Rosvinar Posted May 26, 2022 Posted May 26, 2022 Hello again currently just curious about something... when you get knocked down by draugr's, the message saying nobody is around displays (I'd prefer to just keep the events tied to bandits/forsworn etc). Then your free to go about your day, is there away for an ending event to play instead of getting up?
mindstorm1972 Posted May 26, 2022 Posted May 26, 2022 Can you put in an option to disable the Fuckbelt please?
Nessa Posted May 26, 2022 Posted May 26, 2022 (edited) OK, did 5 test runs with 2 followers. Setup Nemesis and FNIS. Both followers use vanilla follower system. (Follower mod used is EFF.) Only change from previous ND (version 4.71+ for me) is the addition of Simple Slavery. ND 4.71+ was quite rapid. 15 seconds meant 14 seconds. ? 15 second bleedout for player going down with followers. Followers can protect the player checked. Ragdoll NOT checked. NO short captures. Full only. Initial 3 runs (traditional get captured then escape): Spoiler Player gets knocked down first. Stays down a good 15+ seconds. (Ragdoll sound plays during this phase. The player is just doing the knocked down idle.) Player switches to crawl. Is stuck in place. Another 20+ seconds. Message that captors need to decide who goes first. Player movement enabled (while crawling). 15 seconds until player movement locked. (This seems in line with previous versions.) Follower 2 gets warped on top of Follower 1. (This happened exactly the same all 3 times.) Happy times start for all! ? Player and Follower 1 locked in device. Follower 2 initially locked but then gets shoved out. Follower 2 never returns to device. Player escape works as normal. Followers 1 and 2 can no longer wear any clothing (it will be removed when equipped) and still moan as if they are in a device. (Again the same for all 3 tests.) Second 2 runs (Get captured then GET SOLD ) -- NOTE: I didn't actually complete the slavery stuff to the point of escape. I'll have more time for that tomorrow. Spoiler Same as above. The player is stuck in bleedout anim for 15 or so. Player switched to crawl stance but can't move for another 20ish seconds. Captors can't decide message, player can now move (while crawling) for the expected 15 seconds. As before, Follower 2 gets warped on top of Follower 1. Fun times. ?data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Again the same player and Follower 1 are locked in a device. Follower 2 is initially and then is kicked out. I hit the K button for insta-sale! Both times this was an instant transition to Simple Slavery! Player is sold! No issues. NOTE: both followers are still doing the random moaning thing like in the other tests. 1st: warped to Falkreath. Player and followers have happy times. 2nd: Ivarstead, same. Seems to be working as expected. The time before the player can move around (crawling) to a new position is excessive. Would that be the bleedout timer? What I can't quite figure is why it's 15 seconds in bleedout (as expected) and then an additional 20+ stuck in a crawl with controls frozen. I'll do a bunch of playing with dials next. As well as enabling logs like I should have here. (Stupid me, I thought I had it on but realized I had it off after test 5. ?) Edited May 26, 2022 by Nessa
axel9fr Posted May 26, 2022 Posted May 26, 2022 3 hours ago, Nessa said: OK, did 5 test runs with 2 followers. Setup Nemesis and FNIS. Both followers use vanilla follower system. (Follower mod used is EFF.) Only change from previous ND (version 4.71+ for me) is the addition of Simple Slavery. ND 4.71+ was quite rapid. 15 seconds meant 14 seconds. ? 15 second bleedout for player going down with followers. Followers can protect the player checked. Ragdoll NOT checked. NO short captures. Full only. Initial 3 runs (traditional get captured then escape): Reveal hidden contents Player gets knocked down first. Stays down a good 15+ seconds. (Ragdoll sound plays during this phase. The player is just doing the knocked down idle.) Player switches to crawl. Is stuck in place. Another 20+ seconds. Message that captors need to decide who goes first. Player movement enabled (while crawling). 