Nymra Posted June 8, 2022 Author Posted June 8, 2022 On 6/4/2022 at 11:15 PM, psychsucks said: My character's body shrinks and changes when she was tied to the crucifix, is this a body slide problem or something? Because her body is shrunk but the armor she's wearing is still there in its original form. Â Does it have to do with bodyslide or something? Also I don't know why she didn't get on the crucifix this time and was hanging outside. Â Shrunken Form: Â Original Form:Â Â I guess this is from your ZAZ Bodyslide beeing incorrect. ND equipes breast bondage or body bondage items on furniture and this uses ZAZ bodyslide items. Â
Nymra Posted June 8, 2022 Author Posted June 8, 2022 On 6/4/2022 at 10:55 PM, schweinehund said: I have a problem with the naked loot function. Whenever I have two sets of one type saved, the whole system stops working. as soon as I overwrote one of my two heavy sets with a naked one, it worked again.  hmm, strange. can you tell me exactly what you mean by "stop" working? I will try to reproduce this
Nymra Posted June 8, 2022 Author Posted June 8, 2022 On 6/4/2022 at 6:02 PM, Nessa said: I use Prison Alternative (which is strictly no DD) along with ND. Works very nicely. Probably this would be fine with T&L.  I'm very strongly considering the jump to T&L for the AE lineup I'm assembling. Not having to wait on the extraordinarily long SLAL loading every new game sounds fantastic. (LE SLAL wasn't like that, it was near instant.) Plus not having to manually turn on SLAL packs removes yet another "dial tweak" required for a new game as well. Anything I can do to make new games come together faster is a win. ?  But yes, a defeat mod would definitely be needed. Even the vanilla type defeat mods generally have issues. The only one with similarly rock-solid death handling on par with ND that I know of is Mirewalker.  Speaking of.... Mirewalker has one really neat feature: your companions get robbed too.  Having everyone needing to rough it is an interesting challenge. Also stops my tendency to give stuff to companions for safekeeping. ?    On 6/4/2022 at 8:58 PM, Sathar said: I totally didn't mean to hijack the ND thread, but I did look into/consider PA, though there are things in POPx (or whatever it's called now) that are unique or hard to find an equivalent, for example the random bounty system (I like to generate several random bounties at game start which then gradually decay with Wergild Depreciation (Nexus), using POPx as a strong incentive to avoid the cities/population centers for an unknown amount of time in the early game, even though starting with bounties messes with my Requiem game a bit since the Divines don't like it).  I could likely learn to live without PO. A T&L version of ND with or without PA (or a T&L specific variant) could well be both faster and more stable, and let me actually focus on playing instead of nursing mods constantly trying to go off the rails.  I am not working on any more compatibility with prison mods because I dont like any of them (anymore). Instead I m working on my own prison system based on how the Simple Slavery implementation works. Its planned to tie in with public punishment and I hope to just skip the fucking guard dialog to not have any problems, but scan for bounty myself etc.  Then the PC will be brought to selected punishment locations in the cities in question. I might need some help here since it will require placing markers on certain spots and I cannot do that and also dont want to learn it (I hate the CK...). For example a display punishment in whiterun, or beeing tied under the waterfalls in markarth etc. 1
