goobergoobgoob Posted September 5 Posted September 5 52 minutes ago, Talesien said: Papyrus log might help, there is a link to a guide on the mods description page: You can also try to install crajjjj's fixes and see if that helps: https://www.loverslab.com/topic/169302-naked-defeat-aese/page/278/#findComment-7336022 Heres the papyrus log, strangely enough now my character seems to enter the defeat position- then spring back up? finding this out i then decided to spawn a few stormcloaks to test if its just the added npcs from a mod- nope same thing happens in vanilla npcs as well Papyrus.0.log
Talesien Posted September 5 Posted September 5 1 hour ago, goobergoobgoob said: Heres the papyrus log, strangely enough now my character seems to enter the defeat position- then spring back up? finding this out i then decided to spawn a few stormcloaks to test if its just the added npcs from a mod- nope same thing happens in vanilla npcs as well Papyrus.0.log 2.2 MB · 0 downloads Kinda what I expected. This is not a healthy game at all. While it is not unusual to get some, even a good number of errors and warnings, you got WAY too many, and it manifests later as you get stack dumps (i.e., your papyrus engine can't keep up with the load and simply deletes workloads with lower priority), NaDe might be where it manifests, but you will get problems in many areas of the game if you don't fix that. Skyrim simply can't function properly if you get stack dumps all the time. Reasons vary; perhaps you simply got way more mods that want to execute papyrus scripts than your hardware can handle. More likely, you got mods that are buggy/badly written. An important detail to note, the mods whose stacks get dumped (check you log for sections starting with 'Dumping stack xxxxx') may include the culprit but more often than not are merely the victim of another mod whose scripts run at a higher priority and hog all the CPU time the Papyrus engine gets. This can make it difficult to find that actual mod or mods responsible. You also got something in there I've never seen before, but it does not look good: [09/06/2026 - 02:51:46AM] Error: Unable to load stack 225029 from save game [09/06/2026 - 02:51:46AM] Error: Failed to read function call/return message from save game [09/06/2026 - 02:51:46AM] Error: Failed to read function call/return message from save game [09/06/2026 - 02:51:46AM] Error: Failed to read function call/return message from save game [09/06/2026 - 02:51:46AM] Error: Failed to read function call/return message from save game [09/06/2026 - 02:51:46AM] Error: Failed to read function call/return message from save game [09/06/2026 - 02:51:46AM] Error: Failed to read function call/return message from save game [09/06/2026 - 02:51:46AM] Error: Failed to read function call/return message from save game [09/06/2026 - 02:51:46AM] Error: Failed to read function call/return message from save game [09/06/2026 - 02:51:46AM] Error: Failed to read function call/return message from save game [09/06/2026 - 02:51:46AM] Errors occurred while loading the Papyrus save game data Your game does not even load your saves without errors. Though I would guess it just failed to load a suspended stack, which, given how overloaded your Papyrus engine is, would have been dumped anyway in the end. Still not a good sign at all. In my humble opinion, that game is toast, and I would recommend not starting a new one before you sorted out your LO, it's a mess that will never work well. One other note. You seem to have babo mods in there (at least babo dialogue). While those mods are kinda interesting, it's a sad fact that they tend to be incompatible with about everything but themselves. You can mix all sorts of babo mods and they will work fine. Add other SL mods in the mix, including NaDe and you set yourself up for some pain, twice if you are not an experienced modders, and that log says you are not, sorry.
Talesien Posted September 5 Posted September 5 2 hours ago, goobergoobgoob said: For crajj fixes- do i simply download the file? and add it to the loadorder thingy. Yes, but see my response above, they will not fix your problems, those run much deeper.
electricity1504 Posted September 6 Posted September 6 5 hours ago, Talesien said: What "escape game"? Escape furniture game where you spam wiggle. When I start the local slave test, after the love making and stuffs happened, the game put me into furniture "arrest" and wiggle free just end the slavery there and then.
