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Naked Defeat AE/SE


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Posted
12 minutes ago, Stasdvrz said:

I have problem like that maybe i do something wrong ?image.png.eb0c2b6cb4e8e5c9dc63cf8dec7ab68a.png 

 

you either did not enable the ESP for some reason

or you have a language that is neither english nor german.

in the last case you need to copy the localizationfiles and rename them to your language

Posted
1 hour ago, bevo67 said:

 

Well.. you might (as a mod creator) find my set up interesting. I'm running both FNIS, for sexlab creature animations, and Nemesis, for some good combat mods (most notably, Distance Based Combat, among others). This makes my LO sorta weird, particularly with animations. For instance, your crawl animation doesn't work if I'm running FNIS creatures AND Nemesis but, of course, does work if I'm running either alone. If I run only Nemesis, then for Ultimate Combat (which I like), certain creatures will occasionally t-pose during combat (they'll snap out of it if I bash them with a mace or shield). But if I'm running FNIS creatures AND Nemesis, creatures (really just draugrs and falmer are the ones with issues) won't t-pose. So its all a balancing act.. do I want crawling with t-posing draugrs or do I want walking animation (where crawling should be) with no t-posing draugrs and falmer? Of couse, I have to have Nemesis for combat and I want to have animating creatures during sexlab scenes, so I need FNIS. 

 

With all that going on, your mod works great!  Like I said, there are some issues I have to be aware of when using both FNIS and Nemesis (such as the crawl animation). But other than that one animation, I don't see anything affecting your mod with my LO. I guess I could turn off all creature animations during defeat and just use Nemesis, but what fun is that?

 

 

 

welp... 
Modding skyrim is always a compromise. I opted against nemesis and I m not even looking a second time at mods using it. wont bother with what I do not see :D

 

But I find it curious why Nemesis was not created with FNIS backwards compatibility in mind AND why a major Animation Mod like Nemesis ignores Creatures like that..... 

Posted (edited)

ahh i see now how that works in most cases modders not translate on Russ and simple Ctrl+C Ctrl+V
just on next update can u make like that ?

Bcs many ppl  even simply lazy to fix by myself

Edited by Stasdvrz
Posted
17 minutes ago, Nymra said:

But I find it curious why Nemesis was not created with FNIS backwards compatibility in mind AND why a major Animation Mod like Nemesis ignores Creatures like that..... 

My understanding is that the creator of Nemesis didn’t want his mod to have creature/sexlab capability. 

Posted
29 minutes ago, bevo67 said:

My understanding is that the creator of Nemesis didn’t want his mod to have creature/sexlab capability. 

 

pathetic :(

Posted (edited)

After diving head first into higher magic like "trigonometry" or "what the hell is an x-marker HEADING" and learning things about Sexlab I can say:

I DID IT!! Bukkake is now Cumbath .... I mean hot, I mean I can do it, yay!
So I dont need a Bukkake SLAL pack, just Male Solo and 4 xmarker heading around the PC...

Wow, some finetuning (choosing the right poses for the player, and maybe reposition the xmarkers for different furnitures) and I m good to go!
So the next version will be 4.80 since it requires a full update with tons of changes and a good bit of new content. 

Might look strange on the pics but for me its quite a milestone, hehe. 
Finally I can also place the FollowerScenes better and also spectators (maybe I can drop SpectatorCrowds Ultra finally...)



20220520060250_1.jpg

 

20220520060331_1.jpg

Edited by Nymra
Posted (edited)

I'm not entirely sure whats gone wrong, but I'm using skyrim SE with the AE update, I'm using the mods:

 

-Adress Library for SKSE AE

-Alternate Start

-CBBE 1.6.2

-CBBE SMP (3BBB)

-DDE 5-34-1-SE

-DD 5.1.7

-Faster HDT-SMP

-FNIS 7_6

-Naked Defeat 4-7 FULL (SE)

-Racemenu 0-4-19-9

-SexlabAE 164c

-SKYUI 5_2 SE

-SUM 2-33-1 SE

-USSEP

-xp32

-ZaZ v8+

 

For naked defeat, Dhlp is false, pop is false zbfslave is false, defeat quest is at 10, and alligeancequest is at 0. In the papyrus log, there seems to be errors involving naked defeat. If anyone knows if these mods are incompatible or if I've installed the mod wrong, help would be appreciated.

