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Posted (edited)

AAF_AutonomyEnhanced_v3.304beta

Test 3 & Test 4 Results

 

NOTES:

  • Effectively disabled masturbation
  • Turned off individual faction chances 
  • Disabled AAF Gender Change
  • Test ran at a settlement with 7 males and 7 females (with a female character)
  • Both tests ended a bit prematurely with a CTD
  • No actual sex scenes played
  • The CTD was prefixed with the black screen that AAF has when sex is starting, I don't know if that's related at all.
  • I haven't had any CTD issues with other AAF mods (Sex 'Em Up, Violate, Sexual Harassment, etc)
  • If needed I can enable AAF's debugger (I have the AAF Debug ESP enabled, but the .ini has it set to not log; just in case something came up)

 

 

Papyrus.0.AAF_AER_3.304beta_poplan_20240604_2100.log

Papyrus.0.AAF_AER_3.304beta_poplan_20240604_2114.log

Edited by poplan
Posted
1 hour ago, poplan said:

I have all the DLCs installed except for the High Definition Texture Pack (i'm in my 50s, that level of detail is wasted lol )   Obviously I don't have the new stuff that the 2024 update added either.

 

I will make those config changes and do more testing after dinner.

 

Just FYI; I'm a software engineer and even ran a QA department in my career so if you want to do some serious bug hunting now that the headdesk part is behind us I'm game.

the reason why I ask this, was that some of the creature arrays were missing a race or two.

 

I will check my version soon

 

15 minutes ago, poplan said:

AAF_AutonomyEnhanced_v3.304beta

Test 3 & Test 4 Results

 

NOTES:

  • Effectively disabled masturbation
  • Turned off individual faction chances 
  • Disabled AAF Gender Change
  • Test ran at a settlement with 7 males and 7 females (with a female character)
  • Both tests ended a bit prematurely with a CTD
  • No actual sex scenes played
  • The CTD was prefixed with the black screen that AAF has when sex is starting, I don't know if that's related at all.
  • I haven't had any CTD issues with other AAF mods (Sex 'Em Up, Violate, Sexual Harassment, etc)
  • If needed I can enable AAF's debugger (I have the AAF Debug ESP enabled, but the .ini has it set to not log; just in case something came up)

 

 

Papyrus.0.AAF_AER_3.304beta_poplan_20240604_2100.log 264.99 kB · 0 downloads

Papyrus.0.AAF_AER_3.304beta_poplan_20240604_2114.log 42.58 kB · 0 downloads

shit, I don't know anymore

 

 

well, I will rollback to using AAF (I am using the AAF to NAF bridge) to test if the latest version of Autonomy (or my animations) is incompatible with AAF

 

besides I need to test the new MCM system.

Posted
1 hour ago, Invictusblade said:

well, I will rollback to using AAF (I am using the AAF to NAF bridge) to test if the latest version of Autonomy (or my animations) is incompatible with AAF

 

besides I need to test the new MCM system.

so I tested the older AAF and both Animations and Autonomy work fine.

 

MCM works fine and I don't think I missed anything.

 

 

so here is the latest version v3.005

 

New MCM System (so you can upload your settings) *BUT you will need to redo your settings

Fixed Globals *Which fixes one of the Alias not working bugs

Added Third Party option (between Lighthouse and Garden of Eden)

 

MOST IMPORTANTLY if you installed v3.004 then please go to the DATA/Scripts and delete everything beginning with AE_ (such as AE_Player_Main)

 

and I will start working on the other things wrong with the mod.

AAF_AutonomyEnhanced_v3.305beta.7z

Posted (edited)

AAF_AutonomyEnhanced_v3.305beta notes

 

MCM

  • Gay Chances doesn't appear to be saved (always 0 in MCM)
  • Lesbian Chances doesn't appear to be saved (always 0 in MCM)

 

NOTES

  • Even with AAF gender changes disabled, NPCs in the area sometimes shift to female voice overs (I don't know if it's candidates that have been scanned or NPCs that have been selected for a scene or not since it doesn't log REFID or name)
  • According to debug messages some scenes get accepted but nothing comes of it.
  • Still not seeing any animations but I haven't done that extensive testing with the new build and it's time for me to go to bed.

