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Naked Defeat AE/SE


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Posted
22 minutes ago, BeefyJackal said:

How can I disable the item equipping? Male characters turn invisible with them. 

 

you cant. 

I thought the items would just be invisible, but with the addition of the breast bondage this can infact happen, yes...

I already added a gender check but it does not much right now, will change that in the next patch .

 

Posted (edited)

I think I (or maybe it was someone else, I vaguely remember another linked message to the 3BA stuff) missed a conversion for 3BA. Was slapped on a post and suddenly my character looked she ate 200 donuts. ? I'll have another look and convert anything missing! ?

Edited by Nessa
Posted
2 hours ago, Nymra said:

main file and both hotfixes as described

 

Thanks and sorry if I missed that in the description.

Posted
2 hours ago, Nessa said:

I think I (or maybe it was someone else, I vaguely remember another linked message to the 3BA stuff) missed a conversion for 3BA. Was slapped on a post and suddenly my character looked she ate 200 donuts. ? I'll have another look and convert anything missing! ?

 

ND equips breast bondage and body bondage now for furniture game sometimes.

I noticed that I have different bodyslide for ZAZ so my char looked different, a bit more curvy like T.aras :D

maybe that is the same issue with you?
can be fixed by using different zaz bodyslide if available. (this only happens for items that are equipped on the bodyslot

Posted
1 hour ago, Nymra said:

maybe that is the same issue with you?

can be fixed by using different zaz bodyslide if available. (this only happens for items that are equipped on the bodyslot

 

Turns out I'd never even built the Zaz Bodyslide stuff at all. ND is apparently the only thing I have using them. All converted and now donut-less. (At least for my preset. Donut lovers have at it! ?)

Posted
9 minutes ago, Nessa said:

Turns out I'd never even built the Zaz Bodyslide stuff at all. ND is apparently the only thing I have using them. All converted and now donut-less. (At least for my preset. Donut lovers have at it! ?)

 

I think ND at this point is the only mod that tries to use more than just X Cross, Pillory, Wheel and the some shackles from ZaZ....

at least deadly furnitures also expands on that front. 

Posted (edited)

Using FNIS i got no warnings. But consistence check give me this. Wonder if i did something wrong during updating mod version.

Spoiler

Screenshot_5.png.b59d498cb96dd1e072b84e0400d9ac46.png

Edited by Kanjo
Posted (edited)
1 hour ago, Kanjo said:

Using FNIS i got no warnings. But consistence check give me this. Wonder if i did something wrong during updating mod version.

  Hide contents

Screenshot_5.png.b59d498cb96dd1e072b84e0400d9ac46.png

 

no, my fault. 
dunno if I can bring the update before I m gone for 5 days... risk of need hotfix and not beeing at home is too high and the issues currently are not pressing. 
So if there is no Patch today it will be mid next week with correcting the FNIS thing, adding a Toggle for Crawl anims and improving male actor handling.

EDIT:
ah, and maybe I can already introduce some hostile locations to be sold to via SS++. 
Sadly, the SDcages implementation is much more complicated than I thought so maybe I try to make my own cage system that can place cages at the defeat spot or at some chosen locations. 

Edited by Nymra
Posted

I'm having some trouble testing the SS++ integration, I'm just not seeing ND listed in the SS++ MCM settings. I've downloaded the latest version of both mods and I've also tried testing it in a new game to see if I could get it to work but unfortunately no fix. I'm not sure if this is an SE issue or if its just an isolated case. Anyways, just wanting to see if anybody else had this issue.

Posted
1 hour ago, crumppppp said:

I'm having some trouble testing the SS++ integration, I'm just not seeing ND listed in the SS++ MCM settings. I've downloaded the latest version of both mods and I've also tried testing it in a new game to see if I could get it to work but unfortunately no fix. I'm not sure if this is an SE issue or if its just an isolated case. Anyways, just wanting to see if anybody else had this issue.

 

I'm using SS++ and ND on SE and I have no issues. It should select ND immediately (on the left panel of SS) if everything's correctly installed.

Posted

Regarding SS++ integration: I have always only encountered the scenario "Naked Defeat" -> being sent into SS++ -> being sent into a SS++ outcome.

 

The other way around "SS++" -> being sent into "Naked Defeat": how would I end up first in SS++? What mod would/could send me directly into SS++?

Posted
1 hour ago, Gudulba said:

Regarding SS++ integration: I have always only encountered the scenario "Naked Defeat" -> being sent into SS++ -> being sent into a SS++ outcome.