Nymra Posted June 8, 2022 Author Posted June 8, 2022 On 6/4/2022 at 4:31 PM, Sathar said: Just a random $0.02 from an end-user in the peanut gallery, though I suspect I'm not alone:  I've been (trying to) use the SL/DD/ZAZ framework for a very long time with many of the chronic frustrations that go with it. While I've not tried it (yet), I've been tracking Toys (& Love) for some time. I have been looking for an excuse to jump horses for a while, though I'd prefer to do it whole cloth with the hope of jettisoning DD et al altogether rather than trying get the two competing frameworks to play nice together (I realize T&L tries to cooperate, but I just don't want the headaches that invariably come up).  Most of the SL/DD mods I'm using have T&L equivalents which sound very promising. The two sticking points I can think of are  1) Prison Overhaul, which has always been highly unstable and I don't believe has been worked on for a long time, but contains some unique functionality which I can't easily replace, and  I m working on my own Prison System based on NDs Simple Slavery system.  On 6/4/2022 at 4:31 PM, Sathar said: 2) a stable Defeat mod of some sort, and I'm very impressed by how ND is coming along.  So, if you are seriously considering migrating ND whole hog into the T&L framework, here is at least one supporting voice shouting Go for it, we'll back your play.  PS: Exclusively male PC, which compounds a lot of my DD headaches, though I appreciate that ND at least tries to not break  I will look into T&L but I am not in a hurry. SL works fine for me on LE and DD integration has priority over any other major operations like that. But I will see if its worth adding it. What worries me is that I do not really want to remove SL dependency since it is a lot of work and might cause other problems. Toys&Love, if any, will only be an additional soft dependency and option. I am not planning on switching from SL to anything else completly.Â
Nymra Posted June 8, 2022 Author Posted June 8, 2022 On 6/4/2022 at 2:46 AM, crumppppp said: Also is it intentional that the struggle controls lock out during the bukkake event? Can't seem to reset it, even long after the event is complete.  during bukkake the controls are locked yes. can you make a papyrus.log?  The mod waits for the male masturbation scenes to end before unlocking controls again. Maybe for some reason that event is not working on your game.
Nymra Posted June 8, 2022 Author Posted June 8, 2022 On 6/3/2022 at 1:31 PM, Rosvinar said: Edit - Quote: EDIT:  ah, and maybe I can already introduce some hostile locations to be sold to via SS++. Sadly, the SD cages implementation is much more complicated than I thought so maybe I try to make my own cage system that can place cages at the defeat spot or at some chosen locations. Edited 22 hours ago by Nymra Greetings once again... regarding the implementation of your own models i did wonder one thing.  how difficult would it be add in your own sets of equippables. (E.g full rope bondage attire etc instead of putting everything through via zaz). This way you could also always upgrade the models to be bhunp/3BA Compatible adding more immersion into the psychics/collisions.  I cannot work with meshes so I need to work with the ones available from other mods. ZAZ has bodyslide files so I guess ppl make versions for other bodytypes for them already. cuffs also dont need bodyslide.  collissions do not work on equipabples anyway (for example the fucking belt )