15 seconds until player movement locked. (This seems in line with previous versions.) Follower 2 gets warped on top of Follower 1. (This happened exactly the same all 3 times.) Happy times start for all! ? Player and Follower 1 locked in device. Follower 2 initially locked but then gets shoved out. Follower 2 never returns to device. Player escape works as normal. Followers 1 and 2 can no longer wear any clothing (it will be removed when equipped) and still moan as if they are in a device. (Again the same for all 3 tests.) Second 2 runs (Get captured then GET SOLD ) -- NOTE: I didn't actually complete the slavery stuff to the point of escape. I'll have more time for that tomorrow. Reveal hidden contents Same as above. The player is stuck in bleedout anim for 15 or so. Player switched to crawl stance but can't move for another 20ish seconds. Captors can't decide message, player can now move (while crawling) for the expected 15 seconds. As before, Follower 2 gets warped on top of Follower 1. Fun times. ?data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Again the same player and Follower 1 are locked in a device. Follower 2 is initially and then is kicked out. I hit the K button for insta-sale! Both times this was an instant transition to Simple Slavery! Player is sold! No issues. NOTE: both followers are still doing the random moaning thing like in the other tests. 1st: warped to Falkreath. Player and followers have happy times. 2nd: Ivarstead, same. Seems to be working as expected. The time before the player can move around (crawling) to a new position is excessive. Would that be the bleedout timer? What I can't quite figure is why it's 15 seconds in bleedout (as expected) and then an additional 20+ stuck in a crawl with controls frozen. I'll do a bunch of playing with dials next. As well as enabling logs like I should have here. (Stupid me, I thought I had it on but realized I had it off after test 5. ?) Maybe it seem you have the same problem of me with long delay between scenary. Nymra say me that my Papyrus have some trouble but I m like you I use Nemesis + FNIS. Maybe it's a part of the problem for long anime load. I will show (after clean my Papyrus) If I can separate Naked defeat anim from Nemesis (because all character anims are play by Nemesis). Oh and Thx Nymra for checking my Papyrus ?
Dovakeks Posted May 26, 2022 Posted May 26, 2022 Hello, I have a question. Every time I update the mod, my game says the save game has been corrupted. ? If I start a new game, there is no problem. Only existing saves. Do you need a papyrus log for that ?
Nymra Posted May 26, 2022 Author Posted May 26, 2022 (edited) 16 minutes ago, Dovakeks said: Hello, I have a question. Every time I update the mod, my game says the save game has been corrupted. ? If I start a new game, there is no problem. Only existing saves. Do you need a papyrus log for that ? no idea and currently no idea how to fix that. what exactly is your updating routine? are you 100% sure that you do NOT start the game with the Naked Defeat ESP unticked between updates and follow the update routine described? Edited May 26, 2022 by Nymra
Nymra Posted May 26, 2022 Author Posted May 26, 2022 5 hours ago, Nessa said: OK, did 5 test runs with 2 followers. Setup Nemesis and FNIS. Both followers use vanilla follower system. (Follower mod used is EFF.) Only change from previous ND (version 4.71+ for me) is the addition of Simple Slavery. ND 4.71+ was quite rapid. 15 seconds meant 14 seconds. ? 15 second bleedout for player going down with followers. Followers can protect the player checked. Ragdoll NOT checked. NO short captures. Full only. Initial 3 runs (traditional get captured then escape): Reveal hidden contents Player gets knocked down first. Stays down a good 15+ seconds. (Ragdoll sound plays during this phase. The player is just doing the knocked down idle.) Player switches to crawl. Is stuck in place. Another 20+ seconds. Message that captors need to decide who goes first. Player movement enabled (while crawling). 15 seconds until player movement locked. (This seems in line with previous versions.) Follower 2 gets warped on top of Follower 1. (This happened exactly the same all 3 times.) Happy times start for all! ? Player and Follower 1 locked in device. Follower 2 initially locked but then gets shoved out. Follower 2 never returns to device. Player escape works as normal. Followers 1 and 2 can no longer wear any clothing (it will be removed when equipped) and still moan as if they are in a device. (Again the same for all 3 tests.) Second 2 runs (Get captured then GET SOLD ) -- NOTE: I didn't actually complete the slavery stuff to the point of escape. I'll have more time for that tomorrow. Reveal hidden contents Same as above. The player is stuck in bleedout anim for 15 or so. Player switched to crawl stance but can't move for another 20ish seconds. Captors can't decide message, player can now move (while crawling) for the expected 15 seconds. As before, Follower 2 gets warped on top of Follower 1. Fun times. ?data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Again the same player and Follower 1 are locked in a device. Follower 2 is initially and then is kicked out. I hit the K button for insta-sale! Both times this was an instant transition to Simple Slavery! Player is sold! No issues. NOTE: both followers are still doing the random moaning thing like in the other tests. 