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Posted (edited)

I can run this without Robco Patcher? I don't think it works too well with my setup (it would be a main source of a lot of my crashes). Trying to get it to work now and it's just stuck in loading screen.

 

Changed to Spell perk only force start with item to test but crashed after scene end. 

 

Currently fine with 2.8 no Robco

Edited by 4nln415
  • 2 weeks later...
Posted (edited)

The mod is great, there are more settings than in M.C.G, but there are a couple of problems.:
1) The mod seems to trigger all single animations, not just masturbation, when the NPC is "having fun" alone (for example, "Gray_FacedownGag_S1" from 50 Shades).
2) The companion disable function does not work, they still participate in animations.
3) Disabling "Sexual Notifications" does not work

Edited by BzDanilka
Posted (edited)
On 2/27/2025 at 7:22 AM, BzDanilka said:

2) The companion disable function does not work, they still participate in animations.
3) Disabling "Sexual Notifications" does not work

 

2) I guess you are using one of the v3.0+ versions. This is one of the bugs common to that series - some MCM settings will not "stick".

 

3) LOL. ENabling "sexual notifications' does not work either - that setting is meant to show a quest pip above all current scenes, among other things.

 

Give Autonomy v2.8 a try. The companion feature works. Even if it doesn't work you can assign the "no sex" perk to your companion (or any NPC) with a hotkey.

 

V2.8 does allow you to disable interactions and notifications (idles and messages), but the active scene flag thing still doesn't function.

 

Good luck!

 

Edited by dosfox
  • 2 weeks later...
Posted (edited)

(im running 1.10.163.0  using the Beta 3.0) Hey, im not sure what exactly the problem is but ive been trying to run The mod, and well it loads in perfectly no crashed nothing. but anytime i get a notification from the mod for sex , the npc's just stand around do nothing for a bit then continue walking. ive been trying to figure out why for like months now still now luck

Edited by Deadbrick907
Posted
1 hour ago, Deadbrick907 said:

... npc's just stand around do nothing for a bit then continue walking. ...

 

Hey @Deadbrick907

 

Unfortunately this seems to be a common problem with Autonomy v3.0+.

 

I would recommend anybody with this problem to try Autonomy v2.8. If you then still have the same problem, there is probably

something wrong with your AAF configuration. If the problem goes away, stick with v.2.8.

 

It would be useful to know what version AAF are you using? What version of LLFP are you using? Are you running Autonomy with AAF or NAFbridge? Do you use any other scene-calling mods that work? Let us know ...

 

Good luck!

Posted
3 hours ago, dosfox said:

 

Hey @Deadbrick907

 

Unfortunately this seems to be a common problem with Autonomy v3.0+.

 

I would recommend anybody with this problem to try Autonomy v2.8. If you then still have the same problem, there is probably

something wrong with your AAF configuration. If the problem goes away, stick with v.2.8.

 

It would be useful to know what version AAF are you using? What version of LLFP are you using? Are you running Autonomy with AAF or NAFbridge? Do you use any other scene-calling mods that work? Let us know ...

 

Good luck!

Based on others opinion, I am using vers. 106 and npcs are having sex like rabbits. I still wonder if trying to give npcs sexual traits overwhelmed what was a simple, working  mechanism. Using AAF 171 and no NAF. Later LLFP.

Posted

Well, I can tell you that it doesn't work on Next Gen. I tried many ways and nothing. I remember this mod when I played it on older versions, but now it won't work. Actually, a whole bunch of mods don't work on Nex gen.

Posted

from other commenters im going to guess this mod is straight up broken. theres no exact answer as to if the mod works with the requirements or not. it works for some and doesnt for others. the only thing that i could get to work was the solo animation by using the item in ver 2.8

Posted
2 hours ago, Rygazelle said:

from other commenters im going to guess this mod is straight up broken. theres no exact answer as to if the mod works with the requirements or not. it works for some and doesnt for others. the only thing that i could get to work was the solo animation by using the item in ver 2.8

As others have stated, old Vers. 106 works every time.