axel9fr Posted June 8, 2022 Posted June 8, 2022 Hi Nymra, I hunt the heavy script mods on my Skyrim but IÂ alway have various bug with Naked Defeat. As long I don't use the punishement it's work fine. But punishement (with zaz object) deal some bug. Â 1) the camera enter automaticaly in the PC during a punishement on a rack (anyone) and need the use of the tfc command to show the scenary. Â 2) when the PC is hit by whip he move, but maybe it's the fault of my mods that manage the stagger. Â 3) after the liberation (and run away from bandits) the PC cannot attack and just cover itself (nude) as long I equip a weapon (hand to hand doesn't work). Even if I equip a armor the bug stay (just the PC don't play the "cover myself). In addition the camera is lock behind the PC. I use TDM (True Directional Movement ) and the camera lock stay until a weapon is equiped. I don't have try with spell equipement. Â 4) some time th PC crawl, some time no. Â I have less bug if I desactivate the punishement and just keep the rape. Oh I play on AE edition too and use Nemesis, MCO/ADXP in combat and a lot of free-script mod. (I get all animation with Nemesis but maybe I should launch FNIS too... ) Â Â
Nymra Posted June 8, 2022 Author Posted June 8, 2022 11 minutes ago, axel9fr said: Hi Nymra, I hunt the heavy script mods on my Skyrim but I alway have various bug with Naked Defeat. As long I don't use the punishement it's work fine. But punishement (with zaz object) deal some bug.  1) the camera enter automaticaly in the PC during a punishement on a rack (anyone) and need the use of the tfc command to show the scenary.  ZAZ problem not naked defeat problem. use "Zap No Collision Furnitures" mod (you find it in the mod description or on my profile).  11 minutes ago, axel9fr said: 2) when the PC is hit by whip he move, but maybe it's the fault of my mods that manage the stagger.  disable combat stagger in your combat mods.  11 minutes ago, axel9fr said: 3) after the liberation (and run away from bandits) the PC cannot attack and just cover itself (nude) as long I equip a weapon (hand to hand doesn't work). Even if I equip a armor the bug stay (just the PC don't play the "cover myself). In addition the camera is lock behind the PC. I use TDM (True Directional Movement ) and the camera lock stay until a weapon is equiped. I don't have try with spell equipement.  cover itself is not from Naked Defeat. try to set "Escape Time" to 0 seconds to disable the feature. camere locking is when you are in combat stance (weapon out) and a mod tries to play an idle animation). Just dont try to outsmart mods, you will just break stuff. to fix camera locked just sheathe weapon and then draw weapon again.  11 minutes ago, axel9fr said: 4) some time th PC crawl, some time no.  might be because you dont use FNIS. I can only support FNIS since all LL mods and this one are made for that. If you find something that I can implement to help, feel free to tell me.  11 minutes ago, axel9fr said: I have less bug if I desactivate the punishement and just keep the rape. Oh I play on AE edition too and use Nemesis, MCO/ADXP in combat and a lot of free-script mod. (I get all animation with Nemesis but maybe I should launch FNIS too...  you dont have bugs, you have incompatibility. script heavy is realtive because Naked Defeat is not script heavy and only "kind of" script heavy while you are defeated. when inactive there is only ONE active script from naked defeat.  next time also upload a papyrus.log, maybe I can see something helpful.Â
axel9fr Posted June 8, 2022 Posted June 8, 2022 "to fix camera locked just sheathe weapon and then draw weapon again. " Yes it's my solution too but... naked with robbed item it's more difficult  The issue is maybe that the PC stay in the "escape time" because I cannot go into a combat stance (hand to hand). Only inventory>equip>draw weapon work.  I will test with spell equip later. Maybe it's work.
