poplan Posted June 4, 2024 Posted June 4, 2024 (edited) 24 minutes ago, Invictusblade said: time to change your load order (Place Autonomy last) *and see if anything moves with it I moved it to the end of the load order, no change. As shown in the console screenshot above, the quests are in the game. Edited June 4, 2024 by poplan
poplan Posted June 4, 2024 Posted June 4, 2024 (edited) 1 hour ago, Invictusblade said: unload the mod from your game, and do a clean save and then load it back. (but the new game should have done this) I'm pretty sure that will corrupt my saves. Ok @Invictusblade I'm not quite sure I did this right but... 1. Disabled the mod (the esp) 2. Launched the game 3. Loaded my save 4. Ignored the warning 5. Saved the game 6. Exited 7. Enabled the mod (the esp) 8. Loaded the new save 9. Re-setup the mod 10. Ran the same tests, got the same errors The only good news is my character's voice over works again. The bad news is I'm now pretty close to giving up on this mod and rolling back to my save before I installed this mod (and adjusting Vortex accordingly). While I appreciate @Invictusblade for trying to help fix things, I really just want to get back to playing the game and moving on at this point. I may take another look in the future as I would like the NPCs to have sex lives outside of the player character. If there's some new ideas beyond starting a new game etc I'll take a look but I'm probably going to do my save rollback in a day or two. Papyrus.0.AAF_AER_3.303beta_poplan_20240603_1758.log Edited June 4, 2024 by poplan Performed test; Updated
Invictusblade Posted June 4, 2024 Author Posted June 4, 2024 (edited) 1 hour ago, poplan said: I'm pretty sure that will corrupt my saves. Ok @Invictusblade I'm not quite sure I did this right but... 1. Disabled the mod (the esp) 2. Launched the game 3. Loaded my save 4. Ignored the warning 5. Saved the game 6. Exited 7. Enabled the mod (the esp) 8. Loaded the new save 9. Re-setup the mod 10. Ran the same tests, got the same errors The only good news is my character's voice over works again. The bad news is I'm now pretty close to giving up on this mod and rolling back to my save before I installed this mod (and adjusting Vortex accordingly). While I appreciate @Invictusblade for trying to help fix things, I really just want to get back to playing the game and moving on at this point. I may take another look in the future as I would like the NPCs to have sex lives outside of the player character. If there's some new ideas beyond starting a new game etc I'll take a look but I'm probably going to do my save rollback in a day or two. Papyrus.0.AAF_AER_3.303beta_poplan_20240603_1758.log 31.84 kB · 0 downloads very last idea, Cheat I want you to spawn a heap(over 10) of Female NPCs (from FPE or something) *Use the Beacons XX01EA3C "[Beacon] Female Settler Beacon" or use Player.Placeatme 14CEA9 set your gender settings to NPC01 = Female, NPC02 = Female, NPC03 = Female "Allow Autonomy Enhanced to work between rival NPCs" to ON Set Group Sex to maximum on everything (as well as Chance) and play around the Races on Page 4 (I think it doesn't work properly, (btw it should work)) @Sthan Dust has said that "I have also found that sometimes you need to turn off Autonomy and let an entire day pass then turn it back on. That always works for me. Autonomy doesn't start immediately for some reason. I think I mentioned this before." *so give that a try as well Edited June 4, 2024 by Invictusblade
poplan Posted June 4, 2024 Posted June 4, 2024 (edited) 33 minutes ago, Invictusblade said: very last idea, Cheat I followed your instructions, and configured the mod as directed. I did 36 "Player.Placeatme 14CEA9" commands, waited for the spawns to occur and then activated the mod. No joy. Papyrus.0.AAF_AER_3.303beta_poplan_20240603_1912.log loadorder.txt Edited June 4, 2024 by poplan Clarity. Added loadorder as well.
