Jump to content

Recommended Posts

Posted

BTW I can confirm that 3.301beta for the animation XML pack fixed the issue with Vortex putting the files in the wrong place.

Posted

I have a question on the MCM for the mod, "can use Alias or Lighthouse to populate sex scenes."   Since Lighthouse is a hard requirement, shouldn't that be the default?

Posted (edited)

Unfortunately I have the problem that everything works in version 2.8 and from the 3.0 beta onwards automatic sex scenes no longer start. I also uninstalled 2.8, started the game, slept, saved and then installed version 3.xx but nothing happened, I just get the two error message with the AE_Alias not running. If I go back to 2.8 it works again. Can someone help me here? I'm currently still on game version 1.10.163.0 and AAF 171.0 beta.Screenshot.jpg.a09e487dc69228bde4a47de96cd70a8a.jpg

 

 

Edited by Wolverine_DH
Posted
2 hours ago, poplan said:

AAF_AutonomyEnhanced_v3.301beta

 

The log includes a background event as before (same failure) and then forcing interaction with a hotkey.   (I aborted the animation in AAF's menu).

I then went into MCM for Autonomy Enhanced Redux and selected "Review".  This didn't seem to do anything other than show a message: "Debug Messages has stopped".

 

Papyrus.0.log 51.48 kB · 0 downloads

Here is the thing, that script doesn't actually use the Alias portion, it uses Lighthouse to find local actors and it doesn't find anyone.

it should come back with a message of "Bah bah is Human (The NPC is Bah)" and nothing

 

there is an option in the first page of AE MCM called "Autonomy Enhanced NPC Distance" what is your setting? (upload screenshots of the first four pages of AE MCM)

 

2 hours ago, poplan said:

I have a question on the MCM for the mod, "can use Alias or Lighthouse to populate sex scenes."   Since Lighthouse is a hard requirement, shouldn't that be the default?

it is an either question, there are slight differences but it doesn't actually help you because the mod still uses Alias to find the first two NPCs. (Alias allows dialogue to occur)

(I am thinking of making a version using Lighthouse only (but the last time, I did that, it didn't work at all))

 

2 hours ago, Wolverine_DH said:

Unfortunately I have the problem that everything works in version 2.8 and from the 3.0 beta onwards automatic sex scenes no longer start. I also uninstalled 2.8, started the game, slept, saved and then installed version 3.xx but nothing happened, I just get the two error message with the AE_Alias not running. If I go back to 2.8 it works again. Can someone help me here? I'm currently still on game version 1.10.163.0 and AAF 171.0 beta.

 

 

 

 

quick question for everyone who is having issues,

The NPCs in the world are Human, Right?

and you are fairly close to them, right?

Posted (edited)

@Invictusblade Yes Human and close to them. Santuary 2.8 works, 3.xxx not. This is my Mod list:

# Automatically generated by Vortex
*Atomic Muscle LM Patch.esl
*Bememoth Separated Cart.esl
*Servitron.esm
*AAF.esm
*More Pubic Hair.esl
*AAFThemes.esl
*CWSS Redux.esp
*GetDirty.esp
*AAF_Dirty_Sex.esp
*AAF_SEU.esp
*AAF_AutonomyEnhanced.esp
*SavageCabbage_Animations.esp
*FO4HHS_AAF.esp
*LooksMenu.esp
*Behemoth No Cart.esp
*Deathclaw_nude.esp
*ErectionFix_SilverPerv.esp
*PenPos.esp
*Rottweiler Replacer.esp
*SMBehemoth Loincloth.esp
*UAP Moans.esp
*Vioxsis_Strap-Ons.esp
*Zaz Particle Effects.esp
*HBD_MorphDebug.esp
*FO4_AnimationsByLeito.esp
*FO4_Leito_Voicefix.esp
*SlowTime.esp
*PA-Quick Animations.esp
*DX Courser X-92 Power Suit.esp
*AAF_SCRS.esp
*Custom Moans.esp
*Obi's Vault Suit.esp
*Obi's Exposed Vault Suit.esp
*FutaFEV.esp
*RZSex.esp
*4xFusionCore.esp
*AngeliTech suit.esp
*MiscHairstyle.esp
*The Eyes Of Beauty.esp
*AAFMorningSexWithLover.esp
*AAF_debug_on.esp
*KimHairstyle.esp
*F4NV-AMR.esp
*Factor.esp
*AQUILA.esp
*ArdentBlade.esp
*AngeliPowerarmor.esp
*VtawWardrobe8.esp
*DOOMCatalyst.esp
*VtawWardrobe7.esp
*AAF_CreaturePack01.esp
*Farelle_Animations.esp
*SAMFormer.esp
*GetDirty_NoCleanlinessPatchForCWSS.esp
*CBBE.esp
*CROSS_Cybernetics.esp
*SSEX.esp
*AAF_CreaturePack02DLC.esp
*TheKite_VTS.esp
*NoLimitsJetpack.esp
*Mutated Lust.esp
*Atomic Lust.esp
*rxl_bp70_animations.esp
*MYLadyKillerBed.esp
*LadyKillerBed.esp
*THPoses.esp
*AAF_GrayAnimations.esp
*LooksMenu Customization Compendium.esp
*1niv_PinsAndNeedles_Body.esp
 

