Deckard_Blade Runner Posted May 18, 2025 Posted May 18, 2025 (edited) 5 часов назад, dosfox сказал: Я не знаком с логами Buffout v1.37, но похоже, что у вас проблемы с LLFP v.1_10_984. Автономия была написана с использованием LLFP v.1_10_163. LLFP обрабатывает такие вещи, как «NPC под наблюдением» и т. д. д. д. д. д. I will add that a failure has occurred. after Blake Abernethy tried to talk to my character through the harassment system, immediately after the crash occurred, I looked at these recordings in FO4Edit and found "Connie" and "Commonwealth" in them, plus two entries, this is my character. as a result, I did not understand what exactly caused the failure. Edited May 18, 2025 by overlord19950110
vranina Posted May 18, 2025 Posted May 18, 2025 Hello, I have naf and 163. I tried versions 2.6 2.8 3.05. I tried before with aaf. I have installed all the animation packages from the topic with the manual. Probably 1/3 of the cases the animations do not start, and I get aaf scenelnut 1. Separately, the mod works when it wants. It just does not work that much, the only thing that helps is a restart of the game, after which it may work... or it may not work.
dosfox Posted May 18, 2025 Posted May 18, 2025 @vranina You say that you have installed Native Animation Framework, but have you also: disabled AAF Installed NAFbridge Installed NAFicator NAFicated your AAF directory? What version of Autonomy are you using now?
vranina Posted May 18, 2025 Posted May 18, 2025 (edited) I used AAF in the previous installation. Then I deleted ALL mods, deleted the game, deleted all files related to it. Only then did I download and install the game and all mods again. I installed naf, nafbridge, naficator and tried to follow the instructions verbatim. Yes, I copied all the files from the aaf folder to the naf folder. I currently have all three versions installed, but 2.60 is active because it has a translation. used uap not indarelo sory for google translator but my english is terable Edited May 18, 2025 by vranina
dosfox Posted May 18, 2025 Posted May 18, 2025 (edited) @vranina Do you have any other scene-calling mods? Are they working properly? Have you tried using these settings with Autonomy2.8? Hide contents Edited May 18, 2025 by dosfox 1
dosfox Posted May 18, 2025 Posted May 18, 2025 11 hours ago, vranina said: ... Yes, I copied all the files from the aaf folder to the naf folder. ... Sorry, i missed this bit (English is not my first language either). This part does not look right. When you run NAFicator it corrects and compiles all the xml files in the AAF folder and writes them to the NAF folder. There should be only about a dozen large xml files in the NAF folder when the process is completed. If you have overwritten the NAF folder with the contents of the original AAF folder, nothing will work. 1
Senkan Posted May 19, 2025 Posted May 19, 2025 Is there a way to stop solo play and dancing? I've been changing file names to make their animations stop but there are other animations lurking.
dosfox Posted May 19, 2025 Posted May 19, 2025 (edited) On 5/19/2025 at 12:51 PM, Senkan said: Is there a way to stop solo play and dancing? ... Yeah, i wish there was a setting in MCM for that. See below for more information ... Edited May 20, 2025 by dosfox pitfalls 1
Senkan Posted May 19, 2025 Posted May 19, 2025 33 minutes ago, dosfox said: Yeah, i wish there was a setting in MCM for that. Assuming you are using NAFicator, open the Data/NAF/Panda's_Naficator_positionData.xml file. Search in that file for "dance" and again for "mast". This should show you all the solo positions (it does with my set of animation mods). Rather than deleting or renaming things, it is safer to "comment" out the relevant positions like this: Hide contents The "Atomic Jerking Staged" animation has been disabled by placing the characters <!-- before, and --> after, the position ID. ... <!-- FILE : CHAKPack_basic_positionData.xml --> <position id="(CHAK) Kissing 01" animation="CHAK_NewStandingKiss01" isHidden="false" tags="avilas,foreplay,kissing,loving,nofurn,nonsex,nulltoself,seukissing"/> <!-- FILE : CreaturePack01_positionData.xml --> <position id="Feral Ghoul 2 Stage 04" animation="02Ghoulstage04" startMorphSet="readyCR" stopMorphSet="unReadyCR" startEquipmentSet="unEquip" stopEquipmentSet="reEquip" isHidden="false" tags="nofurn"/> <!-- FILE : Atomic Lust_positionData.xml --> <!-- <position id="Atomic Jerking Staged" animation="Atomic Jerking" startMorphSet="ready" stopMorphSet="unReady" startEquipmentSet="unEquip" stopEquipmentSet="reEquip" isHidden="false" tags="Dom0,HandToPenis,Held0,Love-1,M,Masturbation,Neutral,NoFurn,Rufgt,Stim7,nofurn" offset="0,50,0,0"/> --> <!-- FILE : _TD_positionData.xml --> <position id="TD_FFrame_Fuck01" animation="F-Frame_Fuck01_1" startMorphSet="ready" stopMorphSet="unReady" startEquipmentSet="unEquip" stopEquipmentSet="reEquip" isHidden="false" tags="Aggressive,Bound,FFrame,F_M,FromFront,Missionary,PenisToVagina,TD,Vader666" location="TD_FFrame"/> ... To be thorough you should go to the Data/NAF/Panda's_Naficator_animationData.xml file and comment out the relevant animations there as well. Good luck! Thank. You're a big help. 1