1st: warped to Falkreath. Player and followers have happy times. 2nd: Ivarstead, same. Seems to be working as expected. The time before the player can move around (crawling) to a new position is excessive. Would that be the bleedout timer? What I can't quite figure is why it's 15 seconds in bleedout (as expected) and then an additional 20+ stuck in a crawl with controls frozen. I'll do a bunch of playing with dials next. As well as enabling logs like I should have here. (Stupid me, I thought I had it on but realized I had it off after test 5. ?) - there is no "ragdoll sound", what you hear is bleedout sound and its vanilla. - the crawl anims are applied for the whole duration of the defeat scenario not only the "crawl to spot part" - if you cant move, just dont try to. some waiting time will always happen since you use a demanding mod on what I suppose is a very heavily modded skyrim. - I want to speed up things but the time delay that currently happens I cannot really pinpoint to a certain part of the script. - a waiting time of under a minute seems ok for me. - bleedout timer is only applied when you have followers. they will continue fighting for that duration after you are downed. when they win you get up. when they lose you are defeated. when they still fight and you have "get up" checked, you can stand up and continue fighting. etc. I ll see if I messed up some stuff with the follower maintenance. That is the thing that keeps followers naked and moaning. Also I added new xmarkers to position two followers in front of the player for sex and bondage, maybe there was an oversight. 1
Dovakeks Posted May 26, 2022 Posted May 26, 2022 39 minutes ago, Nymra said: no idea and currently no idea how to fix that. what exactly is your updating routine? are you 100% sure that you do NOT start the game with the Naked Defeat ESP unticked between updates and follow the update routine described? As you described it on your page. I went into the game, disabled Naked Defeat in MCM, went out of menu. Then it said " Naked Defeat has been disabled" or something like that. Save, exit game. Then I uninstall the 4.70 Version. Install the new 4.80 Version via Vortex. Installed the hotfix. It did conflict with ZaZ. I made it that it loads Naked Defeat AFTER ZaZ, is that right ? Ran FNIS. After that I booted up SSE and tried to load the save. Then it just goes save is corrupted and throws me back to Main Menu. Yeah no problem, probably something on my pc. I'll just make a new game for now. Thank you anyway
Nymra Posted May 26, 2022 Author Posted May 26, 2022 (edited) 9 minutes ago, Dovakeks said: As you described it on your page. I went into the game, disabled Naked Defeat in MCM, went out of menu. Then it said " Naked Defeat has been disabled" or something like that. Save, exit game. Then I uninstall the 4.70 Version. Install the new 4.80 Version via Vortex. Installed the hotfix. It did conflict with ZaZ. I made it that it loads Naked Defeat AFTER ZaZ, is that right ? Ran FNIS. After that I booted up SSE and tried to load the save. Then it just goes save is corrupted and throws me back to Main Menu. Yeah no problem, probably something on my pc. I'll just make a new game for now. Thank you anyway hm, strange. things you could try: - make a clean save before installing new version (just to see if that also corrupts it) OR - delete ALL scripts from Naked Defeat in the save game afte rexiting (with Save Cleaner). meaning all Active Scripts and all others with "nade_" in the name dunno if that helps but well also make sure the ESP does not change its position between updates. I dont know vortex but maybe FIRST install 4.80 and then untick 4.70? maybe SSe does not like it when the Mod Index changes. EDIT: technically you could try just NOT removing 4.70 just install 4.80 and overwrite all 4.70 contents and see if that helps Edited May 26, 2022 by Nymra 1
