dosfox Posted April 21, 2025 Posted April 21, 2025 (edited) 7 hours ago, Fallout3OJISAN said: ... I downloaded "Invictusblade Animations", but there is no esp inside. Will it work if I install this? Give it a try. Technically "Invictusblade Animations" was made to work with v3.05 and NAFbridge, but i remember trying it with v2.8 when i was using AAF and it did show InvictusBlade's animations occasionally. The trouble with all 3P+ animations and AAF/Autonomy v2.8 is the animations usually perform poorly and end badly - some NPCs "fall" out of the animation, some NPCs not undressing, some NPCs not redressing, the animation getting "stuck" and not ending at all, misplaced overlays, etc etc etc. I now use Autonomy with NAFbridge, which doesn't support Autonomy 3P+ animations at all, and frankly i don't miss them. If i really want to see multi-P animations i can call them through the NAF GUI where they do function properly. Edited April 21, 2025 by dosfox
VonHelton Posted April 21, 2025 Posted April 21, 2025 (edited) On 4/14/2025 at 9:10 PM, dosfox said: @TheCummander This is very interesting. It was never implicitly stated, but it's beginning to look like v3.05 may have been written specifically for/with NG. That could explain many of the bugs listed above when trying to use Autonomy v3.05 with game v1.10.163. Unfortunately there are still many other bugs in v3.05 that were never fixed by the author. If those bugs don't affect your gameplay, good for you! Please report any problems/solutions you come across for the benefit of other NG users. 👍 Say what? Invictus told me he didn't have NG installed at all??!! 😲 Edited April 21, 2025 by VonHelton added info........
dosfox Posted April 21, 2025 Posted April 21, 2025 18 minutes ago, VonHelton said: Say what? Invictus told me he didn't have NG installed at all??!! It was only a theory , but can you explain why v3.05 won't work with OG, but NG users are having success with it using LL4P v48 and MCM 1.40?
VonHelton Posted April 21, 2025 Posted April 21, 2025 2 minutes ago, dosfox said: It was only a theory , but can you explain why v3.05 won't work with OG, but NG users are having success with it using LL4P v48 and MCM 1.40? So if I install LL4P v48 & MCM 1.40, v305 will actually WORK? Lemme give it a try!! 😃
dosfox Posted April 22, 2025 Posted April 22, 2025 (edited) 10 hours ago, VonHelton said: Lemme give it a try!! People have been saying not to use RobcoPatcher option, use SPID instead. Quote So if I install LL4P v48 & MCM 1.40, v305 will actually WORK? If you are using NG the latest MCM version is 1.40. I am not sure but i assume the latest version of AAF still includes the latest version of LL4P (v48). Please let us know how you go! 👍 Edited April 22, 2025 by dosfox latest v's
VonHelton Posted April 22, 2025 Posted April 22, 2025 9 hours ago, dosfox said: People have been saying not to use RobcoPatcher option, use SPID instead. If you are using NG the latest MCM version is 1.40. I am not sure but i assume the latest version of AAF still includes the latest version of LL4P (v48). Please let us know how you go! 👍 Ok, not sure where the problem lies, but I keep getting an error: REL/Relocation.h(629): failed to open: Data/F4SE/Plugins/version-1-10-984-0.bin ??? Robco Patcher is a hard requirement, but I selected SPID on installation.