VonHelton Posted May 19, 2025 Posted May 19, 2025 On 5/17/2025 at 7:51 AM, overlord19950110 said: Well, I said it) I caught a break, I don't know if it's because of this fashion or not, but it seems he should have started the scene. crash-2025-05-17-11-27-56.log 72.61 kB · 3 downloads Yea, dump Buffout. I don't use it & all it did was crash me game. (May be they will fix it?) 👍
dosfox Posted May 20, 2025 Posted May 20, 2025 (edited) @Senkan EDIT Once again i am sorry for changing this post. I was assuming you are an experienced modder, but you may not be. This process is simple enough if you are familiar with XML, but there are too many pitfalls editing Panda's files to leave this post as is. So, ONLY if you are an experienced user of NAFicator and XML, this is a method for disabling unwanted animations .... Spoiler Open the Data/NAF/Panda's_Naficator_positionData.xml file with a text editor. Search in that file for "dance" and again for "mast". This should show you all the solo positions (it does with my set of animation mods). Rather than deleting or renaming things, it is safer to "comment" out the positions you want to disable like this: Quote The "Atomic Jerking Staged" animation has been disabled by placing the characters <!-- before, and --> after, the position ID. ... <!-- FILE : CHAKPack_basic_positionData.xml --> <position id="(CHAK) Kissing 01" animation="CHAK_NewStandingKiss01" isHidden="false" tags="avilas,foreplay,kissing,loving,nofurn,nonsex,nulltoself,seukissing"/> <!-- FILE : Atomic Lust_positionData.xml --> <!-- <position id="Atomic Jerking Staged" animation="Atomic Jerking" startMorphSet="ready" stopMorphSet="unReady" startEquipmentSet="unEquip" stopEquipmentSet="reEquip" isHidden="false" tags="Dom0,HandToPenis,Held0,Love-1,M,Masturbation,Neutral,NoFurn,Rufgt,Stim7,nofurn" offset="0,50,0,0"/> --> <!-- FILE : _TD_positionData.xml --> <position id="TD_FFrame_Fuck01" animation="F-Frame_Fuck01_1" startMorphSet="ready" stopMorphSet="unReady" startEquipmentSet="unEquip" stopEquipmentSet="reEquip" isHidden="false" tags="Aggressive,Bound,FFrame,F_M,FromFront,Missionary,PenisToVagina,TD,Vader666" location="TD_FFrame"/> ... IMPORTANT! When you have finished making changes to the xml files, you must delete the NAF/_AnimCache.bin and _XMLcache.bin files. On the next game start NAFbridge will regenerate new cache files reflecting the changes you have made. AS ALWAYS, MAKE A BACKUP OF FILES YOU ARE GOING TO EDIT! Edited May 20, 2025 by dosfox pitfalls 1
vranina Posted May 20, 2025 Posted May 20, 2025 On 5/19/2025 at 1:37 AM, dosfox said: @vranina Do you have any other scene-calling mods? Are they working properly? Have you tried using these settings with Autonomy2.8? Reveal hidden contents No, I don't have any other mods. I guess there is some problem, because Violet works in a similar way. If there are more aggressors after 2-3-4 scenes, the same error necessarily occurs. I tried your settings, but nothing changed. Half of the animations don't start, and instead an error message appears. AAF Scenelnit Status [1]
dosfox Posted May 21, 2025 Posted May 21, 2025 On 5/19/2025 at 8:57 AM, dosfox said: On 5/18/2025 at 9:00 PM, vranina said: ... Yes, I copied all the files from the aaf folder to the naf folder. ... Sorry, i missed this bit. This part is not right. When you run NAFicator it corrects and compiles all the xml files in the AAF folder and writes the compiled XMLs to the NAF folder. There should be only about a dozen XML files in the NAF folder when the process is completed. If you have overwritten the NAF folder with the contents of the original AAF folder, nothing will work. The only files in the NAF folder should be the ones NAFicator puts there.
Senkan Posted May 22, 2025 Posted May 22, 2025 (edited) On 5/19/2025 at 11:04 PM, dosfox said: @Senkan EDIT Once again i am sorry for changing this post. I was assuming you are an experienced modder, but you may not be. This process is simple enough if you are familiar with XML, but there are too many pitfalls editing Panda's files to leave this post as is. So, ONLY if you are an experienced user of NAFicator and XML, this is a method for disabling unwanted animations .... Hide contents Open the Data/NAF/Panda's_Naficator_positionData.xml file with a text editor. Search in that file for "dance" and again for "mast". This should show you all the solo positions (it does with my set of animation mods). Rather than deleting or renaming things, it is safer to "comment" out the positions you want to disable like this: IMPORTANT! When you have finished making changes to the xml files, you must delete the NAF/_AnimCache.bin and _XMLcache.bin files. On the next game start NAFbridge will regenerate new cache files reflecting the changes you have made. AS ALWAYS, MAKE A BACKUP OF FILES YOU ARE GOING TO EDIT! Wow...lot of mast files in here. I also looked for "tie" for all those hogtie anime. Edited May 22, 2025 by Senkan
VonHelton Posted May 24, 2025 Posted May 24, 2025 Well, I'm conflicted......... It turns out that alot of the "problems" I was having were due to my "old as shit" computer. For example, waiting for people to finish their sentences. Very annoying. Having said that, there are still bugs to deal with, some here & some elsewhere. But, I have 3.06 working on NG I do occasionally lock up, but that may just be a bad save & I can fix that with a mod that fixes save files. 👍 3.06 in the MCM.......In the creature section, advanced creatures won't stay turned on for some reason. And I haven't seen a 10 person gangbang yet.