goobergoobgoob Posted September 6 Posted September 6 9 hours ago, Talesien said: Kinda what I expected. This is not a healthy game at all. While it is not unusual to get some, even a good number of errors and warnings, you got WAY too many, and it manifests later as you get stack dumps (i.e., your papyrus engine can't keep up with the load and simply deletes workloads with lower priority), NaDe might be where it manifests, but you will get problems in many areas of the game if you don't fix that. Skyrim simply can't function properly if you get stack dumps all the time. Reasons vary; perhaps you simply got way more mods that want to execute papyrus scripts than your hardware can handle. More likely, you got mods that are buggy/badly written. An important detail to note, the mods whose stacks get dumped (check you log for sections starting with 'Dumping stack xxxxx') may include the culprit but more often than not are merely the victim of another mod whose scripts run at a higher priority and hog all the CPU time the Papyrus engine gets. This can make it difficult to find that actual mod or mods responsible. You also got something in there I've never seen before, but it does not look good: [09/06/2026 - 02:51:46AM] Error: Unable to load stack 225029 from save game [09/06/2026 - 02:51:46AM] Error: Failed to read function call/return message from save game [09/06/2026 - 02:51:46AM] Error: Failed to read function call/return message from save game [09/06/2026 - 02:51:46AM] Error: Failed to read function call/return message from save game [09/06/2026 - 02:51:46AM] Error: Failed to read function call/return message from save game [09/06/2026 - 02:51:46AM] Error: Failed to read function call/return message from save game [09/06/2026 - 02:51:46AM] Error: Failed to read function call/return message from save game [09/06/2026 - 02:51:46AM] Error: Failed to read function call/return message from save game [09/06/2026 - 02:51:46AM] Error: Failed to read function call/return message from save game [09/06/2026 - 02:51:46AM] Error: Failed to read function call/return message from save game [09/06/2026 - 02:51:46AM] Errors occurred while loading the Papyrus save game data Your game does not even load your saves without errors. Though I would guess it just failed to load a suspended stack, which, given how overloaded your Papyrus engine is, would have been dumped anyway in the end. Still not a good sign at all. In my humble opinion, that game is toast, and I would recommend not starting a new one before you sorted out your LO, it's a mess that will never work well. One other note. You seem to have babo mods in there (at least babo dialogue). While those mods are kinda interesting, it's a sad fact that they tend to be incompatible with about everything but themselves. You can mix all sorts of babo mods and they will work fine. Add other SL mods in the mix, including NaDe and you set yourself up for some pain, twice if you are not an experienced modders, and that log says you are not, sorry. how do i even begin to fix a load order with 800 ish mods sob
Talesien Posted September 6 Posted September 6 6 minutes ago, goobergoobgoob said: how do i even begin to fix a load order with 800 ish mods sob With no prior experience? You don't really. Since you apparently build it yourelf I gather you are not the type for pre-made solutions but a tinkerer, that's a solid start. I would recomend following Aelis guide: Don't just blindly follow, but understand it and the tools used. It's not the easy or fast way, but in the end you will have a solid LO and enough knowledge to modify it without breaking it (or if you do, you will know where to beginn in fixing it.) I dare say we've all been there, no experienced modder that didn't have to restart from scratch once or twice at least. As an moddern alternative, you could try: https://www.nexusmods.com/skyrimspecialedition/mods/181738 It might been able to pinpoint the source of the problem, but you will require a paid claude account and I wouldn't rely to much on it, it's a usefull tool, not a silver bullet. It works a lot better if you know what you are doing. I.e. after you followed that guide above and earned your spurs the hard way.
Talesien Posted September 6 Posted September 6 6 hours ago, electricity1504 said: Escape furniture game where you spam wiggle. When I start the local slave test, after the love making and stuffs happened, the game put me into furniture "arrest" and wiggle free just end the slavery there and then. I see, well never tried most of the test functions. Does the problem also surface in actual gameplay? If yes, did you install Crajjj's patches I posted above? If yes to both questions, post a papyrus log please.
goobergoobgoob Posted September 6 Posted September 6 1 hour ago, Talesien said: With no prior experience? You don't really. Since you apparently build it yourelf I gather you are not the type for pre-made solutions but a tinkerer, that's a solid start. I would recomend following Aelis guide: Don't just blindly follow, but understand it and the tools used. It's not the easy or fast way, but in the end you will have a solid LO and enough knowledge to modify it without breaking it (or if you do, you will know where to beginn in fixing it.) I dare say we've all been there, no experienced modder that didn't have to restart from scratch once or twice at least. As an moddern alternative, you could try: https://www.nexusmods.com/skyrimspecialedition/mods/181738 It might been able to pinpoint the source of the problem, but you will require a paid claude account and I wouldn't rely to much on it, it's a usefull tool, not a silver bullet. It works a lot better if you know what you are doing. I.e. after you followed that guide above and earned your spurs the hard way. 2 or 1 hour into the load order rebuilding, forgot to thank you for the help lel
electricity1504 Posted September 7 Posted September 7 On 9/6/2026 at 4:18 PM, Talesien said: I see, well never tried most of the test functions. Does the problem also surface in actual gameplay? If yes, did you install Crajjj's patches I posted above? If yes to both questions, post a papyrus log please. The Simple slavery in to the local slave seems working properly. However I slave action key does nothing to the guards in Riften.
electricity1504 Posted September 8 Posted September 8 On 9/6/2026 at 4:18 PM, Talesien said: I see, well never tried most of the test functions. Does the problem also surface in actual gameplay? If yes, did you install Crajjj's patches I posted above? If yes to both questions, post a papyrus log please. I have papyrus log here if you find helpful. Papyrus.0.log
Talesien Posted September 8 Posted September 8 3 hours ago, electricity1504 said: I have papyrus log here if you find helpful. Papyrus.0.log 174.96 kB · 0 downloads That is a lot of odd ZAZ errors you got in there. Are you certain you have the right version of ZAZ installed? That aside I'm not sure what I'm looking at in that log, what specific problem does it belong to?
electricity1504 Posted September 9 Posted September 9 5 hours ago, Talesien said: That is a lot of odd ZAZ errors you got in there. Are you certain you have the right version of ZAZ installed? That aside I'm not sure what I'm looking at in that log, what specific problem does it belong to? The problem is that I cannot use "Slave action key" on guard, I tried with standing guard, accordingly to the naked defeat guide, nothing is happening. I also sought through the past comment and try installing some of the hotfixes by Nymra that doesnt work. and about ZAZ errors, I have these mods installed not knowing what do they actually do. I just drag and drop in vortex.