VonHelton Posted April 22, 2025 Posted April 22, 2025 (edited) The error was from having the wrong Address Library installed. Fixed that, but now the game crashes on start up. EDIT: Robco Patcher NG was doing that, so I deleted it & ran the game without it. Haven't seen any sex yet. Typically, all I get is "Error 9" (No sex). .....But we'll see. Edited April 22, 2025 by VonHelton
TheCummander Posted April 22, 2025 Posted April 22, 2025 3 hours ago, VonHelton said: The error was from having the wrong Address Library installed. Fixed that, but now the game crashes on start up. EDIT: Robco Patcher NG was doing that, so I deleted it & ran the game without it. Haven't seen any sex yet. Typically, all I get is "Error 9" (No sex). .....But we'll see. Hopefully all goes well in the realm of no crashes for you from now on, after quite a bit of testing the latest versions of the mod are still spotty, they function as intended about 60% of the time for me.If you havent already you can toy with percentage chances in the mcm so you'll be more likely to see scenes. past that im not sure on what keeps scenes from happening. When i get errors i save and reload and that usually helps. Sometimes it just works and others i have to keep reloading 2-3 times, annoying but doesnt ruin my overall experience. I use the lighthouse extension with the mod so that may be worth looking into if you havent. you may want to try running only one of the f4se extenders(lighthouse and the other one) listed if you arent already doing so. If you want an extra stable version of this mod you do unfortunately (or fortunately depending on who you are) have to downgrade from NG for 2.8, but thats up to you, personally i just keep it on NG and deal with the bugs as they come lol Good luck with your modding endeavours! 1
dosfox Posted April 24, 2025 Posted April 24, 2025 (edited) 5 hours ago, Fallout3OJISAN said: ... I tried "Invictusblade Animations" mod ... it seem likely that the issue lies not in "autonomy" but in "animation"? You are probably right. InvictusBlade's Animations xml files contain many syntax and naming errors. While AAF is more tolerant of these errors than NAF, they are still likely to mess things up. Even if i was still using AAF i would probably disable the Autonomy multi-P animations option anyway because of how buggy the presentation of those scenes is. PS: Are you aware that InvictusBlade's Animations are all multi-P scenes? Edited April 24, 2025 by dosfox
dosfox Posted April 25, 2025 Posted April 25, 2025 (edited) Hey @Fallout3OJISAN, here is a .zip containing corrected XML files for InvictusBlade's Animations. Replace the InvictusBlade files in your AAF folder with these files. Note also that InvictusBlade's Animations requires SavageCabbage mod to be installed. See Page 48 Edited August 10, 2025 by dosfox 2
MajorWard Posted April 27, 2025 Posted April 27, 2025 On 4/16/2025 at 3:17 PM, TheCummander said: Ive had it working for 6 hours on the new character, will continue to moniter for bugs but this might be my last post for a bit if all goes well. 1 soft ctd ( didnt have to restart computer) so far on new character Ive had a few bugs, i dont know if this is related to autonomy but i get a sceninit message sometimes and nothing happens( possibly tied to a conflict with sex em' up) Quest markers over scenes also sometimes show only after the scene is over. Thats what i have for now in the bug department, everyone take care if i dont update after this! I went with Lighthouse and SPID and, once I'd gotten the opening few quests in Sanctuary out the way, enabled the mod. At Tenpines the female settler began playing with herself (while floating 4 feet in the air! I think it glitched and she was supposed to be on a bed in the shack) but as she did she uttered a radiant line ("I hope you're not here to cause trouble") and her brother (?) began talking in her voice as he offered the quest. Not long after I get a notification both of them were about to get it on but the game CTD'd. When I reloaded the quicksave it happened again...and again...until I reloaded a save from a few minutes earlier and the scene didn't trigger and the game didn't crash. I'm hoping this is a one off / glitch with a dodgy save.
VonHelton Posted April 29, 2025 Posted April 29, 2025 Someone said "get rid of Violate!" So I did, and thusfar, everyone is using the correct voice. I have 3.05 running on NG, .......Without Robco Patcher NG, which kept crashing my game. I'm using Garden of Eden instead of Lighthouse & "alias" is selected in my settings. 😎 1
VonHelton Posted April 29, 2025 Posted April 29, 2025 On 4/25/2025 at 2:57 PM, dosfox said: Hey @Fallout3OJISAN, here is a .zip containing corrected XML files for InvictusBlade's Animations. Replace the InvictusBlade files in your AAF folder with these files. Note also that InvictusBlade's Animations requires SavageCabbage mod to be installed. InvictusbladeAnimations_fixedXMLs.zip 15.14 kB · 10 downloads ty!!! 👍 1
MajorWard Posted April 30, 2025 Posted April 30, 2025 So far all seems to be well. I realised I had not installed Invictisblade’s animations so I did that as well as the corrected XML. At first it only seemed to trigger solo animations but then I got a notification of nearby sex and the AAF menu revealed this to be 2 raiders going at it.