Papyrus.0.AAF_AER_3.305beta_poplan_20240604_2345.log

Edited by poplan
More test notes
Posted (edited)
12 minutes ago, poplan said:

AAF_AutonomyEnhanced_v3.305beta notes

 

MCM

  • Gay Chances doesn't appear to be saved (always 0 in MCM)
  • Lesbian Chances doesn't appear to be saved (always 0 in MCM)
  • Even with AAF gender changes disabled, NPCs in the area sometimes shift to female voice overs (I don't know if it's candidates that have been scanned or NPCs that have been selected for a scene or not since it doesn't log REFID or name)

I will make the changes, (I didn't change the Misc to Chance) for both sliders

 

and I will have a look at the voices as well (I don't think it is the sex change function because that simply adds an AAF keyword)

Edited by Invictusblade
Posted (edited)
1 hour ago, Invictusblade said:

Added Third Party option (between Lighthouse and Garden of Eden)

 

Is Lighthouse then no longer a hard requirement?

 

I did install Lighthouse for this mod, but where the third party setting is, it's set to Disabled, what does that setting actually do anyway?

 

Edited by poplan
Clarity
Posted
10 hours ago, poplan said:

AAF_AutonomyEnhanced_v3.305beta notes

 

MCM

  • Gay Chances doesn't appear to be saved (always 0 in MCM)
  • Lesbian Chances doesn't appear to be saved (always 0 in MCM)

 

NOTES

  • Even with AAF gender changes disabled, NPCs in the area sometimes shift to female voice overs (I don't know if it's candidates that have been scanned or NPCs that have been selected for a scene or not since it doesn't log REFID or name)
  • According to debug messages some scenes get accepted but nothing comes of it.
  • Still not seeing any animations but I haven't done that extensive testing with the new build and it's time for me to go to bed.

Papyrus.0.AAF_AER_3.305beta_poplan_20240604_2345.log 50.62 kB · 1 download

The voice over change happens for me only when the females do the approaches, the males end up with female voice overs after a scene.

I've had a few instances where two Supemutants were chosen for a scene and one of them had their voice over converted to a female after. Happened twice at Trinity tower, with all creature sex disabled. 

I don't know how to put it into technical words, but it feels like the mod always makes sure the receiver or NPC02 is a female and if it's not then it will make it a female, by assigning a female voice over of a scavenger female and then proceed to a scene or move on.

Maybe and option to disable female approaches for F_M scenes and have only male approaches will do the trick and eliminate some bugs.

 

Side note: 

AE Versions 3.3+ started interacting with "Animated Fannies" scripts, it doesn't break anything or CTD, and I have the scripts removed for Fannies but somehow, AE is activating the vagina morphs during scenes.

Posted
2 hours ago, MrPayne said:

AE Versions 3.3+ started interacting with "Animated Fannies" scripts, it doesn't break anything or CTD, and I have the scripts removed for Fannies but somehow, AE is activating the vagina morphs during scenes.

 

Years ago on my first playthrough I ran with animated fannies; I didn't bother this time since most of the animations don't line up on anything quite right anyway so it was just kind of a waste.

Posted

@Invictusblade I wanted to take a minute to say I really do appreciate your hard work in trying to fix the issues.   

 

Your frustration was probably even higher than mine with the alias quest.   I've decided (partially since I need to focus on some other things right now anyway) not to do my rollback to right before I installed AE to allow more time to test new builds.  (I was going to do it at the end of this week.)    

 

Although, I am concerned about when I do resume playing about using the ReSaver-cleaned save going into the future since removing mods (even with ReSaver) is well known for corrupting saves so I might (when AE is ready for actual play for me) still roll back and install mod "fresh" at that point.

