Nymra Posted April 11, 2022 Author Posted April 11, 2022 7 hours ago, DerpCake Official said: Finished the instructions on the link for both regular ie and custom ie (no text) and played for forty minutes. Didn't get a single log.... However I have 2 ini files for each reg and custom called Based and Baked. For Based i plugged in all the = 1's that were required under the script.... maybe the last one isnt supposed to have a space even though its written like that in the instructions. no idea about the ini files, the tutorial is still accurate. just make sure you are editing the correct ini files in case you are using a mod organizer. In that case your ini files are in a different place than described and overwrite the vanilla ones. check the instructions on your mod organizer for that.
Nymra Posted April 11, 2022 Author Posted April 11, 2022 (edited) 2 hours ago, Marauderrr said: Deer don't get enough love... maybe with spriggans? They're too busy running from everything in sight. I also like the idea of others joining in... with some comments to that effect. Orc passerby "Hey, my dog and pet skeevers need to be bred... mind if they join in? Hell I'll pay you 10 septims!!" ?? yeah, deer and other wildlife are already "enlisted" with spriggans Edited April 11, 2022 by Nymra 1
Lucci213 Posted April 11, 2022 Posted April 11, 2022 11 hours ago, Nymra said: Question to the crowd: What type of creatures and/or animals would you expect to see (halfway) lorewise with the usual human(like) factions out there? Orcs? Forsworn? (dragonpriests?) Dremora? (undead/magical stuff?) Khajit? (sabrecats? for the fun of it? :D) Argonians? any notable differences between Nord? Imperial? Breton? Currently when humans are involved they can "bring" some creatures. For regular humans it is: - horses, skeevers, goats, (tame/armored) trolls, dogs I want to expand the feature when a certain faction is detected, tho, hence the question. Would like to see Pit Wolves+Bandits. A lot of bandit camps have that dog-fighting ring set up and it'd be neat getting passed around the hounds and their masters. Summoned creatures (familiars/atronach)+Mages, and/or Skeletons+Necromancers. Because the Mages should let their pets play with you. That Khajiit+Sabrecat one would be a surprise, for sure. How would you handle the aggression after sex/during escape tho? On a related note Bosmer (Wood Elves) have that Command Animal racial ability, so maybe they can invite any animal during defeat. Tho maybe you can limit it to non-hostile wildlife (deer/elk/rabbit/fox) so those creatures can get more screentime. Argonian+Slaughtherfish, maybe? Idk, the idea was that they could both breath underwater, but eh. 1
Nymra Posted April 11, 2022 Author Posted April 11, 2022 35 minutes ago, Lucci213 said: Would like to see Pit Wolves+Bandits. A lot of bandit camps have that dog-fighting ring set up and it'd be neat getting passed around the hounds and their masters. Summoned creatures (familiars/atronach)+Mages, and/or Skeletons+Necromancers. Because the Mages should let their pets play with you. yeah, but those are the more obvious ones. I am not very familiar with the deeper Skyrim Lore but I remember that I saw strange stuff happening, for example a seeker in a forsworn cave etc. also not sure how rieklings and orcs get along etc. etc. 35 minutes ago, Lucci213 said: That Khajiit+Sabrecat one would be a surprise, for sure. How would you handle the aggression after sex/during escape tho? current "policy" is despawning the stuff at the end (before aggression is tuning in again) but that might change in the future, but then sabrecats would have the same faction as the kajit 35 minutes ago, Lucci213 said: On a related note Bosmer (Wood Elves) have that Command Animal racial ability, so maybe they can invite any animal during defeat. Tho maybe you can limit it to non-hostile wildlife (deer/elk/rabbit/fox) so those creatures can get more screentime. ah, thats interesting, definatly a detail I did not know. How do bosmer get along with spriggans? or hagravens? 35 minutes ago, Lucci213 said: Argonian+Slaughtherfish, maybe? Idk, the idea was that they could both breath underwater, but eh. hehehe, yeah, there are 1-2 slaughterfish animations out there, even?
Yurinator26 Posted April 11, 2022 Posted April 11, 2022 Just a Question. Are Civil War Factions not covered by this?