Invictusblade Posted June 4, 2024 Author Posted June 4, 2024 26 minutes ago, poplan said: I followed your instructions, and configured the mod as directed. I did 36 "Player.Placeatme 14CEA9" commands, waited for the spawns to occur and then activated the mod. No joy. Papyrus.0.AAF_AER_3.303beta_poplan_20240603_1912.log 44.34 kB · 0 downloads loadorder.txt 2 kB · 0 downloads final, final idea (until I think of something else) download resaver https://www.nexusmods.com/fallout4/mods/22633 load a save using that program and find the mod(AAF_Autonomy) and rightclick on it and purge and/or Delete Script instances and then save and try that
poplan Posted June 4, 2024 Posted June 4, 2024 (edited) 58 minutes ago, Invictusblade said: final, final idea (until I think of something else) 1. Ran the forbidden program (ReSaver) 2. Did both deletes and then a purge 3. Saved the new save. 4. Loaded the game No change. Papyrus.0.AAF_AER_3.303beta_poplan_20240603_2042.log Edited June 4, 2024 by poplan Clarity
Invictusblade Posted June 4, 2024 Author Posted June 4, 2024 2 hours ago, poplan said: 1. Ran the forbidden program (ReSaver) 2. Did both deletes and then a purge 3. Saved the new save. 4. Loaded the game No change. Papyrus.0.AAF_AER_3.303beta_poplan_20240603_2042.log 32.27 kB · 0 downloads ok, did you do the tests in the same location with the women above? because there was one female to the rest Male in the papyrus log. I can't remember, did any versions work?
poplan Posted June 4, 2024 Posted June 4, 2024 6 minutes ago, Invictusblade said: I can't remember, did any versions work? _Nuclear worked the most (no sex started but the IsRunning worked).
poplan Posted June 4, 2024 Posted June 4, 2024 (edited) 36 minutes ago, Invictusblade said: ok, did you do the tests in the same location with the women above? because there was one female to the rest Male in the papyrus log. No, I will redo it. UPDATE: Redid the test the same way I did the earlier one. Unfortunately, same results. @Invictusblade Maybe, for testing?, in AE_Player_Main.psc in Random_Fucks take out the AE_Alias.stop() and AE_Alias_Creature.stop() (right after If (RandomFuck <= Chance) ). Also could having two 2.5 waits be too long and something's timing out? Most scripts seem to use a 1.5 wait. Yeah it doesn't make a lot of sense to me either but worth a try at this point? lol Disclaimer: I've never written anything in Papyrus but I've been programming for over 40 years... Papyrus.0.AAF_AER_3.303beta_poplan_20240603_2313.log loadorder.txt Edited June 4, 2024 by poplan Redid test in same conditions as before
Invictusblade Posted June 4, 2024 Author Posted June 4, 2024 46 minutes ago, poplan said: No, I will redo it. UPDATE: Redid the test the same way I did the earlier one. Unfortunately, same results. @Invictusblade Maybe, for testing?, in AE_Player_Main.psc in Random_Fucks take out the AE_Alias.stop() and AE_Alias_Creature.stop() (right after If (RandomFuck <= Chance) ). Also could having two 2.5 waits be too long and something's timing out? Most scripts seem to use a 1.5 wait. Yeah it doesn't make a lot of sense to me either but worth a try at this point? lol Disclaimer: I've never written anything in Papyrus but I've been programming for over 40 years... Papyrus.0.AAF_AER_3.303beta_poplan_20240603_2313.log 75.98 kB · 0 downloads loadorder.txt 2 kB · 0 downloads I got nothing anymore, I will have a look later after a break (because it is breaking my mind) 1
CowboyBlues Posted June 4, 2024 Posted June 4, 2024 @poplan are you using NAF and The Bridge because I was and none of my AAF mods were working, to find out what the cause of no animations on my end I didn't use the papyrus to find the errors instead I hit the Home for AAF and used the admin choice to find out what was causing my errors. Just a suggestion of something new or quicker.
poplan Posted June 4, 2024 Posted June 4, 2024 (edited) 44 minutes ago, CowboyBlues said: @poplan are you using NAF and The Bridge because I was and none of my AAF mods were working, to find out what the cause of no animations on my end I didn't use the papyrus to find the errors instead I hit the Home for AAF and used the admin choice to find out what was causing my errors. Just a suggestion of something new or quicker. I don't have NAF or the bridge installed. AAF is working fine in my installation. The issue with Autonomy is it's quests aren't working (why is the big question). Edited June 4, 2024 by poplan
SilentWanderer Posted June 4, 2024 Posted June 4, 2024 From what I see, ( i run some older AE, 2.60, older style, i think) to start AE, choose some npc and via MCM hotkey start NPC solo scene and after some time everything runs. In my case. But things not quite run as expected: Groups sometime not finish, need to stop scene from AAF. Multiple scenes mix in unexpected ways, adding non stop actors for threesomes, need to cancel via AAF, Companions get "wild", even if settings in MCM say "disabled". No difference mod or vanilla companion. Marker sometimes not disappear, need to trigger new scene. Most "hardcore" thing If AE trigger scene, and companion is involve and fast travel in this moment, companion mostly get invincible, or disappear, or start walking somewhere and no disable, enable work, only reload from older save.
