot144.jpg

NAFtek on a good day ...

 

AEScreenShot143.jpg

NAFtek on another good day ...

 

AEScreenShot135.jpg

NAFtek                          Please note all actors are volunteers and all scenes are, well ... Autonomous.

 

AEScreenShot5.jpg

There's perverts in the Third Rail !               ( that's my Companion Ivy ... it's OK, she doesn't really mind ... )

 

AEScreenShot54.jpg

... stepping out of a teleporter, forgetting Autonomy was still turned on.             VaultTech Teleport Hub c/o Outcasts & Remnants

 

 

 

It works well with Human Recourses. During any animation started from one, another NPC can approach and join the scene.  And after while leave it. It's very immersive

Posted (edited)
3 hours ago, Jeffey67 said:

I check it via "better console" mod. point on NPC, press "`", then left Ctrl. There should be window with NPC's perks and you shold see "Blacklisted". Check it just in case

better console doesn't seem to work anymore, never mind thanks for the control part, but no blacklist doesn't appear what i think work is give them the perk and make it so people with the perk cant have sex

Edited by RAAMPEAK
Posted
4 hours ago, Jeffey67 said:

It works well with Human Resources. During any animation started from one, another NPC can approach and join the scene ...

 

Thanks for that. Unfortunately it probably won't work with NAFbridge. The method of adding extra NPCs to an existing animation is the same way Autonomy calls 3P+ scenes, and NAFbridge doesn't recognise that type of animation call. All the mods listed above are compatible with NAFbridge. Sounds good for AAF though, thanks again!

Posted (edited)
On 5/16/2025 at 12:57 AM, Jeffey67 said:

I check it via "better console" mod. point on NPC, press "`", then left Ctrl ...

 

That does not work with Autonomy2.8. When you apply/remove the Perk to an NPC with the Hotkey, a message will come up on the screen like this:

 

Spoiler

AEScreenShot40.jpg.3601cb040bbbe97853e613b6b8afb92a.jpg

 

Or this when removing Perk:

AEScreenShot42.jpg.2bae28dadd6ed93467d1620649f58717.jpg

 

Edited by dosfox
space
Posted (edited)
6 hours ago, RAAMPEAK said:

so enable between hostile npcs is that like raiders and gunners or raiders and raiders 

 

No, more like settlers/raiders or railroad/institute ... and it doesn't usually end well   ☠️

 

Edited by dosfox
Posted
21 hours ago, dosfox said:

 

That does not work with Autonomy2.8. When you apply/remove the Perk to an NPC with the Hotkey, a message will come up on the screen like this:

 

AEScreenShot40.jpg.3601cb040bbbe97853e613b6b8afb92a.jpg

 

Or this when removing Perk:

  Reveal hidden contents

AEScreenShot42.jpg.2bae28dadd6ed93467d1620649f58717.jpg

 

Ah, yeah, forgot this! You're right, 2.75 and 2.8 uses perks. Moreover there is option (at bottom of all) about perks and we should set in on "No Sex". Then NPCs with thisd perks won't involve in AAF.

Posted
3 hours ago, VonHelton said:

FUN w/3.06 in NG:

 

Install Address Library NG

Install Garden of Eden NG

Install Autonomy 3.06

Set to "Alias"

Profit.

 

😀

 

 

That's right, that's how this mod works for me, everything you've listed works. I've already been testing for 3 days and the mod is working stably. So there were no crashes or errors from the game.

Posted (edited)
1 hour ago, RAAMPEAK said:

will say enemies having sex while combat is happing is kind dumb since they dont stop if im near 

 

If you are using NAFbridge there is a setting in MCM:

Spoiler

AEScreenShot47.jpg.bfa1564a33fdbac8340b1aea6445afcd.jpg

 

 

There is a similar setting in Data/AAF/AAF_settings.ini if you use AAF  ...

Quote

default_ignorecombat= false        ; If false, AAF scenes will automatically end if an NPC in the scene enters combat (due to nearby enemies).

 

Edited by dosfox
aaf settings
Posted (edited)
2 hours ago, overlord19950110 said:

... unfortunately I still haven't found these lines "oh-ah-oh" and so on.

 

Is it possible Autonomy is calling vanilla lines from the base game or a DLC?

 

Edited by dosfox
Posted (edited)
10 hours ago, overlord19950110 said:

Well, I said it) I caught a break ...

 

I am not familiar with Buffout v1.37 logs, but it looks like you have problems with LLFP v.1_10_984. Autonomy was written using LLFP v.1_10_163.

LLFP handles things like "NPC under cursor" etc.

 

Edited by dosfox

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