Nymra Posted May 26, 2022 Author Posted May 26, 2022 (edited) 6 hours ago, Nessa said: OK, did 5 test runs with 2 followers. Setup Nemesis and FNIS. Both followers use vanilla follower system. (Follower mod used is EFF.) Only change from previous ND (version 4.71+ for me) is the addition of Simple Slavery. ND 4.71+ was quite rapid. 15 seconds meant 14 seconds. ? 15 second bleedout for player going down with followers. Followers can protect the player checked. Ragdoll NOT checked. NO short captures. Full only. Initial 3 runs (traditional get captured then escape): Reveal hidden contents Player gets knocked down first. Stays down a good 15+ seconds. (Ragdoll sound plays during this phase. The player is just doing the knocked down idle.) Player switches to crawl. Is stuck in place. Another 20+ seconds. Message that captors need to decide who goes first. Player movement enabled (while crawling). 15 seconds until player movement locked. (This seems in line with previous versions.) Follower 2 gets warped on top of Follower 1. (This happened exactly the same all 3 times.) Happy times start for all! ? Player and Follower 1 locked in device. Follower 2 initially locked but then gets shoved out. Follower 2 never returns to device. Player escape works as normal. Followers 1 and 2 can no longer wear any clothing (it will be removed when equipped) and still moan as if they are in a device. (Again the same for all 3 tests.) Second 2 runs (Get captured then GET SOLD ) -- NOTE: I didn't actually complete the slavery stuff to the point of escape. I'll have more time for that tomorrow. Reveal hidden contents Same as above. The player is stuck in bleedout anim for 15 or so. Player switched to crawl stance but can't move for another 20ish seconds. Captors can't decide message, player can now move (while crawling) for the expected 15 seconds. As before, Follower 2 gets warped on top of Follower 1. Fun times. ?data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Again the same player and Follower 1 are locked in a device. Follower 2 is initially and then is kicked out. I hit the K button for insta-sale! Both times this was an instant transition to Simple Slavery! Player is sold! No issues. NOTE: both followers are still doing the random moaning thing like in the other tests. 1st: warped to Falkreath. Player and followers have happy times. 2nd: Ivarstead, same. Seems to be working as expected. The time before the player can move around (crawling) to a new position is excessive. Would that be the bleedout timer? What I can't quite figure is why it's 15 seconds in bleedout (as expected) and then an additional 20+ stuck in a crawl with controls frozen. I'll do a bunch of playing with dials next. As well as enabling logs like I should have here. (Stupid me, I thought I had it on but realized I had it off after test 5. ?) try the hotfix for the follower naked thing. I checked on the positioning and there should be no porting on top of each other follower. Will double check tonight, busy week : ( EDIT: there is also no reason to ever turn papyrus logging off except when you have a working Load Order that never changes. So... never Edited May 26, 2022 by Nymra 1
Dovakeks Posted May 26, 2022 Posted May 26, 2022 13 minutes ago, Nymra said: hm, strange. things you could try: - make a clean save before installing new version (just to see if that also corrupts it) OR - delete ALL scripts from Naked Defeat in the save game afte rexiting (with Save Cleaner). meaning all Active Scripts and all others with "nade_" in the name dunno if that helps but well also make sure the ESP does not change its position between updates. I dont know vortex but maybe FIRST install 4.80 and then untick 4.70? maybe SSe does not like it when the Mod Index changes. EDIT: technically you could try just NOT removing 4.70 just install 4.80 and overwrite all 4.70 contents and see if that helps Hm... that could be. I will try it out and tell you if it works. Thanks
Dovakeks Posted May 26, 2022 Posted May 26, 2022 28 minutes ago, Nymra said: hm, strange. things you could try: - make a clean save before installing new version (just to see if that also corrupts it) OR - delete ALL scripts from Naked Defeat in the save game afte rexiting (with Save Cleaner). meaning all Active Scripts and all others with "nade_" in the name dunno if that helps but well also make sure the ESP does not change its position between updates. I dont know vortex but maybe FIRST install 4.80 and then untick 4.70? maybe SSe does not like it when the Mod Index changes. EDIT: technically you could try just NOT removing 4.70 just install 4.80 and overwrite all 4.70 contents and see if that helps Well this is very odd. I uninstalled Version 4.80 + the hotfix. Reactivated Version 4.70. Then reinstalled 4.80 + hotfix over it. ran FNIS again. And the savefile is still corupted. Now I after installing both versions (4.70 & 4.80) I uninstalled 4.70 AFTER I installed 4.80. Still didn't work. Now I loaded a save file from 2 minutes before, where I didn't disable Naked Defeat yet, and it somehow works ?? In MCM it says its the version 4.80 but LE somehow ??? Not SE version. I looked at my version but it is the SE version. I am confused.