 

At any rate, I just wanted to express my appreciation for your tenacity.

 

Posted (edited)
On 6/5/2024 at 4:49 PM, poplan said:

 

Is Lighthouse then no longer a hard requirement?

 

I did install Lighthouse for this mod, but where the third party setting is, it's set to Disabled, what does that setting actually do anyway?

 

yes and no, both are supported

 

The Option chooses if you want to use Lighthouse or Garden of Eden (I should look what happens if Disabled is chosen (Most likely, Nothing but...))

 

so because Next-gen is kinda broken for F4SE Mods and NPCs *I won't be updating for any time soon but I imagine that some players will use it so I am keeping both

Lighthouse is Old-Gen

Garden of Eden is both Old-Gen and Next-Gen

 

both have a script that is very similar to each other (Garden of Eden is broader so I will be refining it in the future)

Lighthouse sees Actors (Not Creatures)

Garden of Eden sees Everything *so it will need polish in the future

18 hours ago, MrPayne said:

The voice over change happens for me only when the females do the approaches, the males end up with female voice overs after a scene.

I've had a few instances where two Supemutants were chosen for a scene and one of them had their voice over converted to a female after. Happened twice at Trinity tower, with all creature sex disabled. 

I don't know how to put it into technical words, but it feels like the mod always makes sure the receiver or NPC02 is a female and if it's not then it will make it a female, by assigning a female voice over of a scavenger female and then proceed to a scene or move on.

Maybe and option to disable female approaches for F_M scenes and have only male approaches will do the trick and eliminate some bugs.

 

Side note: 

AE Versions 3.3+ started interacting with "Animated Fannies" scripts, it doesn't break anything or CTD, and I have the scripts removed for Fannies but somehow, AE is activating the vagina morphs during scenes.

I have seen this issue as well so I will be looking into it as well, but I am not sure what is causing so far,

personally I was thinking it was an issue with my test subjects(Modded NPCs) which is why I wasn't too concern but I am now

16 hours ago, poplan said:

@Invictusblade I wanted to take a minute to say I really do appreciate your hard work in trying to fix the issues.   

 

Your frustration was probably even higher than mine with the alias quest.   I've decided (partially since I need to focus on some other things right now anyway) not to do my rollback to right before I installed AE to allow more time to test new builds.  (I was going to do it at the end of this week.)    

 

Although, I am concerned about when I do resume playing about using the ReSaver-cleaned save going into the future since removing mods (even with ReSaver) is well known for corrupting saves so I might (when AE is ready for actual play for me) still roll back and install mod "fresh" at that point.

 

At any rate, I just wanted to express my appreciation for your tenacity.

 

Thanks, it had been annoying me but I am taking a brief break because of bah. (I am trying to play some other games)

 

I don't know if a resaver is required at the moment. because that was assuming that there were ghost scripts in the save game. *maybe I am wrong

 

so a couple of days time, I will start going over the mod.

 

 

v3.005 Fix

I missed a couple of the MCM lines (it only affected the Gender(Random) choice) *otherwise I would have posted it a lot earlier because the older version would have been more problematic.

AAF_AutonomyEnhanced_v3.305beta.7z

Edited by Invictusblade
Posted
18 hours ago, Invictusblade said:

I am not completely sure but this might have fixed some of the voice issues

 

but I only tested it once so far (and no male voices coming out of women) *I will test it more tomorrow (but it was always a bit hit or miss)

 

That's a lot of disclaimers,  you sound like me when I code!

 

Posted
4 hours ago, poplan said:

 

That's a lot of disclaimers,  you sound like me when I code!

 

well considering that I thought I had a working mod this time last week. (I am being a bit pessimistic)

 

 

hopefully if the current system works well (and no major issues) then I will fully add it to FPER (which I am current overhauling the messaging system) *I decided to remove nearly all of the modded NPCs messages (such as Ivy, Ellen, Girls from Depravity) because they were a waste of time. *that said some of Harley's (from depravity) messages are quite good.