 

The other way around "SS++" -> being sent into "Naked Defeat": how would I end up first in SS++? What mod would/could send me directly into SS++?

There are alot, but you can use other defeat mods, like battle fuck, its very different from naked defeat, it send u to ss after robbing everything (recoverable). You can use it for bleed out events and SL defeat for surrender ( set them up such that you wont end up in the slave market if u surrender, less punishing.)

Posted (edited)

Edit - Quote:

EDIT:

 

ah, and maybe I can already introduce some hostile locations to be sold to via SS++. 
Sadly, the SD cages implementation is much more complicated than I thought so maybe I try to make my own cage system that can place cages at the defeat spot or at some chosen locations. 

Edited 22 hours ago by Nymra


Greetings once again... regarding the implementation of your own models i did wonder one thing.

 

how difficult would it be add in your own sets of equippables. (E.g full rope bondage attire etc instead of putting everything through via zaz). This way you could also always upgrade the models to be bhunp/3BA Compatible adding more immersion into the psychics/collisions.

Edited by Rosvinar
Posted
14 hours ago, Skwii007 said:

 

I'm using SS++ and ND on SE and I have no issues. It should select ND immediately (on the left panel of SS) if everything's correctly installed.

Found the issue, I had a custom copy of SS++'s config script made to change the default settings. Once I removed it, the MCM finally shows the right info. Thanks for letting me know it was an issue on my end.

Posted

Also is it intentional that the struggle controls lock out during the bukkake event? Can't seem to reset it, even long after the event is complete.

Posted

I'm just getting my load order set up again (new PC), so haven't tested extensively yet.

FNIS is giving this as a consistence warning:
 

Quote

Duplicate AnimEvent nade_IdlesDefeatUnbound_01 for character, mods NakedDefeat and NakedDefeat
Duplicate AnimEvent nade_IdlesDefeatUnbound_02 for character, mods NakedDefeat and NakedDefeat
 2 possible consistence issues


Don't know if this is bad or anything, as I tested it briefly yesterday and it still seemed to work. I have 4.80, the follower maintenance fix, and the surrender fix. Also the EXTRA-DDe outfits (still don't know what that does tbh but downloaded it anyway lol).

Posted (edited)

Just a random $0.02 from an end-user in the peanut gallery, though I suspect I'm not alone:

 

I've been (trying to) use the SL/DD/ZAZ framework for a very long time with many of the chronic frustrations that go with it.  While I've not tried it (yet), I've been tracking Toys (& Love) for some time.  I have been looking for an excuse to jump horses for a while, though I'd prefer to do it whole cloth with the hope of jettisoning DD et al altogether rather than trying get the two competing frameworks to play nice together (I realize T&L tries to cooperate, but I just don't want the headaches that invariably come up).

 

Most of the SL/DD mods I'm using have T&L equivalents which sound very promising.  The two sticking points I can think of are

 

1) Prison Overhaul, which has always been highly unstable and I don't believe has been worked on for a long time, but contains some unique functionality which I can't easily replace, and

2) a stable Defeat mod of some sort, and I'm very impressed by how ND is coming along.

 

So, if you are seriously considering migrating ND whole hog into the T&L framework, here is at least one supporting voice shouting Go for it, we'll back your play.

 

PS:  Exclusively male PC, which compounds a lot of my DD headaches, though I appreciate that ND at least tries to not break

Edited by Sathar
Postscript
Posted

I use Prison Alternative (which is strictly no DD) along with ND. Works very nicely. Probably this would be fine with T&L.

 

I'm very strongly considering the jump to T&L for the AE lineup I'm assembling. Not having to wait on the extraordinarily long SLAL loading every new game sounds fantastic. (LE SLAL wasn't like that, it was near instant.) Plus not having to manually turn on SLAL packs removes yet another "dial tweak" required for a new game as well. Anything I can do to make new games come together faster is a win. ?

 

But yes, a defeat mod would definitely be needed. Even the vanilla type defeat mods generally have issues. The only one with similarly rock-solid death handling on par with ND that I know of is Mirewalker.

 

Speaking of....  Mirewalker has one really neat feature: your companions get robbed too. :cool:  Having everyone needing to rough it is an interesting challenge. Also stops my tendency to give stuff to companions for safekeeping. ?

Posted
2 hours ago, Nessa said:

I use Prison Alternative (which is strictly no DD) along with ND. Works very nicely. Probably this would be fine with T&L.