Edited by Wolverine_DH
Posted (edited)

Hi I'm getting more or less the same issue. Autonomy notifies me that the location is good, but then complains that "AE_Alias not running" and then nothing. You asked if the npcs were human? Well I'm using a mod called 'Create Followers'; so they are pseudo npcs that can be anything you like. Currently one is a super mutant and the other is a mutant hound. Do the npcs need to be vanilla human, for Autonomy to use them. I had one good scene with the player character and both companions when I first installed Autonomy. After that nothing but failure due to Alias not running.

Edited by satanfist
Posted

ok try the following files

 

you will need to rename them to the original version (I will be adding a couple of different ones here) *so remove the _Bahbah

(btw the following are what the alias quest checks)

 

1. All - removes all of the things (removed in the other files) *Check the others first to try to isolate the issue

2. Perks - Removes Sex Out and Blacklist perk checks

3. Power Armor - Removes Power Armor perks checks

4. Race - Removes the Races checks

 

please remember to delete the _Bah from the files (_All) and overwrite the original file.

 

Please remember that some players don't have this issue (me included) so I do need your help with this

AAF_AutonomyEnhanced_All.esp AAF_AutonomyEnhanced_Perks.esp AAF_AutonomyEnhanced_Powerarmor.esp AAF_AutonomyEnhanced_Races.esp

Posted

I had a small problem with integrating the character into autonomy. This has been possible since 3.3.
The screen went dark and nothing happened, sometimes there was also a ctd. I was about to start an intensive troubleshooting by deactivating individual mods, then the screen went dark and then there was a sex scene with my character. I remembered the setting in autonomy and deactivated it.
Since then I have not had the errors described above.

Posted (edited)
6 hours ago, Invictusblade said:

there is an option in the first page of AE MCM called "Autonomy Enhanced NPC Distance" what is your setting? (upload screenshots of the first four pages of AE MCM)

AAF_AER_MCM_1.jpg.096e0ab8220ffabf9ac66151730392d1.jpgAAF_AER_MCM_2.jpg.ebce66496127bf5b3b8aa18312a1d3e7.jpgAAF_AER_MCM_3.jpg.b237e7aa0b681eb643e63a61b4c8ee43.jpgAAF_AER_MCM_4.jpg.9c6a2c82eccdd590e958f03524bdbc40.jpg

 

NOTE: I've fiddled with some of the settings (swap gender, etc) a few times trying to troubleshoot the issue on my own.   I originally had sex tiredness off completely etc as well.

Edited by poplan
Posted
6 hours ago, Invictusblade said:

The NPCs in the world are Human, Right?

and you are fairly close to them, right?

Yes.

Yes.

 

Posted (edited)
22 minutes ago, poplan said:

Yes.

Yes.

 

Hey, I just wanted to chime in here. I have the very same problem. Always getting the alias not running error. First I updated from 3.0, which ran ok. Got the same error sometimes but more then not it worked. Tried to troubleshoot with your esp's, started a new game, fiddled with just about every setting and can't seem to get it to work. 
For reference I am using Wasteland of Depravity Modlist as a base but have modified a bit. Removed every ini or esp of the that modlist that change something about your mod to have nothing interfere. 