Nymra Posted May 26, 2022 Author Posted May 26, 2022 1 minute ago, Dovakeks said: Well this is very odd. I uninstalled Version 4.80 + the hotfix. Reactivated Version 4.70. Then reinstalled 4.80 + hotfix over it. ran FNIS again. And the savefile is still corupted. Now I after installing both versions (4.70 & 4.80) I uninstalled 4.70 AFTER I installed 4.80. Still didn't work. Now I loaded a save file from 2 minutes before, where I didn't disable Naked Defeat yet, and it somehow works ?? In MCM it says its the version 4.80 but LE somehow ??? Not SE version. I looked at my version but it is the SE version. I am confused. confusion is normal in skyrim modding. see it like that: you now have your own update routine. report back when it starts to fail again. also make sure that save and reload AFTER updating in the game is done correctly. I will remove the "untick mod in MCM then save and exit" from the description, maybe that step is unecessary anyway. The LE version thing is a BETa, it says nothing just that my method of detecting SE is not working reliably. will be fixed/removed in the next update. 1
solarilex Posted May 26, 2022 Posted May 26, 2022 Hi! Any chance of incorporating the blessed “0” function that the old defeat had into this? As badly as i want to use this mod that detail remains a deal breaker because animation selection lists are so precious. Thanks and keep up the awesome stuff!
Nymra Posted May 26, 2022 Author Posted May 26, 2022 7 minutes ago, solarilex said: Hi! Any chance of incorporating the blessed “0” function that the old defeat had into this? As badly as i want to use this mod that detail remains a deal breaker because animation selection lists are so precious. Thanks and keep up the awesome stuff! erm, the what? no idea what you mean, sorry. can you describe in more detail? on a sidenote: the main content of naked defeat is scenarios and bondage where animation selection is hard coded. if you do not use scenarios you can define some tags and supress some in the MCM "Outfits & tags" (4 tag sets that are randomly chosen when no scenario is selected).
Nessa Posted May 26, 2022 Posted May 26, 2022 1 minute ago, Nymra said: erm, the what? no idea what you mean, sorry. can you describe in more detail? on a sidenote: the main content of naked defeat is scenarios and bondage where animation selection is hard coded. if you do not use scenarios you can define some tags and supress some in the MCM "Outfits & tags" (4 tag sets that are randomly chosen when no scenario is selected). He means the animation selection menu. In Defeat you'd hit the 0 key (by default) and a list of appropriate anims would show up in a menu and you could select what you want.