 

I totally didn't mean to hijack the ND thread, but I did look into/consider PA, though there are things in POPx (or whatever it's called now) that are unique or hard to find an equivalent, for example the random bounty system (I like to generate several random bounties at game start which then gradually decay with Wergild Depreciation (Nexus), using POPx as a strong incentive to avoid the cities/population centers for an unknown amount of time in the early game, even though starting with bounties messes with my Requiem game a bit since the Divines don't like it). 

 

I could likely learn to live without PO.  A T&L version of ND with or without PA (or a T&L specific variant) could well be both faster and more stable, and let me actually focus on playing instead of nursing mods constantly trying to go off the rails.

Posted

I have a problem with the naked loot function. Whenever I have two sets of one type saved, the whole system stops working. as soon as I overwrote one of my two heavy sets with a naked one, it  worked again.

Posted

My character's body shrinks and changes when she was tied to the crucifix, is this a body slide problem or something? Because her body is shrunk but the armor she's wearing is still there in its original form.

 

Does it have to do with bodyslide or something? Also I don't know why she didn't get on the crucifix this time and was hanging outside.

 

Shrunken Form:

image.png.a7207b5030f5366116c01aa680c80aa0.png

 

Original Form: image.png.3456f343d52854d9117d806a58e70604.png

Posted

nymra , I'm impressed how the mod is improving with each update, especially with the new freature related to the simple slavery mod, I just wanted to ask you to keep investing in it to have options for, for example: the pc being sold to the bandits, good citizens (whether they are poor or rich) and even for horse trainers or ranchers (there could be scenes with animals on the farm and in the stables). What I wanted to say is keep up the excellent work and please keep investing in the option involving simple slavery.

Posted (edited)
On 6/4/2022 at 11:02 AM, Nessa said:

I use Prison Alternative (which is strictly no DD) along with ND. Works very nicely. Probably this would be fine with T&L.

 

I'm very strongly considering the jump to T&L for the AE lineup I'm assembling. Not having to wait on the extraordinarily long SLAL loading every new game sounds fantastic. (LE SLAL wasn't like that, it was near instant.) Plus not having to manually turn on SLAL packs removes yet another "dial tweak" required for a new game as well. Anything I can do to make new games come together faster is a win. ?

 

But yes, a defeat mod would definitely be needed. Even the vanilla type defeat mods generally have issues. The only one with similarly rock-solid death handling on par with ND that I know of is Mirewalker.

 

Speaking of....  Mirewalker has one really neat feature: your companions get robbed too. :cool:  Having everyone needing to rough it is an interesting challenge. Also stops my tendency to give stuff to companions for safekeeping. ?

Oh wow, Prison Alternative looks interesting! Being anti-DD is a pickle though. It's strange, I think of myself being married to DD, because I want bondage gear and restraints in the game of course, but when I think about the mods which actually integrate DD into gameplay in a satisfying way... there's not many. I think Deviously Cursed Chests is one of the only ones (fewer headaches than DCL). Also if I could get the DD equip in ND to work that would probably be cool too (no luck in previous versions). If Prison Alternative is as good as Prison Overhaul though, or better, that's a strong reason to jettison. I love Prison Overhaul but the thing is notoriously unstable. Does Prison Alternative do the bound march to prison like PO does?
 

 

On 6/4/2022 at 9:31 AM, Sathar said:

While I've not tried it (yet), I've been tracking Toys (& Love) for some time.  I have been looking for an excuse to jump horses for a while, though I'd prefer to do it whole cloth with the hope of jettisoning DD et al altogether rather than trying get the two competing frameworks to play nice together (I realize T&L tries to cooperate, but I just don't want the headaches that invariably come up).

Have also been looking at Toys. Though I'm a little skeptical - it looks weirdly stylized and unimmersive to me, based on what I've seen in screenshots. Do you still get the same types of gear as in DD - Armbinders, Yokes, cuffs, etc?

Also wanted to say that the simple slavery tie-in is an amazing feature add.

Oh, also, I know this has been brought up before but can't remember what the response was. The bondage pole always causes the camera to bug into the pole and you can't move it or see anything of your character. I have joy of perspective btw - is it a joy of perspective related issue?
Edit: You're supposed to use Nymra's No Collision Furniture Mod. Nymra so awesome; answers questions without even being present.

 

Edited by 2generic
Posted
On 5/31/2022 at 3:36 PM, Dez65 said:

I'm also going to check out the more updated DAR PCEA to see if that works better, cuz your mod is in my load order for good.

No problem using DAR-PCEA.  I do have to reset FNIS Sexy move though, which is really no problem and preferred to losing the crawl animation.

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