 

(Papyrus Log)

https://pastebin.com/uQ2L3pFH

 

To be clear, the problem is that upon defeat, the player just dies. The rest of the mod seemingly works, just not the whole defeat part.

Edited by silverthorn144
accuracy
Posted
On 5/30/2021 at 1:31 PM, Nymra said:

2. Hair Change (when not in Combat)

...

If that is all true, your character will play a short animation and change the current hairstyle to one of the 11 "original hairstyles" that you can set up in the 
MCM / Naked Defeat / Library / lower right side.

 

Does this feature work progressively? Like repeatedly pushing the button changes to 1, then 2, 3, etc?

 

if so that would be a great way to progress as you chose from shaved to preferred hair.

 

If it is RNG, that is nice as well, maybe having choice of RNG or progressive? Maybe slots 1-5 go in order, once you get to 6 it is RNG? That way 1-5 can go through initial growth from bald, and then randomly change after that until the next shave?

 

Just a thought, anyway fantastic mod! Thanks!

Posted
9 hours ago, silverthorn144 said:

I'm not entirely sure whats gone wrong, but I'm using skyrim SE with the AE update, I'm using the mods:

 

-Adress Library for SKSE AE

-Alternate Start

-CBBE 1.6.2

-CBBE SMP (3BBB)

-DDE 5-34-1-SE

-DD 5.1.7

-Faster HDT-SMP

-FNIS 7_6

-Naked Defeat 4-7 FULL (SE)

-Racemenu 0-4-19-9

-SexlabAE 164c

-SKYUI 5_2 SE

-SUM 2-33-1 SE

-USSEP

-xp32

-ZaZ v8+

 

For naked defeat, Dhlp is false, pop is false zbfslave is false, defeat quest is at 10, and alligeancequest is at 0. In the papyrus log, there seems to be errors involving naked defeat. If anyone knows if these mods are incompatible or if I've installed the mod wrong, help would be appreciated.

 

(Papyrus Log)

https://pastebin.com/uQ2L3pFH

 

To be clear, the problem is that upon defeat, the player just dies. The rest of the mod seemingly works, just not the whole defeat part.

 

you can ignore the errors in the log.

 

make sure you have no other mod that changes the "player essential" flag. defeat mods and mods that handle death can do that. Dont know about Deviously Cursed loot for example.
Are these really ALL the mods you have installed?

Also make sure you did not tick "remove essential flag" in Naked Defeats MCM. 
Update to latest Mod version too, 4.70 is not the latest version. 

Posted
8 hours ago, R34x said:

 

Does this feature work progressively? Like repeatedly pushing the button changes to 1, then 2, 3, etc?

 

if so that would be a great way to progress as you chose from shaved to preferred hair.

 

If it is RNG, that is nice as well, maybe having choice of RNG or progressive? Maybe slots 1-5 go in order, once you get to 6 it is RNG? That way 1-5 can go through initial growth from bald, and then randomly change after that until the next shave?

 

Just a thought, anyway fantastic mod! Thanks!

 

its random, meaning you push the button it equips a random of your save hairstyles (non-forced). 
I could implement an automatic regrowth after shaving now, but I m honestly just not interested in the feature and so its very low priority because alot of work for little gain. 
not saying it wont happen ever tho :D

 

Posted
On 5/17/2022 at 9:17 AM, Nymra said:

 

I dont want to abandon the DDs alltogether, I m interested in integrating them better into my game. the fact that no single DD based mod out there is to my liking always bothered me anyway :D

But I also do not want the DDs to prevent me from playing for too long... well, it will be interesting to work with that stuff, this way or another

All in all this sounds like it might be worthwhile to have a look at Toys instead, seems to fit your philosophy far better. Of course it's not as popular yet, which is a drawback. It might also appear like admitting defeat, which we can't have either I suppose. ;)

Posted
On 5/19/2022 at 9:45 PM, Nymra said:

 

you either did not enable the ESP for some reason

or you have a language that is neither english nor german.

in the last case you need to copy the localizationfiles and rename them to your language

If u want i can translate on russ if u interested

Posted
2 hours ago, Talesien said:

All in all this sounds like it might be worthwhile to have a look at Toys instead, seems to fit your philosophy far better. Of course it's not as popular yet, which is a drawback. It might also appear like admitting defeat, which we can't have either I suppose. ;)

 

I have mods that use DD, so I have it anyways. Plus it was one of my main goals from the start to achieve this. I still had no time testing toys. 