schweinehund Posted June 8, 2022 Posted June 8, 2022 6 hours ago, Nymra said: hmm, strange. can you tell me exactly what you mean by "stop" working?   Whenever I have two hevy armorsets saved, I can equip any armor in my inventory (no messege, no cost, no change). If I override the second slot, pieces don't fit anymore.
Nymra Posted June 8, 2022 Author Posted June 8, 2022 7 minutes ago, schweinehund said:  Whenever I have two hevy armorsets saved, I can equip any armor in my inventory (no messege, no cost, no change). If I override the second slot, pieces don't fit anymore.  all pieces of armor that belong to a saved set can be equiped freely. or do you mean you can equip any armor even when it is NOT part of a saved outfit? (sorry for the maybe stupid question).Â
Nymra Posted June 8, 2022 Author Posted June 8, 2022 51 minutes ago, axel9fr said: My last papyrus file Papyrus.0.log 5.16 MB · 1 download  I wonder: do you even ever look at the logs yourself? 5 MB is a big log already.  if you look into it you will see alot of warnings from Nemesis, so I guess the first step would be to also get FNIS to run, since ND calles FNIS funcitons for animation change and maybe that is not working well with Nemesis, hmm.Â
axel9fr Posted June 8, 2022 Posted June 8, 2022 "I wonder: do you even ever look at the logs yourself?" Yes.... and no because a lot of time I don't know mean some lines. for exemple this one :   stack: [ (3F00FFDB)].Actor.SetAnimationVariableInt() - "<native>" Line ? <unknown self>.Nemesis_AA.SetAnimGroupLoad() - "Nemesis_AA.psc" Line 27 <unknown self>.Nemesis_AA.SetAnimGroupEX() - "Nemesis_AA.psc" Line 23 <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 4 [alias Npc_5 on quest NewArmouryRprNPC (4C074F60)].NA_Rpr_QuestAlias.SetAnimation_Vanilla() - "NA_Rpr_QuestAlias.psc" Line 188 [alias Npc_5 on quest NewArmouryRprNPC (4C074F60)].NA_Rpr_QuestAlias.Set_Animation_Weapon() - "NA_Rpr_QuestAlias.psc" Line 143 [alias Npc_5 on quest NewArmouryRprNPC (4C074F60)].NA_Rpr_QuestAlias.Init() - "NA_Rpr_QuestAlias.psc" Line 84 [alias Npc_5 on quest NewArmouryRprNPC (4C074F60)].NA_Rpr_QuestAlias.OnInit() - "NA_Rpr_QuestAlias.psc" Line 58 [06/08/2022 - 03:59:53PM] Target not loaded for Nemesis SetAnimGroup (Mod: AnimatedArmoury, Actor: [ActorBase < (3F00F9C7)>]) [06/08/2022 - 03:59:53PM] Error: (3F00FFDB): cannot fetch variable named bIsNemesisLocked of type int, returning 0.  I understand that it s a error about animation, but what animation ? What mod ?  stack: [ (00000014)].Actor.SetAnimationVariableInt() - "<native>" Line ? [alias PlayerAlias on quest NewArmouryMCM (4C09356C)].NA_FPA_Alias.Init() - "NA_FPA_Alias.psc" Line 156 [alias PlayerAlias on quest NewArmouryMCM (4C09356C)].NA_FPA_Alias.OnInit() - "NA_FPA_Alias.psc" Line 139 [06/08/2022 - 12:28:52PM] [CustomDifficultyUIConfigScript <CustomDifficultyUIConfigQuest (98000D62)>] INITIALIZED [06/08/2022 - 12:28:52PM] ---OSLAroused--- OSLAroused installed [06/08/2022 - 12:28:52PM] Error: (00000014): cannot find variable named CustomWeaponType. For this one I see 00000014 (the PC), OSLAroused but what is the relation between them and the variable CustomWeaponType...  