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Naked Defeat AE/SE


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Posted
4 hours ago, axel9fr said:

Hi I have install your mod, the previous version crashed on my AE edition (with zaz item). 

 

It's work now but... not with fluidity. When PC is defeat you wait 20s-90s before the animation work. The PC is lock in stand position and wait for animation. In the same time between transition you must to wait a lot.

Decrease your mod load. Naked Defeat can be demanding since it has to sort alot of actors and conditions. 

Also decrease the mods that fuck with Sexlab which is already slow.

 

Also make sure you configured the MCM correctly and you read the descriptions. you can adjust start, wait and end timers. 

 

 

4 hours ago, axel9fr said:

Finally there is ... a sort of glitch too, a part of land change.

 

payprus log? and more information maybe? 

Posted
44 minutes ago, Talesien said:

Sounds like you might have a mod conflict. I had a similar effect once, turned out it was a conflict with SLSO + another mod (forgot which one I'm afraid) and Naked Defeat.

 

wait, you say disabling SLSO increased the starting speed for Naked Defeat? o_O :D

Posted
26 minutes ago, Nymra said:

 

wait, you say disabling SLSO increased the starting speed for Naked Defeat? o_O :D

No it got rid of a very long delay between defeat and the scene starting and then again between the end of the sex scene and the start of the whipping.
There should be something about it here in this thread actually... it's been a while though.

Posted
13 minutes ago, Talesien said:

No it got rid of a very long delay between defeat and the scene starting and then again between the end of the sex scene and the start of the whipping.
There should be something about it here in this thread actually... it's been a while though.

 this is one of my major concerns atm.

and its a complex one sadly.

 

1. the first SL scene after game load seems to be extra delayed (I think osmel said something about this beeing normal and iirc connected to the increase animation count for SL Defeat 

 

2. SL sometimes takes extra long to start and end. I could never make sense of it and also never had time to dig deeper into it. But now I think about starting to remove SL connected mods to check... hmm.

 

At least all that Naked Defeat does is starting a thread with a predefined set of tags that are called or suppressed. Meaning I dont have alot of options that I know of to change that.

And then it also is usually very fast... 
 

Posted
22 minutes ago, Nymra said:

 this is one of my major concerns atm.

and its a complex one sadly.

 

1. the first SL scene after game load seems to be extra delayed (I think osmel said something about this beeing normal and iirc connected to the increase animation count for SL Defeat 

 

2. SL sometimes takes extra long to start and end. I could never make sense of it and also never had time to dig deeper into it. But now I think about starting to remove SL connected mods to check... hmm.

 

At least all that Naked Defeat does is starting a thread with a predefined set of tags that are called or suppressed. Meaning I dont have alot of options that I know of to change that.

And then it also is usually very fast... 
 

Well ... there is an obvious solution, you might not like it though ... don't use sexlab.
No real idea on Osex, the need to adapt the existing animations to be able to use them with Osex always kept me away from it. I can attest Toys&Loves sex engine to be lightning fast in comparison to sexlab. Given it makes good use of multithreading, that might of course differ depending on how many cores you have. As stated though, I doubt you like to go either way. ^^

Posted
16 minutes ago, Talesien said:

Well ... there is an obvious solution, you might not like it though ... don't use sexlab.
No real idea on Osex, the need to adapt the existing animations to be able to use them with Osex always kept me away from it. I can attest Toys&Loves sex engine to be lightning fast in comparison to sexlab. Given it makes good use of multithreading, that might of course differ depending on how many cores you have. As stated though, I doubt you like to go either way. ^^

 

hmm,. wow... there is another SL alternative? :D
Is it fully compatible with Sexlab based mods? Fill Her Up, Cum Overlays etc. etc.? :)

atm its not problem worse enough giving all that up :D

Posted (edited)
32 minutes ago, Nymra said:

 

hmm,. wow... there is another SL alternative? :D
Is it fully compatible with Sexlab based mods? Fill Her Up, Cum Overlays etc. etc.? :)

atm its not problem worse enough giving all that up :D

As said ... besides, since I don't use those mods, it's nothing that comes to mind (or that I care much about) of course YMMV. Besides, my OS is Archlinux, perhaps that tells you something about my view on software ... stable is good, cutting, bleeding, edge is also highly desired though. ^^
Yeah I know, Skyrim doesn't really fit in with that ... exceptions to the rule. :P

Edited by Talesien
Posted (edited)
22 minutes ago, Talesien said:

As said ... besides, since I don't use those mods, it's nothing that comes to mind (or that I care much about) of course YMMV. Besides, my OS is Archlinux, perhaps that tells you something about my view on software ... stable is good, cutting, bleeding, edge is also highly desired though. ^^
Yeah I know, Skyrim doesn't really fit in with that ... exceptions to the rule. :P

 

hehehe, well, then I m happy enough that you even use my mod. I basically started from zero in march 2021, not knowing even what "property" means and only with the support of some kind modders who said "if and endif" matters :D 
Since osmelmc is working on Sexlab I just hope some things can be improved. Plus I was tempted to dive into the matter myself... I m so annoyed by the fact that sexlab does not allow me to reliably disable player controls after the scene ends... and expression, voice and mouth open system could still need a general overhaul :(

I m very sad that sexlab does not even care for a special "Orgasm" sound or event...

Edited by Nymra
Posted
1 hour ago, Nymra said:

a special "Orgasm" sound or event...

 

Here's what Toys&Love does with Orgasms....

  1. They are separate. That's built in
  2. The Mini-game is built in (and in the next release can be disabled)
  3. Denial hotkey. Caress NPC hotkey. Caress on auto-cruise if mini-game is off
  4. You have outcomes... simultaneous orgasm... only NPC climaxes... only player climaxes... Each of these are events
  5. Sounds currently.... squirting for the climax... voice sounds are random.... Next Release.... the sounds not just random, but now sync'd with the separate climaxes
  6. Visuals... the squirt... the camera shake... some special effects like a sort of explosive visual to symbolize the climax
  7. Music... yes Toys Scenes have music, and music packs

1.gif

 

That's just orgasms.... imagine what a Framework that integrates Love Scenes with Bondage... could do with the toys!! :D 

Posted (edited)
33 minutes ago, VirginMarie said:

 

Here's what Toys&Love does with Orgasms....

  1. They are separate. That's built in
  2. The Mini-game is built in (and in the next release can be disabled)
  3. Denial hotkey. Caress NPC hotkey. Caress on auto-cruise if mini-game is off
  4. You have outcomes... simultaneous orgasm... only NPC climaxes... only player climaxes... Each of these are events
  5. Sounds currently.... squirting for the climax... voice sounds are random.... Next Release.... the sounds not just random, but now sync'd with the separate climaxes
  6. Visuals... the squirt... the camera shake... some special effects like a sort of explosive visual to symbolize the climax
  7. Music... yes Toys Scenes have music, and music packs

1.gif

 

That's just orgasms.... imagine what a Framework that integrates Love Scenes with Bondage... could do with the toys!! :D 

 

yeah, but its give or take :(
if Toys&Love does not connect or offer the like 100 sexlab based mods (Extra Voices, SL Cum Overlays, CumShot, FillHerUp, RapeTats/SlaveTats, FadeToBlack,  BathingInSkyrim, Apropos2, SexlabDisparity I might lose more than I gain, that is all. 

Plus I will just write a damned mod for controlling Sexlab voice and expressions from outside. I dont think it will go anywhere otherwise :P

other than that I m quite conservative. all orgasms on final stage (not all at once tho...), maybe multiple only for the player in earlier stages. well...
but wow, you are really going for it, nice!
having faster sex scene start would be a real good thingm tho, but I think that is maybe the compromise that skyrim needs soemtimes :(

Edited by Nymra
Posted (edited)
46 minutes ago, Nymra said:

having faster sex scene start would be a real good thingm tho, but I think that is maybe the compromise that skyrim needs soemtimes :(

 

In combat (such as defeat mods), instant start versus waiting for the scene to start, is make or break.