Sairus 111 Posted June 4, 2024 Posted June 4, 2024 Autonomy Enhanced v2.800 works on the next-gen if you disable the binding to RobCo Pacher.
Invictusblade Posted June 4, 2024 Author Posted June 4, 2024 2 hours ago, SilentWanderer said: From what I see, ( i run some older AE, 2.60, older style, i think) to start AE, choose some npc and via MCM hotkey start NPC solo scene and after some time everything runs. In my case. But things not quite run as expected: Groups sometime not finish, need to stop scene from AAF. Multiple scenes mix in unexpected ways, adding non stop actors for threesomes, need to cancel via AAF, Companions get "wild", even if settings in MCM say "disabled". No difference mod or vanilla companion. Marker sometimes not disappear, need to trigger new scene. Most "hardcore" thing If AE trigger scene, and companion is involve and fast travel in this moment, companion mostly get invincible, or disappear, or start walking somewhere and no disable, enable work, only reload from older save. ok I will add them to the list shit, it is a complete mess 4 hours ago, CowboyBlues said: @poplan are you using NAF and The Bridge because I was and none of my AAF mods were working, to find out what the cause of no animations on my end I didn't use the papyrus to find the errors instead I hit the Home for AAF and used the admin choice to find out what was causing my errors. Just a suggestion of something new or quicker. 3 hours ago, poplan said: I don't have NAF or the bridge installed. AAF is working fine in my installation. The issue with Autonomy is it's quests aren't working (why is the big question). Don't know yet because it hasn't reached that part yet, It needs to start the Alias quest first to get NPCs to start sex scenes. I added a warning to the download page of Autonomy (about the shitshow) I thought I was going on a break after a successful upload (FUCK) The real problem is that it works fine for me (and some others) and it is a complete mess for others. (I can deal with a completely broken mod but not this paradox of a mod) ok, last treatment (Loose files) well maybe the BA2 is completely fucked at the moment I will be working on a MCM quest replacement because I am getting tired of the existing system (btw I didn't make it, I simply build on it) *it uses a different system of saving MCM data. btw I did find TIF_AE_ fragments but I have no idea if they are from this mod (they are from 2019) *no idea anymore also about the SPID ini that is installed (it comments out the Autonomous spell) *you can just delete it if you want AAF_AutonomyEnhanced_v3.304beta.7z
poplan Posted June 4, 2024 Posted June 4, 2024 5 hours ago, Invictusblade said: ok, last treatment (Loose files) well maybe the BA2 is completely fucked at the moment Ok, assuming I installed it right (I put the pex files in Data\Scripts) the results are the same, unfortunately. NOTE: I forgot to do the Review command at the end. Papyrus.0.AAF_AER_3.303beta_poplan_20240604_1003.log
sabster123 Posted June 4, 2024 Posted June 4, 2024 i just spent 5 hours in-game. I can hear the butt-slap sound, but no one's actually "doing" it reverting back to 2.8version, thanks for making that one available.
Invictusblade Posted June 5, 2024 Author Posted June 5, 2024 6 hours ago, poplan said: Ok, assuming I installed it right (I put the pex files in Data\Scripts) the results are the same, unfortunately. NOTE: I forgot to do the Review command at the end. Papyrus.0.AAF_AER_3.303beta_poplan_20240604_1003.log 38.08 kB · 0 downloads a quick question, have you increased the number of "Allow Group Sex"? to something above the default 2 because I did notice a slight issue with this (because the default is left to Zero (btw I had been changing this global a few times)) *there was a separate group sex alias quest (which had a need for a 0 to 10 while the current version kept the 0 but it is between 2-10) I have been going over the defaults for the new version of MCM this is a minor bug that 'could' explain the entire problem
poplan Posted June 5, 2024 Posted June 5, 2024 (edited) 23 minutes ago, Invictusblade said: a quick question, have you increased the number of "Allow Group Sex"? to something above the default 2 I did leave that at the default, what number would you recommend for testing? I cranked it 10 and i have good news for you (well some good news), stuff happened and animations played. Now some of the women jerked off with an invisible penis but definite progress. I will have a logs and stuff soon. This doesn't explain why when group sex was turned off during one of my many attempts to get this working that nothing happened but at least this is something different. Edited June 5, 2024 by poplan