Posted (edited)
1 hour ago, Stasdvrz said:

If u want i can translate on russ if u interested

 

the localization file is full of false positives atm, meaning lots of stuff is not used but still in there. I will clean it up at some point but its boring work :D
plus, I tend to change naming and description AND MCM Order so translations would need to be updated basically every version. 

Edited by Nymra
Posted (edited)
45 minutes ago, Nymra said:

 

the localization file is full of false positives atm, meaning lots of stuff is not used but still in there. I will clean it up at some point but its boring work :D
plus, I tend to change naming and description AND MCM Order so translations would need to be updated basically every version. 

there not much to translate after all and im almost free every day.
and anyways translate MCM menu not big deal for me

Edited by Stasdvrz
Posted

I've since reinstalled skyrim, switched to MO2, uninstalled all mods but needed ones, as well as updated to the latest version, and yet I still die normally. I've checked for core dumping in the papyrus logs and theres none, Interestingly enough I can surrender, but the countdown doesn't work super well. The only thing I can think of, is maybe the game not being installed on the C drive is somehow borking the mod. Is there anything else I've overlooked?

Posted
13 hours ago, silverthorn144 said:

I've since reinstalled skyrim, switched to MO2, uninstalled all mods but needed ones, as well as updated to the latest version, and yet I still die normally. I've checked for core dumping in the papyrus logs and theres none, Interestingly enough I can surrender, but the countdown doesn't work super well. The only thing I can think of, is maybe the game not being installed on the C drive is somehow borking the mod. Is there anything else I've overlooked?

 

solve the "stacks" in your papyrus.log. they can also be harmfull (in my experience at least) and are sometimes signs for wrong mod versions.

double check you have the correct MFGconsole for example.

 

Also make sure you did not tick "remove essential flag" in Naked Defeats MCM. <<<< did you check this as I said?

 

What is "doesent work super Well"? 
you need to provide usefull information or I cant and also will no longer want to help you... 

 

Posted

Hello.
I was wondering if there are any plans to add that great feature that was included in Naked Dungeons, the ability to create makeshift outfits from animal carcasses?
I would like to see a mod with just the ability to create makeshift outfits.
That feature is very immersive after the bandits have taken your gear. Please consider it.
Sorry for my poor English.

Posted

I have issued with Naked Defeat during bandit aggressive (keep Red bars) stands spent can't move against player crawl several minutes I wore out  It's okay just I quit to desktop that's why. I repeated still occur similar  

 

You have no add bugs or fixed in Naked Defeat 

You need to add bugs in Naked Defeat help to prevent occur several times 

Posted
3 hours ago, Angelvine said:

I have issued with Naked Defeat during bandit aggressive (keep Red bars) stands spent can't move against player crawl several minutes I wore out  It's okay just I quit to desktop that's why. I repeated still occur similar  

 

You have no add bugs or fixed in Naked Defeat 

You need to add bugs in Naked Defeat help to prevent occur several times 

 

sorry I have no idea what you are trying to tell me here :(

Posted
3 hours ago, tama888tama said:

Hello.
I was wondering if there are any plans to add that great feature that was included in Naked Dungeons, the ability to create makeshift outfits from animal carcasses?
I would like to see a mod with just the ability to create makeshift outfits.
That feature is very immersive after the bandits have taken your gear. Please consider it.
Sorry for my poor English.

 

not planned.

you can use naked dungeons for that when you like, it is 100%compatible with naked defeat (just disable NDUNs immortaility )

Posted
4 hours ago, Johan_at_lovers_lab said:

Just recently installed this and my character goes into a bend-over/crawl pose when not moving, what´s the cause of this?

 

How would I know, I m not a fortune teller, you need to provide useful information... 

Posted

Hi! First ??? on the  coment above ?

Second...pc outfit gets undressed and when i try put it on it takes off automaticly and disapears from my inventory into the void.Is that supose to happen or its some bug on my side?Ty!

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