About your mod I see that (I think) :  [06/08/2022 - 02:55:29PM] Error: Property qst3 on script nade_playeralias_scr attached to alias EssentialPlayer on quest nade_DefeatQuest (8F0B6940) cannot be bound because <nullptr form> (8F0E2541) is not the right type  and that :  [06/08/2022 - 03:01:05PM] NAKED DEFEAT defeatquest Stage 10 (START) [06/08/2022 - 03:01:05PM] NAKED DEFEAT defeatquest (START) PC IsEssential: TRUE [06/08/2022 - 03:01:08PM] warning: Property AllegianceFaction on script nade_followerquest_qf_scr attached to nade_FollowerQuest (8F005A43) cannot be initialized because the script no longer contains that property [06/08/2022 - 03:01:08PM] NAKED DEFEAT followerquest: stage 600 (FollowerScan()) [06/08/2022 - 03:01:08PM] NAKED DEFEAT followerquest: FollowerScan (ON) #ACTOR# LIST: [06/08/2022 - 03:01:08PM] NAKED DEFEAT configquest: FNISstuff() [06/08/2022 - 03:01:08PM] Nemesis GetAAmodID successful (Mod: Naked Defeat, AAPrefix: daf, ModID:0) [06/08/2022 - 03:01:11PM] [CF][Creature Apply] Not activating ["Stormcloak Soldier" [Actor < (5A274DB0)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]  [06/08/2022 - 03:06:04PM] NAKED DEFEAT playeraliasquest: PlayerMonitor(MAIN LOOP START) [06/08/2022 - 03:06:04PM] NAKED DEFEAT playeraliasquest: PlayerMonitor(RealWaiting 3)  [06/08/2022 - 03:07:11PM] NAKED DEFEAT playeraliasquest: PlayerMonitor(MAIN LOOP START) [06/08/2022 - 03:07:11PM] NAKED DEFEAT playeraliasquest: PlayerMonitor(RealWaiting 3) [06/08/2022 - 03:07:14PM] NAKED DEFEAT playeraliasquest: PlayerMonitor(MAIN LOOP START) [06/08/2022 - 03:07:14PM] NAKED DEFEAT playeraliasquest: PlayerMonitor(RealWaiting 3) [06/08/2022 - 03:07:16PM] NAKED DEFEAT confiquest: OnMoan() [06/08/2022 - 03:07:16PM] NAKED DEFEAT confiquest: OnMoan(regular) [06/08/2022 - 03:07:17PM] NAKED DEFEAT configquest: Enemy[0]: Guards [06/08/2022 - 03:07:17PM] NAKED DEFEAT configquest: Enemy[4]: Guards [06/08/2022 - 03:07:17PM] NAKED DEFEAT playeraliasquest: PlayerMonitor(MAIN LOOP START) [06/08/2022 - 03:07:17PM] NAKED DEFEAT playeraliasquest: PlayerMonitor(RealWaiting 3) [06/08/2022 - 03:07:21PM] NAKED DEFEAT playeraliasquest: PlayerMonitor(MAIN LOOP START) [06/08/2022 - 03:07:21PM] NAKED DEFEAT playeraliasquest: PlayerMonitor(RealWaiting 3) [06/08/2022 - 03:07:21PM] Error: Unable to call RegisterForSingleLOSLost - no native object bound to the script object, or object is of incorrect type stack: [None]._wetequipsurvival.RegisterForSingleLOSLost() - "<native>" Line ? [None]._wetequipsurvival.onBeginState() - "_wetequipsurvival.psc" Line 120 [None]._wetequipsurvival.GotoState() - "ActiveMagicEffect.psc" Line ? [None]._wetequipsurvival.OnEffectStart() - "_wetequipsurvival.psc" Line 110  The last I think it's the begining of a defeat sequence.
Nymra Posted June 8, 2022 Author Posted June 8, 2022 (edited) 12 minutes ago, axel9fr said: "I wonder: do you even ever look at the logs yourself?" Yes.... and no because a lot of time I don't know mean some lines. for exemple this one :   stack: [ (3F00FFDB)].Actor.SetAnimationVariableInt() - "<native>" Line ? <unknown self>.Nemesis_AA.SetAnimGroupLoad() - "Nemesis_AA.psc" Line 27 <unknown self>.Nemesis_AA.SetAnimGroupEX() - "Nemesis_AA.psc" Line 23 <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 4 [alias Npc_5 on quest NewArmouryRprNPC (4C074F60)].NA_Rpr_QuestAlias.SetAnimation_Vanilla() - "NA_Rpr_QuestAlias.psc" Line 188 [alias Npc_5 on quest NewArmouryRprNPC (4C074F60)].NA_Rpr_QuestAlias.Set_Animation_Weapon() - "NA_Rpr_QuestAlias.psc" Line 143 [alias Npc_5 on quest NewArmouryRprNPC (4C074F60)].NA_Rpr_QuestAlias.Init() - "NA_Rpr_QuestAlias.psc" Line 84 [alias Npc_5 on quest NewArmouryRprNPC (4C074F60)].NA_Rpr_QuestAlias.OnInit() - "NA_Rpr_QuestAlias.psc" Line 58 [06/08/2022 - 03:59:53PM] Target not loaded for Nemesis SetAnimGroup (Mod: AnimatedArmoury, Actor: [ActorBase < (3F00F9C7)>]) [06/08/2022 - 03:59:53PM] Error: (3F00FFDB): cannot fetch variable named bIsNemesisLocked of type int, returning 0.  I understand that it s a error about animation, but what animation ? What mod ?  