MajorWard Posted May 5, 2025 Posted May 5, 2025 It's working for the most part, just the odd CTD when a scene tried to start during a quest interaction.
VonHelton Posted May 7, 2025 Posted May 7, 2025 New machine. Ryzen 7 8700f 64 GIG RAM GeForce 4060 No more stuttering, I hope! 👍 I'll let ya know how it goes, after I reinstall everything...... <wince>
dosfox Posted May 7, 2025 Posted May 7, 2025 (edited) On 5/8/2025 at 2:38 AM, VonHelton said: No more stuttering, I hope! Sounds nice! Unfortunately FO4 was designed for 2015 consoles, not high-end PCs. The main FO4 performance-related asset of a CPU is how much Level3 cache it has (8MB+ is better). As far as memory, I thought 32GB of RAM would fix everything, but my heavily-modded and populated game has only ever used 15GB of that at most, with no improvement in performance. TL-DR Spoiler Quoting SKKmods, Quote Some of the principle causes of FPS drops or visual stutters ... > Increasing uGridsToLoad active area from the default 5 (10,240 game unit radius) > Disabling or breaking static item precombined cells (also breaking precomputed visibility). > Scripts that spawn complex objects, or large volumes of objects or (best yet) large volumes of complex of objects ! > Large numbers of actors with complex real time scripts in the active area (base game downtown is 128, game will not load at 300). > Actors without pregenerated and BA2 packed face data. > Unnecessarily high polygon count meshes. > Uncapping settlement build budgets (too many polygons again). > Unnecessarily high texture resolutions. > Loose textures not packed into BA2 archives. > Too many ObjectReferences loaded in memory. ******* My approach to visual quality is slightly controversial, but i am very happy with the results so far. I removed PRP and Xcel and installed Optimization - Occlusion Planes and Boxes - No PreVis and PreCombines for Exterior Cells by Qrsr. This mod totally disables all exterior previs and precombine information in the game with the guarantee that it will lower framerates. Then i optimised the base game and every mod possible down to 1K resolution with Cathedral Asset Optimizer. Otherwise no major changes to the load order. The result is: Generally 40-80FPS around the commonwealth and 20-40FPS in heavily built-up areas. (Previously 20-120FPS with PRP) My eyes are old, but I cannot see much difference between 120FPS or 30FPS. Our eyes are only supposed to work at 25FPS anyway! Also, Lower FPS = More time for scripts to execute. There is no stutter. Many users of Qrsr's mod describe the experience as "buttery smooth", even at low framerates. The difference between 1k textures and 2k textures is hardly noticeable. My game monitor is a 55" HDTV and i expected worse results, but no, it looks great. I can scrap ANYTHING and build ANYWHERE in the commonwealth without fear of breaking the game! (The main reason i remove previsibines - i love building settlements!) The nightmares of trying to patch PRP are gone. Loading and saving the game is faster and script lag is practically non-existent. Definitely less CTDs (above observations are at end stages of game - Level 200, 39 settlements, 650 settlers, the Thuggyverse, 350+ mods, etc) FYI my system = i7-7700@4.5GHz, 32MB RAM, RTX2070, Win10, FO4 v1.10.163 Enjoy your new PC! ☺️ Edited May 9, 2025 by dosfox too much caffeine ...