Nymra Posted April 11, 2022 Author Posted April 11, 2022 13 minutes ago, Yurinator26 said: Just a Question. Are Civil War Factions not covered by this? covered how? Currently humans are only scanned for their gender, not faction. Reason behind: I have alot of mods that add NPC and like almost none of them respect or use vanilla factions, so I wondered if using a faction check would be usefull at all since it will never be perfect. But in fact I just created the infrastructure to also scan for factions and races (not just beast ones) and change the outcomes accordingly. Its low priority tho and happens "on the side". So, I guess you had imperials and stormcloaks both join in on the rape?
Yurinator26 Posted April 11, 2022 Posted April 11, 2022 59 minutes ago, Nymra said: covered how? Currently humans are only scanned for their gender, not faction. Reason behind: I have alot of mods that add NPC and like almost none of them respect or use vanilla factions, so I wondered if using a faction check would be usefull at all since it will never be perfect. But in fact I just created the infrastructure to also scan for factions and races (not just beast ones) and change the outcomes accordingly. Its low priority tho and happens "on the side". So, I guess you had imperials and stormcloaks both join in on the rape? I tried surrendering to Stormcloaks but nothing happened. 1
DerpCake Official Posted April 11, 2022 Posted April 11, 2022 Just now, Nymra said: no idea about the ini files, the tutorial is still accurate. just make sure you are editing the correct ini files in case you are using a mod organizer. In that case your ini files are in a different place than described and overwrite the vanilla ones. check the instructions on your mod organizer for that. So got home from work and did some research and Good news, figured out the problem myself. fixed it from the P. LOG after pasting to. Turns out based is the original files and baked is the one the mod manager uses to override the file. Your Mod is fine. I thought your mod was the problem because ZAZ was loading fine through sexlab (I'm knew to nsfw mods and modded Skyrim). The specific file I downloaded ZAZ 8+ CBBE comp Animations from wasn't abridging properly with your mod. In fact, Almost any mod outside of sexlab framework and animation downloader (including yours) wasn't connecting to the pack and that pack is a hard requirement for many mods. Instead of being smart and actually using the recommended link for ZAZ 8+ on loverslab i just typed SSE ZAZ 8+ animation download and found the nearest direct link to download the file. Be my guess its compression was shit lol, and the code that is supposed to recognize actor mods and connect/abridge such mods as yours was corrupted during compression. If any one runs into my problem make sure you specifically download the MegaNZ link for ZAZ 8+ recommended on the lovers lab download page. It was actually done properly. Here is a a link to the file for CBBE https://mega.nz/#!WEgGDaCa!wAho2Rphy47Lcd55DEmV50GgN07CMnTjhQ_r9s6dq-I While this is for UUNP https://mega.nz/#!7ZQjmABY!5slFVs_5YB7DphHCrd2m1nzDTiIwpFoLyRKq6WUt6ek Thanks for the P.Log tutorial made me realize obsidian coded their games a lot harder for modders to determin mod crashes than other games ive plyed... This is an extremally handy tool, you've earned a follow . 1
DerpCake Official Posted April 11, 2022 Posted April 11, 2022 (edited) Just now, Yurinator26 said: I tried surrendering to Stormcloaks but nothing happened. Yeah Im suffering from the same problem.... I think it has to go with bounty mechanic diolog overlapping but not sure Just now, Nymra said: covered how? Currently humans are only scanned for their gender, not faction. Reason behind: I have alot of mods that add NPC and like almost none of them respect or use vanilla factions, so I wondered if using a faction check would be usefull at all since it will never be perfect. But in fact I just created the infrastructure to also scan for factions and races (not just beast ones) and change the outcomes accordingly. Its low priority tho and happens "on the side". So, I guess you had imperials and stormcloaks both join in on the rape? Yeah civil war factions curently arnt working. Like not working entirely for some reason.... Can +1 this..... Have no clue whats causing this even through looking at p logs. Well I just got done playing an Edited April 11, 2022 by DerpCake Official
Nymra Posted April 12, 2022 Author Posted April 12, 2022 6 hours ago, Yurinator26 said: I tried surrendering to Stormcloaks but nothing happened. do they count as guards? in that case Naked Defeat skips to not break the guard dialogue and prison system. Not ideal, but I did not find another solution (yet?). But in that case there should be something like "Guard Defeat" in the messages or logs.