 

Edit: The NPC to Player Scene hotkey works, as well as the NPC Solo scene hotkey. 

Assigning Sex Worker always results in a negative message and the Random Fucks option in hotkeys also seems to do nothing. No message no animation.

Edited by Knightcorax
Posted (edited)

Some added information in case it helps any:

 

1. This is not a new game.   I did start this playthrough (with fresh mod installs) shortly after Amazon's Fallout TV season 1 aired.   (I'm playing the GoG GOTY version which does not have the nextgen bugfest.)  I've finished the main campaign and I'm working on settlements (all settlements are claimed and populated except for Spectacle Island which I'm building up materials to do) and collectables before beginning Nuka-World and then Far Harbor.

2. Other mods like Sexual Harassment, AAF Sex 'Em Up, AAF Violate, Bound in Public, Commonwealth Captives are working fine.  (You have my loadorder/plugins list in full.)

3. Your own Family Planning Enhanced Redux is running, somewhat okay (there are some issues; I had infinite post partum, eventually got rid of it by manually removing the perk and forcing a pregnancy with the impregnate function.   Currently the belly morph during pregnancy is greatly exaggerated.  I keep resetting it and morphing to the month which works for awhile and then goes insane again.)

 

Edited by poplan
Posted (edited)

Here are the Papyrus logs with each of the troubleshooting esp's.    The AE_Alias.IsRunning() is NOT Running and AE_Alias_Creature.IsRunning() is NOT Running errors appeared in every case.

 

I did notice some exceptions that got thrown that may help you fix it.   I would've taken a look myself but the psc files aren't there.

 

[06/02/2024 - 02:19:41PM] error: Cannot call GetValueInt() on a None object, aborting function call
stack:
	[alias Player_Main on quest AE_Main (1E000F9B)].ae_player_main.Alias_Options() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\AE_Player_Main.psc" Line 672
	[alias Player_Main on quest AE_Main (1E000F9B)].ae_player_main.Random_Fucks() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\AE_Player_Main.psc" Line 758
	[alias Player_Main on quest AE_Main (1E000F9B)].ae_player_main.OnTimer() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\AE_Player_Main.psc" Line 213
[06/02/2024 - 02:19:41PM] warning: Assigning None to a non-object variable named "::temp235"

 

AAF_AutonomyEnhanced_All.log AAF_AutonomyEnhanced_Perks.log AAF_AutonomyEnhanced_Powerarmor.log AAF_AutonomyEnhanced_Races.log

 

Update, I found that the 7z includes the source, oddly 672 is if Utility.RandomInt(0, 1) == 0 which 

Edited by poplan
Posted

@Invictusblade Looks like this has another bug, I thought it was unrelated but since I upgraded to 3.3.01 my character's voice no longer works.   Subtitles are fine.   I eventually temporarily disabled AAF AER and the voice worked again.    I reenabled the mod, same save, and voice is gone again.

 

 

Posted (edited)

 

6 hours ago, poplan said:

AAF_AER_MCM_1.jpg.096e0ab8220ffabf9ac66151730392d1.jpg

NOTE: I've fiddled with some of the settings (swap gender, etc) a few times trying to troubleshoot the issue on my own.   I originally had sex tiredness off completely etc as well.

normally the 1000 unit mark is fine but with your issues I would double the distance because there are issues here and we need to find the reason

(keep using the debug command on "Review" while near NPCs)

 

this is outside of the 1000 units (I would say it is closer to 1250 units away)

 

over1000away.jpg.ed4bb380d1af0138a8949893e10dd78a.jpg

and only half are selected in this image 20240603095825_1.jpg.8fc6266ba81304cdccc85ac200cfe84e.jpg

Edited by Invictusblade
Posted
6 hours ago, poplan said:

AAF_AER_MCM_1.jpg.096e0ab8220ffabf9ac66151730392d1.jpgAAF_AER_MCM_2.jpg.ebce66496127bf5b3b8aa18312a1d3e7.jpgAAF_AER_MCM_3.jpg.b237e7aa0b681eb643e63a61b4c8ee43.jpgAAF_AER_MCM_4.jpg.9c6a2c82eccdd590e958f03524bdbc40.jpg

 

NOTE: I've fiddled with some of the settings (swap gender, etc) a few times trying to troubleshoot the issue on my own.   I originally had sex tiredness off completely etc as well.