AAF_AutonomyEnhanced_v106.zip

Posted (edited)
11 hours ago, Rygazelle said:

... the only thing that i could get to work was the solo animation by using the item in ver 2.8

 

Try using these settings with Autonomy v2.8 ...

 

Spoiler

 

AEv2.8_settings_01.jpg.c17130ba4c6f6e1dfc0b066a63ffa4ad.jpg

 

 

AEv2.8_settings_02.jpg.37efd413f6dad85ab748b4391b5881f9.jpg

 

AEv2.8_settings_03.jpg.b6c22b7ab463691b6f08073268295461.jpg

 

AEv2.8_settings_04.jpg.66b0a6ddebad1bd45fc229fff76ec0fd.jpg

 

AEv2.8_settings_05.jpg.5461a001b9b42bf5cb253a02d6b1a641.jpg

 

AEv2.8_settings_06.jpg.38803e597d8dfafa582caaa0da688177.jpg

 

AEv2.8_settings_07.jpg.14039fdec83ca2b2a3daa4b86cb92dde.jpg

 

AEv2.8_settings_08.jpg.cdb2ada142e149338c2a8a52cfd29c31.jpg

 

 

 With these settings Autonomy v2.8 constantly generates 2-8 concurrent scenes in my ~30-npc settlements, Diamond City, Club Snuggles, DLCs, etc. It definitely works.👍

 

Version 2.8 was not very popular because the settings are "too confusing" and it is easy to stop scenes occurring if the settings are wrong. Use the settings above as a general guide first, test it, then adjust to your personal preferences. Only enable the "creature" options that are compatible with your installation.

 

EDIT: (Note that i use Indarello's patch and NAFbridge, but this installation and settings worked just fine with AAF v1.61)

 

Good luck!

 

Edited by dosfox
Posted

I know that v2.8 of this mod has instructions to add custom race support in the mcm settings but I can't seem to get it to trigger. Either the instructions are too vague or the race patch thing just doesn't even work. I've attempted to add compatibility to a few humanoid race mods. Lupine, Vulpine, Amelia, Servitron... If anyone has any guidance or knowledge would be cool, it seems others have attempted it and never succeeded. 

Posted (edited)

ran into an interesting glitch, not sure whether it's your problem to fix or an angeli problem to fix buuuut. Apparently someone occupying an angeli power armor frame will join into autonomous activities without getting out of the power armor, it then stretched the companions skin/skeleton to the dimensions of the power armor frame and didn't reapply the center armor piece. This then lead to the frame exit dialogue disappearing from the companion so i had to force them out with console commands. this futher broke the frame and made it into a base power armor frame instead of the angeli frame, unequipped the pieces, put them in the companions inventory and bricked the mods on it so that the only mods i can access are those added by ECO. They were then nude and stretched to the dimensions of the power frame still. I wish i had taken some screenshots of the eldritch horror it created. I was able to restore them with a recycleactor though.

Edited by cyrilstar
Posted

I've got a few problems one how (if at all) can I assign settler couples. I saw marriage groups so I manually changed 2 to be in the same group but the girl just solos is it just bad R&G or is it set wrong. two is there a specific order the required mods and there dependency's need to be in to work properly because when I use AAF and finish inside the girl she does not get pregnant even though I have fertility maxed and pregnancy chance as well.

Posted

I have a problem that many NPC (trashcan carla, Trudy drumlin dinner, etc etc), missing voice.

I have no idea why, but if I uninstalled Autonomy Enhanced v3, the voice is back.

Posted (edited)

tried a few version 2.8 works the new 3.305 beta even on a new run it like loads up a screen like its going to teleport somewhere then crashes, i did find i could get some npcs into a lesbian run but my male character has never been included in anything such a shame, i was using spd and garden

 

Edited by pleasetryme
Posted
12 hours ago, athena1978 said:

I have a problem that many NPC (trashcan carla, Trudy drumlin dinner, etc etc), missing voice.