Nymra Posted April 12, 2022 Author Posted April 12, 2022 1 hour ago, DerpCake Official said: Yeah Im suffering from the same problem.... I think it has to go with bounty mechanic diolog overlapping but not sure Yeah civil war factions curently arnt working. Like not working entirely for some reason.... Can +1 this..... Have no clue whats causing this even through looking at p logs. Well I just got done playing an 6 hours ago, Yurinator26 said: I tried surrendering to Stormcloaks but nothing happened. any chance you can upload a papyrus log of that situation? kinda curious.... I never ever played civil war and usually avoid the battles happening, but only because I wanted to enjoy playing it at a later point on a good mod setup. Just never encountered any problems because of that I think. Might also be that the current system of identifying human actors is flawed and the next version "might" also fix it, but that is a wild guess
Lucci213 Posted April 12, 2022 Posted April 12, 2022 12 hours ago, Nymra said: How do bosmer get along with spriggans? or hagravens? They don't. It seems their animal affinity is limited to actual animals, not magical tree creatures and forest witches. 12 hours ago, Nymra said: hehehe, yeah, there are 1-2 slaughterfish animations out there, even? Yep. But TBH, I've never seen them happen because slaugtherfish are rare and easy enough to kill/avoid. 1
VAAAAAAAAAAAAAAAAAAAAAAAAV Posted April 12, 2022 Posted April 12, 2022 (edited) hello, I am translationg your mode into korean but i have one Request. Can you make difference in trace and notification? Example. "NAKED DEFEAT CIVIL RAPE (PC in WHITERUN)" in "Nade_CityQuest_qf_Scr.pex" because Xtranslatior will be translating same sencentence. If I translate notifcation, Trace will be translated samely... however, it is just about just convenience(If somebody using my translation and this mode's error occurs, so when he/she come to thread and requst help). if u don't like it just dont do it. if my writing is bad or offensive, I am sorry. my mistake. *If the notification only exists for debuging mode? if so, I will not translate. Edited April 12, 2022 by VAAAAAAAAAAAAAAAAAAAAAAAAV
Nymra Posted April 12, 2022 Author Posted April 12, 2022 (edited) 2 hours ago, VAAAAAAAAAAAAAAAAAAAAAAAAV said: hello, I am translationg your mode into korean but i have one Request. Can you make difference in trace and notification? Example. "NAKED DEFEAT CIVIL RAPE (PC in WHITERUN)" in "Nade_CityQuest_qf_Scr.pex" because Xtranslatior will be translating same sencentence. If I translate notifcation, Trace will be translated samely... however, it is just about just convenience(If somebody using my translation and this mode's error occurs, so when he/she come to thread and requst help). if u don't like it just dont do it. if my writing is bad or offensive, I am sorry. my mistake. *If the notification only exists for debuging mode? if so, I will not translate. the notification is for debugging and will be removed at some point. Its just for ppl to see that the mod recognizes their location. In general Naked defeat is not optimized for translation, the corresponding txt file with the localization has alot of stuff that is no longer in use and also does not work on the messages sadly. Rewriting all this is planned to make translation easier and not requiring script changes, but its low priority atm if you change the scripts I suggest to only translate "notifications" that have a color code attached Debug.Notification("<font color='#ff0000'>You are free!</font>") because those are the ones that talk to the player. everything else including the traces should be left alone so I can still read the debug logs if need be Edited April 12, 2022 by Nymra
VAAAAAAAAAAAAAAAAAAAAAAAAV Posted April 12, 2022 Posted April 12, 2022 6 minutes ago, Nymra said: the notification is for debugging and will be removed at some point. Its just for ppl to see that the mod recognizes their location. In general Naked defeat is not optimized for translation, the corresponding txt file with the localization has alot of stuff that is no longer in use and also does not work on the messages sadly. Rewriting all this is planned to make translation easier and not requiring script changes, but its low priority atm if you change the scripts I suggest to only translate "notifications" that have a color code attached Debug.Notification("<font color='#ff0000'>You are free!</font>") because those are the ones that talk to the player. everything else including the traces should be left alone so I can still read the debug logs if need be thanks for advising
VAAAAAAAAAAAAAAAAAAAAAAAAV Posted April 12, 2022 Posted April 12, 2022 (edited) this is error, or i installed wrong? BleedOut Timer doesnt show anything but MCM files include "This timer starts ticking when you go into bleedout but have followers still fighting. At the end of the timer you are either defeated (even when your followers are still alive, they surrender to protect you) or you can get up again (enable "Recover from Bleedout"). When your followers are all down while the timer runs, you are defeated either way." and this, the "$nade_Naked_WeightHL" is just like fuctional sentence and this, "Chance to moan on Hit (in Combat)" is just same as nakedess Weight. After screenshot this, I checked 4.50 Full - 4.52 Patch - 4.52 Hotfix load order (orginal mode, English version) samely, those three parts don't show sentence. can you check this? *I use MO2 and Special Edition Edited April 12, 2022 by VAAAAAAAAAAAAAAAAAAAAAAAAV