 

but there is a heap of content to go over in FPER. (so it will be a while for it to be released)

 

(I still haven't visited the threads of WDF and FPER)

 

and then I will work on WDF (which some of the parts I will be uploading to Nexus, I quite like Enslavement and Blood mechanics)) *and that will be a while as well

 

but the first thing is completely fix Autonomy

Posted
On 6/6/2021 at 12:57 PM, vaultbait said:

ormer user of RSE II: Random Shenanigans (which was immensely buggy, littering saves with countless unterminated scripts over time) and more recently Just Fuck (which problemati

 

Hullo invictus

I recently had trouble getting Autonomy Enhanced to work, so i downloaded the file you uploaded few days ago. 

Also, on the AAF discord, someone told me to put Autonomy above aaf main file, and I did that. 

Well, in-game, autonomy enhanced redux wouldnt work. I would see NPCs walking around with quest marker on their head ( the quest marker for "i can detect sexual activity"), but no actual NPCs would be doing it. they'd just be walking around. Also, in settlements, I could hear the butt slap sound, but no actual NPCs doing it. 

I know you have been trying to fix the issues with Autonomy, thank you for that. THis mod is the best thing to simulate post-apocalypse repopulation of earth. 

godspeed on your efforts man. 

 

However, when i moved your new file ABOVE AAF main, my player character and  Cait lost her voice. No general dialogue voice. My player character and Cait just mouthing silently away. However, I could hear Ellie Perkins and all her dialogue. Heather, Darlene and Ivy still had theirs. 

I just removed autonomy redux file, and my player character's and Cait's voice is back. 

Just wanted to let you know, if you didnt already know, that something in your recent file is messing with general dialogue voice files. 

Best of luck man. Eaagerly waiting for autonomy enhanced to make a grand comeback. 
 

Posted
On 6/4/2024 at 7:44 AM, Sairus 111 said:

Autonomy Enhanced v2.800 works on the next-gen if you disable the binding to RobCo Pacher.

Hello

So, to get v2.8 to work, dont bind to robco, should i bind to SPID or just select disable? 

Posted
6 hours ago, sabster123 said:

Hello

So, to get v2.8 to work, dont bind to robco, should i bind to SPID or just select disable? 

Hi. Select (no patch)

Posted
17 hours ago, Invictusblade said:

FPER

 

If by this you mean "Family Planning Enhanced Redux", I've been using that for this entire playthrough and I've run into a number of issues and made some wishlist notes and I would love to participate in the overhaul if I can.     I guess I'll see you in it's thread.

 

 

 

Posted
16 hours ago, katrina.balanchuk said:

So which is the last version that is fully compatible with old-gen .163? :)

I downloadend 3.301beta.7 but get mysterious crashes and even gay sex scenes when it was turnend to 0 chance.

 

This is all "old gen" (.163), at the moment "next-gen" is a nightmare moving target.  (F4SE still hasn't been *officially* released for next-gen and thus anything dependent on that is up in the air.   I know some test versions exist but would not even laughingly call any of it "stable".)

 

Posted
On 6/8/2024 at 6:28 PM, sabster123 said:

 

Hullo invictus

I recently had trouble getting Autonomy Enhanced to work, so i downloaded the file you uploaded few days ago. 

Also, on the AAF discord, someone told me to put Autonomy above aaf main file, and I did that. 

Well, in-game, autonomy enhanced redux wouldnt work. I would see NPCs walking around with quest marker on their head ( the quest marker for "i can detect sexual activity"), but no actual NPCs would be doing it. they'd just be walking around. Also, in settlements, I could hear the butt slap sound, but no actual NPCs doing it. 

I know you have been trying to fix the issues with Autonomy, thank you for that. THis mod is the best thing to simulate post-apocalypse repopulation of earth. 

godspeed on your efforts man. 