Well I recreated the settings on my version and it works. ( I did see one issue but that is during sex)

Posted (edited)

Same location, I raised it to 5000, no difference.   I have no idea.

 

Looking at the source the message "AE_Alias.IsRunning() is NOT Running" should have int_Location shown but nothing is after it, but there are no AliasMessages("") or AliasMessages() in the code.    So the messages about NOT running should not be showing under any circumstances without a location string after it.   (I find it weird that it's "int_Location" and not "str_Location" but that's not important.)

 

What would be useful would be to know what the value of AE_Debug.getvalueint() is returning.   

 

In some languages I've worked with, this would be a sign of a function that isn't ended properly and the code is dropping down to AliasMessages but I don't know Papyrus so that may not be possible.

 

Since AE_Alias is a quest property can I do a console command to see if it's actually set?

(I do have the misc quest and it's selected.)

 

Another possible issue is the message 

The Scene has been True 2(Random Number) out of 80(Chance)

 

 

The problem here is Cycle_Acception_Message's "accepted" parameter never is set to "True".   Is something setting it as a boolean?

 

So there are some code related issues.    

 

Please note, 3.3 was my first ever installation of the AAF Autotomy Enhanced (Redux or no) mod so if any of this is depending on a variable or something that is present when it's an upgrade but not if it's a fresh install would explain this behavior.

 

 

Papyrus.0.log

Edited by poplan
Added information from code analysis. Formatting.
Posted (edited)
28 minutes ago, poplan said:

Same location, I raised it to 5000, no difference.   I have no idea.

 

Looking at the source the message "AE_Alias.IsRunning() is NOT Running" should have int_Location shown but nothing is after it, but there are no AliasMessages("") or AliasMessages() in the code.    So the messages about NOT running should not be showing under any circumstances without a location string after it.   (I find it weird that it's "int_Location" and not "str_Location" but that's not important.)

 

What would be useful would be to know what the value of AE_Debug.getvalueint() is returning.   

 

In some languages I've worked with, this would be a sign of a function that isn't ended properly and the code is dropping down to AliasMessages but I don't know Papyrus so that may not be possible.

 

Since AE_Alias is a quest property can I do a console command to see if it's actually set?

(I do have the misc quest and it's selected.)

 

Papyrus.0.log 44.54 kB · 0 downloads

ok, so I can think of a few more thing to do

1. make sure that the installed AAF_AutonomyEnhanced - Main.BA2 is 168 KB (turns out I made a slight mistake but it won't affect anyone yet (I accidentally added a couple of other files to it(Starting with AF_))

2. check the script folder for any loose scripts (Starting with AE_) such as AE_Player_Main.pex

3. do the other debug commands (Sex out's and blacklist removal)

4. I will make an even more cutdown version to see if that works

edit-> try this file (it is the All version with the NPC1 being female and the rest is Male) *remember to delete the _All from it

AAF_AutonomyEnhanced_All.esp

Edited by Invictusblade
Posted
26 minutes ago, Invictusblade said:

ok, so I can think of a few more thing to do

I will do those in a moment, one thing though.

 

I have this quest in my Misc, is this part of the problem?

MISC_QUEST.jpg.6a0192db39b4e11189bf91dce1dd4a24.jpg

Posted (edited)
28 minutes ago, Invictusblade said:

make sure that the installed AAF_AutonomyEnhanced - Main.BA2 is 168 KB

It is that size and has the md5 hash of 1bdcf30dd217c2d0e456b8600244962f

 

28 minutes ago, Invictusblade said:

check the script folder for any loose scripts (Starting with AE_) such as AE_Player_Main.pex

 

No loose AE_ scripts.

 

 

Edited by poplan
Posted
38 minutes ago, Invictusblade said:

try this file (it is the All version with the NPC1 being female and the rest is Male) *remember to delete the _All from it

 

No change of course but hopefully something useful in the log.