Invictusblade Posted June 5, 2024 Author Posted June 5, 2024 Just now, poplan said: I did leave that at the default, what number would you recommend for testing? yep, that would do it, go to any number (and you can go back to 2 if you want AFTER you select something else) *but test it at 10
poplan Posted June 5, 2024 Posted June 5, 2024 (edited) AAF_AutonomyEnhanced_v3.304beta Second Test This time, as directed, I set the Allow Group Sex number to 10 and turned on the mod. This time stuff happened, it was all masturbation (and some was the wrong animation for the gender) but stuff happened. Once it all finished, however, nothing happened again and AAF eventually spat out an error but still progress by any standard. NOTE: I forgot to update the version in these logs it's AER_3.304beta. Configuration This is the MOD's configuration before modifying the setting and enabling it. Spoiler Modified Configuration This is the modification to the configuration made right before enabling the mod. Spoiler Action Something other than nothing! Papyrus.0.AAF_AER_3.303beta_poplan_20240604_1741.log Edited June 5, 2024 by poplan Noted version number error in log filename
poplan Posted June 5, 2024 Posted June 5, 2024 (edited) Did another run with some higher chances for group sex, this time no animations actually played but I figured more log data might help. The second is in another settlement and I enabled mixed genders again. I've found that there is an odd side effect, sometimes this mod will change the gender that settlers speak as. In the second log, the NOT running issue never came up (yay) but no sex happened (boo) and eventually the mod seemed to stop working at all after an AAF Scene Init failure. NOTE: I forgot to update the version in these logs it's AER_3.304beta. Papyrus.0.AAF_AER_3.303beta_poplan_20240604_1757.log Papyrus.0.AAF_AER_3.303beta_poplan_20240604_1817.log Edited June 5, 2024 by poplan Added Second Run Result
Invictusblade Posted June 5, 2024 Author Posted June 5, 2024 at least it is a start, such as a minor bug (btw I have fixed it for the next update) so more tests, (but at least it is actually doing something now) 1. using AAF to see if group sex scenes actually exist 2. also turn off sex change option (I created it as a just incase permission is denied for my animations) *so you could have different genders in a FMMMMM+ animation. 3. turn down Mutual Masturbation Chances (it has its purposes but for now, it is not required) *and the other Masturbation one as well. (also lonesome) looking over the papyrus log I found a couple of bugs in the script (mainly it is asking for the id of a second partner in a solo act) *Fixed also one or two to do with Garden of eden but I have barely started working on that a quick question, do you have the DLC's installed? (Wasteland bah and Nuka World) *I should make some addons for it
poplan Posted June 5, 2024 Posted June 5, 2024 (edited) 1 hour ago, Invictusblade said: do you have the DLC's installed? (Wasteland bah and Nuka World) I have all the DLCs installed except for the High Definition Texture Pack (i'm in my 50s, that level of detail is wasted lol ) Obviously I don't have the new stuff that the 2024 update added either. I will make those config changes and do more testing after dinner. Just FYI; I'm a software engineer and even ran a QA department in my career so if you want to do some serious bug hunting now that the headdesk part is behind us I'm game. Edited June 5, 2024 by poplan
poplan Posted June 5, 2024 Posted June 5, 2024 (edited) 2 hours ago, Invictusblade said: using AAF to see if group sex scenes actually exist I have all I've been able to find, including your XML set for modifying others. Here is a list of animation packs I have installed * Atomic Lust 2.7b * BP70 2.8.0 * Brave 1.3.0 * Crazy6987 2.7.0 * Farelle 0.1.2 * Gray User's 50 Shades of Fallout 4 1.0.5 * Gray User's Bad End 1.0.5 * Gray User's Creatures 3.0.1 * Gray User's DLC Creatures 0.1.0 * Leito 2.1.1 * Mutated Lust 1.4.0 * Rainmaker 1.0.0 * RohZima 2.0.0 * Rufgt's Old Animations 1.0 * SavageCabbage 1.3.0 * Vadermania 1.1.0 * ZaZOut4 0.3.3 (Repack Version) In addition there are some packs that modify other animations (besides yours) * Altered Bipeds 1.0.0 (spicydoritos) * Altered Creatures 2.0.0 (spicydoritos) * Invictusblade 3.3.01 (duh) Then the following animation patches, themes and modifications: * AAF Animation Rescaling 1.1.0 * AAF SC Staged Ungendered Gangbang Fix * AAF Theme Pack by Halstrom (210819.0) * AAF Ultimate Patch * SAM Enhanced Animations 1.4.1 If there are more animation packs let me know where to get them Edited June 5, 2024 by poplan
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