Leodriz Posted April 12, 2022 Posted April 12, 2022 Hi, I've just started to try out your mod since it got some features i really like. I run into some problems though. 1. When I get defeated by spiders it says that no one is around to take advantage of my situation. If I got the spawn service activated the goosts show up and attacks the spiders and dissapear again after a while. My char gets free to move and the spiders attack again. Repeat. (Yes, i got spiders checked in the monsters tab.) 2. So far the animals from spawn service havn't joined in on the fun. They spawn allright but they just stay where they are until the whole thing is over and then they disappear again. 3. When I get defetad it takes a long time before any action starts. If I lost to wandering enemies they get quite far away, sometimes to far away, so that there are no "suitors" close by and I get released again. Or some completely differnt chums drops in, seemingly from nowhere, instead of the ones I got defeatet by. 4. Allso betwean turns it takes a long time. Sometimes the aggressors walks away, as above, and sometimes my char is free to move and I'm able to move quite some ways (allmost the distance from the standing stones to Riverwood) befor I get teleported back for some more attention.
Nymra Posted April 12, 2022 Author Posted April 12, 2022 17 minutes ago, Leodriz said: Hi, I've just started to try out your mod since it got some features i really like. I run into some problems though. 1. When I get defeated by spiders it says that no one is around to take advantage of my situation. If I got the spawn service activated the goosts show up and attacks the spiders and dissapear again after a while. My char gets free to move and the spiders attack again. Repeat. (Yes, i got spiders checked in the monsters tab.) make sure your search radius settings are not super low make sure spiders are installed correctly via MNC+CC maybe check if spiders work in other mods. 17 minutes ago, Leodriz said: 2. So far the animals from spawn service havn't joined in on the fun. They spawn allright but they just stay where they are until the whole thing is over and then they disappear again. same as above 17 minutes ago, Leodriz said: 3. When I get defetad it takes a long time before any action starts. how long is "long time"? 17 minutes ago, Leodriz said: If I lost to wandering enemies they get quite far away, sometimes to far away, so that there are no "suitors" close by and I get released again. Or some completely differnt chums drops in, seemingly from nowhere, instead of the ones I got defeatet by. this is a known issue and im working on it. its a bit tricky and requires alot of work, so I put it low on my list. basically it requires changing the AI packages of the NPC and I m still quite new to doing that. 17 minutes ago, Leodriz said: 4. Allso betwean turns it takes a long time. Sometimes the aggressors walks away, as above, and sometimes my char is free to move and I'm able to move quite some ways (allmost the distance from the standing stones to Riverwood) befor I get teleported back for some more attention. all this seems to indicate some general papyrus lag or maybe even stackdumps. you can upload a papyrus.log file when that happens, maybe I see something. When you can walk after sex your mod profile takes too long to finish the sex scene, which leaves a gap that is currently impossible to close for me since sexlab (to my current knowlegde) is just doing what it wants basically Maybe try Naked Defeat on an alternate profile with less mod load just to see. I have a heavy profile too, but when there are not 100 NPCs around stuff goes fast enough.
Nymra Posted April 12, 2022 Author Posted April 12, 2022 2 hours ago, VAAAAAAAAAAAAAAAAAAAAAAAAV said: this is error, or i installed wrong? BleedOut Timer doesnt show anything but MCM files include "This timer starts ticking when you go into bleedout but have followers still fighting. At the end of the timer you are either defeated (even when your followers are still alive, they surrender to protect you) or you can get up again (enable "Recover from Bleedout"). When your followers are all down while the timer runs, you are defeated either way." and this, the "$nade_Naked_WeightHL" is just like fuctional sentence and this, "Chance to moan on Hit (in Combat)" is just same as nakedess Weight. After screenshot this, I checked 4.50 Full - 4.52 Patch - 4.52 Hotfix load order (orginal mode, English version) samely, those three parts don't show sentence. can you check this? *I use MO2 and Special Edition yeah, might be some stuff got lost on the way. I ll check on it. thx for reporting.