VonHelton Posted May 27, 2025 Posted May 27, 2025 New version of Buffout NG no longer crashes the game. YAY! *xSE is required And, as a bonus, no more lockups thusfar. Lack of Buffout nay have been the reason. 👍
AliRenegade Posted May 31, 2025 Posted May 31, 2025 I can confirm that this mod does not work with NG version of the game, it crashes on the main menu
VonHelton Posted June 3, 2025 Posted June 3, 2025 On 5/31/2025 at 12:15 PM, AliRenegade said: I can confirm that this mod does not work with NG version of the game, it crashes on the main menu You need: Buffout NG Address Library NG xSE NG Garden of Eden NG or Lighthouse NG Autonomy 3.05 or 3.06 👍 It no longer crashes. 😎
middaydecay Posted June 5, 2025 Posted June 5, 2025 (edited) Hoping the next time the NG version of this mod is updated that it works with Commonwealth Captives again, the whole reason I wanted it was for that 😭 Version 3.305 didn't work for me but 3.000 with OG Robco Patcher + NG Garden of Eden does proc autonomy now and then Edit: Autonomy does NOT play nice with Sexual Harrassment, frequent CTDs when starting scenes, autonomy rarely proccing even in populated towns and while player is hidden. Advisable not to run one with the other at the same time. Edited June 6, 2025 by middaydecay
maddadicusrex Posted June 5, 2025 Posted June 5, 2025 AM I THE ONLY ONE TOTALLY SICK OF THIS DISCUSSION? Gamer error is not cause to debate the pros and cons of this mod which works fine ,out of the box, with just about all the versions ever offered. Every time someone says this mod no work, I pull out my copy of that version to try it out. Guess what, it works. If you do not know how to mod FO4, leave us be in peace. You are wearing out the few, who still give a damn, trying to help newbies. When they quit, who is going to be there, tomorrow.. Look through the threads, sort through the posts, search through the site, test out yourself, for fixes. If you do not want to do the effort, play Mario Bros. for simple fun.. 3
VonHelton Posted June 7, 2025 Posted June 7, 2025 On 6/5/2025 at 5:27 PM, middaydecay said: Hoping the next time the NG version of this mod is updated that it works with Commonwealth Captives again, the whole reason I wanted it was for that 😭 Version 3.305 didn't work for me but 3.000 with OG Robco Patcher + NG Garden of Eden does proc autonomy now and then Edit: Autonomy does NOT play nice with Sexual Harrassment, frequent CTDs when starting scenes, autonomy rarely proccing even in populated towns and while player is hidden. Advisable not to run one with the other at the same time. Um, I have Commonwealth Captives & I even have the "More Female Captives" add-on. Again, go get the LATEST version of Buffout or Buffout NG. No more crashes! 😎
middaydecay Posted June 8, 2025 Posted June 8, 2025 17 hours ago, VonHelton said: Um, I have Commonwealth Captives & I even have the "More Female Captives" add-on. Again, go get the LATEST version of Buffout or Buffout NG. No more crashes! 😎 I've got the latest Buffout NG, I'm not getting crashes when running the two together. I meant that I haven't seen any functionality between the two in the entire time I've used them together (spending multiple hours idle in interior cell raider camps and the only sex interactions were between two raiders, not a raider and captive) I saw another post here a while ago that the interaction between the mods was removed at some point
katrina.balanchuk Posted June 8, 2025 Posted June 8, 2025 On 4/3/2025 at 12:58 AM, Nivea said: Does anyone know how to add back the ability for Raiders to have sex with the captives from Commonwealth Captives, I know it was removed awhile back but its one of the reasons I started using the mod way back when. I am more then happy to go through and change whatever scripts ect, but I just cant find any info about it in 2.8. I second this ask
dosfox Posted June 8, 2025 Posted June 8, 2025 10 hours ago, katrina.balanchuk said: I second this ask If you are using Autonomy v2.8, Make sure the raiders are allowed to have sex via your Autonomy Perk setting. Enable the "Allow Autonomy to work between hostile NPCs" setting. Please report back if this works for you. These settings have worked for me with Commonwealth Captives in testing, but i find that enabling Autonomy between hostile NPCs can cause all sorts of embarrassing situations in normal gameplay and combat. If you have Hotkeyed "Enable Autonomy", you can easily turn Autonomy on/off when you are around just raiders and captives ... 1
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