For it to be fun, its gotta be fast. Combat is fast paced... can't make the player wait.

 

Extra voices (which will come to Toys), does not matter the slightest, if its no fun to use, and we have plenty of cum (overlays) flying around without extra mods... I mean the extra mods exist to compensate for Legacy software. You need to Osmel. You need to patch. BUT with new software you don't need to compensate, just prioritize the next feature.

 

I know combat love making is no fun if its slow... because SLaVE's Love Shout is an "in combat feature" like your mod. Its Defeat but loving your enemies to death.

  1. I could no longer use the legacy bondage framework because it broke the Love Shout. It was other things too but that was the final straw.
  2. In SE... I could no longer use the legacy love scene framework, because its too slow, particularly for the Love Shout.
    • SE makes SL 10X slower. SE makes everything 10X slower (I mean this literally and from testing). And 66% of LL users are using SE now (survey says)

These 2 points, in simplified terms, is what berthed Toys&Love. The necessity. Love Shout, needing to be usable again. Much else gained from it too, but Love Shout was the benchmark.

 

Legacy software does not get fixed, it gets replaced. It's been a decade now, so its Legacy. You can't keep layering on top of legacy foundation as that foundation won't support the load anymore.... it was toast when SE came.

 

As for combat... your mod is hard.... because combat is chaotic, thus hard. I know cuz of Love Shout. And I can promise you... Toys&Love is battle proven... it supports the Love Shout. It will match-make actors for you, in combat, if you want it to. It will deal with death mid-scene... etc. It will keep on keeping on, in the midst of combat. And you will do it with 10% of the code required for legacy.

 

Bottom Line: You will be gaining more than you lose.

And its not like it can't run side by side with all the legacy mods using the legacy frameworks at the same time. We CAN move on, while still sharing our game with the legacy stuff.

Edited by VirginMarie
Posted

Something strange is with behaviour of sneak after the update. It's a kind of "flashing recognition". Looks as if something in this mod force the enemy "to forget" about me after several seconds of eye or noise contact. 

Posted

I've got the latest version working fine after updating but I'm running into a problem which is making the mod effectively unusable for me. I am pretty consistently (like every single combat encounter) getting the "a hard blow on naked flesh..." message which triggers a defeat state, except I'm wearing heavy armour. All I could think of was something was wrong with the armour tags but I've gone through in xEdit and made sure everything is tagged properly and using the correct slots.

 

What is actually triggering this? I don't think it's combat strip critical defeats because it happens usually without anything being unequipped, it gives a different message than when things are stripped by hits and it's happening way too frequently to actually be the 2% strip chance in the MCM. It also seems to be being triggered by everything, including friendly incoming 'hits' (I guess) like when a follower casts healing spells on me. The only armour slot I don't have occupied is the helmet, if just the head being uncovered is for some reason designed to produce this result. This wasn't happening when I was using simpler armour sets (4-5 pieces for a full set as opposed to something like TAWOBA with a lot of individual, modular pieces) but, again, I don't know why this would be a problem if slots and tags are just set up properly for the armour.

 

Knowing what conditions trigger the naked blow outcome, or if there's some way to disable it completely without affecting regular combat strip/critical defeat, and whether friendly effects being applied to you counting as hostile hits is just a known and inevitable quirk of the game would be great.

Posted (edited)

Skyrim AE (1.6.353.0)

Naked Defeat 4.80 SE (fresh install)

New Game!

 

1. The version of your mod in MCM shows as '4.80 - LE'.

 

2. Surrender via hotkey doesn't work, I get the following messages and then my PC is free to go without anything happening.

 

- Your captors need some time to decide who goes first...

- #ERROR: no DefeatType!

- Nobody there to take advantage of your situation.

- Crawl away now, cunt!

- You have 5 seconds left.

 

Combat defeat works as expected.