Nymra Posted May 26, 2022 Author Posted May 26, 2022 (edited) 10 minutes ago, Nessa said: He means the animation selection menu. In Defeat you'd hit the 0 key (by default) and a list of appropriate anims would show up in a menu and you could select what you want. why would you need that. There is Sexlab Tools for that (H hotkey) and Sexlab has a hotkey to randomly choose another anim from the list without an immersion breaking popup. funny enough, exactly that uncecessary function with its bugged "you cannot make it another hotkey but 0" bug was one of the reasons I dropped Defeat years ago. Edited May 26, 2022 by Nymra
DonQuiWho Posted May 26, 2022 Posted May 26, 2022 @Nymra Haven't been able to play your mod - it's in another game - for a while but been watching the thread and note the continuing dialogue about delay Not certain if this has come up before, but as food for theought, I was wondering if there was any relationship to problems I have in my current game - heavy modlist with PAHE and DOM - that doesn't include ND? 1 - Do people have the Sexlab teleport disabled or not? And would it make a difference? I have some mods which will invariably take the PC straight to Bleakwind Basin if it isn't disabled 2 - Do they have loads of SLAL packs? I find with PAHE every time Sexlab starts, it seems to select an animation that would be fitting to the scenario/items worn etc, but then abandons it in the console report as out of time, and then finally reverts to playing what I think is the last animation in the relevant list selected. Whatever, hope there's some help in that
solarilex Posted May 26, 2022 Posted May 26, 2022 (edited) 3 minutes ago, Nymra said: why would you need that. There is Sexlab Tools for that (H hotkey) and Sexlab has a hotkey to randomly choose another anim from the list without an immersion breaking popup. funny enough, exactly that uncecessary function with its bugged "you cannot make it another hotkey but 0" bug was one of the reasons I dropped Defeat years ago. Well OK then - fair enough. Thanks all the same. Edited May 26, 2022 by solarilex 1
DonQuiWho Posted May 26, 2022 Posted May 26, 2022 (edited) 4 minutes ago, Nymra said: why would you need that. There is Sexlab Tools for that (H hotkey) and Sexlab has a hotkey to randomly choose another anim from the list without an immersion breaking popup. funny enough, exactly that uncecessary function with its bugged "you cannot make it another hotkey but 0" bug was one of the reasons I dropped Defeat years ago. LOL I set Sexlab Tools to use the Sexlab animation change key to free up the 'H' for other things ? EDIT: BTW, are you sure Sexlab has another random choice key with no pop-up? If so, which is it please? Edited May 26, 2022 by DonQuiWho
Nymra Posted May 26, 2022 Author Posted May 26, 2022 4 minutes ago, solarilex said: Well OK then - fair enough. Thanks all the same. just wondering if that is the same? I thought everybod uses Sexlab Tools anyway and sexlab offers the functionality. did you try that? if its not for you feel free to report back. my philosophy is: try not to make redundant stuff, especially for hotkeys (we only have sooo many :D) but try to close gaps where there are any. so when you tried out SL tools and Sexlab hotkeys feel free to come back here. 4 minutes ago, DonQuiWho said: LOL I set Sexlab Tools to use the Sexlab animation change key to free up the 'H' for other things ? I think in SL Tools you can select from a list. Sexlab only changes randomly afaik (or maybe it can do more with shift, never tried.)
Nymra Posted May 26, 2022 Author Posted May 26, 2022 5 minutes ago, DonQuiWho said: DIT: BTW, are you sure Sexlab has another random choice key with no pop-up? If so, which is it please? I m using Sexlab Utility Plus on LE (osmel says it has the Sexlab SE content in it). Its the "Scene Manipulation > Change Animation Set" Hotkey. it randomly chooses one of the anims that would be visible in SL tools. (i mainly use SL tools for debugging these days or when I test SLAL packs) I think all hotkeys also have a +shift and +alt function (like forward stage is space and stage back is shift + space) but I honestly never tried them all, hehe