dosfox Posted May 10, 2025 Posted May 10, 2025 (edited) On 5/9/2025 at 3:14 PM, Fallout3OJISAN said: Sometimes autonomy events occur frequently, and sometimes they don't occur for days in the game. Try using these settings with Autonomy v2.8 ... Hide contents With these settings Autonomy v2.8 constantly generates 2-8 concurrent scenes in my ~30-npc settlements, Diamond City, Goodneighbor, Fusion City, Club Snuggle, DLCs, etc. See if it works for you and let us know if it doesn't. (Only enable the "Non-Human and Creature" settings if you have the requirements installed) I usually only enable Autonomy in settlements or non-combat public locations (with Autonomy Enhanced Toggle hotkey). If i have an interactive quest in a location, i usually leave Autonomy turned off. Autonomy can interfere with some wasteland situations, especially combat, but it's sometimes funny to leave it on. You can try using the AliasQuest fix when Autonomy seems to be "slowing down". It reassigns all NPCs back to their correct gender. Sometimes it does seem to speed things up in my game. Good luck! Edited May 10, 2025 by dosfox
RAAMPEAK Posted May 10, 2025 Posted May 10, 2025 is this the mod with the sexual activity in the air cause it doesn`t always pop up with markers
dosfox Posted May 10, 2025 Posted May 10, 2025 1 hour ago, RAAMPEAK said: ... is this the mod with the sexual activity in the air cause it doesn't always pop up with markers ... The sexual activity in the air or the "invisible furniture bug" is an engine bug that occurs when an animation scene is called on vanilla or mod-added furniture items that have been disabled, deleted or moved. In an unmodded game you can see this bug when farmer-settlers are tending deleted/moved harvest plants. You see this bug more often with Autonomy simply because Autonomy can generate so many scenes requiring furniture. @Evi1Panda has addressed this bug in his latest update of NAFbridge. It is mostly successful, i have only seen a couple of invisible furniture animations since installing the update. Regarding the faulty quest markers, that feature of Autonomy has been broken since v2.6.
RAAMPEAK Posted May 11, 2025 Posted May 11, 2025 20 hours ago, dosfox said: The sexual activity in the air or the "invisible furniture bug" is an engine bug that occurs when an animation scene is called on vanilla or mod-added furniture items that have been disabled, deleted or moved. In an unmodded game you can see this bug when farmer-settlers are tending deleted/moved harvest plants. You see this bug more often with Autonomy simply because Autonomy can generate so many scenes requiring furniture. @Evi1Panda has addressed this bug in his latest update of NAFbridge. It is mostly successful, i have only seen a couple of invisible furniture animations since installing the update. Regarding the faulty quest markers, that feature of Autonomy has been broken since v2.6. well, it tends sometimes to just bring you to someone having sex, but a lot of times when it does point, they are doing nothing, then again, the mod doesn't seem to work much for me, plus doesn't it require x-cell
dosfox Posted May 11, 2025 Posted May 11, 2025 (edited) On 5/12/2025 at 12:10 AM, RAAMPEAK said: .. the mod doesn't seem to work much for me, plus doesn't it require x-cell ... Until somebody can provide evidence and a modlist to show otherwise, the most stable working version of Autonomy is version 2.8. These are the hard requirements for Autonomy v2.8: FO4 v1.10.163 F4SE v6.23 MCM v1.39 Address Library v1.10.163 A working install of AAF (Any version 161.1+. Do not use AAF v1.0+ before installing NAFbridge) A standalone install of LLFP v46 (only necessary for NAFbridge) Either Lighthouse or Garden of Eden script extender (Both can be installed without conflict) Robco Patcher v4.1.0 One or more animation packages. (Invictusblade's Animations is not required and not recommended) Despite being "stable", Autonomy v2.8 still has several problems including the broken quest markers, "MaleNPCwithFemaleVoice", buggy 3P+ animation handling, etc, but nothing that will crash the game. I have been using the settings below for the last 12 months over several game install/playthroughs, changing only the "Autonomy Enhanced Scan Timer" setting to vary the frequency of scenes ... Recommended settings: Hide contents To make Autonomy v2.8 perform at its absolute best I highly recommend installing NAF+NAFbridge+NAFicator. However, to do so you first need to have a functioning install of AAF with all the requirements listed above. Do not use AAF v1.0+ for this install if you plan to use NAFbridge, it contains game-breaking malware. Use a lower version. (I use AAFv161.1) AAF_AutonomyEnhanced_v2.800.7z AAF Beta 161.1.7z Edited May 15, 2025 by dosfox 1