I dont know? I cannot fix other mods for you This would be a thing for a Nemesis/Fnis Support thread for ppl who use only Nemesis or FNIS and Nemesis both. I do not do that. I m using "FNIS_aa.SetAnimGroup" for switching the default animations to crawl, so maybe that is a problem in your game when you dont have FNIS (when I understand correctly).  12 minutes ago, axel9fr said:  stack: [ (00000014)].Actor.SetAnimationVariableInt() - "<native>" Line ? [alias PlayerAlias on quest NewArmouryMCM (4C09356C)].NA_FPA_Alias.Init() - "NA_FPA_Alias.psc" Line 156 [alias PlayerAlias on quest NewArmouryMCM (4C09356C)].NA_FPA_Alias.OnInit() - "NA_FPA_Alias.psc" Line 139 [06/08/2022 - 12:28:52PM] [CustomDifficultyUIConfigScript <CustomDifficultyUIConfigQuest (98000D62)>] INITIALIZED [06/08/2022 - 12:28:52PM] ---OSLAroused--- OSLAroused installed [06/08/2022 - 12:28:52PM] Error: (00000014): cannot find variable named CustomWeaponType. For this one I see 00000014 (the PC), OSLAroused but what is the relation between them and the variable CustomWeaponType...  About your mod I see that (I think) :  [06/08/2022 - 02:55:29PM] Error: Property qst3 on script nade_playeralias_scr attached to alias EssentialPlayer on quest nade_DefeatQuest (8F0B6940) cannot be bound because <nullptr form> (8F0E2541) is not the right type  and that :  [06/08/2022 - 03:01:05PM] NAKED DEFEAT defeatquest Stage 10 (START) [06/08/2022 - 03:01:05PM] NAKED DEFEAT defeatquest (START) PC IsEssential: TRUE [06/08/2022 - 03:01:08PM] warning: Property AllegianceFaction on script nade_followerquest_qf_scr attached to nade_FollowerQuest (8F005A43) cannot be initialized because the script no longer contains that property [06/08/2022 - 03:01:08PM] NAKED DEFEAT followerquest: stage 600 (FollowerScan()) [06/08/2022 - 03:01:08PM] NAKED DEFEAT followerquest: FollowerScan (ON) #ACTOR# LIST: [06/08/2022 - 03:01:08PM] NAKED DEFEAT configquest: FNISstuff() [06/08/2022 - 03:01:08PM] Nemesis GetAAmodID successful (Mod: Naked Defeat, AAPrefix: daf, ModID:0) [06/08/2022 - 03:01:11PM] [CF][Creature Apply] Not activating ["Stormcloak Soldier" [Actor < (5A274DB0)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]  [06/08/2022 - 03:06:04PM] NAKED DEFEAT playeraliasquest: PlayerMonitor(MAIN LOOP START) [06/08/2022 - 03:06:04PM] NAKED DEFEAT playeraliasquest: PlayerMonitor(RealWaiting 3)  [06/08/2022 - 03:07:11PM] NAKED DEFEAT playeraliasquest: PlayerMonitor(MAIN LOOP START) [06/08/2022 - 03:07:11PM] NAKED DEFEAT playeraliasquest: PlayerMonitor(RealWaiting 3) [06/08/2022 - 03:07:14PM] NAKED DEFEAT playeraliasquest: PlayerMonitor(MAIN LOOP START) [06/08/2022 - 03:07:14PM] NAKED DEFEAT playeraliasquest: PlayerMonitor(RealWaiting 3) [06/08/2022 - 03:07:16PM] NAKED DEFEAT confiquest: OnMoan() [06/08/2022 - 03:07:16PM] NAKED DEFEAT confiquest: OnMoan(regular) [06/08/2022 - 03:07:17PM] NAKED DEFEAT configquest: Enemy[0]: Guards [06/08/2022 - 03:07:17PM] NAKED DEFEAT configquest: Enemy[4]: Guards [06/08/2022 - 03:07:17PM] NAKED DEFEAT playeraliasquest: PlayerMonitor(MAIN LOOP START) [06/08/2022 - 03:07:17PM] NAKED DEFEAT playeraliasquest: PlayerMonitor(RealWaiting 3) [06/08/2022 - 03:07:21PM] NAKED DEFEAT playeraliasquest: PlayerMonitor(MAIN LOOP START) [06/08/2022 - 03:07:21PM] NAKED DEFEAT playeraliasquest: PlayerMonitor(RealWaiting 3) [06/08/2022 - 03:07:21PM] Error: Unable to call RegisterForSingleLOSLost - no native object bound to the script object, or object is of incorrect type stack: [None]._wetequipsurvival.RegisterForSingleLOSLost() - "<native>" Line ? [None]._wetequipsurvival.onBeginState() - "_wetequipsurvival.psc" Line 120 [None]._wetequipsurvival.GotoState() - "ActiveMagicEffect.psc" Line ? [None]._wetequipsurvival.OnEffectStart() - "_wetequipsurvival.psc" Line 110  The last I think it's the begining of a defeat sequence.  