 

My test was as follows (done with the same skeever)

1. surrender via hotkey -> above messages -> waiting to regain PC control

2. surrender via hotkey -> above messages -> waiting to regain PC control

3. surrender via hotkey -> above messages -> waiting to regain PC control

4. let the skeever kill me -> normal defeat outcome (rape scene)

5. surrender via hotkey -> above messages -> waiting to regain PC control

6. surrender via hotkey -> above messages -> waiting to regain PC control

7. surrender via hotkey -> above messages -> waiting to regain PC control

END

 

I've attached the papyrus.log of that test.

 

 

Papyrus.0.log

Edited by bigschwabbel
Posted (edited)
39 minutes ago, bigschwabbel said:

Skyrim AE (1.6.353.0)

Naked Defeat 4.80 SE (fresh install)

New Game!

 

1. The version of your mod in MCM shows as '4.80 - LE'.

 

2. Surrender via hotkey doesn't work, I get the following messages and then my PC is free to go without anything happening.

 

- Your captors need some time to decide who goes first...

- #ERROR: no DefeatType!

- Nobody there to take advantage of your situation.

- Crawl away now, cunt!

- You have 5 seconds left.

 

Combat defeat works as expected.

 

My test was as follows (done with the same skeever)

1. surrender via hotkey -> above messages -> waiting to regain PC control

2. surrender via hotkey -> above messages -> waiting to regain PC control

3. surrender via hotkey -> above messages -> waiting to regain PC control

4. let the skeever kill me -> normal defeat outcome (rape scene)

5. surrender via hotkey -> above messages -> waiting to regain PC control

6. surrender via hotkey -> above messages -> waiting to regain PC control

7. surrender via hotkey -> above messages -> waiting to regain PC control

END

 

I've attached the papyrus.log of that test.

 

 

Papyrus.0.log 99.18 kB · 0 downloads

same me an issue i use SE  surrender isn't working just Bandits aggressive bars and still attack before i disabled naked mods that's why 

Skyrim Special Edition 5_24_2022 10_18_48 PM.png

Skyrim Special Edition 5_24_2022 10_16_47 PM.png

Edited by Angelvine
Posted
4 hours ago, Rampadarat said:

Something strange is with behaviour of sneak after the update. It's a kind of "flashing recognition". Looks as if something in this mod force the enemy "to forget" about me after several seconds of eye or noise contact. 

 

no idea what you mean

Posted
2 hours ago, bohepans said:

I've got the latest version working fine after updating but I'm running into a problem which is making the mod effectively unusable for me. I am pretty consistently (like every single combat encounter) getting the "a hard blow on naked flesh..." message which triggers a defeat state, except I'm wearing heavy armour. All I could think of was something was wrong with the armour tags but I've gone through in xEdit and made sure everything is tagged properly and using the correct slots.

 

What is actually triggering this? I don't think it's combat strip critical defeats because it happens usually without anything being unequipped, it gives a different message than when things are stripped by hits and it's happening way too frequently to actually be the 2% strip chance in the MCM. It also seems to be being triggered by everything, including friendly incoming 'hits' (I guess) like when a follower casts healing spells on me. The only armour slot I don't have occupied is the helmet, if just the head being uncovered is for some reason designed to produce this result. This wasn't happening when I was using simpler armour sets (4-5 pieces for a full set as opposed to something like TAWOBA with a lot of individual, modular pieces) but, again, I don't know why this would be a problem if slots and tags are just set up properly for the armour.

 

Knowing what conditions trigger the naked blow outcome, or if there's some way to disable it completely without affecting regular combat strip/critical defeat, and whether friendly effects being applied to you counting as hostile hits is just a known and inevitable quirk of the game would be great.

 

papyrus.log 

 

what is your "Bleedout (On Strip)" setting? 

the hard blow on naked skin should only occur when a primary slot is hit and NO item was worn there. 
it checks slot 31 and if that is empty it checks slot 42 (circlet). 

other primary slots are 32, body, 33, hands, 37 feet

Posted
1 hour ago, bigschwabbel said:

Skyrim AE (1.6.353.0)

Naked Defeat 4.80 SE (fresh install)

New Game!