Papyrus.0.log

Posted (edited)
1 hour ago, poplan said:

I will do those in a moment, one thing though.

 

I have this quest in my Misc, is this part of the problem?

MISC_QUEST.jpg.6a0192db39b4e11189bf91dce1dd4a24.jpg

that is fine,

 

actually one more thing, do you have Fo4edit installed? (https://www.nexusmods.com/fallout4/mods/2737)

if so, load your loadorder and post a screenshot of the quest AE_Main and then AE_Alias (only the first two NPCs)

 

because the papyrus is reporting a none object and I know it exists (mainly AE_SexThree)

 

btw is there any mods that require AAF_AutonomyEnhanced in your load order?

 

 

otherwise the only thing I can think of is to start a new game (using one of the quick start mods and see if it works) *you don't need to delete anything

if it doesn't work then it might a mod issue so I will have another look at your load order

Edited by Invictusblade
Posted
54 minutes ago, Invictusblade said:

actually one more thing, do you have Fo4edit installed? (https://www.nexusmods.com/fallout4/mods/2737)

if so, load your loadorder and post a screenshot of the quest AE_Main and then AE_Alias (only the first two NPCs)

 

I do but I'm not very good at using it, when I bring up AE_Main the information on the right is too large for a screenshot.

 

xedit_AE_SexThree.jpg.fca45f1b1d9bbedadf02cacee9e6d81d.jpg

 

 

55 minutes ago, Invictusblade said:

btw is there any mods that require AAF_AutonomyEnhanced in your load order?

 

No.   I had been thinking about adding it for awhile since it would complement my other mods, when you were posting about the upcoming overhaul I elected to wait.

 

It appears Vortex put AAF AER at 83 / 89 in the load order.

 

 

 

Posted (edited)

I have to say I'm surprised you didn't respond to the mod's Papyrus logs that are basically indicting some very odd function behavior.

 

AE_Alias.IsRunning() is NOT Running

 

Going by the included source (which I admit might not be in sync), there should always be a value after "Running", in fact there is no part of the included source where that should possibly be null.

From the code it's always AliasMessages("Timer") or AliasMessages("Chance")

 

Basically to get AE_Alias.IsRunning() is NOT Running in the log or debug ping, AliasMessages would need to be called without any parameter which is not present in the code.

 

The whole AliasMessages function is coded very strangely, I'm not sure why you didn't go with:

Function AliasMessages(String String_Location)
	if AE_Debug.getvalueint() == 1 || AE_Debug.getvalueint() == 2 || AE_Debug.getvalueint() == 9
		If (AE_Alias.IsRunning())
			Debug.trace("AE_Alias.IsRunning() is Running in "+ String_Location)
		else	
			Debug.trace("AE_Alias.IsRunning() is NOT Running in "+ String_Location)
		endif
		
		If (AE_Alias_Creature.IsRunning())
			Debug.trace("AE_Alias_Creature.IsRunning() is Running in "+ String_Location)
		else	
			Debug.trace("AE_Alias_Creature.IsRunning() is NOT Running in "+ String_Location)
		endif
	endif
    if AE_Debug.getvalueint() == 2 || AE_Debug.getvalueint() == 9
		If (AE_Alias.IsRunning())
			Debug.notification("AE_Alias.IsRunning() is Running in "+ String_Location)
		else	
			Debug.notification("AE_Alias.IsRunning() is NOT Running in "+ String_Location)
		endif

		If (AE_Alias_Creature.IsRunning())
			Debug.notification("AE_Alias_Creature.IsRunning() is Running in "+ String_Location)
		else	
			Debug.notification("AE_Alias_Creature.IsRunning() is NOT Running in "+ String_Location)
		endif  
    endif
EndFunction	

 

Although even that is a bit weird, I would've made a debug message function that takes a string and sends it to trace and/or notification.

 

 

 

 

The Scene has been True 19(Random Number) out of 25(Chance)

 

In this case, "True" should never be listed either,  since in Cycle_Acception_Message that string is the variable "accepted" which should be "Accepted" or "Rejected".

Edited by poplan

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...