dont worry about the naked defeat errors. If they would be an issue I would have fixed them. They are not connected to anyo ft he problems you have, just point to empty unused stuff. the recurring messages are trace messages for me to see if everything works as it should.  As I said: try to go through the errors that are spammed the most and try to fix them. But not here please, I cannot help you with that (I would only go that deep for higher tier patreons, my time is limited and I dont run SE nor NEmesis). The only advise I can give here is: try to make a profile with FNIS only and see if that works better. if not, THEN we talk. Edited June 8, 2022 by Nymra
axel9fr Posted June 8, 2022 Posted June 8, 2022 Thx I will do it. You have help me a lot. I will try with FNIS and see.
Nymra Posted June 8, 2022 Author Posted June 8, 2022 8 minutes ago, axel9fr said: Thx I will do it. You have help me a lot. I will try with FNIS and see. Â you could wait for the next update where crawl has a toggle. If that works better for you you also will know that FNIS might be the issue. With crawl toggled off there are no FNIS functions called.Â
axel9fr Posted June 8, 2022 Posted June 8, 2022 I can wait the next update. I have time, it's not a race ^^Â 1
crumppppp Posted June 9, 2022 Posted June 9, 2022 16 hours ago, Nymra said:  during bukkake the controls are locked yes. can you make a papyrus.log?  The mod waits for the male masturbation scenes to end before unlocking controls again. Maybe for some reason that event is not working on your game. I started reading from the 'Do you like bukkake' text, and couldn't find anything suspicious that stood out to me. I also tried with the Sexlab stop animations button and couldn't get past the stuck controls, so it may not have anything to do with animations getting stuck. Papyrus.0.log
Skwii007 Posted June 9, 2022 Posted June 9, 2022 For what it's worth, I only use Nemesis and it works perfectly fine with ND (I'm on SE).  I used to have the same bug of the camera being locked behind PC. The only way I could fix it was to do a pushactoraway to ragdoll and camera would reset itself. But after cleaning up my modlist a bit and removing some unused mods (as well as updating to newest version) it seems to have fixed itself.  So Nemesis DOES work with ND. 1
Chlodwig Posted June 9, 2022 Posted June 9, 2022 I got a strange issue the Slave Tattoos (dirty hands) don't vanish. is there a way e.g. Debug to remove them?
schweinehund Posted June 9, 2022 Posted June 9, 2022 15 hours ago, Nymra said: all pieces of armor that belong to a saved set can be equiped freely. or do you mean you can equip any armor even when it is NOT part of a saved outfit? (sorry for the maybe stupid question).  Leather, banded Iron and Steel Armor were saved, but I could equib Hide and Heavy legion Armor as well. (sorry for not making it clear). 1
Nymra Posted June 9, 2022 Author Posted June 9, 2022 (edited) 4 hours ago, Chlodwig said: I got a strange issue the Slave Tattoos (dirty hands) don't vanish. is there a way e.g. Debug to remove them?  do you have fade tats and rape tats mod installed? Edited June 9, 2022 by Nymra
Nymra Posted June 9, 2022 Author Posted June 9, 2022 4 hours ago, schweinehund said:  Leather, banded Iron and Steel Armor were saved, but I could equib Hide and Heavy legion Armor as well. (sorry for not making it clear).  thx. I have corona so I have alot of time now for naked defeat lol Working on it. 1
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