VAAAAAAAAAAAAAAAAAAAAAAAAV Posted April 12, 2022 Posted April 12, 2022 9 minutes ago, Nymra said: yeah, might be some stuff got lost on the way. I ll check on it. thx for reporting. and so many of things not shown my MCM but i dont know this is just dummy-data or bugs HandPrint Tattoo in Tattoo manage is not showing Those Poses "Show off poses(pussy/Ass)", "Peeing Poses"... etc Trap options... and this tab includings. Option 2 Random Chance... Just You decided to abandon these options, but not-yet removing from MCM text Files?
Leodriz Posted April 12, 2022 Posted April 12, 2022 Ok, I tested some more. 1 hour ago, Nymra said: make sure your search radius settings are not super low make sure spiders are installed correctly via MNC+CC maybe check if spiders work in other mods. Radius is standard 2500 and I'm just among them. Spiders seems to be correctly installed. When i switch to Defeat it works fine. 1 hour ago, Nymra said: how long is "long time"? About half a minute from defeat until "Find a good spot" then another half minute until the action begins. After the first round it takes about a minute and a half for next round to start. In the meantime i can walk and fight but not access inventory etc. If the enemy is far enough away by then I seem to get stuck in "limbo" indefinately. After 5 minutes of waiting I reloaded. I understand that some of this is really tough to work out. Just wanted you to know And thank you for your great support and fast answers
Nymra Posted April 12, 2022 Author Posted April 12, 2022 5 hours ago, VAAAAAAAAAAAAAAAAAAAAAAAAV said: and so many of things not shown my MCM but i dont know this is just dummy-data or bugs HandPrint Tattoo in Tattoo manage is not showing Those Poses "Show off poses(pussy/Ass)", "Peeing Poses"... etc Trap options... and this tab includings. Option 2 Random Chance... Just You decided to abandon these options, but not-yet removing from MCM text Files? Naked Defeat is based on Naked Dungeons and I never fully removed the old code now that I do not need it anymore. I learned scripting while working with this so "cleaning up" had no priority at all since I guessed I would be the only one working on this mod. Sorry there is a lot of clutter that is never used but even me would need some hours of figuring out what to remove. Basically what is not showing in your MCM will never show up and can be ignored.
Nymra Posted April 12, 2022 Author Posted April 12, 2022 4 hours ago, Leodriz said: Ok, I tested some more. Radius is standard 2500 and I'm just among them. Spiders seems to be correctly installed. When i switch to Defeat it works fine. About half a minute from defeat until "Find a good spot" then another half minute until the action begins. After the first round it takes about a minute and a half for next round to start. In the meantime i can walk and fight but not access inventory etc. If the enemy is far enough away by then I seem to get stuck in "limbo" indefinately. After 5 minutes of waiting I reloaded. I understand that some of this is really tough to work out. Just wanted you to know And thank you for your great support and fast answers ok, I need a papyrus log when this happens or I cannot figure this out. https://www.nexusmods.com/skyrim/articles/368
Leodriz Posted April 13, 2022 Posted April 13, 2022 12 hours ago, Nymra said: ok, I need a papyrus log when this happens or I cannot figure this out. https://www.nexusmods.com/skyrim/articles/368 Ok, here is a log for the "Nobody there to take advantage of your situation" message. This time with Skeevers. At the very end of the log. Papyrus.0.log
Nymra Posted April 13, 2022 Author Posted April 13, 2022 (edited) 1 hour ago, Leodriz said: Ok, here is a log for the "Nobody there to take advantage of your situation" message. This time with Skeevers. At the very end of the log. Papyrus.0.log 515.83 kB · 0 downloads seems for some reason your game defines "Search radius" as 0. might be naked defeat terminated "incorrectly" which can happen in rare occasions or with lag spikes or a wrong update or installation procedure make sure you do not have an old ESP or patch of naked defeat overwriting a newer version try turning the mod off and on first. if that does not help: please reinstall naked defeat on your mod with a clean save. disable naked defeat save clean save with ReSaver. Ideally also deleting all active scripts with "nade_" in it reinstall naked defeat (latest version with all patches) try again. Edited April 13, 2022 by Nymra
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now