 

This problem is another manifestation of the broken Alias Quest function - male NPCs speak with a female voice and female NPCs speak with no voice. At present there is no permanent fix for this bug, but you can try the following two temporary fixes.

 

1. This console command will temporarily fix the problem.

 

2. Installing F4z Ro Doh will cause the affected NPC to lip-sync and sub-title their spoken lines, and prevents the NPC getting stuck in a silent conversation.

 

Posted
On 3/15/2025 at 7:59 PM, Rygazelle said:

from other commenters im going to guess this mod is straight up broken. theres no exact answer as to if the mod works with the requirements or not. it works for some and doesnt for others. the only thing that i could get to work was the solo animation by using the item in ver 2.8

I switched back to the 2.8 version because of the problems I noticed with the latest version.  The player character would turn into a silent protagonist that sometimes spoke like a settler after the first sex animation started by this mod.  I am using the 163 version of Fallout 4 and find that the 2.8 version of this mod works quite well. 

Posted

It would be interesting to see a melee combat turned to aggressive sex animation feature.  If your female character is in melee combat with an enemy NPC being human or creature, there is a chance that an aggressive sex animation between the player and hostile NPC will start instead of continued melee combat.  It is as though the player character is overpowered and raped.  This would only happen if the player's health or possibly willpower is below a set threshold.  As is, animations only start if the two NPCs selected by the mod are not yet in combat, even if they are enemies though I can use the player/NPC sex hot key to start an animation at any time.  I use the hot key to create the effect of melee combat to sex animation.  The programming would be something like if enabled hostile NPC is within melee range and player's health below the set threshold then start aggressive sex animation.  It would not be an AAF Violate surrender with all that comes with it, just a one-time sex animation.  Maybe the trigger can be when stripped naked via Combat strip Lite.

Posted
On 3/25/2025 at 11:00 AM, bholt917 said:

It would be interesting to see a melee combat turned to aggressive sex animation feature.  If your female character is in melee combat with an enemy NPC being human or creature, there is a chance that an aggressive sex animation between the player and hostile NPC will start instead of continued melee combat. 

 

I think that is part of the point of this mod 

 

I haevnt tried it myself yet, I think I was waiting to see if it becomes more modular or something

Posted
On 3/27/2025 at 5:13 AM, 2efefkkefk said:

 

I think that is part of the point of this mod 

 

I haevnt tried it myself yet, I think I was waiting to see if it becomes more modular or something

This mod has part of it but not really what I am looking for.  It from my understanding has a mechanic where the enemy turns some color to indicate a sex challenge and has levels of orgasm that determines who wins.  It requires Nuka Ride with its requirements, some I have and some may not be compatible with my current mod list along with other mod requirements that I some of but not all.  The game mechanic of this sex fight / bimbo mod is not what I am looking for.  My idea is much simpler.  It is just that the commonwealth is a dangerous place where the enemies take advantage of you when you are weak.  Not just the human enemies but also the creatures.  When the player character's strength, health or willpower is low, it is best to stick to ranged combat because the enemies will take advantage of her if they get close.  It is kind of like those 2D side scrolling games where all of the enemies are apparently just horny.

Posted

Does anyone know how to add back the ability for Raiders to have sex with the captives from Commonwealth Captives, I know it was removed awhile back but its one of the reasons I started using the mod way back when.

 

I am more then happy to go through and change whatever scripts ect, but I just cant find any info about it in 2.8.

Posted
On 3/30/2025 at 7:46 AM, VonHelton said:

xSE, Address Library, Buffout 4, Lighthouse & Garden of Eden all have NG versions now, IIRC.

Don't forget to update!

The CTD you stop may be yer own!

:)

 

Robco Patch also has a NG version in Alpha which works well with the Skimpy Armor Keyword Resource. However, it crashes the game hard if you try to use it with Autonomy Enhanced Redux.

 

I did manage to get v3.305 working fine tonight (it was spotty before). I needed to use Spell Perk Item Distributor (SPID) instead and everything started working..

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