Talesien Posted September 9 Posted September 9 (edited) 13 hours ago, electricity1504 said: The problem is that I cannot use "Slave action key" on guard, I tried with standing guard, accordingly to the naked defeat guide, nothing is happening. I also sought through the past comment and try installing some of the hotfixes by Nymra that doesnt work. and about ZAZ errors, I have these mods installed not knowing what do they actually do. I just drag and drop in vortex. That's one ot many, use either the Enderal or the SE2023 one. Assuming you use the 3BA body, I recomend the Enderal one, as otherwise you will need to get the 3BA Bodyslides vor the 2023 one, which you don't seem to have installed. If you do that, also remove the DoggieBelt fix, AFAIK it's not needed for the Bodyslides included in the enderal package. Also make sure you don't have hotfixes installed that are older then the NaDe 6.46 patch. Edited September 9 by Talesien
Ninstorm Posted September 9 Posted September 9 (edited) I am facing a glitch with this mod. After bleedout my bow zoom and slow time perk does not work. It also removes crosshair. Edited September 9 by Ninstorm
electricity1504 Posted September 11 Posted September 11 I can't get the local slave to work, slave action key is not responsive to guards. Papyrus.0.log
DS6677 Posted September 17 Posted September 17 I'm having a weird issue where creatures don't seem to be detected as actors that can be used in a scene. I'm pretty sure I have everything configured correctly. Is there some kind of setting that could prevent draugr/creatures from being counted?
Talesien Posted September 17 Posted September 17 19 hours ago, DS6677 said: I'm having a weird issue where creatures don't seem to be detected as actors that can be used in a scene. I'm pretty sure I have everything configured correctly. Is there some kind of setting that could prevent draugr/creatures from being counted? Can't get into the game to find the exact names currently, but several. If memory serves there is a general creature toggle in NaDe (as well as in SexLab, both have to agree, to allow creature content), there is also another section that allows you to select which creature categories are permitted in NaDE, like if you don't have the undead checkbox toggled, no Draugrs. There is also the problem that an overhaul might not tag draugrs correctly, hence making them invisble to NaDe.
DS6677 Posted September 18 Posted September 18 5 hours ago, Talesien said: Can't get into the game to find the exact names currently, but several. If memory serves there is a general creature toggle in NaDe (as well as in SexLab, both have to agree, to allow creature content), there is also another section that allows you to select which creature categories are permitted in NaDE, like if you don't have the undead checkbox toggled, no Draugrs. There is also the problem that an overhaul might not tag draugrs correctly, hence making them invisble to NaDe. Okay, thanks. I'll look for a setting like that
DS6677 Posted September 18 Posted September 18 18 hours ago, Talesien said: Can't get into the game to find the exact names currently, but several. If memory serves there is a general creature toggle in NaDe (as well as in SexLab, both have to agree, to allow creature content), there is also another section that allows you to select which creature categories are permitted in NaDE, like if you don't have the undead checkbox toggled, no Draugrs. There is also the problem that an overhaul might not tag draugrs correctly, hence making them invisble to NaDe. I didn't find anything like that in NeDe, but the option was enabled in SexLab. Could it be because I have a Dragon Overhaul mod?
Talesien Posted September 18 Posted September 18 1 hour ago, DS6677 said: I didn't find anything like that in NeDe, but the option was enabled in SexLab. Could it be because I have a Dragon Overhaul mod? Check spoiler below. And no a Dragon Overhaul should not affect Draugr. Spoiler 1
DS6677 Posted September 18 Posted September 18 41 minutes ago, Talesien said: Check spoiler below. And no a Dragon Overhaul should not affect Draugr. Reveal hidden contents Okay, I guess I overlooked that. Also, idk why I typed dragong, I meant dragr lol
DS6677 Posted September 18 Posted September 18 5 hours ago, Talesien said: Check spoiler below. And no a Dragon Overhaul should not affect Draugr. Reveal hidden contents yeah that option was enabled. I'm not really sure what else could be causing it
Talesien Posted September 19 Posted September 19 (edited) 2 hours ago, DS6677 said: yeah that option was enabled. I'm not really sure what else could be causing it If you got more informative console you could try and dissect a draugr, though afraid I can't really tell you what to look for. Just to be sure it works with Humans and Mer? Also creature animations work in general (i.e. outside NaDe)? If both are a yes, you can try and post a Papyrus log, no promises, but perhaps it's something obvious. Edited September 19 by Talesien
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