Nymra Posted May 26, 2022 Author Posted May 26, 2022 (edited) 19 minutes ago, DonQuiWho said: @Nymra Haven't been able to play your mod - it's in another game - for a while but been watching the thread and note the continuing dialogue about delay Not certain if this has come up before, but as food for theought, I was wondering if there was any relationship to problems I have in my current game - heavy modlist with PAHE and DOM - that doesn't include ND? 1 - Do people have the Sexlab teleport disabled or not? And would it make a difference? I have some mods which will invariably take the PC straight to Bleakwind Basin if it isn't disabled 2 - Do they have loads of SLAL packs? I find with PAHE every time Sexlab starts, it seems to select an animation that would be fitting to the scenario/items worn etc, but then abandons it in the console report as out of time, and then finally reverts to playing what I think is the last animation in the relevant list selected. Whatever, hope there's some help in that @VirginMarie might know more in that regard. my points that I remember form @OsmelMC: 1. first sex scene on a newly loaded game is always delayed 2. delays get increased the more anims are registered to sexlab (beyond the standard 500 or so) 3. more mods hooking into sexlab increase delay A. my problems are more in fact more with how sexlab ends. I often have a period where sexlab scene is ended and the player can move, but it did not send the "AnimationEnding" or "AnimationEnd" yet, resulting in a strange "void" in which I cannot even forcefully disable player controls with a 0.1 second spam loop in scripts. B. on orgasm sexlab often "stutters" (transition to the final stage) because I think so much happens at once, all orgasms are at one point and the scene stage etc. and so often the expressions of the PC are resetted and not newly loaded., with a random delay of the different orgasms in the final stage might help here... (like actors orgasm randomly during the first 1-5 seconds of the final stage but not all EXACTLY when final stage begins). also cum layers could be applied at 5-6 seconds after final stage start not AT start of final stage. the starting delay is manageable, it only periodically is too long. funny enough NPC scenes seem to start alot smoother. I always had this problem with other mods (sometimes even worse there), so I doubt its Naked Defeat. It MIGHT be the fact that I sort ALOT of tags (I have like 10 tags supressed hardcoded already) + the custom and situational once. dunno if that makes things more complicated. Other than that, another delay in Naked Defeat is the start of the Calmquest (main quest hub for stuff) which seems to take longer than any other quest. and that is not sexlab related and is something I will deal with later... (I have some ideas and stuff I want to try) Edited May 26, 2022 by Nymra 1
DonQuiWho Posted May 26, 2022 Posted May 26, 2022 53 minutes ago, Nymra said: @VirginMarie might know more in that regard. my points that I remember form @OsmelMC: 1. first sex scene on a newly loaded game is always delayed 2. delays get increased the more anims are registered to sexlab (beyond the standard 500 or so) 3. more mods hooking into sexlab increase delay A. my problems are more in fact more with how sexlab ends. I often have a period where sexlab scene is ended and the player can move, but it did not send the "AnimationEnding" or "AnimationEnd" yet, resulting in a strange "void" in which I cannot even forcefully disable player controls with a 0.1 second spam loop in scripts. B. on orgasm sexlab often "stutters" (transition to the final stage) because I think so much happens at once, all orgasms are at one point and the scene stage etc. and so often the expressions of the PC are resetted and not newly loaded., with a random delay of the different orgasms in the final stage might help here... (like actors orgasm randomly during the first 1-5 seconds of the final stage but not all EXACTLY when final stage begins). also cum layers could be applied at 5-6 seconds after final stage start not AT start of final stage. the starting delay is manageable, it only periodically is too long. funny enough NPC scenes seem to start alot smoother. I always had this problem with other mods (sometimes even worse there), so I doubt its Naked Defeat. It MIGHT be the fact that I sort ALOT of tags (I have like 10 tags supressed hardcoded already) + the custom and situational once. dunno if that makes things more complicated. Other than that, another delay in Naked Defeat is the start of the Calmquest (main quest hub for stuff) which seems to take longer than any other quest. and that is not sexlab related and is something I will deal with later... (I have some ideas and stuff I want to try) OK. Thanks
DonQuiWho Posted May 26, 2022 Posted May 26, 2022 1 hour ago, Nymra said: just wondering if that is the same? I thought everybod uses Sexlab Tools anyway and sexlab offers the functionality. did you try that? if its not for you feel free to report back. my philosophy is: try not to make redundant stuff, especially for hotkeys (we only have sooo many :D) but try to close gaps where there are any. so when you tried out SL tools and Sexlab hotkeys feel free to come back here. I think in SL Tools you can select from a list. Sexlab only changes randomly afaik (or maybe it can do more with shift, never tried.) I must think on this further ....
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now