RAAMPEAK Posted May 12, 2025 Posted May 12, 2025 (edited) 19 hours ago, dosfox said: Until somebody can provide evidence and a modlist to show otherwise, the most stable working version of Autonomy is version 2.8. These are the hard requirements for Autonomy v2.8: FO4 v1.10.163 F4SE v6.23 MCM v1.39 Address Library v1.10.163 A working install of AAF. Make sure the AAF package is a version that includes LLFP v46. Either Lighthouse or Garden of Eden script extender (If you later need either for new mods, you can install both without conflict) Robco Patcher v4.1.0 One or more animation packages. (Invictusblade's Animations is not required and not recommended) Despite being "stable", Autonomy v2.8 still has several problems including the broken quest markers, "MaleNPCwithFemaleVoice", buggy 3P+ animation handling, etc, but nothing that will crash the game. I have been using the Settings above for the last 12 months over several game install/playthroughs, changing only the "Autonomy Enhanced Scan Timer" setting to vary the frequency of scenes ... To make Autonomy v2.8 perform at its absolute best I highly recommend installing NAF+NAFbridge+NAFicator. However, to do so you first need to have a functioning install of AAF with all the requirements listed above. Do not use AAF v1.0+ for this install if you plan to use NAFbridge, use a lower version (I use AAFv161.1). Some memorable Autonomy v2.8 moments ... Reveal hidden contents Tuesday night ... Club Snuggle c/o Outcasts & Remnants Cait & Tommy Combat Zone That's his girlfriend on the PA thing ... ROTFLMFAO. Brotherhood of Gold Bunker c/o Outcasts & Remnants NAFtek Research Facility - testing multiracial functions of early NAFbridge releases with Autonomy 2.8 (Fallons Basement c/o Depravity) NAFbridge c/o @Evi1Panda Could not reproduce this scene manually. Autonomy-NAFbridge did it somehow... Debugging NAFbridge Damn. There's a queue! NAFtek one day NAFtek on a good day ... NAFtek later that day ... or worse. She never moves from the spot, just whinges about being thirsty ... NAFtek - Please note all actors are volunteers and all scenes are, well ... Autonomous. There's perverts in the Third Rail! (that's my Companion Ivy, she doesn't really mind) ... stepping out of a teleporter, forgetting Autonomy was still turned on. VaultTech Teleport Hub c/o Outcasts & Remnants AAF_AutonomyEnhanced_v2.800.7z 68.37 kB · 1 download well, the NAF requires a older looks menu then i have and i don't have four play and its saying something about removing aaf completely, and the sexual air pop up happened but no one was doing anything since i literally just watched someone go up to someone and begin it, although both were from captive, wait NAF errored aaf and it saying bootleg so should aaf in hte naf bridge be deleted or something cause it pointed to that other wise i cant really is naf cause it causes error to aaf Edited May 12, 2025 by RAAMPEAK
RAAMPEAK Posted May 12, 2025 Posted May 12, 2025 i ended up seeing some two settlers have sex but is there a way to prevent certain people like certain settlers to not have sex
dosfox Posted May 12, 2025 Posted May 12, 2025 6 hours ago, RAAMPEAK said: well, the NAF requires a older looks menu then i have and i don't have four play and its saying something about removing aaf completely, and the sexual air pop up happened but no one was doing anything since i literally just watched someone go up to someone and begin it, although both were from captive, wait NAF errored aaf and it saying bootleg so should aaf in hte naf bridge be deleted or something cause it pointed to that other wise i cant really is naf cause it causes error to aaf You have not carefully followed the instructions. Converting to NAFbridge is a complicated process and if you do not read all the instructions and carefully follow them you will fuck up your game. If you have not satisfied ALL the requirements and instructions listed above and on the NAFbridge and NAFicator pages, IT WILL NOT WORK! 20 hours ago, dosfox said: ... Do not use AAF v1.0+ for this install if you plan to use NAFbridge, use a lower version (I use AAFv161.1). WARNING! AAF v1.0+ contains MALWARE which will cripple your game and corrupt your savefile if you install any NAF-related mods. At this stage i would recommend starting from scratch with a new game install. 😩 1
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