 

However, when i moved your new file ABOVE AAF main, my player character and  Cait lost her voice. No general dialogue voice. My player character and Cait just mouthing silently away. However, I could hear Ellie Perkins and all her dialogue. Heather, Darlene and Ivy still had theirs. 

I just removed autonomy redux file, and my player character's and Cait's voice is back. 

Just wanted to let you know, if you didnt already know, that something in your recent file is messing with general dialogue voice files. 

Best of luck man. Eaagerly waiting for autonomy enhanced to make a grand comeback. 
 

 

These are very old bugs that work on almost all versions of the mod.
When NPCs don't want to have sex, restarting the game helps (not always). If they have lost their voice you have to make them have sex (sometimes with the same npc that the animation was interrupted with). I'm glad for you that you haven't encountered the worst bug. If you break the animation (e.g. fast travel) npc's can stay forever in one place stepping from foot to foot. In the worst cases, they do not react in any way to anything that surrounds them.

Posted
On 6/8/2024 at 10:38 PM, Sairus 111 said:

Hi. Select (no patch)

hullo. 

using v2.8 with no patch selected. 

Autonomy sorta working. i see dogmeat walking around with an erection. LOL. but no actual sex happening. 

however, its WAY more stable than 3.3version. with 3.3, i was getting random CTDs every 5 mins. 

Posted
42 minutes ago, sabster123 said:

hullo. 

using v2.8 with no patch selected. 

Autonomy sorta working. i see dogmeat walking around with an erection. LOL. but no actual sex happening. 

however, its WAY more stable than 3.3version. with 3.3, i was getting random CTDs every 5 mins. 

You probably don't have AAF v171 and the animations for it installed. Or maybe the installation order is broken. I have everything working without problems on the next gen.

Posted
45 minutes ago, Sairus 111 said:

You probably don't have AAF v171 and the animations for it installed. Or maybe the installation order is broken. I have everything working without problems on the next gen.

i have the latest AAF. And about 15 anim packs. Everything else is working. AAF violate works. Even Autonomy's hotkey works which i have to manually select NPCs to have autonomy with. The autonomy hotkey that toggles off/on autonomy also works., I get the message "people are more friendlier nowadays"

Its just that out in the wild, i never see it happening organically like it should 😞


Screenshot-2024-06-12-121734.png

Posted
28 minutes ago, sabster123 said:

i have the latest AAF. And about 15 anim packs. Everything else is working. AAF violate works. Even Autonomy's hotkey works which i have to manually select NPCs to have autonomy with. The autonomy hotkey that toggles off/on autonomy also works., I get the message "people are more friendlier nowadays"

Its just that out in the wild, i never see it happening organically like it should 😞


Screenshot-2024-06-12-121734.png

Autonomy Enhanced 2.800 should essentially not conflict with other AAF mods. If everything is installed correctly, it should work. I didn't put patches because I have the next gen. And yet the mod works fine. You have an older version, which means it should work. Try installing the RobCo Pacher mod and its patch from the mod itself. On the old version of the game (163) I did exactly that. 

Here's how it should be:
1. AAF mods: Autonomy Enhanced so on.
2. AAF resources for mods: Torture Devices so on.
3. Advanced Animation Framework v171.0 beta
4. All themes for animation
5. AAF Ultimate Patch

Posted
10 hours ago, Sairus 111 said:

Autonomy Enhanced 2.800 should essentially not conflict with other AAF mods. If everything is installed correctly, it should work. I didn't put patches because I have the next gen. And yet the mod works fine. You have an older version, which means it should work. Try installing the RobCo Pacher mod and its patch from the mod itself. On the old version of the game (163) I did exactly that. 

Here's how it should be:
1. AAF mods: Autonomy Enhanced so on.
2. AAF resources for mods: Torture Devices so on.
3. Advanced Animation Framework v171.0 beta
4. All themes for animation
5. AAF Ultimate Patch

 

yeh im in testing mode....trial and error. 

sooo frustrating...

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