 

1. The version of your mod in MCM shows as '4.80 - LE'.

 

2. Surrender via hotkey doesn't work, I get the following messages and then my PC is free to go without anything happening.

 

- Your captors need some time to decide who goes first...

- #ERROR: no DefeatType!

- Nobody there to take advantage of your situation.

- Crawl away now, cunt!

- You have 5 seconds left.

 

Combat defeat works as expected.

 

My test was as follows (done with the same skeever)

1. surrender via hotkey -> above messages -> waiting to regain PC control

2. surrender via hotkey -> above messages -> waiting to regain PC control

3. surrender via hotkey -> above messages -> waiting to regain PC control

4. let the skeever kill me -> normal defeat outcome (rape scene)

5. surrender via hotkey -> above messages -> waiting to regain PC control

6. surrender via hotkey -> above messages -> waiting to regain PC control

7. surrender via hotkey -> above messages -> waiting to regain PC control

END

 

I've attached the papyrus.log of that test.

 

 

Papyrus.0.log 99.18 kB · 0 downloads

 

is this the correct log? you did not even press the surrender key during that log. meaning nothing happens that I can look at.

but you have some stacks that should be resolved maybe, can be unhealthy.

 

    [Active effect 17 on  (00000014)].SLSO_SpellVoiceScript.OnUpdate() - "SLSO_SpellVoiceScript.psc" Line ?
[05/25/2022 - 12:11:16PM] Error: Method TransitUp not found on sslBaseVoice. Aborting call and returning None
stack:

Posted
1 hour ago, Nymra said:

is this the correct log?

Could have been the wrong one, sorry!

 

New test, same save, same procedure with the skeever + I went to a nearby bandit camp, tried to surrender 3x which didn't work and then let them beet my PC into submission, and that again did work.

 

New log file, this time 100% the correct one.

Papyrus.0.log

Posted
16 minutes ago, bigschwabbel said:

Could have been the wrong one, sorry!

 

New test, same save, same procedure with the skeever + I went to a nearby bandit camp, tried to surrender 3x which didn't work and then let them beet my PC into submission, and that again did work.

 

New log file, this time 100% the correct one.

Papyrus.0.log 639.12 kB · 0 downloads

 

aaah, goddamn.... I hate myself sometimes.
found the bug I think. 
any case this was a new game or first install? 
 

nvm, will bring a hotfix soon. 

 

 

Posted
22 minutes ago, bigschwabbel said:

Could have been the wrong one, sorry!

 

New test, same save, same procedure with the skeever + I went to a nearby bandit camp, tried to surrender 3x which didn't work and then let them beet my PC into submission, and that again did work.

 

New log file, this time 100% the correct one.

Papyrus.0.log 639.12 kB · 0 downloads


try this please.

just overrwrite 4.80, only 1 script.

 

since I might have messed up it could be advised to open the save with "ReSaver" and check for active scripts with "nade_" 
the active script with "OnStartAllegianceQuest" should be terminated manually if possible. This issue might resolve itself (once the quest started correctly once) but might be save still. 

 

(I built a "while" loop that only fucks up when you never started allegiancequest before, sigh :(

Naked Defeat 4-80 - Hotfix - Surrender- (LE+SE).7z

Posted (edited)
14 minutes ago, Nymra said:

any case this was a new game or first install?

I first uninstalled 4.72, then installed 4.80 and then stated a new game.

Edited by bigschwabbel
Posted
2 minutes ago, bigschwabbel said:

I first uninstalled 4.72, then installed 4.80 and then stated a new game.

 

new game is never required for Naked Defeat, just sayin. But in this case the new game was basically what caused the problem, hehe (the one scenario I did NOT test on my profile)

Posted
46 minutes ago, Nymra said:

 

aaah, goddamn.... I hate myself sometimes.
found the bug I think. 
any case this was a new game or first install? 
 

nvm, will bring a hotfix soon. 

 

 

You need to add debug and clean animation issue to help prevent great issue in naked defeat mods 

 

Like same Defeat 

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